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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 01-21-2011, 07:44 PM   Top  -  End  -  #151
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Default Re: General Exalted Discussion II: No Longer Mortal

@^: Sounds reasonable to me, but I'm obviously a bit biased.

Quote:
Originally Posted by Kyeudo View Post
Also, Martial Arts should not interact with Sidereal Astrology ever. Martial Arts Charms can be picked up by anyone and Sidereal Astrology is the sole province of the Sidereal Exalted.
Throne Shadow Style provides precedent for a martial art that works better for Sidereals than it does for everybody else.

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Originally Posted by Urpriest View Post
Perhaps instead flip it around: make an attack, the attacker may voluntarily forego any defense in order to take none of the attack's usual effects but must accept the penalty.
Sure, that would make sense.
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Old 01-21-2011, 08:00 PM   Top  -  End  -  #152
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Originally Posted by SurlySeraph View Post
Throne Shadow Style provides precedent for a martial art that works better for Sidereals than it does for everybody else.
Because that is a Sidereal "hero" style. It is allowed to have such enhancements.
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Old 01-21-2011, 08:01 PM   Top  -  End  -  #153
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Originally Posted by Cyborg Mage View Post
Homebrew!
Let the line by line near-pointless nitpicking commence!

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Incidentally, although Alchemical Akuma are usually impossible, what happens if we throw an Alchie into a vat of vitrol?
Same thing that happens if you throw a Solar or a normal mortal in a vat of vitriol.

We don't know.

The demons composing the vitriol lashing out at them makes a certain amount of sense (Malfeas doesn't control vitriol).

Quote:
Originally Posted by SurlySeraph
Because having the ultimate attack of a fate-themed martial art be easy to completely ignore leaves a bad taste in my mouth. Plus I think "You can perfect away this attack for free, but if you do your rolls are at +1 TN or +1 difficulty for about 6 actions" isn't terribly unbalanced.
I can see why this would bug you, but perfect defenses are a fundamental (probably the fundamental) aspect of high-level Exalted play, because it's undodgeable rocket tag at that point. Giving anyone a way to ignore them is a very very bad thing, unless you want to your style to be regarded as on the Zeal or Obsidian Shards of Infinity level.

Not to mention that even if this was acceptable, +1 TN or +1 difficulty for only six actions is an incredibly minor penalty for an attack that good.
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Old 01-21-2011, 09:31 PM   Top  -  End  -  #154
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Originally Posted by SurlySeraph View Post
Because having the ultimate attack of a fate-themed martial art be easy to completely ignore leaves a bad taste in my mouth. Plus I think "You can perfect away this attack for free, but if you do your rolls are at +1 TN or +1 difficulty for about 6 actions" isn't terribly unbalanced.
Except, essence expenditure is, by canon, the thing that messes up fate. That's one reason the Exalted are so powerful; fate says one thing, and they can tell fate to stuff it. And perfect defenses are the pinnacle of that.
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Old 01-21-2011, 09:56 PM   Top  -  End  -  #155
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Except, essence expenditure is, by canon, the thing that messes up fate. That's one reason the Exalted are so powerful; fate says one thing, and they can tell fate to stuff it. And perfect defenses are the pinnacle of that.
Also, yeah, this.

It's also important to note that a style dealing with Fate isn't really appropriate for a Sidereal style philosophically.

Sidereal styles take a fundamental facet of existence, things like perceptions, dreams, reflections, movement, or entropy, and use it as a weapon and lens to view the world through.

They also have a tendency of emulating the principles and abilities of other sorts of beings. Obsidian Shards of Infinity (intentionally) emulates the Ebon Dragon, and Quicksilver Hands of Dreaming has some very close ties to the Fair Folk in powers and theme.

...really, it's a shame Sidereal styles tend to be so broken. They're awesome, both in powers and in thematics.
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Old 01-21-2011, 10:18 PM   Top  -  End  -  #156
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Speaking of SMAs, would it be at all unreasonable if I refluffed or outright remade some of them in my games to be in-theme with the different Spheres of Magic in oWoD Mage?

Not really going anywhere with this yet, just an idea I thought I'd throw out there...
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Old 01-21-2011, 10:42 PM   Top  -  End  -  #157
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Speaking of SMAs, would it be at all unreasonable if I refluffed or outright remade some of them in my games to be in-theme with the different Spheres of Magic in oWoD Mage?
Absolutely not. If you do, the homebrew police will break into your parents' place of residence and imprison your mom's soul in a giant robot.

You don't even wanna hear about the last guy that happened to.
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Old 01-21-2011, 10:54 PM   Top  -  End  -  #158
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You don't even wanna hear about the last guy that happened to.
What do you mean? That guy got his own TV series! His fanbase is still going strong.
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Old 01-21-2011, 11:23 PM   Top  -  End  -  #159
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What do you mean? That guy got his own TV series! His fanbase is still going strong.
Yes, fanbase. *snrk* "Bitchbase" would probably be more accurate.

But speaking of all of this, go read up on the Eva units. Now flip to Chapter 6 of the Infernal book, and read up on hellstriders.

There is no way in Malfeas that wasn't intentional.

Quote:
Originally Posted by TheCountAlucard
Speaking of SMAs, would it be at all unreasonable if I refluffed or outright remade some of them in my games to be in-theme with the different Spheres of Magic in oWoD Mage?
I don't know a lot about oWoD, but if you made SMAs as certain "aspects" of the Spheres, they could make a lot of sense.

The Border of Kaleidoscopic Logic is Mindrape: Martial Art Edition, Charcoal March of Spiders is entirely based around entropy with a little e, and Citrine Poxes of Contagion would work as some sort of Life/Spirit hybrid. The Prismatic Arrangement of Creation works very, very well as a Prime thing, and Quicksilver Hands of Dreams is probably another Mind one. Scarlet-Patterned Battlefield Style works well as martially-inclined Correspondence discipline. I would make Obsidian Shards of Infinity Sphere-less.
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Old 01-21-2011, 11:26 PM   Top  -  End  -  #160
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There is no way in Malfeas that wasn't intentional.
*cough*

(To reignite the Abyssal hate) Hellstriders totally kick Bonestriders' collective asses.
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Old 01-22-2011, 12:19 AM   Top  -  End  -  #161
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Hey! Some of us like the Abyssals. Damn Infernals getting all the love these days. . .
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Old 01-22-2011, 01:03 AM   Top  -  End  -  #162
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Only because Infernals know more than one chord from the "It's Good to be Bad" Rock Opera.
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Old 01-22-2011, 01:05 AM   Top  -  End  -  #163
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So, I might be running an exalted game IRL, mostly for newbies. Any tips on what I should/shouldn't do?
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Old 01-22-2011, 02:40 AM   Top  -  End  -  #164
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Nitpicking of the nitpicking. I'm breakin' the universe, one step at a time.

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Old 01-22-2011, 05:08 AM   Top  -  End  -  #165
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Just read over the article and found that deva is a practically obsolete term in storytelling. For reference, kami=Gaia's "demons, and examachina= Autochthon's "demons".
Not sure what you mean by "deva" being an obsolete term. It's the catch-all for subsidiary souls in the soul hierarchies of Primordials that have not been deemed Creatures of Darkness yet.

In addition, the First Age Solars categorized every Primordial soul hierarchy with its own set of names.

Malfeas: Nihilem
Adorjan: Sheridan
Ebon Dragon: Aphotes
Cecelyne: Lament
She Who Lives In Her Name: Trace
Kimbery: Barzinoi
Gaia: Kami
Autochthon: Exmachina

These are the ones that have been divulged so far.
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Old 01-22-2011, 05:40 AM   Top  -  End  -  #166
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I mean that it's an obsolete term as in both free Primordials have their own specialised terms for their souls. The only place that capturing devas would make sense is in EXTREMELY early, or even pre-First Age. Really, how much material do we have on that?p
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Old 01-22-2011, 05:58 AM   Top  -  End  -  #167
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Well, there's also Spooky Secret Plot Hook Primordial (I like to think that's actually his name) who is still out there in the Wyld. Not to mention the soul hierarchies of hypothetical Heretical Titans. Both of those cases would involve devas.

Really, I just don't see the point in being specific when there's literally no downside to being general.
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Old 01-22-2011, 06:10 AM   Top  -  End  -  #168
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The downside is that some spheres would be better at catching things that have nothing to do with them. Really, what does Gaia have to do with Orichalcum?
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Old 01-22-2011, 11:33 AM   Top  -  End  -  #169
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Default Re: General Exalted Discussion II: No Longer Mortal

Say, could any of you more rules focused people tell me where the alternate character creation for Lunars can be found. I might need it soon.
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Old 01-22-2011, 11:52 AM   Top  -  End  -  #170
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If you're talking about Schaefer's rules,here. I think the alternate rules are here.
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Old 01-22-2011, 11:56 AM   Top  -  End  -  #171
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I meant Schaeffer's didn't even know about the other set before posting.
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Old 01-22-2011, 12:31 PM   Top  -  End  -  #172
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So, I might be running an exalted game IRL, mostly for newbies. Any tips on what I should/shouldn't do?
Well, one of my tips is that if you don't want backgrounds about how their characters fought off an entire army as they Exalted and yet the Wyld Hunt still doesn't know about them is to have them start unExalted and play through their Exaltations. It gives a little more depth to the characters. However, it takes a while and mortals have problems to deal with.

Starting with Solars is probably the best idea, as all the other Exalts have their particular niches to deal with and its hard to screw up a Solar completely.
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Old 01-22-2011, 02:12 PM   Top  -  End  -  #173
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Good idea, thanks. And, yeah, besides the one experienced person, everyone else is limited to Solars.
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Old 01-22-2011, 02:39 PM   Top  -  End  -  #174
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Now with 44% more errata.

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Hydrogen Dioxide! It kills more people than ANYTHING ELSE! Billions are CHRONICALLY ADDICTED to it!

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Old 01-22-2011, 02:45 PM   Top  -  End  -  #175
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Looks awesome.
I'm also considering making a game using DB-capturing versions soon. >_>
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Old 01-22-2011, 02:49 PM   Top  -  End  -  #176
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Just control yourself, m'kay?
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Hydrogen Dioxide! It kills more people than ANYTHING ELSE! Billions are CHRONICALLY ADDICTED to it!

INCLUDING BABIES! THINK OF THE BABIES!
In Which we Probably Doom the World - Let's Play Fall from Heaven 2

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Old 01-22-2011, 02:50 PM   Top  -  End  -  #177
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I can see why this would bug you, but perfect defenses are a fundamental (probably the fundamental) aspect of high-level Exalted play, because it's undodgeable rocket tag at that point. Giving anyone a way to ignore them is a very very bad thing, unless you want to your style to be regarded as on the Zeal or Obsidian Shards of Infinity level.

Not to mention that even if this was acceptable, +1 TN or +1 difficulty for only six actions is an incredibly minor penalty for an attack that good.
Well, that's the thing. The idea is it's basically just a way to slap a Descending Destiny on someone, and the "You can choose between being hit by an attack and having a Descending Destiny" is to make that fit in a martial art, because if inflicting the Destiny requires you to actually damage the target it's never going to work on another Exalt.

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Originally Posted by Mr.Bookworm View Post
Also, yeah, this.

It's also important to note that a style dealing with Fate isn't really appropriate for a Sidereal style philosophically.

Sidereal styles take a fundamental facet of existence, things like perceptions, dreams, reflections, movement, or entropy, and use it as a weapon and lens to view the world through.

They also have a tendency of emulating the principles and abilities of other sorts of beings. Obsidian Shards of Infinity (intentionally) emulates the Ebon Dragon, and Quicksilver Hands of Dreaming has some very close ties to the Fair Folk in powers and theme.

...really, it's a shame Sidereal styles tend to be so broken. They're awesome, both in powers and in thematics.
Fair criticism. My concept was basically "There are Celestial martial arts that are about things in the sky. There should be a Sidereal martial art that's about stars. And is very fate-y and Sidereal-y."

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(To reignite the Abyssal hate) Hellstriders totally kick Bonestriders' collective asses.
I wish I could deny this, but I can't. Infernals definitely get their fair share of awesome.
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Old 01-22-2011, 03:20 PM   Top  -  End  -  #178
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Default Re: General Exalted Discussion II: No Longer Mortal

Man, I probably shouldn't have accepted that invitation to a Fae game without having so much as acquired the supplement until yesterday. Trying to internalize the weirdness of the Fae in such short notice is hard - especially since I have to read with the GWM PDF on one window and the Scroll of Errata in the other...

Have to say, if we went by fluff alone, Fae may climb to being my second favorite splat after reading this. Whoever wrote this piece, certainly knew how to keep someone interested .
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Old 01-22-2011, 03:28 PM   Top  -  End  -  #179
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Default Re: General Exalted Discussion II: No Longer Mortal

Dr. Jenna Moran, previously Rebecca Borgstrom. Her style is quite unique.

Exalted really does suffer from the "5 different sources" problem these days, though. I feel you. Be happy though, because the errata is quite recent and I hear it improves the Fae experience a lot.

Edit: Or wait, maybe Dr. Moran was only involved in 1e Fae? I forget.
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Old 01-22-2011, 04:00 PM   Top  -  End  -  #180
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Originally Posted by Kyeudo View Post
Well, one of my tips is that if you don't want backgrounds about how their characters fought off an entire army as they Exalted and yet the Wyld Hunt still doesn't know about them is to have them start unExalted and play through their Exaltations. It gives a little more depth to the characters. However, it takes a while and mortals have problems to deal with.
Alternatively, take the distance and location into account. If they Exalt and kill an army in, say, the Hundred Kingdoms - that's somewhere between 3000 and 4000 miles away from the Realm. It's going to be a while before the word gets back to anyone capable of forming a Wyld Hunt, and by then, the word will have been warped by 3-4000 miles of travel (rumors do that - even if they're true). Then consider the state that the Realm is in and if they'd go that far on a questionably reliable word to kill one Anathema when their own motherland is at the breaking point and has plenty of Anathema in it to deal with already.

Now, if they, for instance, Exalted in an Immaculate Cloister in the Imperial City and then proceeded to beat up an army of their former monk-mates and then fly away - yes, I think that's good cause for a Wyld Hunt.
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