Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by Silverraptor
*Puts up advertisement of built in shelter again*
Price has gone up people.
I'll take that, you take lost souls? Heard o' this Lucifer fellow who'd pay quite the penny for one.
If not then you'll have to excuse me while I build my own trench and acquire myself an aluminum cap and pray to the great draconic teacup this will only lead to confirmed fanart.
Hoo, interesting development in the new comic... This really doesn't bode well...
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Hoo, interesting development in the new comic... This really doesn't bode well...
Yeah, that whole area. Kago and the eastern coast of Tobeem get cold, and Tobeem gets COLD, and they're very dependent on fish.
Runite, in a swamplike area (Basically think Southern Louisiana, climate-wise), also has a lot of seafood, but of a very different type. Their food is basically Creole and Cajun fare, Radic's favorite food is jambalya, she's quite fond of shrimp and crawfish, and she's eaten alligator on several occasions, although it's not her favorite.
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by Dusk Eclipse
.... Dwarven Ale? as in the 120% proof Ale?.... ...... AWESOME!!
And I am sure Kagonian cuisine is based on a real life one... Swedish perhaps?
proof and percentage are two different things. Proof is based on 100 percent proof, which is to say, burns at room temp, or, historically, gunpowder soaked in it will still go boom. The amusing thing, which is completely coincidental, is that 100 proof is %50 alcohol. So 200 proof is 100 percent alcohol.
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by leakingpen
proof and percentage are two different things. Proof is based on 100 percent proof, which is to say, burns at room temp, or, historically, gunpowder soaked in it will still go boom. The amusing thing, which is completely coincidental, is that 100 proof is %50 alcohol. So 200 proof is 100 percent alcohol.
Well that shows what I know
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Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Ooh, can't wait!
I didn't notice the weather change myself. Clever BG element there!
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Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
~appreciative nod and slow clap~
Well done, O chief CoffeeIncluded. Tis a finely fashioned depiction of dignity kept despite dark and dire circumstances; of the pragmatic measures of those nigh despair; of a realization that though one's past misfortunes may yet haunt one's waking moments, there are others whose present state is simply far worse.
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I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
Quote:
Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
Quote:
Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by Maquise
The bar's called the Plot Hook.
Already noted when it first appeared, which was apparently long enough for me to incorporate a tavern by that name into one of my campaigns. And it was awesome.
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by Ninjaman
Looks like a begging trick from the kids.
It's not.
Quote:
Originally Posted by Anitar
Already noted when it first appeared, which was apparently long enough for me to incorporate a tavern by that name into one of my campaigns. And it was awesome.
Oooh, you gotta tell me how that one went over! Please?
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by CoffeeIncluded
Oooh, you gotta tell me how that one went over! Please?
Well, it's a tavern specifically for adventurers looking for a party or a quest. The main room has every corner in shadow - even the ones on the ceiling - to maximize both of those, and the drinks can never make anyone drunk (to ensure they're choosing their plot hooks well), though unconsciousness and hangovers happen as usual. The bartender always has at least five quests ready for anyone in need, and holds a variety of portals behind the walls.
As with most taverns, there's an inn included, though this one has a strict anti-mage policy due to roaming creatures that literally eat magic. This runs on the honor system, because if anyone's stupid enough to break the rule and get attacked, they're the only one getting hurt. The bartender (but not the innkeeper) gets infuriated by violators on principle, and got an aneurysm from one of the players being magical in the inn.
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by Herpestidae
I wanted a flashback and I got starving street urchins. I am not amused.
While it may not have been a traditional flashback, this could directly parallel something that happened to Janine. Admittedly, she'd feel obligated to help any children who needed it.
I quite liked the artwork for this comic. I'm a sucker for scenes that take place in the rain.
Oh, and Anitar, if you don't mind, I'm borrowing that bar idea for a campaign I'm running.
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
You say magical cell phones, Im kinda imagining the lip phones from the sex club in the Jim Carey movie, once bitten. Only instead of dialing another table to flirt and maybe hook up, you dial a table with the adventuring group that looks like they can handle your quest. I think the phones would be shaped like shields, or something. maybe treasure chests?
Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
I like this comic. It's atmosphere is...well, nice might not be the exactly right word, but as I said, I like it.
Quote:
Originally Posted by RdMarquis
I quite liked the artwork for this comic. I'm a sucker for scenes that take place in the rain.
So am I. (Unless they're so overdramatic that it's annoying, but this is not one of those cases.)
And a subtle hint of Janine's past... Actually, I think I prefer that to a real flashback at this point. I mean, we just got a whole backstory from another party member, it would feel too sudden for another long flashback. I'm eager to hear it in time though
And a little...frightened is such a strong word, but something in that direction, since her past is obviously not filled with sunshine. ...Actually, my initial thought when I read her lines here was that she used to work as a prostitute or something. Oh me...
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I apologise for any possible(and likely) grammar errors in my posts.
Pointing them out in a polite manner via PM is appreciated.
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Re: Murphy's Law 6: Will we ever stop burning through threads so quickly?
Quote:
Originally Posted by Anitar
Well, it's a tavern specifically for adventurers looking for a party or a quest. The main room has every corner in shadow - even the ones on the ceiling - to maximize both of those, and the drinks can never make anyone drunk (to ensure they're choosing their plot hooks well), though unconsciousness and hangovers happen as usual. The bartender always has at least five quests ready for anyone in need, and holds a variety of portals behind the walls.
As with most taverns, there's an inn included, though this one has a strict anti-mage policy due to roaming creatures that literally eat magic. This runs on the honor system, because if anyone's stupid enough to break the rule and get attacked, they're the only one getting hurt. The bartender (but not the innkeeper) gets infuriated by violators on principle, and got an aneurysm from one of the players being magical in the inn.
Oh, and my The Plot Hook has magical cell phones.
I want to use that! Minus cell phones and magic eating creatures. And change the name to adventurer's haven, as that's more realistic.