6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Gaming (Other)
Register FAQ Members List Mark Forums Read End

Gaming (Other) For the discussion of video games, board games, war games, LARPs, kick-the-can, etc.

Reply
 
Thread Tools
Old 01-22-2011, 10:28 PM   Top  -  End  -  #1
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

New thread time!

----

Cheesegear presents Cheesegear's Newbie Guide on How to pick Warhammer 40K army, by Cheesegear (and contributors).

Spoiler


15.2.11 Linked to the general consensus on Tailoring.

---


Predecessors:
* Warhammer 40K Tactics
* Warhammer 40k -II- Tactics for the Tactics God
* Warhammer 40k III - Hats for the Hat Throne
* Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
* Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.
* Warhammer 40K Tactics VI: Chaos Bringing Eternal Darkness? I brought my flashlight.
* Warhammer 40K Tabletop VII: Common Sense is not RAW.
* Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Maths
Warhammer 40K Tabletop IX: "Mech Is King? I Never Voted For It!"
__________________
Steam Name: Cheesegear
League of Legends Name: Cheesegear
You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler

Last edited by Cheesegear : 02-15-2011 at 01:40 AM.
Cheesegear is offline   Reply With Quote
Old 01-22-2011, 10:37 PM   Top  -  End  -  #2
Turcano
Ogre in the Playground
 
 
Join Date: Nov 2006
Location: 
The Land Where 99 Men Weep and One Man Laughs
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Also, apropos of the thread title:

__________________


"Mech is king."
Heinz Guderian
Johann Kraus avatar courtesy of Beleth.
Turcano is offline   Reply With Quote
Old 01-22-2011, 10:40 PM   Top  -  End  -  #3
Klose_the_Sith
Ogre in the Playground
 
 
Join Date: Dec 2007
Location: 
A Fine Shanty Town
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Looks like I'm readjusting my army slightly. In is an Ironclad with Heavy Flamers, filling out my squad of Scout Bikes and more Hammernators.

I haven't written up a list exactly yet but I'm thinking Terminator Librarian + 7 Hammernators Deep Striking (three storm shields have been re-assigned), Scout Bikes, PodFlamerClad and from there I'm not sure how to kit the Tacticals.

I was thinking 2 Rhino squads and 2 Razorback squads (possibly filled out to create poor-mans Dev squads / objective sitters) but I'm not entirely sure how best to complement the other units I've taken. It seems that I'll probably have a fair bit of high strength weaponry, especially if I pack my ACLC Pred, so I was considering Flamer/Heavy Bolter or Flamer/Plasma Cannon for the Rhino squads, depending on points and other factors.

At this point I'm not even 100% sure on a point size, though probably 1500-1750ish as that's roughly standard round here. I can also do smaller though - and will need to for my friends, but I'm thinking more from a gaming-club perspective.
__________________
*Splendid Goatatar by that cool kid Serpentine
"Give me a woman who loves beer and I will conquer the world"
Klose_the_Sith is offline   Reply With Quote
Old 01-22-2011, 11:19 PM   Top  -  End  -  #4
Ninja Chocobo
Ogre in the Playground
 
 
Join Date: Aug 2006
Location: 
Sydney
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Winterwind View Post
I don't see how the Dire Sword could be useful, considering nothing is ever going to fail that Ld-test - I'd think the Invulnerable save from the Shimmerfield for the entire unit would be more useful most of the time. Though overall, I think you're right, and the dual Catapult variant would be the most sensible, considering their role.
Fortune, Doom, and Shimmershield means that the humble Dire Avenger unit can out-fight a lot of units people think it shouldn't be able to. It's very effective.
__________________
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
My other avatars.
The rest of my signature.
Spoiler

Ninja Chocobo is offline   Reply With Quote
Old 01-23-2011, 12:16 AM   Top  -  End  -  #5
Erloas
Ogre in the Playground
 
 
Join Date: Oct 2006
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Winterwind View Post
Who said anything about shooting them at hordes? I wouldn't ever think about doing any such thing.
Actually that was meant for someone else, whomever was saying it wasn't worth while to upgrade them to pathfinders.

Quote:
Originally Posted by Winterwind View Post
Really? I figured between Doom, the Fire Prisms and the jetbikes themselves I had enough to deal with less-than-elite units sitting on objectives (with the Pathfinders and Fire Dragons taking care of the elite stuff)...
Well, as I've said, its more work to wipe out a unit in shooting then close combat. Just one guy living and passing a simple LD test is all it takes. While the Fire Prisms can kill a lot, given that most objectives (at least around here) are in cover it makes the prisms less effective, and again, your melee units aren't hampered by cover.

Larger areas of terrain, buildings/ruins especially, are a problem for jetbikes too.

Quote:
Originally Posted by Winterwind View Post
Hmmm... they are a bit expensive, that's true. Perhaps I should indeed just go with more Jetbikes instead, though having an S9 shot against vehicles (in addition to the S6 shots from the Shuriken Cannons) would greatly extend the versatility of the unit...
While the str9 is good, if you are using your jetbikes as primarily anti-infantry, which seems to be your plan, then the spear doesn't add a whole lot. The warlock is the cost of 2.5 jetbikes.


Quote:
Originally Posted by Winterwind View Post
...what's an ML? Were you thinking of the Scatter Laser and confused it with the Imperial Multilaser?
My reason for taking the EML was mainly that it can be fired as defensive weapon; ideally, if the points allow, I'd upgrade to a the Shuriken Catapults to a Cannon, and then have something to use against hordes, while also having the ability to try to shoot down a Land Speeder or something like that with a Krak round if necessary. Though I definitely see the wisdom in taking a Bright Lance - the only thing that disturbs me about it is the BS3, seems like a bit much of an investment for something that will miss so often... I'll think about that.
Yeah, I meant the SL, yesterday was a long day. The main reason why I like the BL on the WS is that it is the only way to get one at better then BS3 (being twin linked) other then a wraithlord. Which is why I don't like the BL on much of anything else. And the TL thing is much less useful on the EML compared to your other weapon choices.

Quote:
Originally Posted by Winterwind View Post
That makes quite a lot of votes for the Scorpions... I'm surprised noone favoured the Guardians in Serpent variants yet, or the Vyper/Hornet ones. I kinda expected those to be the most favoured ones, and if I had had to pick what I thought was probably the most effective, it would have been one of them.
As I've said before, I don't think guardians are powerful enough to justify them getting a transport that costs as much as WSs do. Absolutely if we had a 35pt rhino sort of option, but not on a 100+ transport.
The vypers... well I kind of like them, but they just seem to die too easily. Though that might not be a problem for you with the 3 prisms and WS to draw fire away. Generally I prefer the war walker over the vyper because they are both fire support vehicles and the walker is just better at it, but you don't have the slots for them. I don't remember the hornet rules. I would also say the dire avengers are a good choice, though I would still go for the scorpions.
I've began to like the warp spiders a lot more once I stopped trying to use the trap that is deep striking.
__________________
Steampunk Farseer thanks to The Randomizer
Erloas is offline   Reply With Quote
Old 01-23-2011, 01:03 AM   Top  -  End  -  #6
Isak
Dwarf in the Playground
 
Join Date: May 2006
Location: 
Connecticut
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

So, I caved in and bought the regular Space Marine battleforce.

This roughly puts my "starter" army at 1040-1060 points before Wargear options (Depending if I'm playing them as Codex or Blood Angels, probably the latter).

Squads break down to:

HQ
x1 Captain

Elite
x1 Terminators (5)

Troops
x2 Tactical Squads (10)
x1 Tactical Combat Squad (5)
x1 Scout Squad (5)
x1 Assault Squad (5) ((As Blood Angels))

Heavy Support
Dreadnaught (AoBR)


I think once I get a few games in with my friends, I may start expanding. Probably get myself a Predator, or another Assault Squad. Maybe some Devastators to get some Heavy weapon options in there.

The armies I'd probably be facing most often would be Eldar, Chaos (Not sure if Daemons, or CSM), and once February comes around; I'll be getting some Dark Eldar for my girlfriend
Isak is offline   Reply With Quote
Old 01-23-2011, 05:12 AM   Top  -  End  -  #7
Renegade Paladin
Troll in the Playground
 
 
Join Date: Oct 2006
Location: 
Indiana
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Renegade Paladin View Post
List.
Well, I took the list I posted to the tourney. Went 2-1-0 against Necrons, Space Marines, and Tyranids. Lost to the Necrons due to not at all knowing how their codex works (I have since been thoroughly educated), and handily defeated the Marines through clever use of reserves to evade his drop pod assault. The Tyranids... I actually feel bad about that. Because I stomped him into the sand (the table was desert terrain, you see) so hard that the next thing he did after we were done was sell his army off to someone else for $40 and walk out.

Details:
Spoiler

Lessons learned: The Master of Ordnance cleaned up on massed Tyranid swarms. Not so much on Necrons and Marines, who aren't densely packed enough to be vulnerable to the scatter. I'm going to start fielding an astropath instead for all-comers lists. Also, Monoliths are a cast-iron bitch to kill, and I should just focus on wiping out everything else instead.

I didn't win the tournament, but I didn't expect to. It was fun anyway. After the store closed, the owner let me sit around and model while he played poker with his buddies, so I have another two squads of infantry done (and gave one of the sergeants a power shovel, because hey, why not?), so my options are rapidly expanding.
__________________
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

Renegade Paladin is offline   Reply With Quote
Old 01-23-2011, 05:19 AM   Top  -  End  -  #8
Ogremindes
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Lawson, Sydney
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Renegade Paladin View Post
...and gave one of the sergeants a power shovel, because hey, why not?
Um, WYSIWYG? Are you painting it glowing blue or something?
__________________
Steam: Ogremindes
Torchlight 2: Ogremindes
Diablo III: Ogremindes#1316
Guild Wars 2: Ogremindes.9786 - Recruiting for unofficial Playground guild
Ogremindes is online now   Reply With Quote
Old 01-23-2011, 05:22 AM   Top  -  End  -  #9
Renegade Paladin
Troll in the Playground
 
 
Join Date: Oct 2006
Location: 
Indiana
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Ogremindes View Post
Um, WYSIWYG? Are you painting it glowing blue or something?
The entry clearly says power weapon. It doesn't say what form the weapon must take.

And yes.
__________________
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

Renegade Paladin is offline   Reply With Quote
Old 01-23-2011, 06:09 AM   Top  -  End  -  #10
Closet_Skeleton
Firbolg in the Playground
 
 
Join Date: Aug 2005
Location: 
Ēast Seaxna rīc
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Isak View Post
This roughly puts my "starter" army at 1040-1060 points before Wargear options (Depending if I'm playing them as Codex or Blood Angels, probably the latter).
You wouldn't really be getting much out of using the blood angels rules with that army.

Blood Angels get
An extra scoring unit that's so small its going to die anyway.
A 1 in 6 chance of furious charge/fearless.

Codex Marines get
Combat Tactics
Decent options for the AoBR captain model, who can easily represent a guy with helfire round bolter and relic blade.

Once you get a librarian, more assault marines and apothecaries, then Blood Angels become better. Though regular space marine librarians have the better range of powers.

The devastator squad boxed set is probably the best option for you to buy next.

If you bought a rhino you might be able to convert your combat squad into foot assault marines and have a 10 man unit, depends how you build your tactical squad sergeants.
__________________
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.

Closet_Skeleton is offline   Reply With Quote
Old 01-23-2011, 07:17 AM   Top  -  End  -  #11
Renegade Paladin
Troll in the Playground
 
 
Join Date: Oct 2006
Location: 
Indiana
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Zorg View Post
If you're interested in homebrew rules and fandexes there's a new site/forum up now catering specifically to that sort of thing:

The Codex Project
Wheeee, total lack of content.

Interesting idea, though. Wonder if it'll get off the ground.
__________________
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

Renegade Paladin is offline   Reply With Quote
Old 01-23-2011, 07:23 AM   Top  -  End  -  #12
Penguinizer
Troll in the Playground
 
 
Join Date: Nov 2006
Location: 
Somewhere
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Just throwing out a notice that if people want to play on Vassal, I can be found on the chocolatehammer and giantitp irc channels. We should get some games going.
Penguinizer is offline   Reply With Quote
Old 01-23-2011, 07:37 AM   Top  -  End  -  #13
Zorg
Ogre in the Playground
 
 
Join Date: Jan 2005
Location: 
Sydney, Australia
Gender: Female
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Renegade Paladin View Post
Wheeee, total lack of content.

Interesting idea, though. Wonder if it'll get off the ground.

Wheee, it's been up for three days? Want more content, start giving feedback to a codex idea you like.
__________________
Space Diva needs more wine!

The misty stars thy crown, the night thy dress, most peerless magical thou dost possess my heart.
Old days come to life again - old mornings dawn...
Zorg is offline   Reply With Quote
Old 01-23-2011, 07:54 AM   Top  -  End  -  #14
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

So, uh...My local GW is now selling Imperial Armour books. Rad. Now I can get them faster.

I picked up IA10 - Badab War 2: Electric Boogaloo, it's alright. I'm still uncertain as to whether or not I should pick up Tyberos, that model is pretty sucktastic. I'll probably still end up painting SPACE SHARKS!!! because they're grey, and because of that colour, people can't really stop me Codex-hopping.
__________________
Steam Name: Cheesegear
League of Legends Name: Cheesegear
You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler
Cheesegear is offline   Reply With Quote
Old 01-23-2011, 07:57 AM   Top  -  End  -  #15
Ogremindes
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Lawson, Sydney
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Turcano View Post
Also, apropos of the thread title:
Spoiler
They look familiar... were they from the old Mordheim trial rules articles?
__________________
Steam: Ogremindes
Torchlight 2: Ogremindes
Diablo III: Ogremindes#1316
Guild Wars 2: Ogremindes.9786 - Recruiting for unofficial Playground guild
Ogremindes is online now   Reply With Quote
Old 01-23-2011, 08:13 AM   Top  -  End  -  #16
Tome
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Somewhere lost in dream.
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Renegade Paladin View Post
The entry clearly says power weapon. It doesn't say what form the weapon must take.

And yes.
Hence the reason why every Power Weapon in a Space Wolves list must, by law, be modelled as a Power Guitar.

On a different note. I figure that I've got enough games in with my Tau list that I'm now happy with it and thus should post it up.

Spoiler


It's worked pretty well for me so far, though learning how to handle targeting priority was a bit tricky at first. The general order is usually something along the lines of Transports->Artillery->Independent Characters for my Railguns and Transports->Jump Infantry->Assault Troops for everything else. Shooting Rhinos and Trukks with just basic Pulse Rifles is also surprisingly effective.

I don't suppose you folks would be interested in me writing up my experiences with Tau tactics?

EDIT
Quote:
Originally Posted by Ogremindes View Post
They look familiar... were they from the old Mordheim trial rules articles?
Think Monty Python.
__________________
My Homebrew: Chaos Butterflies - Please stop by and have a look.
Character Sheets: Sin of Pride|Savage Tide|Piracy in the Expanse
My Games: Death On Ice OOC|IC

Apologies to folks in the various PBP games, work is kind of eating most of my time at the moment.

Last edited by Tome : 01-23-2011 at 08:15 AM.
Tome is offline   Reply With Quote
Old 01-23-2011, 08:23 AM   Top  -  End  -  #17
Kzickas
Orc in the Playground
 
DwarfBarbarianGuy
 
Join Date: Jun 2009
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
I don't suppose you folks would be interested in me writing up my experiences with Tau tactics?
Always!

Word
__________________
A viking who isn't intimidated!!

Dreaming of a wight apocalypse

"next time you decide to stab me in the back, have the guts to do it to my face!"
Kzickas is offline   Reply With Quote
Old 01-23-2011, 08:52 AM   Top  -  End  -  #18
Renegade Paladin
Troll in the Playground
 
 
Join Date: Oct 2006
Location: 
Indiana
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Zorg View Post
Wheee, it's been up for three days? Want more content, start giving feedback to a codex idea you like.
What codex ideas would those be? Almost every single page is merely some variation on "This page does not yet contain any content." I'm not trying to discourage anyone, but I've learned the hard way about putting up a shared-content site without some seed material to give it substance from day one; you waste the launch period as people find nothing to hold their interest and it's hard to get that back. If you're looking for original content, I have been working on Codex: Reasonable Marines just for giggles, but I'm not sure that sort of thing is what you're after.
__________________
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

Renegade Paladin is offline   Reply With Quote
Old 01-23-2011, 08:56 AM   Top  -  End  -  #19
Ninja Chocobo
Ogre in the Playground
 
 
Join Date: Aug 2006
Location: 
Sydney
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Ogremindes View Post
They look familiar... were they from the old Mordheim trial rules articles?
Cardinal Fang, Cardinal Ximinez, and Cardinal Biggles.

e: But they're fantasy miniatures and don't belong in the 40k thread.
__________________
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
My other avatars.
The rest of my signature.
Spoiler


Last edited by Ninja Chocobo : 01-23-2011 at 09:35 AM.
Ninja Chocobo is offline   Reply With Quote
Old 01-23-2011, 10:03 AM   Top  -  End  -  #20
Irbis
Ogre in the Playground
 
 
Join Date: Feb 2007
Location: 
Av by Smuchmuch
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Penguinizer View Post
Just throwing out a notice that if people want to play on Vassal, I can be found on the chocolatehammer and giantitp irc channels. We should get some games going.
I'd like to try in a few days

So, I went to GW looking for paint-test Terminator IC character for my army. Sadly, the only one I like was that Chaplain, which would be difficult to use as anything else. When I was delibersating, some guy caught me and offered to sell SW bits he didn't need claiming I could make better character out of these. Sorry for picture quality, I know it sucks.

The whole thing looked good, until I got home... and noticed torso doesn't fit legs, sword and axe have no arms, and a few pieces had small scratches (I wonder if the paint will cover these)

So, I wonder now if that whole thing was worth it, and I'd like suggestions how to salvage this. I'll probably buy a few bits online to cover the lacks, but which ones? Suggestions? Do Chaos terminator parts fit loyalist parts? I was thinking about power maul and the torso with golden bands (without 'arrows').

Or should I ask in different thread?
__________________
Above Us Only Sky

Irbis is offline   Reply With Quote
Old 01-23-2011, 10:38 AM   Top  -  End  -  #21
Tome
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Somewhere lost in dream.
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Irbis View Post
So, I went to GW looking for paint-test Terminator IC character for my army. Sadly, the only one I like was that Chaplain, which would be difficult to use as anything else. When I was delibersating, some guy caught me and offered to sell SW bits he didn't need claiming I could make better character out of these. Sorry for picture quality, I know it sucks.

The whole thing looked good, until I got home... and noticed torso doesn't fit legs, sword and axe have no arms, and a few pieces had small scratches (I wonder if the paint will cover these)

So, I wonder now if that whole thing was worth it, and I'd like suggestions how to salvage this. I'll probably buy a few bits online to cover the lacks, but which ones? Suggestions? Do Chaos terminator parts fit loyalist parts? I was thinking about power maul and the torso with golden bands (without 'arrows').

Or should I ask in different thread?
I recently picked up a Chaos Terminator Lord for a conversion project and those bitz look like they'd fit with all the stuff in that box. So yeah, the Chaos Terminator parts probably do fit loyalists.
__________________
My Homebrew: Chaos Butterflies - Please stop by and have a look.
Character Sheets: Sin of Pride|Savage Tide|Piracy in the Expanse
My Games: Death On Ice OOC|IC

Apologies to folks in the various PBP games, work is kind of eating most of my time at the moment.
Tome is offline   Reply With Quote
Old 01-23-2011, 11:30 AM   Top  -  End  -  #22
Winterwind
Titan in the Playground
 
 
Join Date: Jun 2007
Location: 
South-west Germany
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

I approve of this thread title. We seem to be introducing an ongoing Monty Python theme into our titles, huh?

And, these are awesome, Turcano.

Quote:
Originally Posted by Erloas View Post
Actually that was meant for someone else, whomever was saying it wasn't worth while to upgrade them to pathfinders.
Ohhh, I see. Nevermind, then.

Quote:
Originally Posted by Erloas View Post
Well, as I've said, its more work to wipe out a unit in shooting then close combat. Just one guy living and passing a simple LD test is all it takes. While the Fire Prisms can kill a lot, given that most objectives (at least around here) are in cover it makes the prisms less effective, and again, your melee units aren't hampered by cover.

Larger areas of terrain, buildings/ruins especially, are a problem for jetbikes too.
Mmm, quite true. Okay, understood.

Quote:
Originally Posted by Erloas View Post
While the str9 is good, if you are using your jetbikes as primarily anti-infantry, which seems to be your plan, then the spear doesn't add a whole lot. The warlock is the cost of 2.5 jetbikes.
Mmm, good point.
How about the Destructor power - couldn't that justify the inclusion of a warlock (one could drop the spear, then, can't use both at the same time anyway)? A Destructor Warlock costs 55 points - that's basically a 34 point upgrade for a single Jetbike to give it a heavy flamer (helping with anti-horde and anti-infantry a fair bit), wounding on 2+ in close combat (with two attacks), a 4+ Invulnerable and much better stats. It is expensive, true, but that's a pretty nifty upgrade, too...

Quote:
Originally Posted by Erloas View Post
Yeah, I meant the SL, yesterday was a long day. The main reason why I like the BL on the WS is that it is the only way to get one at better then BS3 (being twin linked) other then a wraithlord. Which is why I don't like the BL on much of anything else. And the TL thing is much less useful on the EML compared to your other weapon choices.
...I have to admit in shame, I totally missed that these weapons were twin-linked. Yeah, that makes the Bright Lance a much better option that I thought.
On the other hand, the EML also has S8, just like the BL, all it's missing is the Lance rule. Since the Serpent will spend most of its time racing forward to deliver the Dragons, who can deal with the stuff the Lance would help against much better anyway, it will get up close, thus being quite easily able to get into the Side-Armour-arc, where the BL will have an advantage against only a few tanks in the entire game - the EML is much cheaper and can help with shooting hordes, too, if necessary...

Quote:
Originally Posted by Erloas View Post
As I've said before, I don't think guardians are powerful enough to justify them getting a transport that costs as much as WSs do. Absolutely if we had a 35pt rhino sort of option, but not on a 100+ transport.
Alright.

Quote:
Originally Posted by Erloas View Post
The vypers... well I kind of like them, but they just seem to die too easily. Though that might not be a problem for you with the 3 prisms and WS to draw fire away. Generally I prefer the war walker over the vyper because they are both fire support vehicles and the walker is just better at it, but you don't have the slots for them.
Aye, pretty much exactly that.
The only problem of the Vyper is that it can be shot down by bolters, so even with the other vehicles drawing fire away this may still not be enough.

Quote:
Originally Posted by Erloas View Post
I don't remember the hornet rules.
+10 points in comparison to the Vyper, 11/11/10 armour, no longer open-topped, has in-built star engines, the Scout special rule, and rather than having one heavy weapon plus TL-Shuriken Catapults (upgradable to a Shuriken Cannon) it may (and has to) buy two heavy weapons, with the same cost and options as the Vyper (so the cheapest variant would have two Shuriken Cannon for 5 points each), plus it may also take Pulse Lances for 40 pts. - the most heavily armed Hornet could thus have two Pulse Lances, though it would be getting really expensive then.

Essentially, the Hornet is pretty much purely better than the Vyper - the cheapest Hornet with two Shuriken Cannons costs 65 points in comparison to the 60 points of a Vyper with two Shuriken Cannons, but gets star engines, 11/11/10 armour, not being open-topped and the Scout rule for these 5 points. And more expensive models have the advantage of carrying two heavy weapons, rather than just one.

The only bad thing about it is that it's a Forgeworld model with experimental rules only.

If I used it, I'd definitely build one army list that uses Forgeworld models and a second list that is legal without them. But I would do so only if the Forgeworld-model list was indeed more effective than the non-Forgeworld model one - in this case, I'd use the Hornets if they were more effective than the Scorpions, but just go with the Scorpions no matter what if you told me the Scorpion variant was superior to the Hornet one anyhow.

Quote:
Originally Posted by Erloas View Post
I would also say the dire avengers are a good choice, though I would still go for the scorpions.
Alright, got it. Scorpions it shall be.

Quote:
Originally Posted by Erloas View Post
I've began to like the warp spiders a lot more once I stopped trying to use the trap that is deep striking.
I'll have to be honest and admit that Warp Spiders confuse me. I just don't understand how they are supposed to be used and in what role when looking at their stats and equipment in the codex.

As always, thank you very much.
__________________
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll

The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
The GitP StarCraft II group: USEast, 5 PM EST each Saturday

Last edited by Winterwind : 01-23-2011 at 11:31 AM.
Winterwind is offline   Reply With Quote
Old 01-23-2011, 12:01 PM   Top  -  End  -  #23
Erloas
Ogre in the Playground
 
 
Join Date: Oct 2006
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Winterwind View Post
How about the Destructor power - couldn't that justify the inclusion of a warlock (one could drop the spear, then, can't use both at the same time anyway)? A Destructor Warlock costs 55 points - that's basically a 34 point upgrade for a single Jetbike to give it a heavy flamer (helping with anti-horde and anti-infantry a fair bit), wounding on 2+ in close combat (with two attacks), a 4+ Invulnerable and much better stats. It is expensive, true, but that's a pretty nifty upgrade, too...
The only thing I don't really like about destructor on a jetbike is that it forces them to get closer to be effective. Normally you can jump in at 10-12" range (at least with the catapult models, leaving the cannons farther back), unload, then use your free assault move to jump back so you are 16-18" away, potentially behind cover, and out of range of what most things can assault (and rapid fire range if they don't move). Having to get to 4-6" range to get good use out of the flame template means you can't jump as far away and you are much more likely to get them assaulted. I would say probably about 60-80% of the time I loose my jetbikes its because they get stuck in assault. Even against guard, which aren't likely to kill many, they simply don't have the number of attacks or str to get out of any fight in a reasonable number of turns.

Quote:
Originally Posted by Winterwind View Post
Since the Serpent will spend most of its time racing forward to deliver the Dragons, who can deal with the stuff the Lance would help against much better anyway, it will get up close, thus being quite easily able to get into the Side-Armour-arc, where the BL will have an advantage against only a few tanks in the entire game - the EML is much cheaper and can help with shooting hordes, too, if necessary...
True. I tend to use SL on my banshee WS, because its going to be moving a lot, the SL is cheap, and the unit as a whole is anti-infantry. I generally only take the BL when I give the WS to dire avengers, which don't require getting nearly as close and so move a lot less. Of course I also don't currently run fire dragons in my list, so I'm more limited in my ability to handle the high armor tanks (but my 40+ str6 shots makes short work out of everything else)

Quote:
Originally Posted by Winterwind View Post
+10 points in comparison to the Vyper, 11/11/10 armour, no longer open-topped, has in-built star engines, the Scout special rule, and rather than having one heavy weapon plus TL-Shuriken Catapults (upgradable to a Shuriken Cannon) it may (and has to) buy two heavy weapons, with the same cost and options as the Vyper (so the cheapest variant would have two Shuriken Cannon for 5 points each), plus it may also take Pulse Lances for 40 pts. - the most heavily armed Hornet could thus have two Pulse Lances, though it would be getting really expensive then.
Ah yes, I remember that now. It seems like a good option, and if you can actually use it in most games then it seems like a very reasonable choice. I would probably go with dual SL on it, because its still too fragile to spend the points to get the pulse lasers (the falcon weapon, right? not a new weapon). Generally the SLs don't draw nearly as much attention and fire as BL (or what the Pulse laser would), they are cheaper, and they are still effective against a wide range of things.

Quote:
Originally Posted by Winterwind View Post
I'll have to be honest and admit that Warp Spiders confuse me. I just don't understand how they are supposed to be used and in what role when looking at their stats and equipment in the codex.
Well an assault 2 str6 weapon will force a lot of saves. In this case the AP- isn't really much of an issue to me because anything AS5/6 dies in droves anyway, and the str6 compared to str4 of catapults will cause a lot more wounds even with saves, and against 80% of what you face (SM and their variants) they will get a save from most of your weapons anyway.
They just won't be as good at taking out transports, though given a lack of better targets they wouldn't do too poorly in that role. Being that they are very fast and have the assault move you should be able to get them where they need to be quickly and should be able to out-shoot most units, and stay far enough away to not be assaulted, and terrain permitting might be able to not even be shot back. Mostly though I think they work well to shape the battlefield and force some of your opponents movements. They are too dangerous to be left alone, but they are too fast to be easily dealt with, so you use them to try and draw off enemy units so the rest of your army has less to deal with at any given time.
__________________
Steampunk Farseer thanks to The Randomizer
Erloas is offline   Reply With Quote
Old 01-23-2011, 12:16 PM   Top  -  End  -  #24
Bodez
Orc in the Playground
 
 
Join Date: Jun 2009
Location: 
Everywhere but home
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Well, since I finally managed to save enough cash to get my Daemons rolling, I made a list of potential units. Now, since I just started playing Warhammer half a year ago (and friends I play with are not much more experienced then me) I wanted to check pros and cons of my army, and ask for a fair bit of advice

List:
Spoiler


We are playing a 1000 points annihilation games almost all the time. Since it's casual play we don't go for the "stomp all, win all" but fun. But if we do start organizing tournaments I', still going with Daemons, so I could at least make them competitive.

Any help will be met with cookies and words of praise
__________________
"Don't make me go all Darth Vader on your teddy." - BBEG of the month
---
Awesome avy by Serpentine <3
Bodez is offline   Reply With Quote
Old 01-23-2011, 12:26 PM   Top  -  End  -  #25
Winterwind
Titan in the Playground
 
 
Join Date: Jun 2007
Location: 
South-west Germany
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Erloas View Post
The only thing I don't really like about destructor on a jetbike is that it forces them to get closer to be effective. Normally you can jump in at 10-12" range (at least with the catapult models, leaving the cannons farther back), unload, then use your free assault move to jump back so you are 16-18" away, potentially behind cover, and out of range of what most things can assault (and rapid fire range if they don't move). Having to get to 4-6" range to get good use out of the flame template means you can't jump as far away and you are much more likely to get them assaulted. I would say probably about 60-80% of the time I loose my jetbikes its because they get stuck in assault. Even against guard, which aren't likely to kill many, they simply don't have the number of attacks or str to get out of any fight in a reasonable number of turns.
Mmm, makes sense. Okay, I think I'll probably drop the Warlocks in favour of more Jetbikes, then.

Quote:
Originally Posted by Erloas View Post
True. I tend to use SL on my banshee WS, because its going to be moving a lot, the SL is cheap, and the unit as a whole is anti-infantry. I generally only take the BL when I give the WS to dire avengers, which don't require getting nearly as close and so move a lot less. Of course I also don't currently run fire dragons in my list, so I'm more limited in my ability to handle the high armor tanks (but my 40+ str6 shots makes short work out of everything else)
Ah, I see. Makes perfect sense to me, and I shall heed that advice if I ever expand that army further and add more Serpents to it.

Quote:
Originally Posted by Erloas View Post
Ah yes, I remember that now. It seems like a good option, and if you can actually use it in most games then it seems like a very reasonable choice. I would probably go with dual SL on it, because its still too fragile to spend the points to get the pulse lasers (the falcon weapon, right? not a new weapon). Generally the SLs don't draw nearly as much attention and fire as BL (or what the Pulse laser would), they are cheaper, and they are still effective against a wide range of things.
Yeah, it's the Falcon weapon, got confused with the names.

I think my personal choice would be one Eldar Missile Launcher and either a Scatter Laser or a Shuriken Cannon, on the grounds that if one moves more than 6" one no longer can fire two Scatter Lasers, but one can fire a Scatter Laser/Shuriken Cannon and a plasma round from the EML.

Or simply two EMLs...

Okay, I think I'll go with the Scorpions, then, but grab three Hornets over time as well and use them when allowed to.

Quote:
Originally Posted by Erloas View Post
Well an assault 2 str6 weapon will force a lot of saves. In this case the AP- isn't really much of an issue to me because anything AS5/6 dies in droves anyway, and the str6 compared to str4 of catapults will cause a lot more wounds even with saves, and against 80% of what you face (SM and their variants) they will get a save from most of your weapons anyway.
They just won't be as good at taking out transports, though given a lack of better targets they wouldn't do too poorly in that role. Being that they are very fast and have the assault move you should be able to get them where they need to be quickly and should be able to out-shoot most units, and stay far enough away to not be assaulted, and terrain permitting might be able to not even be shot back. Mostly though I think they work well to shape the battlefield and force some of your opponents movements. They are too dangerous to be left alone, but they are too fast to be easily dealt with, so you use them to try and draw off enemy units so the rest of your army has less to deal with at any given time.
Mmm, I see...
But, since they have only 12" range, doesn't it happen rather often to them that they get assaulted by whatever it is they end up shooting at? Granted, they have basically power armour, and they can get out of the combat after that round, but I'd still imagine it would get rather costly very fast...

EDIT:
Quote:
Originally Posted by Bodez View Post
Well, since I finally managed to save enough cash to get my Daemons rolling, I made a list of potential units. Now, since I just started playing Warhammer half a year ago (and friends I play with are not much more experienced then me) I wanted to check pros and cons of my army, and ask for a fair bit of advice
Okay, let's see...
I think wings make Daemon Princes a fair bit more scary - a monstrous creature is nasty, a monstrous creature that is that fast is a lot more so.
So does Iron Skin, especially on non-Tzeentch Princes - without it, it's too easy to kill the Prince with small arms fire.
I'm not sure the Mark of Slaanesh will help that Daemon Prince all that much - your initiative is pretty good already, I'd think Nurgle or Tzeentch would probably benefit it more by making it more resilient.
If Special Characters are allowed in your group, I'd really suggest you try to grab Kairos Fateweaver as soon as possible. That thing makes any Daemon army that much more powerful...
When distributing your units into the first and the second wave, I'd suggest you always make sure your Tzeentch-Prince and your Pink Horrors are in separate waves, so no matter what, you end up having something ranged that can shoot down vehicles quickly.
__________________
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll

The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
The GitP StarCraft II group: USEast, 5 PM EST each Saturday

Last edited by Winterwind : 01-23-2011 at 12:34 PM.
Winterwind is offline   Reply With Quote
Old 01-23-2011, 12:47 PM   Top  -  End  -  #26
Bodez
Orc in the Playground
 
 
Join Date: Jun 2009
Location: 
Everywhere but home
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Winterwind View Post
Okay, let's see...
I think wings make Daemon Princes a fair bit more scary - a monstrous creature is nasty, a monstrous creature that is that fast is a lot more so.
So does Iron Skin, especially on non-Tzeentch Princes - without it, it's too easy to kill the Prince with small arms fire.
I'm not sure the Mark of Slaanesh will help that Daemon Prince all that much - your initiative is pretty good already, I'd think Nurgle or Tzeentch would probably benefit it more by making it more resilient.
If Special Characters are allowed in your group, I'd really suggest you try to grab Kairos Fateweaver as soon as possible. That thing makes any Daemon army that much more powerful...
When distributing your units into the first and the second wave, I'd suggest you always make sure your Tzeentch-Prince and your Pink Horrors are in separate waves, so no matter what, you end up having something ranged that can shoot down vehicles quickly.
Since we play at 1000 points we agreed on not taking anything worth more then ~200 points, because it tends to rip most things apart (Fateweaver was actually responsible for that decision ). As for Princes, I can swap all upgrades on Slaanesh Daemon Price for both of these Marks, but since I am already fishing for points I can't really cram anything else there. I could cut back on Pink Horrors a little, take one or two out, but that just makes them easier targets.
But still, I think that should work.
__________________
"Don't make me go all Darth Vader on your teddy." - BBEG of the month
---
Awesome avy by Serpentine <3
Bodez is offline   Reply With Quote
Old 01-23-2011, 12:57 PM   Top  -  End  -  #27
Erloas
Ogre in the Playground
 
 
Join Date: Oct 2006
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Winterwind View Post
Mmm, I see...
But, since they have only 12" range, doesn't it happen rather often to them that they get assaulted by whatever it is they end up shooting at? Granted, they have basically power armour, and they can get out of the combat after that round, but I'd still imagine it would get rather costly very fast...
Well yes, if you leave them in their shooting range, thats what the 2d6" assault move is for.
__________________
Steampunk Farseer thanks to The Randomizer
Erloas is offline   Reply With Quote
Old 01-23-2011, 01:09 PM   Top  -  End  -  #28
Closet_Skeleton
Firbolg in the Playground
 
 
Join Date: Aug 2005
Location: 
Ēast Seaxna rīc
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

None of the daemon players round here take that many princes. Mainly because they're taking things like greater daemons, objective squating plague bearers and big units of bloodcrushers.
__________________
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.

Closet_Skeleton is offline   Reply With Quote
Old 01-23-2011, 01:35 PM   Top  -  End  -  #29
Winterwind
Titan in the Playground
 
 
Join Date: Jun 2007
Location: 
South-west Germany
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Quote:
Originally Posted by Erloas View Post
Well yes, if you leave them in their shooting range, thats what the 2d6" assault move is for.
...I have no idea how I missed that.

Quote:
Originally Posted by Closet_Skeleton View Post
None of the daemon players round here take that many princes. Mainly because they're taking things like greater daemons, objective squating plague bearers and big units of bloodcrushers.
Same here. Especially the Bloodcrushers.

Personally, I think they are a bit overrated - they are good, don't get me wrong, but not the ultimate answer to all problems the Daemons players around here seem to consider them - but yeah, definitely recommendable.
__________________
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll

The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
The GitP StarCraft II group: USEast, 5 PM EST each Saturday
Winterwind is offline   Reply With Quote
Old 01-23-2011, 02:11 PM   Top  -  End  -  #30
Bodez
Orc in the Playground
 
 
Join Date: Jun 2009
Location: 
Everywhere but home
Gender: Male
Default Re: Warhammer 40K Tabletop X: "Everybody Expects The Inquisition!"

Personally, I prefer Fiends of Slaanesh over Bloodcrushers, because of the hit and run, which gets me to cover, or out of range most of the times.
And only reason I go with two Princes is that we don't play anything over 200 points.

But, can you please point me to the Daemon players around here? It would be really helpfull to read about some battle reports, or general tips, and my google-fu isn't strong enough to find that.
Thanks in advance
__________________
"Don't make me go all Darth Vader on your teddy." - BBEG of the month
---
Awesome avy by Serpentine <3

Last edited by Bodez : 01-23-2011 at 02:12 PM.
Bodez is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:32 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.