Narrators: Lex-kat & Supagoof.
Roles written by: Supagoof
In a long turblent battle between RL and the Playground, our beloved MOD has long fought away the call of RL. Though now a threat has arrived - the pull of publishing!
The Journal has snuck it's way into favoritism by publishing one of Alarra's works. Now watch as the playground battles back against Real Life by reminding Alarra why the playground is important in the first place.
25% majority rule: Votes are done in red text. Once a 25% majority has been reached, rounded down, whoever has the most votes after 48 hours is removed from the game. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone.
Striking Through Votes: Please strike out old votes, when changing to another. This helps out the narrators when counting the votes. When I tally the votes, if you do not do this, I will count your first vote.
Autolynches: We will be autolynching players only if they do not point for 3 days straight. Of course, if you let me know that you will be gone for more than a week, we will give you a pass.
Helgraf's Scry Interference: If two characters with a scry ability look at the same player, both will get "Interference" as a result.
Have Fun: If you are not having fun, please let me know so we can change your mind.
Zeb the Troll (Baner)- Beloved husband of Alarra and Grandpa ITP, this mighty MOD of the family shall do whatever he can to keep the call of RL away from his wife and child. Each night he can choose another playgrounder to protect from Real Life.
Indurain/Atreyu the Masked Llama (Seer/Fool)- Which one is the seer and which one is the fool, no one really knows. We do know that at times both have been foolish. We also know that for their length of time in the playground, these two pretty much know everybody. Each night the send in a scry to see if the person logged in is a playgrounder or a real life monster in disguise. (The role of who is the Fool, and who is the Seer is randomly changed throughout the game.)
Alarra (Alarra)- Alarra will never give up the playground...at least not without a fight. The moddess of pudding has the ability to become 10% resistant to a lynch and being forced into RL. (10% of remaining players= lynch immunity, so if 20 players are in the game, Alarra has -2 to lynch. 10= -1. Rounded at the half- so 15= -2, and 14= -1)
Pudding Troll (Shield)- The Pudding Troll is Alarra's love and joy. But if Real Life takes him away from the playground, Alarra will soon follow. (Takes the kill from the first time Alarra is attacked by the wolves).
Roland St. Jude (Killer)- This MOD doesn't like any shenanigans going on his playground. If he sees trouble, he'll remove it. At night can send in the name of a player to be removed. 3 day cooldown.
Lex-Kat (Narrator)- You think we'd let a game become active without putting the narrator name directly into it? That would be serious, and we need to be SILLY. Lex-Kat's point counts as 3.
Playgrounder (Villager)- The playgrounders love their mod and will do everything to eliminate the Real Life's call. Each day they can point to lynch someone they believe to be a Real Life Monster.
Real Life Monsters (Villains)
The Professor (Alpha Wolf)- This old man has been working on capturing Alarra for years by continuously filling her mind with things like facts and knowledge. Since the playground likes logic, his ability to convince us of things gives him a 10% bonus to lynch. (So 10% of the remaining players= + to his point. so if 20 players are in the game, Professor has +2 to lynch. 10= +1. Rounded at the half- so 15= +2, and 14= +1) He has chosen a team to help him crush out imagination and creativity. Picks Wolves.
The Media (Wolves)- The lure of published papers and swag party offered by the media is enough to pull anyone away. Will they be able to find the soul of Alarra that has been hidden here ITP?
The Journalist (Devil)- This clever man has been reading through Alarra's literary pieces for years, and with the knowledge gained from them he can learn about the names of playgrounders behind the logins.
The Parents (Beasts)- The fierce two-some can drag any playgrounder away from the computer when they go. With their catch phrase "Go spend some time outside!" as their trademark, sending them away for their search will result in losing another as well.
The Hacker (Disguiser)- The hacker can log into the boards as anyone else. He's so good, he can in fact make anyone look like someone else when logged in. Each night he can send in the name of a player and make them look like anyone he wants when they are scried.
The Doctor (Voider)- The cause of illness is enough to take anyone away from the boards for a time, but the doctor can pretty much tell you to stop staring at the screen waiting for your updates because it's bad for your health. Each night, he can send in the name of a player whose power he want's to de-activate for the night.
The Sneaks (Neutral)
Shadow (Seer/Defender)- Everything learned has a price. And almost no one knows that more then Shadow, except maybe Murska. Each night Shadow can send in a name to learn the role of that player. Though his scries are 100% accurate, his goals are not.
Murska (Seer/Defender)- Everything learned has a price. And almost no one knows that more then Murska, except maybe Shadow. Each night Murska can send in a name to learn the role of that player. Though his scries are 100% accurate, his goals are not.
Supagoof (Careless Baner)- The legionary of protection will give his life in protection of anyone else.
What do you mean "Dungeon Master" isn't a proper job?
Thanks to Thufir for the avatar.
D&D Characters Past and Present:
The Honest Man (3.5 LG human fighter), Princess Kailee (4e Good elf cleric), Elric (4e Good human paladin)
Talia Dakashnit (3.5 CE human fighter), Gabriel Stryfe (d20 Modern fast hero), Tacin Willow (3.5 NG human fighter//bard)