2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 890 Dream Free
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 01-23-2011, 02:51 AM   Top  -  End  -  #1
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default [3.5 PrC] Wielding the soul of the sword! (FFT's TG Cid)

Sword Saint


"Long ago, I was taught to strike from behind and keep my back to the wall."

- “Thunder God” Cidolfus Orlandeau, a Sword Saint of the highest order


Deadly, focused, and relentless, the sword saint is a knight that believes in the strength of his blade and his arm, pouring his soul into his technique. Focused on improving his skill with a blade, he has awakened the essence of the sword he wields, striking forth with devastating effect. Mastering this unique understanding and power is an avenue of strength that greatly enhances their prowess in battle. Sword Saints have developed their own magical force, focused through their blades, a highly offensive outpouring of skill and soul. Magically resistant creatures have no protection against such techniques, and even in areas void of magic the Sword Saint is a dangerous opponent not to be underestimated.

Becoming a Sword Saint
To become a sword saint is to become one with the blade in your hand. Only a focused and dedicated swordsman will have a chance at understanding the soul of the weapon they use. Nearly all sword saints come from martial backgrounds of one type or another. Usually veterans of many battles, experienced fighters can gain the insight into starting down this path. Barbarians are uncommon, but not unheard of, as they typically prefer weapons with more brute force. Some Warblades follow the path of the sword saint, though most continue in the footsteps of their schools, powerful in their own right. Sword saints see a smattering of rangers, hexblades, and knights as well. Those that prefer stealth generally avoid such a bold and aggressive path. Few divine warriors will leave their god to follow the soul of the sword, and most arcanists scoff at such a crude use of power.

Entry Requirements
Base attack bonus: +5
Feats: Weapon Focus (any martial or exotic sword, including but not limited to: bastard sword, falchion, greatsword, long sword, rapier, scimitar, short sword, and two-bladed sword)
Skills: 8 ranks in Craft (weaponsmithing), 4 ranks in either Knowledge (Arcana) or Spellcraft
Special: Must have crafted a masterwork sword for which you have weapon focus.

Skill points gained per level: 4 + Int modifier
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Martial Lore (Int), Ride (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex)

Hit Die: d10

LevelBABFortRefWillSpecialSwordskills
1+1+2+0+0Swordplay (basic forms)
1
2+2+3+0+0First Blood, Vehemence +1d12
2
3+3+3+1+1Honed Intuition
3
4+4+4+1+1Practiced Skill
3
5+5+4+1+1Swordplay (advance forms)
4
6+6+5+2+2Vehemence +2d12
5
7+7+5+2+2Mettle
6
8+8+6+2+2Perfected Skill
6
9+9+6+3+3Swordplay (master forms)
7
10+10+7+3+3Last Blood, Vehemence +3d12
8

Weapon and armor proficiencies
A sword saint is proficient with all simple and martial swords, and gains no additional armor proficiencies.

Swordplay (Su)
The hallmark ability of sword saints, they pour a bit of their very soul into their weapons, unlocking powerful arcane techniques. These abilities, known as swordskills, can only be used while the sword saint is wielding a sword that he has Weapon Focus for and can wield without penalties. This sword is a material focus for all swordskills, though it doesn't need to be a sword crafted by the sword saint. A sword saint can use any swordskill he knows at will, provided he is wielding a sword. As long as he is wielding a sword he forged himself, increase the DCs of all his swordskills by 1.

The three forms of swordskills, in order of their relative power, are basic, advance, and master. A sword saint begins with knowledge of one swordskill, which must be of the basic form. As a swordsaint gains level, he learns new swordskills, as shown on Table: Sword Saint. At 5th level a swords saint can learn advance forms, and at 9th level he can learn master forms.

A sword saint’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. If a target makes a successful Reflex saving throw against a swordskill they take only half damage from the swordskill, and all other effects of the swordskill are negated. The save DC for a basic form is 10 + ½ the sword saint’s class level + the sword saint’s Wisdom modifier, the save DC for an advance form is 11 + ½ the sword saint’s class level + the sword saint’s Wisdom modifier, and the save DC for a master form is 12 + ½ the sword saint’s class level + the sword saint’s Wisdom modifier. If a sword saint reduces their base attack bonus before using a swordskill (by using combat expertise, power attack, or another ability) the DC of all forms are reduced by 1 for each 4 points of BAB lost for as long as the BAB penalty exists.
First Blood (Ex)
At 2nd level when a sword saint charges a flat-footed opponent he gains a +3 competence bonus to his attack roll and his attack ignores all damage reduction. If a sword saint can make more than one attack during a charge this ability applies only to the first attack.
Vehemence (Ex)
Whenever a sword saint of second level deals damage he may choose to deal an additional 1d12 of damage. If he does, each creature that damages him until the beginning of his next turn deals an extra 1d12 damage on the first attack that hits. Increase the damage dealt and received to 2d12 at 6th level and 3d12 at 10th level.
Honed Intuition (Ex)
At 3rd level a sword saint gains a competence bonus to their initiative and melee damage rolls equal to half their class level.
Practiced Skill (Ex)
When a sword saint reaches 4th level, they have become so proficient in the basic forms that they can add a bit of personal flair, truly making the skills they have learned their own. They may select one of the following options and that option is applied to all their basic forms. They may select an additional option at 8th level. You cannot select an ability multiple times unless the ability specifies otherwise.
  • Increase the DC of all basic forms by 1. This option may be selected multiple times.
  • Increase the range of all basic forms by 5 feet.
  • Add your Wisdom modifier to the damage rolls of all your basic forms.
  • Whenever you use a basic form you gain temporary HP equal to your Wisdom modifier.
  • Increase the duration of any effect of a basic form by 1 round.
  • Choose an energy type: acid, cold, electricity, or fire. Basic forms can now deal that damage type instead of their normal damage type. This option may be selected multiple times, though each selection must be a different energy type.
Mettle (Ex)
At 7th level a sword saint can resist magical attacks with greater effectiveness than other warriors. By focusing his mind of every detail of the battle, he can shrug off effects that would hinder even the toughest warrior. If he succeeds on a Fortitude or Will save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), he instead negates the effect. He does not gain the benefit of mettle when he is unconscious or sleeping.
Perfected Skill (Ex)
When a sword saint reaches 8th level, they have become so extraordinarily adept in the advance forms that they can add a bit of personal flair, like with the basic forms, leaving their personal mark on each of their attacks. They may select one of the following options and that option is applied to all their advance forms.
  • Increase the DC of all advance forms by 1.
  • Increase the range of all advance forms by 5 feet.
  • Add your Wisdom modifier to the damage rolls of all your advance forms.
  • Whenever you use an advance form you gain temporary HP equal to your Wisdom modifier.
  • Choose an energy type: acid, cold, electricity, or fire. Advance forms can now deal that damage type instead of their normal damage type.
  • A creature hit with an advance form that fails its save by 4 or more is knocked prone.
Last Blood (Ex)
At 10th level a sword saint is a fearsome foe, and becomes only more aggressive and dangerous when they are backed into a corner or they see victory in sight. If the sword saint is below half its HP it gains a +5 competence bonus to attack rolls and the DC of all his swordskills is increased by 2. Whenever a sword saint drops an enemy to -1 hit points or less he gains a morale bonus to all damage rolls equal to twice his Wisdom modifier for 1 round.

Swordskills

Spoiler



Playing a Sword Saint
As a sword saint you have tapped into the powerful soul of the weapon you wield. Swordplay is a powerful ability, but with its limited range you will still be found in the middle of the battle. Sword saints call upon their their unique abilities often, but have nothing against a simpler assault, or those that use them. You don’t have anything particular against warriors who have chosen other paths, but you do believe that yours is inherently better, as the deep understanding of your weapon has given you a sense of focus and pride.

Combat
Close and melee combat is the name of the game. Sword saints often have a sense of honor when it comes to combat, but that doesn’t mean they’ll hold anything back when they meet an opponent on the field. If a sword saint draws his weapon, he is expecting to kill someone, and nearly always does. You should usually focus your skills on weaker or more cumbersome enemies, relying on their inability to dodge your attacks to bring them low. However, a sword saint can easily transition into a more traditional fighting style and deal large amounts of damage to creatures with extraordinary reflexes. First blood gives you an excellent way to start the battle, putting your enemy on the defensive from the start. And last blood will help you finish an enemy decisively. Despite their belief that the best defense is a good offense, most sword sages are wise enough to know that sometimes they must pull back. Luck is ever a factor in battle and sometimes one must retreat for another day.

Advancement
Having devoted yourself to the path of the blade, it is extremely rare for a sword saint to follow any other path. Many will explore the path of the sublime way, often exploring the school of the Iron Heart the most, though some take a wider view and explore the options of a swordsage. Nearly all sword saints will focus on their offense capabilities, no matter what path they take. Some choose to focus on their pure melee skills, while others will continue to polish their unique arcane abilities. While uncommon, some choose to take a defensive approach, utilizing the knight’s protective skills.

Resources
Most sword saints have discovered their connection to the sword on their own, though usually in the service to some kingdom or lord. And through them a sword saint has some resources he can call upon in an emergency. However, there is a small organization called the Order of the Southern Sky devoted to the perfection of swordplay forms. Members of this organization can find sure support from fellow members, and will avoid fighting against one another if at all possible. A member of the Order will always try to recruit a person that has discovered the way of the sword saint on their own, both to bolster their numbers and because it is the most common way to discover new techniques.

Sword Saints in the World
”He stood apart from his enemy and just swung his sword...and the guy just fell, without the sword ever touching him!”

- Tellid Garr, a bystander to an escalated bar fight

As long as swords exist in the world the path of the sword saint will never truly disappear. Sword saints and the Order of the Southern Sky fit well into any campaign or world where the martial and the mystic can blend together. If swords are not a prominent feature in your game the class can work with other weapons, though it should remain dedicated to a single style.

Organizations
The Order of the Southern Sky is the largest collection sword saints in the world. A military organization, the Order believes in a firm hand to guide society to a prosperous future. While they accept people with a variety of skills, they always require complete allegiance, never initiating people who have loyalties elsewhere. The Order is dominated by more martially inclined minds, with a great number of the higher ranks having at least some training in the ways of Swordplay. There used to be a sister Order, of the Northern Sky, but it fell to an evil corruption long ago and the Southern Sky had to wipe out the remaining remnants. There are rumors that small cults of the Norther Sky still exist, teaching swordskills to any depraved swordsman deadly enough to learn the destructive art.

NPC Reactions
At first glance most common people see the sword saint as a simple fighter. Armored men wielding swords with deadly skill is a fairly common thing to encounter. upon seeing their swordplay, most revise there opinion only slightly, attributing the magic to a Deity, believing the sword saint is a paladin of some remote godling. Among the more faithful, sword saints are known here and there, as people with misplaced faith in a mortal weapon, a faith that sadly was not turned to the path of righteousness soon enough, instead lost to the violence of man. Arcane casters typically view swordplay as a crude expression of their craft, and take an arrogant tone when dealing with a practitioner. However among the powerful rulers and militias of the world, sword saints are regarded as deadly fighters, focused on victory in battle, and always a powerful tool to have.

Sword Saints in the game
Sword saints are nearly always mistaken for fighters or warblades when first encountered. And many that do not know the Sublime way continue in their misinformed beliefs. But for any creature with a decent understanding of swords or magic, a sword saint’s unique nature is quickly apparent. Sword saints work best for aggressive characters that prefer a strong offense over battlefield control or utility options. They can function well in social settings, and their abilities often lend a bit of prestige in more formal settings, but they are only truly at home on the battlefield.

Adaptation
Faerûn: I don’t have a large amount of experience or knowledge of the world of Faerûn, so if anyone is and can suggestion a good adaptation I’d love to hear it. I’ll be going over the campaign setting later if I don’t hear anything, to see if I can find something fitting and give the class some adaptation for this setting.

Eberron: I don’t have a large amount of experience or knowledge of the world of Eberron, so if anyone is and can suggestion a good adaptation I’d love to hear it. I’ll be going over the campaign setting later if I don’t hear anything, to see if I can find something fitting and to give the class some adaptation for this setting.

Hourglass of Zihaja: Sword saints in Siraaj have only a single collective sanctuary. Just south of Dajajah, near Lawaq, you can find the fortress of the Order of the Southern Sky. A small mercenary army that is often in the employ sheik, providing protection for their various ships, and the occasional caravan that heads out into the Dunes of Hazaliqabazad. Most of the members are human or hawasabi, and often following the path of a swordsage before discovering the mystic art of swordplay.

Encounters
Most sword saints will lean towards the good and lawful alignments, with a solid infusion of neutrals. As such most interactions will be as mercenaries and guards. Once they gain influence sword saints can often be found as heads of elite strike forces, part of a kings personal guard, or even army generals, and are usually handled in a diplomatic way. Sword saints that are pushed to violence (or are hired in the case of evil sword saints) are a class that will often surprise players. Not because they’re sneaky, but because their most common tactic, taking advantage of First Blood and charging into combat the first round, will certainly give the impression of a standard fighter. But one he is in the thick of things he can begin letting loose with his swordskills, which the players shouldn’t be prepared for.

Sample Encounter
Sword saints are rarely fought alone. They know the value of a supportive team, to follow through the hole a sword saint can carve into a front line. That being said, even alone they can be fearsome enemies as they can dish out a dangerous amount of damage, and are often quick to act.

Dallia Redson
Neutral Evil/Female/Human /Fighter 5, Sword Saint 6
Init +8, Senses: Listen +2, Spot +16
Languages Common
------------------------------------------------
AC 24, touch 11, flat-footed 23 (+10 Armor, +3 Shield, +1 Dex)
hp 76 (11 HD)
Fort +11, Ref +5, Will +8
------------------------------------------------
Speed 20 ft. in full plate; base speed 30 ft.
Melee +2 longsword +17/12/7 (1d8 + 10/19-20)
Base Atk +11, Grp +13
Atk Options Power Attack, Vehemence +2d12
Combat Gear potion of owl’s wisdom, potion of shield of faith +4
Supernatural Abilities Basic forms - magicsap, powersap, sanguine sword (DC 18); Advance forms - abyssal blade, speedsap (DC 19). The save DCs are Wisdom-based.
-----------------------------------------------
Abilities Str 17, Dex 12, Con 13, Int 10, Wis 14, Cha 8
SQ first blood, honed intuition, practiced skill (+5 ft. range to basic forms)
Feats Power Attack, Iron Will, Weapon Focus (longsword), Improved Initiative, Quick Draw, Weapon Specialization (longsword), Ability Focus (swordplay), Blind-Fight
Skills Balance +2, Craft (weaponsmithing) +8, Intimidate +7, Knowledge (arcana) +5, Spellcraft +7, Spot +16, Tumble +0
Possessions combat gear plus +2 longsword (forged by Dallia), +2 full plate armor, +1 heavy steel shield, gauntlets of ogre power, cloak of resistance +1



EDITS
Spoiler
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI

Last edited by MammonAzrael : 03-11-2011 at 09:04 PM.
MammonAzrael is offline   Reply With Quote
Old 01-23-2011, 03:11 AM   Top  -  End  -  #2
Antonok
Orc in the Playground
 
 
Join Date: Sep 2010
Location: 
Beluga, Whale
Gender: Male
Default Re: [3.5 PrC] Wielding the soul of the sword!

Firstly, I like it. It reminds me of Lan out of the Wheel of Time series. A couple things caught my attention tho:

Quote:
Swordplay (Su)
The hallmark ability of sword saints, they pour a bit of their very soul into their weapons, unlocking powerful arcane techniques. These abilities, known as swordskills, can only be used while the sword saint is wielding a sword that he is proficient with and can wield without penalties. This sword is a material focus for all swordskills, though it need not be a sword crafted by the sword saint. A sword saint can use any swordskill he knows at will, provided he is wielding a sword.
It seems with the entry requirements and the 'pour a bit of his soul into thier weapons' the part about it not needing to be a weapon they've created themselves just seems really odd and doesn't quite fit. I mean, if a sword saints weapon gets sundered and they pick up one in the middle of battle, how are they going to pour a bit of thier soul into it?

Quote:
Honed Technique (Ex)
At 3rd level a sword saint gains a competence bonus to their initiative and melee damage rolls equal to half their class level.
Again, the initiative boost just doesn't seem to fit. Honing a technique usually means to make it more deadly and/or being able to pull it off more easily. A boost to attack and damage rolls, or being able to add thier wisdom modifier to damage seems to fit better.

Everything else looks good. I like the flavor, and can imagine a this being rly good for a duelist type char.
__________________
Chrono Crusade avi by Ceika.

Extended Homebrew Signature

Quote:
How does a real hero save the day?
Spoiler

Last edited by Antonok : 01-23-2011 at 03:21 AM.
Antonok is online now   Reply With Quote
Old 01-23-2011, 03:26 PM   Top  -  End  -  #3
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Re: [3.5 PrC] Wielding the soul of the sword!

Quote:
Originally Posted by Antonok View Post
Firstly, I like it. It reminds me of Lan out of the Wheel of Time series.
Interesting...Lan never had any supernatural capabilities, but I guess you're just talking about the flavor? The PrC is actually based on a unique class from Final Fantasy Tactics.

Quote:
It seems with the entry requirements and the 'pour a bit of his soul into thier weapons' the part about it not needing to be a weapon they've created themselves just seems really odd and doesn't quite fit. I mean, if a sword saints weapon gets sundered and they pick up one in the middle of battle, how are they going to pour a bit of thier soul into it?
It isn't that you're pouring your soul into a weapon as you forged it. Your focus on a given style of sword helps you to make a connect to the swords soul with your own, which is why he can pick up any sword of the right style to use against his enemies.

Though it might be good to grant him a small bonus if he wields a sword he forged himself.

Quote:
Again, the initiative boost just doesn't seem to fit. Honing a technique usually means to make it more deadly and/or being able to pull it off more easily. A boost to attack and damage rolls, or being able to add thier wisdom modifier to damage seems to fit better.
I agree, the name isn't perfect. The mechanic is where I want it, I just had some time with the naming. If you've got an idea you feel fits better, I'd love to hear it.
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI
MammonAzrael is offline   Reply With Quote
Old 01-23-2011, 05:20 PM   Top  -  End  -  #4
DualShadow
Barbarian in the Playground
 
 
Join Date: May 2010
Location: 
Where I am.
Default Re: [3.5 PrC] Wielding the soul of the sword!

/worship

Ive been trying to create the damm swordskill for a while and nothing ever made me happy, yours are good and well made, I love them.
DualShadow is offline   Reply With Quote
Old 01-23-2011, 05:48 PM   Top  -  End  -  #5
Antonok
Orc in the Playground
 
 
Join Date: Sep 2010
Location: 
Beluga, Whale
Gender: Male
Default Re: [3.5 PrC] Wielding the soul of the sword!

Quote:
Originally Posted by MammonAzrael View Post
Interesting...Lan never had any supernatural capabilities, but I guess you're just talking about the flavor? The PrC is actually based on a unique class from Final Fantasy Tactics.
The whole swordmaster techniques part is what reminds me of him.

Quote:
It isn't that you're pouring your soul into a weapon as you forged it. Your focus on a given style of sword helps you to make a connect to the swords soul with your own, which is why he can pick up any sword of the right style to use against his enemies.
Ahhh... I see. You pour your soul into the training of a particular weapon. How its worded it makes it sound like you just pour your soul into a weapon.

Quote:
I agree, the name isn't perfect. The mechanic is where I want it, I just had some time with the naming. If you've got an idea you feel fits better, I'd love to hear it.
Hmm.... how about something along the lines of Swordmaster's Intuition? That covers being quicker on your feet and knowing where to strike for more effective blows.
__________________
Chrono Crusade avi by Ceika.

Extended Homebrew Signature

Quote:
How does a real hero save the day?
Spoiler

Last edited by Antonok : 01-23-2011 at 05:48 PM.
Antonok is online now   Reply With Quote
Old 01-23-2011, 06:55 PM   Top  -  End  -  #6
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Re: [3.5 PrC] Wielding the soul of the sword!

So obviously by looking at the edits, I've done a number of tweaks, and added a sample encounter.

Quote:
Originally Posted by Antonok View Post
Ahhh... I see. You pour your soul into the training of a particular weapon. How its worded it makes it sound like you just pour your soul into a weapon.
Fair enough, I'll do something to clear up that confusion.

Quote:
Hmm.... how about something along the lines of Swordmaster's Intuition? That covers being quicker on your feet and knowing where to strike for more effective blows.
I think I've used the word sword quite enough in the class, but I do like Intuition.
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI
MammonAzrael is offline   Reply With Quote
Old 01-24-2011, 12:01 AM   Top  -  End  -  #7
Seraphiel
Dwarf in the Playground
 
 
Join Date: Sep 2010
Gender: Male
Default Re: [3.5 PrC] Wielding the soul of the sword!

Love this. FFT is one of my favorite games. :D

I award you an internet!

(Also, I'll probably use this in game sometime and will provide feedback :P)
Seraphiel is offline   Reply With Quote
Old 01-26-2011, 06:44 PM   Top  -  End  -  #8
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Re: [3.5 PrC] Wielding the soul of the sword!

Added a bunch of stuff (see EDITS at bottom of first post) including new swordskills!

Quote:
Originally Posted by DualShadow View Post
/worship

Ive been trying to create the damm swordskill for a while and nothing ever made me happy, yours are good and well made, I love them.
Quote:
Originally Posted by Seraphiel View Post
Love this. FFT is one of my favorite games. :D

I award you an internet!

(Also, I'll probably use this in game sometime and will provide feedback :P)
Thanks both of you. If you do actually get to use this in a game, be sure to post any thoughts and how it goes!
__________________
My homebrew - If you use it, please let me know how it goes!

Current Projects - Warlock rewrite

1st place in GITP Monster Competition LV and LVI

Last edited by MammonAzrael : 01-26-2011 at 06:57 PM.
MammonAzrael is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:43 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.