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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 12-25-2010, 02:21 PM   Top  -  End  -  #1
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
cool PEACH, new fighter for my homebrew setting

First of all, I want to say that this is not meant to be a complete fighter fix/rebalancing. This does not address some of the main problems with the fighter class, but most of those (including SoD's, excessive use of battlefield control spells, flying/teleporting and item dependency), will be mostly removed by the setting itself, so bear with me.

Also, this is meant to replace the barbarian, the Knight (who ever used that) and the Samurai (won't even go there) and the spell-less melee Ranger. This is supposed to bring fighter (and those other classes) to a more playable tier 3.

The Fighter

"Weapons change, soldiers change ... but war, war never changes."
Ragnar Gianthewer, fighter

Starting gold : 6d4 x 10 (150 gold)
Starting age : as fighter
Hit die : d10
Saves : good Fort, good Will or Reflex
Class Skills : Autohypnosis, Balance, Climb, Concentration. Handle Animal, Hide, Intimidate, Jump, Knowledge (Dungeoneering, History, Local), Listen, Martial Lore, Ride, Search, Sense Motive, Spot, Survival, Swim
Skills per level : 4 + Intelligence modifier (x4 at first level)

The Fighter
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+2
+0/+2
+0/+2
Armor Training (1st), Bonus Feat, Fighter Talent
2nd
+2
+3
+0/+3
+0/+3
Bonus Feat
3rd
+3
+3
+1/+3
+1/+3
Fighter Talent, Weapon Aptitude
4th
+4
+4
+1/+4
+1/+4
Armored Training (2nd) Floating Feat, Shake it Off (1/encounter)
5th
+5
+4
+1/+4
+1/+4
Fighter Talent, Warrior's Edge
6th
+6/+1
+5
+2/+5
+2/+5
Bonus Feat
7th
+7/+2
+5
+2/+5
+2/+5
Fighter Talent
8th
+8/+3
+6
+2/+6
+2/+6
Floating Feat, Shake it Off (2/encounter)
9th
+9/+4
+6
+3/+6
+3/+6
Armored Training (3rd), Fighter Talent
10th
+10/+5
+7
+3/+7
+3/+7
Bonus Feat, Warrior's Edge
11th
+11/+6/+1
+7
+3/+7
+3/+7
Fighter Talent
12th
+12/+7/+2
+8
+4/+8
+4/+8
Floating Feat, Shake it Off (3/encounter)
13th
+13/+8/+3
+8
+4/+8
+4/+8
Fighter Talent
14th
+14/+9/+4
+9
+4/+9
+4/+9
Armored Training (4th), Bonus Feat
15th
+15/+10/+5
+9
+5/+9
+5/+9
Fighter Talent, Warrior's Edge
16th
+16/+11/+6/+1
+10
+5/+10
+5/+10
Floating Feat, Shake if Off (4/encounter)
17th
+17/+12/+7/+2
+10
+5/+10
+5/+10
Fighter Talent
18th
+18/+13/+8/+3
+11
+6/+11
+6/+11
Bonus Feat
19th
+19/+14/+9/+4
+11
+6/+11
+6/+11
Armored Training (5th), Fighter Talent
20th
+20/+15/+10/+5
+12
+6/+12
+6/+12
Capstone, Floating Feat, Shake it Off (at-will)

Weapon and armor proficiencies :
Fighters are proficients with all ranged and melee simple and martial weapon, as well as any three exotic weapons of their choice. They are also proficient with all types of armor and shields (including tower shields).

Class Features :
All the following are class features of the Fighter

Spoiler


Talent List :

Spoiler
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The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play

Last edited by Dead_Jester : 03-25-2011 at 06:50 AM.
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Old 12-25-2010, 04:29 PM   Top  -  End  -  #2
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
Default Re: PEACH, new fighter for my homebrew setting

Reserved for more stuff
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 12-25-2010, 04:30 PM   Top  -  End  -  #3
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
Default Re: PEACH, new fighter for my homebrew setting

Reserved just to be sure
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 12-26-2010, 03:13 PM   Top  -  End  -  #4
nonsi
Barbarian in the Playground
 
 
Join Date: Apr 2010
Default Re: PEACH, new fighter for my homebrew setting

Warrior's Edge: still waiting to see what you come up with.

Saving throws: Will beats Ref any day, so there's really no option there.

Fighter Talent: I'd add the following to select from:
Uncanny Dodge (3rd+), Evasion (when unhindered by armor or equipment, 5th+), Mettle (7th+), Improved Uncanny Dodge (7th+), Improved Evasion (13th+), the ability to move unhindered in meduim armor (5th+, Str 15+), followed the ability to move unhindered in heavy armor (9th+, Str 19+) etc.


Floating Feats: When a floating feat serves as prerequisite to another feat, the other should be restricted to also be a floating feat, otherwise you end up with a lot more floating feats than you'd actually wish.


One particular issue that still persists is the core Fighter’s shortcoming in coping with the action economy problems.


But other than the above, this is definitely one of the more solid attempts I've ever seen to fix the Fighter. It even manages to play in the same sandbox alongside the martial adepts but without beating them at their own game.
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Old 12-27-2010, 10:02 AM   Top  -  End  -  #5
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
Default Re: PEACH, new fighter for my homebrew setting

Thanks for the reply!

For the saving throws, I have to agree for core, but in the homebrew campaign setting I am making, will targeting SoS and SoD are much rarer whilst reflex targetting ones should be slightly more prevalent, so I think I'll leave the choice to the players themselves.

For warrior's edge, I was considering keeping it to attack modification (such as flurry of blows or awesome blow), although I am open to letting more stuff too.

As for the talents, I'll add them (probably make evasion in light armor though), but I don't know if I won't just give them Mettle at level 6 or 7 for free. I was also considering remaking some of the good fighter ACF's as talents (such as Dungeoncrasher and Zhentarim fighter), and maybe stuff from other melee classes (things like favored enemy, better remakes of the CW Samurai's intimidate stuff, and maybe the Knight's Challenge). The only problem is that I am AFB at the moment, so it'll be pretty hard for some.

For the floating feats, I'll try to make it clearer, but the intention was that if they were use to fill out prerequisites and were latter removed, the abilities that required it would become available but if it was a feat, the feat slot wouldn't be "refunded".

As for the action economy, any suggestions are welcome, as I have no ideas that wouldn't be stepping on ToB's toes (especially when they can already take boosts and counters from ToB without any prerequisites).

I was also considering giving the Fighter a choice of armor specialization at first level, something that would give light armor users a scaling dodge bonus and maybe some bonuses to speed and heavy armor users a reduction to penalties and the ability to act as moving cover.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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Old 12-28-2010, 01:21 PM   Top  -  End  -  #6
nonsi
Barbarian in the Playground
 
 
Join Date: Apr 2010
Default Re: PEACH, new fighter for my homebrew setting

Quote:
Originally Posted by Dead_Jester View Post
For warrior's edge, I was considering keeping it to attack modification (such as flurry of blows or awesome blow), although I am open to letting more stuff too.
Given the name implies offensiveness, I agree on this one.
Take a look and see if Warrior's Edge was omitted intentionally from level 20.


Quote:
Originally Posted by Dead_Jester View Post
...AFB...
?:?:?


Quote:
Originally Posted by Dead_Jester View Post
For the floating feats, I'll try to make it clearer, but the intention was that if they were use to fill out prerequisites and were latter removed, the abilities that required it would become available but if it was a feat, the feat slot wouldn't be "refunded".
Nobody wants to burn away his own feats, that's for sure, but if you allow permanent feats to be taken based on a floating feat as prereq, then they automatically become floating feats as well.
Just don't allot taking permanent feats based on floating feats. Limit floating feats to serve as prereqs only for other floating feats.


Quote:
Originally Posted by Dead_Jester View Post
As for the action economy, any suggestions are welcome.
On this I can only redirect you to my house rules.
I have quite an unorthodox view of what martial combat and the Fighter fix should look like, but you might find something in there to draw from for your Fighter remake.
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Old 12-29-2010, 10:47 AM   Top  -  End  -  #7
I, Dashing Cube
Dwarf in the Playground
 
Beholder
 
Join Date: Jun 2010
Location: 
Mountains of Madness
Gender: Male
Default Re: PEACH, new fighter for my homebrew setting

On the subject of the floating feats, you could still allow them to qualify for other feats and classes (if not, they really aren't has good has normal feats, considering you have a few of them). You can simply say that if you don't qualify for a feat anymore, that feat can't be used, but is kept. This means that you can still be very specialized, but still able to change your feats around if you need to.
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Old 12-29-2010, 11:18 AM   Top  -  End  -  #8
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
Default Re: PEACH, new fighter for my homebrew setting

Thanks for the reply.

Added some more Warrior's Edge abilities, as well as the Armor Training series and some Fighter Talents proposed by nonsi.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play

Last edited by Dead_Jester : 12-29-2010 at 11:20 AM.
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Old 03-23-2011, 07:00 AM   Top  -  End  -  #9
Veklim
Barbarian in the Playground
 
Join Date: Mar 2011
Location: 
Arse end of nowhere, UK
Gender: Male
Default Re: PEACH, new fighter for my homebrew setting

The floating feat thing isn't an issue as long as the player has half an ounce of sense and a tiny bit of martial character experience. The permanents are for character shape (specialisations, monkeygrip, almost anything from complete warrior, etc...) and the floating ones are perfect for the phb trees; combat expertise tree, dodge tree, point blank shot tree and power attack tree. Makes the fighter eminently adaptable. Things like vexing flanker should be considered for them too, IMO.
Powerful, but has a better range for customisation, mind you, vanilla fighter can be pumped like the proverbial so this baby is gonna sing.


I pity the DM who says yes to me when I ask to play this, but I'm a DM too...and I'd allow it in one of mine.

Please expand
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My homebrews Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
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Telekineticist and ACFs, Feats, Shadow Hand PrC

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Old 03-23-2011, 03:19 PM   Top  -  End  -  #10
ericgrau
Firbolg in the Playground
 
Join Date: Aug 2007
Gender: Male
Default Re: PEACH, new fighter for my homebrew setting

Finally some solid versatility instead of piling on numerical bonuses that the class doesn't need. It is still an upgrade and I hope you boosted other classes to match. Couple issues though: Pounce and spell resistance are WAY better than the other talents. An easy fix for SR would be to start it lower, maybe around 4 or 6+level and increased by 2 every time you retake it. Pounce could be skipped as full attacks (and avoiding them) are part of fun strategy IMO. Rage is a little stronger than other talents but tolerable even if every PC jumps on it; removing the fighter tree feats could compensate if necessary. Light armor training provides a big drawback up front while the benefit comes gradually and finishes at levels when the PC may have the dex to not worry about light armor. Perhaps light and to some extent medium armor training could be more front-loaded (and less back-loaded).

EDIT: Darn it, a necromancer!
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Last edited by ericgrau : 03-23-2011 at 03:39 PM.
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Old 03-23-2011, 03:37 PM   Top  -  End  -  #11
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
Default Re: PEACH, new fighter for my homebrew setting

Both of you didn't check the last post date right?

As far as your suggestions, I modified Spell resistance to be 8, 10 and 12 instead of 10, 12 and 15, and I put a bab requirement on pounce.

I should really get around to finishing this though, but I have no inspiration for the capstone.
__________________
The Age of Warrior, a ToB expansion.

Credits to Ninjaman for old Death Jester avatar.
Homebrew (feel free to PEACH)
Base Classes:
Fighter Fix, The Sublime Matador

Disciplines:
The Endless Play
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