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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 01-21-2011, 04:48 AM   Top  -  End  -  #121
Lix Lorn
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Default Re: General Exalted Discussion II: No Longer Mortal

A Gremlin syndrome GSP would be hated by yozis, autochthonians and Neverborn. He'd probably be too busy running for his life to do enough evil to be hated by normal people

But EVERYONE hates the ED. EVERYONE
I mean, I want to give the First and Forsaken Lion and Adorjan hugs, but the ED? Kill on sight.
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Old 01-21-2011, 05:22 AM   Top  -  End  -  #122
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Default Re: General Exalted Discussion II: No Longer Mortal

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Originally Posted by Jokasti View Post
It's really not. Many of Creations mortal residents don't go to school, or have standardized learning. Sort of like medieval Europe, the commoners got by with simple math and memorizing things as opposed to writing them down.
Mask of Winters is fantastic at memorizing things.
I've thought about making a traveling scholar-tutor character whose Motivation is to increase Creations literacy rate.
You know you're too used to DnD when you keep forgetting about stuff like that.

Anyone think I need to make changes to what I've worked out so far? I'm totally stumped myself. Gonna try and get the Abilities sorted before I start looking at Charms.
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Old 01-21-2011, 08:31 AM   Top  -  End  -  #123
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Probably.

Especially if he went Heretical.
Let me just point out here, he could never "go Heretical." It's by definition impossible; Heretical charms are charms that the established Yozi doesn't have. Since a Yozi literally is the entirety of his charmset, the Ebon Dragon would have to have charms he didn't have to "go Heretical." That's a logical contradiction.
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Old 01-21-2011, 09:09 AM   Top  -  End  -  #124
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Originally Posted by Weimann View Post
Let me just point out here, he could never "go Heretical." It's by definition impossible; Heretical charms are charms that the established Yozi doesn't have. Since a Yozi literally is the entirety of his charmset, the Ebon Dragon would have to have charms he didn't have to "go Heretical." That's a logical contradiction.
I meant the theoretical Gremlin Syndrome GSP.
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Old 01-21-2011, 02:23 PM   Top  -  End  -  #125
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Homebrew!

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Incidentally, although Alchemical Akuma are usually impossible, what happens if we throw an Alchie into a vat of vitrol?
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Old 01-21-2011, 02:57 PM   Top  -  End  -  #126
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Personally, I favor treating it as an acid bath that does aggravated damage, as Malfeas vents his anger upon the unfortunate servant of the traitor Autochthon.
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Old 01-21-2011, 03:05 PM   Top  -  End  -  #127
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I'd say screw the rules, Akuma Alchie. xD

....also, I love the capture spheres. Why can't they work on exalts?
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Old 01-21-2011, 03:05 PM   Top  -  End  -  #128
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Default Re: General Exalted Discussion II: No Longer Mortal

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Originally Posted by Cyborg Mage View Post
Incidentally, although Alchemical Akuma are usually impossible, what happens if we throw an Alchie into a vat of vitrol?
I actually asked this in the first thread, I think, and-

Quote:
Originally Posted by Teln View Post
Personally, I favor treating it as an acid bath that does aggravated damage, as Malfeas vents his anger upon the unfortunate servant of the traitor Autochthon.
-I'm pretty sure Teln told me this. Along with a few other poo-pooers.

Afterwards, I actually drew up rules for a Vitriol Caste, though it wasn't so much "throw into a vat of vitriol", but "baptize with vitriol refined with Chalcanth", like you would alter an artifact or create a Hellforged Wonder.
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Old 01-21-2011, 03:08 PM   Top  -  End  -  #129
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Default Re: General Exalted Discussion II: No Longer Mortal

Hmm...what Languages does Lookshy Speak? I'd imagine that Forest Tongue/Riverspeak are useful, but those might be more along the lines of Spanish in certain parts of the US today.
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Old 01-21-2011, 03:15 PM   Top  -  End  -  #130
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Hmm...what Languages does Lookshy Speak? I'd imagine that Forest Tongue/Riverspeak are useful, but those might be more along the lines of Spanish in certain parts of the US today.
After scouring the Compass: Scavenger Lands and the Scroll of Heroes (they have a Lookshy section if I recall) for a character I wanted to make from Lookshy, I couldn't actually find a definitive answer.

My best guess is that you can get by with High Realm or Riverspeak in Lookshy. Riverspeak being like Spanish in the US: a few hundred years from now when Spanish is just ubiquitous.
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Old 01-21-2011, 03:23 PM   Top  -  End  -  #131
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....also, I love the capture spheres. Why can't they work on exalts?
Thanks. And to answer your question, because it raises both gameplay and moral issues. Not that many people will enjoy being given un-disobey-able orders. And... um... yeah.
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Old 01-21-2011, 03:26 PM   Top  -  End  -  #132
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Hmm...what Languages does Lookshy Speak? I'd imagine that Forest Tongue/Riverspeak are useful, but those might be more along the lines of Spanish in certain parts of the US today.
Everywhere important in the world, somebody important usually speaks Old Realm.
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Old 01-21-2011, 03:32 PM   Top  -  End  -  #133
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Default Re: General Exalted Discussion II: No Longer Mortal

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Thanks. And to answer your question, because it raises both gameplay and moral issues. Not that many people will enjoy being given un-disobey-able orders. And... um... yeah.
I would favor it instead working on Exalts, and having the spheres usable only by mortals. But that would lead to a rather different campaign.

Also, am I misreading it, or would Dragon Kings be capturable?
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Old 01-21-2011, 03:34 PM   Top  -  End  -  #134
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Default Re: General Exalted Discussion II: No Longer Mortal

Or only on DBs.
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Old 01-21-2011, 03:39 PM   Top  -  End  -  #135
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Default Re: General Exalted Discussion II: No Longer Mortal

Mmmm... Gonna have to think about that. Depends on how many people play them. As for the Exalts-as-Pokemon idea, that may work for a mortal-oriented campaign. Unless we're talking about giving 12-year olds these things. In a setting like Exalted, that's asking for trouble. Ironically, making them only work on DBs brings them even closer to what they were originally intended to be-subservient foot-soldiers of the Solars.
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Old 01-21-2011, 03:45 PM   Top  -  End  -  #136
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Default Re: General Exalted Discussion II: No Longer Mortal

Exactly my point.
Hmm...
Wild planning!
The DBs got more and more freedom as the first age went on, as Solars became lax. This led to them having enough freedom to usurpation, after which they tried to destroy the pokeballs essence capture spheres. Unfortunately, they were indestructible, so they buried them and destroyed all records.

Guess what just got dug up?
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Old 01-21-2011, 03:49 PM   Top  -  End  -  #137
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Default Re: General Exalted Discussion II: No Longer Mortal

The Dynasts just asked for a pay rise. And the Wyld Hunt. Especially the Immaculates. The Lookshyans just comitted seppuku.
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Old 01-21-2011, 04:03 PM   Top  -  End  -  #138
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Yeah, sounds about right. xD
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Old 01-21-2011, 04:58 PM   Top  -  End  -  #139
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Default Re: General Exalted Discussion II: No Longer Mortal

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Unless we're talking about giving 12-year olds these things. In a setting like Exalted, that's asking for trouble.
Wouldn't that be the whole point of giving them to mortals?

Also, I'm attempting to homebrew a Sidereal Martial Art, which I'm calling Resplendent Firmament Style. It is, unsurprisingly, about stars. I was thinking of having one charm for each of the 25 constellations, but that's kinda ridiculous, so I'm doing 12 charms total - 2 for each for each of the astrological houses in the Sidereals book, plus a form charm and a capstone. I'd like feedback on the names and concepts of the charms before I try to work out the details:

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Old 01-21-2011, 05:07 PM   Top  -  End  -  #140
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Inescapable Million-Star Doom
Perfect attack that target can only avoid by accepting a Descending Destiny of the Sidereal's choice for a number of actions equal to the Sidereal's Essence – if refuse to accept it, can't avoid it with a perfect defense, because he had an opportunity for a perfect defense by accepting the Destiny. It's meant to be balanced on Singular Escape Strategem.
They will shout at you. They will say things like "But Perfect Defenses work anyway because of 'UFIO', so your charm does nothing!". They will mock you for your point of balance being Scroll of the Monk material.

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Old 01-21-2011, 05:12 PM   Top  -  End  -  #141
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....also, I love the capture spheres. Why can't they work on exalts?
They can. Just give the Exalt a few Wyld mutations (Mute: must repeat the same syllable over and over, Delusions: capture sphere owners have good tactical sense, Attribute reallocation: lower brains and increace cuteness), and a Moonsilver sphere works.

Easy.
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Old 01-21-2011, 05:26 PM   Top  -  End  -  #142
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They will shout at you. They will say things like "But Perfect Defenses work anyway because of 'UFIO', so your charm does nothing!". They will mock you for your point of balance being Scroll of the Monk material.

I say "they" for I am merely the herald of the wolves.
And they're probably right, but I'm proposing it anyway.
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I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.
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Old 01-21-2011, 05:29 PM   Top  -  End  -  #143
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Why? If you know it's a bad idea, why do it?

And getting around perfects is a bad idea.
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Old 01-21-2011, 05:36 PM   Top  -  End  -  #144
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Getting around perfects is not just a bad idea. It is flat out not allowed by the rules.

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Where two effects make absolute statements which conflict, and one effect is an attack, and the other is a defense, the defense always takes priority. For this purpose, the statement “this attack is unblockable” and “this attack cannot be blocked” are considered equivalent, and would pierce certain ‘perfect’ defenses—for example, the Sidereal Charm Impeding the Flow will not stop an unblockable attack (Impeding the Flow specifically notes that it is fallible in the face of unblockable attacks, and so there is no conflict). However, the Solar Charm Heavenly Guardian Defense will block such attacks, because Heavenly Guardian Defense states that it is capable of doing so. These two statements (can’t be blocked/can block even unblockable attacks) are in conflict, and since the first statement is an attack, and the second a defense, Heavenly Guardian Defense takes priority.

In the case of attacks which state that they defeat even perfect defenses, such as the shockwave produced by a Soulbreaker Orb, this applies only to perfect defenses which do not possess the ‘block the unblockable/dodge the undodgeable’ clause, such as certain Dragon-Blooded, Alchemical, and Martial Arts Charms.
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Old 01-21-2011, 06:00 PM   Top  -  End  -  #145
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Default Re: General Exalted Discussion II: No Longer Mortal

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Block the unblockable, dodge the undodgeable, row, row, fight the powah!
That being said, having your proposed charm be both unblockable and undodgeable with the allowed defense you propose would mess with anybody who doesn't have HGD or one of its relatives.

I dunno how that would work out in play, though.
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Old 01-21-2011, 06:49 PM   Top  -  End  -  #146
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Why? If you know it's a bad idea, why do it?

And getting around perfects is a bad idea.
Because having the ultimate attack of a fate-themed martial art be easy to completely ignore leaves a bad taste in my mouth. Plus I think "You can perfect away this attack for free, but if you do your rolls are at +1 TN or +1 difficulty for about 6 actions" isn't terribly unbalanced.
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Old 01-21-2011, 07:12 PM   Top  -  End  -  #147
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Default Re: General Exalted Discussion II: No Longer Mortal

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Because having the ultimate attack of a fate-themed martial art be easy to completely ignore leaves a bad taste in my mouth.
In Exalted, it is always easier to defend against something than to inflict that something. Shaping attacks are shut down by an Essence 2 Integrity Charm, while applying them is an Essence 4 Lore Charm.

Also, Martial Arts should not interact with Sidereal Astrology ever. Martial Arts Charms can be picked up by anyone and Sidereal Astrology is the sole province of the Sidereal Exalted.
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Old 01-21-2011, 07:17 PM   Top  -  End  -  #148
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Because having the ultimate attack of a fate-themed martial art be easy to completely ignore leaves a bad taste in my mouth. Plus I think "You can perfect away this attack for free, but if you do your rolls are at +1 TN or +1 difficulty for about 6 actions" isn't terribly unbalanced.
Perhaps instead flip it around: make an attack, the attacker may voluntarily forego any defense in order to take none of the attack's usual effects but must accept the penalty.
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Old 01-21-2011, 07:23 PM   Top  -  End  -  #149
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In Exalted, it is always easier to defend against something than to inflict that something. Shaping attacks are shut down by an Essence 2 Integrity Charm, while applying them is an Essence 4 Lore Charm.
Integrity-Protecting Prana is Essence 1, actually.
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Old 01-21-2011, 07:28 PM   Top  -  End  -  #150
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Integrity-Protecting Prana is Essence 1, actually.
Aww, you beat me to it!

Anyway, one of the players who'd intended to drop may well be able to play after all. I suppose I'll let you guys know how the game goes next week...

Oh, by the way, thought I'd drop this in here... the guy's asking to buy a three-dot Martial Arts mentor. Would it be too much for me to have the sifu be a Gold Faction Sidereal?
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