Forgot to post the damage rolls, so here they are.
(1d10+3)[11] (1d10+3)[6] (1d10+3)[4]
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Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
(1d100)[2] hits with seven degrees of success. Eight hits total. Two to mouse, three each to severus and Lepidus. Full Auto ahoy. (1d10+3)[13] - Mouse: impacts arm, unfortunately. 6 damage soaked. 7 wounds. Unless you want to reroll dodge, or something. (1d10+3)[6]- Mouse: impacts arm. Damage all soaked. (1d10+3)[13] - Severus: Dodged. (1d10+3)[8] - Severus: Dodged. (1d10+3)[10] - Severus: impacts body. Soaked by tree, cover reduced to 7.
(1d100)[91] M fail.
(1d100)[1] S. Great success. The psyker dodges two of the hits aimed at him, even untrained.
(1d100)[59] L fail
Lepidus fires (1d100)[62] barely hits. No more dodgy, so that's... (1d10+4)[11] hit in arm. 4 wounds.
Wrex fires (1d100)[6] hit with lots (1d10+3)[11] (1d10+3)[13] (1d10+3)[7]
(1d100)[4] dodgy stuff: dodged em' all. Still take chunks out of the tree, though. cover provided is down to 4.
Samael Fires (1d100)[59] (1d10+4)[5] Hits, reduces cover another point. Down to 3.
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
I'm just posting to
A) apologise for my long absence - as Destro is aware, I've had finals;
and
B) apologise doubly for the fact that I'm going to drop. I have a bit of completely free time at the moment, but it's not going to last, and the two PBP games that I GM are consuming all my time and motivation.
Sorry to do this to you - I know it can seem like a colossal **** move, and I feel guilty about it myself. I hope this game keeps going strong .
No hard feelings at all on my behalf LCP. Imagine that I feel bad because I'll have to leave for about a week (from 8th of July till 15th of July most likely) and I won't probably have access to the internet. It's totally understandable, since I'm also trying to force myself to write my thesis and receive my postgraduate degree and I know this will reduce my free time drastically and I'll probably have to temper my pbp activity in the coming months. This has also happened to me earlier during stressfull periods etc, so the only thing I can say is that I wish you to have strength of mind and soul to overcome all those things that attempt to - metaphorically - drown you and deprive you of your free time and be well.
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Arbitrator Reinhart avatar, courtesy of LCP.
My other avatars.
Spoiler
Ordo Xenos Inquisitor, courtesy of Araveugnitsuga.
Warden of Divisio Immoralis, courtesy of The_Architect.
WotS group by LCP
Quote:
Originally Posted by Daisuke1133
Calimos, I wish I had even half your talent for verbosity.
I'm just posting to
A) apologise for my long absence - as Destro is aware, I've had finals;
and
B) apologise doubly for the fact that I'm going to drop. I have a bit of completely free time at the moment, but it's not going to last, and the two PBP games that I GM are consuming all my time and motivation.
Sorry to do this to you - I know it can seem like a colossal **** move, and I feel guilty about it myself. I hope this game keeps going strong .
Hey, it's no problem at all. We all understand. I've had to quit a couple games myself recently.
Still, even if you've done us no wrong, Mouse may curse your name forever for having to be the reasonable person on this Cog-Forsaken world.
__________________
Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Apology accepted, my friend. I know you've got a lot of stuff going on, with your own games and all. So not to worry. Just means I'll need to find more replacements once this is over.
Speaking of over, that's the end of chapter one. That's where XP gets handed out, so everyone who is still with the game can have 200XP Let's have some posts, and I'll start up chapter two.
So far, I love the story, even if Mouse is miserable at the moment.
Mouse is now a realSaboteur, and now has Awareness and Demolition.
Though, I believe she probably needs medical attention now. Being at 0 wounds and all.
__________________
Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
I'll send it to all the GMs/STs in the games that I participate, but i thought to mention it here as well. As I've said a few post above, tomorrow (8th July 2011) start my vacations. I'll be away from home - and consequently from internet - for about 7-8 days. In case I manage to find internet access in my destination I'll try to squeeze in a couple of posts during my absence. I apologise, since my absence at that point means that Mouse will be left alone for the moment, but I think that the fact that we've closed chapter 1 somehow alleviates this and can provide you Destro with time to recruit new people in case the others won't return.
I must say that I also love the story and enjoy the game very much. I'm especially fond of the unique way in which Mouse manages to ground / bring back to reality my character (who tends to see things somewhat differently in many cases) in various occasions and I hope the interaction is enjoyable for you Wolfbane and Destro as well.
As a sidenote, and since the three of us participate in Kiranvonstrom's game as well, be aware that I'll inform him of my absence, but most likely you'll have to start the game without me, or with me in autopilot-mode. I have faith in you.
__________________
Arbitrator Reinhart avatar, courtesy of LCP.
My other avatars.
Spoiler
Ordo Xenos Inquisitor, courtesy of Araveugnitsuga.
Warden of Divisio Immoralis, courtesy of The_Architect.
WotS group by LCP
Quote:
Originally Posted by Daisuke1133
Calimos, I wish I had even half your talent for verbosity.
Quite so. I've set up a recruitment thread to find some new people for the game. Thanks for the heads up, have a good vacation, we'll see you when you get back.
The streetpicter's blurry display watched over the corner of the two streets, it's feed no longer running anywhere, as it was long abandoned in the underhive as the rest of the Hive progressed upward. It's years upon years of recording would be recovered later by the Inquisition while they were investigating a cultist outbreak.
But that is not what this story refers to, infact it's about the two figures that are stepping out of the corner building, with it's ramshackle fronting, a tall gangly male, and a younger, shorter, female. From this aging picter we don't know what they would be discussing, but Bax has since volunteered the information to His Holy Inquisition.
"But, Bax! You have to be careful, I'd not last a day without you. Y'know what they do to lonely girls down here!" Bax nodded, he knew the facts of life as well as she did, it was hard to avoid them down here in the Clinker. Crime was standard for the course. "Yea. I know. But we need the money. We're running short, even on the 'Glow." The glow being the bioluminescent fungus that was just barely edible and grew down there, "It's not ev'n a big job, just delieveren' some box to sum uphive addict." Not that Bax knew what was in the box, but it was easy to guess. The wastes and chemicals that fermented down in the Clink from the factories made for powerful, if damaging, hallucinogens. The only thing that would be sold back uphive.
"Baaaax. You're going to get killed one of these days!" Bax shrugged his sister, Isha, off. "Don't worry about it." He steadfastly continued, as they went up the street. His sister came along, the little iron bolts in the door of thier, current, home not enough to stop anyone with a will to get in.
So, Bax picked up the box at the old gang hide-away, and headed up-hive. The higher you get in the Clink, the nicer it is. Relatively, anyway. Up this high they had properly running water in every household, and while the gangs still held sway over the streets, there was the token enforcer patrol, even the occasional Arbite passed through. But you needed thrones to live up here, and thrones is something you couldn't get in the Clinker. Just bartering what you have for what others have.
Bax declined on elaborating over the entire journey, but summed it up as, "We went to the meetup. The wealthy Uppies that were supposed to be there were replaced with enforcers. I got shot." Bax was shot, in the upper arm, infact. And so he, and his sister, went back downhive to confront the gang. Running away might be the first order of business in a fight, but you have to get into a fight to run away.
The gang leader laughed him off, the box that supposedly had the 'chems was empty, they'd known that the enforcement was trying to catch them, and been sending up empties all week. Bax didn't take kindly to being bait, and in the ensuing arguement, the ganger decided to show Bax exactly who was in charge. And shot him in the stomache with a shotgun. It tore his guts out, and they all laughed.
Stumbling out, Bax went straight to his sister, who was hiding in the nearby alley as usual when he was in there. He pressed his own old shotgun into her hands, she didn't know where he'd gotten the old thing, with an actual wood stock with the branded image of the Emperor on his Throne. "There's eight shots in a clip." Bax mumbled to her, dying in her arms as she knelt. "Seven for other people, the last for yourself. I'll see you on the other side." And there, in a dark alley, in the dismal floors of the underhive, the Clinker, with a light chemical rain around them, they sat together for the last time.
The next week, Bax showed up at the old hideout, challenged the ganger boss for leadership. The boss looked at him crossways, "Bax? How the hell did you survive?" "I held up one of His Holy Autosurgeons and got myself patched up." It was Bax, alright, wearing that old duster, with the greasy-white hair, and the dull metal of the shotgun at his side. Wait, at his side? "And I wasn't really going to challenge you, I just needed you to step out." Bax unloaded the gun at point blank, thunderclaps in the small room as the boss' torso came apart. The other gangers stared at him. "Right. I've got a vault to rob, if you boys want in." They did.
It was a month before they could do the hiest, and in the meantime, they learned to trust Bax as thier new leader. He got them money, food, drinks. Ol' Lucky Bax, Phoenix Bax, Two-Lives Bax. They made him a myth, a legend in the Clinker. And when they finally went up-hive to raid the vault, they really thought they would manage it. But Bax, after holding the place up and taking choice valuables, disappeared before they could ask what next. They didn't know what to do next, didn't know how to get out before the Arbites came. And as the glossy-black armoured Arbites went in to kill every ganger with thier executioner rounds and combat shotguns, Bax looked on from the sidelines. "That one's for you, brother."
So, Bax, the Hiver Scum. Hired by the Ecclesiarchy, because it takes a criminal to catch a criminal, and Bax has proven himself good at it time and time again.
Shorthand Description
Spoiler
Gender : Male
Hair : White
Eyes : Blue
Skin : Tanned (with minor chemical burns and scars)
Piercings : Three, left ear
Build : 1.8 meters tall, 60 kg
Age : 22
6'3'' and 200 pounds of solid muscle, Solomon is quite a striking figure. Of mixed heritage, he is dark-brown of skin and has a narrow face, aquiline nose and thin lips. His black hair is shoulder-length and tied into a loose ponytail in casual disregard of Adeptus Arbites regulation. Very few spots of his body are not marked by battle scars and swirling black tattoos. Solomon dresses in a black leather duster, fingerless gloves, high boots and a wide-brimmed hat, an outfit he likes to think as both intimidating and stylish. He carries himself with a kind of lazy confidence that suggests boredom, but it would be a mistake to try to catch him off-guard: few things escape his watchful black eyes.
Though he looks dour and takes a shameless pleasure in making people nervous, he appreciates the finer things of life such as strong booze, lho-sticks, gambling, camaraderie and beautiful women. He is more pious than most, yet does not let this stop him from indulging in a little sin once in a while: spending a night in a tavern or pleasure house will not bring down the Imperium, but letting traitors and heretics run amok certainly will.
Background:
Spoiler
The orphaned son of two condemned heretics, Solomon Tark was raised from infancy by the Ecclesiarchy, who taught him that only a lifetime in the service of the Emperor could wash him of his parents' corruption. He accepted this fate without question, but it soon became clear that he was not destined to wear the cloth: while his zeal and determination were noteworthy, he obviously lacked the necessary patience, discipline and spiritual leanings for a clerical career. At the age of twelve, he was handed over to the Adeptus Arbites, where he could better serve the Emperor.
Early during his training, Solomon proved to be quite a competent fighter, but some of his superiors found him to be excessively trigger-happy and not much of a team worker. His eagerness to atone for his parents' crimes led him to reckless acts during missions. This earned him an ill-deserved reputation as an ambitious glory-seeker, as well as a perfectly deserved one as a loose cannon. The Marshal in particular disliked Solomon's early history in the Ecclesiarchy, fearing that his split loyalty might one day be a source of trouble. He even came to suspect the young man of monitoring the Adeptus Arbites for the Ecclesiarchy. This was of course false, but from this point on, Solomon always ended up with the most dangerous assignments in faraway sectors. Only his quick wits and impressive physical resilience allowed him to survive the next few years, to the Marshal's increasing irritation.
Solomon was no idiot, but it took him a while to understand the situation: the concept of loyalty was so deeply ingrained in him that he had trouble believing his commander would try to get him killed. When he did figure it out, he resolved to simply keep doing his job, since the most dangerous missions were often also the most important ones. But after one too many brush with death in the same month, he politely applied for a bounty hunter's license. This surprised the Marshal, as bounty hunters licensed by the Adeptus Arbites usually operated alone, on the fringes of the organization — hardly the kind of position a spy or informant would choose. Not one to look at a gift Grox in the mouth, the Marshal granted him the license. Solomon took well to this career move: the pay was better (if irregular), but what he truly loved was his newfound freedom and the thrill of the hunt: no more routine, no more pointless drills, no more paperwork... just him, his trusted autogun and his quarry. Some at the Adeptus Arbites criticized him for systematically killing his targets, preventing interrogation, but none could fault his efficiency, resourcefulness and determination.
Solomon came to the ice planet of Saphiris Secundus on the heels of Silas Haekon, a treacherous Commissar found to have consorted with the Traitor Legions. After finally riddling his target with bullets at the end of a long manhunt, Solomon found himself with far too little money to leave the planet. Knowing the Marshal to be a slow payer, he got hired as an enforcer by one Baron Telleran to make ends meet for the next few months.
Traits: Blessed Ignorance, Hagiography, Liturgical Familiarity, Superior Origins
Equipment:
Spoiler
Autogun with silencer (ammo: 30/0)
Club
Brass knuckles
Knife
Flak jacket (4 body-arms-legs)
Uniform
Chrono
1 dose of Stimm
Injector
Arbitrator ID
Pack of lho-sticks
Glad to have been chosen! This is one of my first DH games; I hope I'll do alright.
Should be fine. I know you're a good player, and DH runs fairly similarly to WFRP. You have any questions, feel free to ask myself, or one of the other players. I think the rest of us are pretty familiar with the system and the universe, so that's covered for you.
Once rb780 has posted here, I'll put up an update for the game.
Karel was born into a warrior tribe on the desolate world of Golan Tertius. A world that had been overrun with orks in the past and suffered almost annual plagues of feral greenskins, which prevented the world from ever transcending its feral status.
The travails of the planet did not prevent the Imperium from raising guard regiments, continually siphoning off a mixture of the strongest, best, worst and greatest from the planet. In one such founding Karel volunteered for service, running from the angry family of the mother of his child.
Karel served for a decade, 10 years of bloody fighting before being mustered out on Sephiris Secundus where he has recently come into the employ of Baron Telleran as a security guard.
Karel attempts to transcend his origin, but the ways of his people are deeply ingrained upon him, especially the deep rooted fear of cleanliness, which leaves him with an unpleasant, off-putting aroma.
Spoiler
BoM tables where applicable
Origin: [roll0] - Feral World
Career: [roll1] -Guardsman
Wounds: [roll12] 14
Fate: [roll13] 1
Coloration: [roll14] Fair Skin, Brown Hair, Brown Eyes
Build: [roll15] Rangy
Age: [roll16] Old One
Quirks: [roll17] Hairy knuckles
Past: [roll18] Dirt Ward
Divination: [roll19] "Kill the Alien before it can spread it's lies" +2 Ag
Name: [roll20] Frak (!)
Handedness: [roll21] Right
Other information
Spoiler
Skills
Basic:
Navigation (Surface)
Survival
Tracking
Trained:
Speak Language (Tribal, Low Gothic) (Int)
Swim
Talents
Melee Training (Primitive)
Pistol (Las)
Basic (Las)
Basic (SP)
Traits
Iron Stomach
- +10 Carouse for ingested toxins, poisons or taints
Primitive
- -10 Tech-use and -10 fellowship in Formal/Civilized surroundings
Rite of Passage
- Intelligence test to Stop Bleeding
Wilderness Savvy
- Navigation (Surface), Survival, Tracking count as basic skills
Gear
Axe
Las Pistol, 1 charge pack
Lasgun, 1 charge pack
knife
guard flak armour
Common Street Clothes
1 week rations
mercenary Licence
Right-o. IC post has been put up. I'm really too tired to do much else right now, so if anyone has any OOC questions, leave them here and I'll get to them when I'm not quite so knackered.
Mouse is really grateful for the healing. But she still needs to visit a medicae. If only so she can get out of being Heavily Damaged.
EDIT: And your math is wrong. It's 12 as the total vs 7.
__________________
Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.