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Interesting. I may actually have an entry for this one, my friend.
We shall see.
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Quote:
Originally Posted by Chilingsworth
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
Oooh, was wondering when another one of these would come around. Let's hope I get it finished by the deadline this time.
EDIT: I think I'm gonna' use the concept for a class I've had for a while now. It's basically an Alchemist inspired by the Full Metal Alchemist series. With the law of Equivalent Exchange being the balance schtick.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
Last edited by IcarusWings : 01-01-2011 at 07:56 AM.
Oh yeah. It'll be Mechanicus' way of bringing balance to the Multiverse while sidestepping the various jurisdictions that stop the Inevitables (That and Inveitables tend to botch things up, a la Pandorym). I think. Basically "If there can be Paladins and Blackguards, why not Mechanus Knights?"
Oh yeah. It'll be Mechanicus' way of bringing balance to the Multiverse while sidestepping the various jurisdictions that stop the Inevitables (That and Inveitables tend to botch things up, a la Pandorym). I think. Basically "If there can be Paladins and Blackguards, why not Mechanus Knights?"
Fair enough. Good luck.
On the life and death idea: That was what I first thought of for a theme, but I decided to simply make it an option in a broader spectrum of thought. Interesting.
Oh yeah. It'll be Mechanicus' way of bringing balance to the Multiverse while sidestepping the various jurisdictions that stop the Inevitables (That and Inveitables tend to botch things up, a la Pandorym). I think. Basically "If there can be Paladins and Blackguards, why not Mechanus Knights?"
Take it a step farther with TN paladins?
Anyway. might come up with something, but don't catch me on my word.
I think I'll join in, perhaps with a new magic system as well...
Basic idea is that members of the class will have the ability to shift across alignments, with powers based off each alignment. You would have to be TN to play one, though, and they must take on alignments that are the least frequent in the area, as they see it.
A Jack of all trades element will have to be in there too, so as to completely balance out a party, with no personal focus on one thing, for that way would lead to imbalance .
Of course, it will be capable of even impossible alignments, for what if the Party are all NG or NE? Of course he has to LC (Lawful Chaotic, just so you know.) Or Good Evil, or any other impossible fusion.
I think I'll join in, perhaps with a new magic system as well...
Basic idea is that members of the class will have the ability to shift across alignments, with powers based off each alignment. You would have to be TN to play one, though, and they must take on alignments that are the least frequent in the area, as they see it.
A Jack of all trades element will have to be in there too, so as to completely balance out a party, with no personal focus on one thing, for that way would lead to imbalance .
Of course, it will be capable of even impossible alignments, for what if the Party are all NG or NE? Of course he has to LC (Lawful Chaotic, just so you know.) Or Good Evil, or any other impossible fusion.
I've got my work cut out for me...
That seems pretty easy to do. Spell list: All the Detect spells, Immunity to Detect spells on anyone, etc.
For the Alignment thing: Good gets A abilities
Neutral (Good/Evil) gets B abilities
Evil gets C abilities
Law gets D abilities
Neutral (Law/Chaos) gets E abilities
Chaos gets F abilities
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call me Dragon
I have left this site for a while. I probablt wont be coming back.
I'm currently thinking of an Arbitrator class. I'm currently thinking a psionic class, so it can, y'know, judge the TRUTH! And nothing but the truth!
I was also thinking Maneuvers, but I've never been a big fan of classes with two progressions (except, y'know, Theurge PrCs), so probably won't go that route.
That seems pretty easy to do. Spell list: All the Detect spells, Immunity to Detect spells on anyone, etc.
For the Alignment thing: Good gets A abilities
Neutral (Good/Evil) gets B abilities
Evil gets C abilities
Law gets D abilities
Neutral (Law/Chaos) gets E abilities
Chaos gets F abilities
Believe me, it's not going to be that simple, seeing that the class is focused on balance as concept, and true balance at that. For example, one of the class features is that you get the average of all your ability score modifiers as a bonus to saves; another will allow you to cut that down to three ability scores instead of 6.
And it has a capstone that permanently sets you to 0 hp, neither alive nor dead, not belonging to any type, subtype, or alignment, and basically becoming immortal through being perfectly balanced with the imbalance within.
And the class name is in Estonian. Who can hate that?
I may have to do this...I have this crazy idea in which the character utilizes supernatural class features by moving points from one thematic pool (Creation/Destruction/Freedom/Control probably) to another rather than expending anything, and having any pool not full enough or too full penalizing the character somewhat, probably with penalties of some sort(fatigued/sickened). I'm visualising some sort of crazy 4-d scale link up...this is going to be complicated.
It probably involves finding personal balance through accepting the smaller imbalances in life, so the imbalances allowed without penalty would increase until they are eliminated at the capstone...
Your capstone, now that I look at it, seems a little...off. What if something hits you? 0 hp is...awkward, honestly. Do you become invincible? If so, that's broken.
But I don't think they're that similar. Mine specifically becomes less obsessed with balance as it levels, becoming able to drift farther from that ideal as it levels while also getting closer to it. Also, the alignment restrictions are as druid, rather than 'must be TN'.
EDIT:...unless you're using skill checks to resist taking damage at all. In which case, great minds think alike, I guess, because I was thinking about implementing that...
Basically, it will be a level check. With scaling effects. Basically, at 2nd level, you can make a level check instead of a save, and it escalates from there.
But it definitely includes loss of type, subtype, and alignment in there, because my concept is more that the person taking the class is balancing all things within themselves, including their imbalance/balance, and also trying to balance out the world around them.
They basically exist for balance as an end in and of itself.
Hell, the class name is 'Balanced' in Estonian! (I happen to like how Estonian sounds, so there!)
Posted the WIP of the Alchemist, so that people can get the general concept.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
Last edited by IcarusWings : 01-02-2011 at 08:43 AM.
I'm finding it mildly concerning that so many people here are expressing practically the same concept I first though of when I read the challenge. (^_^;;) Now I just have to hope this doesn't boil down to who can type fastest!
__________________ "It's the fate of all things under the sky,
to grow old and wither and die."
Basically, it will be a level check. With scaling effects. Basically, at 2nd level, you can make a level check instead of a save, and it escalates from there.
But it definitely includes loss of type, subtype, and alignment in there, because my concept is more that the person taking the class is balancing all things within themselves, including their imbalance/balance, and also trying to balance out the world around them.
They basically exist for balance as an end in and of itself.
Hell, the class name is 'Balanced' in Estonian! (I happen to like how Estonian sounds, so there!)
Okay...yeah. Considering that mine keeps type, subtype, and alignment to a certain extent, I think we started at the same point and ran in the opposite direction.
So I posted the first few levels of my Arbiter class in the thread. Admittedly, he is without class skills, a power list or anything lik that which is important to running and playing one, but that's not the point :P
You should probably explain what "the next creature he fights" means. Does it mean the next creature the arbiter declares an enemy? Does it mean the next creature that attacks the arbiter? Does it mean the next creature the arbiter attacks?
I read that under scales of justice, but it may be mentioned elsewhere, too.
You should probably explain what "the next creature he fights" means. Does it mean the next creature the arbiter declares an enemy? Does it mean the next creature that attacks the arbiter? Does it mean the next creature the arbiter attacks?
I read that under scales of justice, but it may be mentioned elsewhere, too.