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Old 02-27-2011, 06:53 PM   Top  -  End  -  #271
SanguinePenguin
Ogre in the Playground
 
 
Join Date: Nov 2010
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Default Re: Perth (OOC)

Sorry, now that the rope is in place, you can take ten to climb. No need to roll, just take ten. A secured assent (as I would consider climbing a rope, even though it isn't secured) lets you take ten. There is nothing unpredictable about it. It is a vastly different level of danger. Also the DC is now five, because you have the rope.

In general, when you use conviction, you keep the second roll, even if it's worse (although conviction can re-roll that too).
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Old 02-27-2011, 07:03 PM   Top  -  End  -  #272
Jallorn
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Default Re: Perth (OOC)

What is conviction? Is that a feature of your class, or a new houserule I missed? Or an old one I forgot?
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Old 02-27-2011, 07:11 PM   Top  -  End  -  #273
SanguinePenguin
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Default Re: Perth (OOC)

One you forgot. For that (and more fun rules!) read "Additional Rules" in the first OOC post.
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Old 02-27-2011, 07:14 PM   Top  -  End  -  #274
Arillius
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Default Re: Perth (OOC)

I even wrote it down you know, to take 10. lol. Are the points still expended?
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Old 02-27-2011, 07:23 PM   Top  -  End  -  #275
SanguinePenguin
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Of course not.
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Old 02-27-2011, 07:24 PM   Top  -  End  -  #276
Arillius
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Default Re: Perth (OOC)

Thank you. So who else do we want going up the rope?

Also beriadan, why would they know right away what you are?
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Old 02-27-2011, 08:42 PM   Top  -  End  -  #277
Arillius
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Default Re: Perth (OOC)

Question, do any of you with spells know message?

Last edited by Arillius : 02-27-2011 at 08:51 PM.
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Old 02-27-2011, 09:09 PM   Top  -  End  -  #278
Jallorn
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Default Re: Perth (OOC)

Yes.

It is also prepared.
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Old 02-27-2011, 10:09 PM   Top  -  End  -  #279
GoodbyeSoberDay
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Default Re: Perth (OOC)

Quote:
Originally Posted by Arillius View Post
Thank you. So who else do we want going up the rope?

Also beriadan, why would they know right away what you are?
I was thinking we sound suspicious, and they probably have Detect Good. But I can stand in the back at the door.
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Old 02-27-2011, 10:14 PM   Top  -  End  -  #280
Arillius
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If they have detect good then all of us ring on their meter.
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Old 02-27-2011, 10:23 PM   Top  -  End  -  #281
Cardea
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Default Re: Perth (OOC)

Quote:
Originally Posted by Arillius View Post
If they have detect good then all of us ring on their meter.
I could always take more heads off of defeated ene- NO THAT'S A BAD JOKE STOP IT CARDEA.
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Old 02-28-2011, 03:33 PM   Top  -  End  -  #282
SanguinePenguin
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Default Re: Perth (OOC)

Okay, I want to move things forward, but I have a question... what exactly is the plan here?

Alexander, Nicholas and Sulet enter from the roof? To do what?

Beriadan, Elun, Evin and Vanalya enter from the ground. Then, try diplomacy?

Are these to happen simultaneously? How exciting!

Tune in this week to find out what happens when the players willingly violate the age-old maxim... "don't split the party!!!"

Last edited by SanguinePenguin : 02-28-2011 at 03:42 PM.
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Old 02-28-2011, 03:38 PM   Top  -  End  -  #283
Strawberries
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Default Re: Perth (OOC)

Quote:
Originally Posted by SanguinePenguin View Post
Beriadan, Elun, Evin and Vanalya enter from the ground. Then, try diplomacy?
I was thinking more along the lines of bluff, personally. What do you think?
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Old 02-28-2011, 03:56 PM   Top  -  End  -  #284
Ajadea
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Default Re: Perth (OOC)

Quote:
Originally Posted by SanguinePenguin View Post
Beriadan, Elun, Evin and Vanalya enter from the ground. Then, try diplomacy?
Bluff, Diplomacy, Intimidate...mostly Bluff, though. I think we're providing distraction for the climbers so that they can get in, and then providing things like flanking, commands, and also generally destroying undead.

Quote:
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Tune in this week to find out what happens when the players willingly violate the age-old maxim... "don't split the party!!!"
We walked right into that, didn't we. At least this game doesn't have genocidal cannibal sorcerers. Yet.
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Last edited by Ajadea : 02-28-2011 at 04:00 PM.
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Old 02-28-2011, 05:25 PM   Top  -  End  -  #285
Cardea
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Default Re: Perth (OOC)

Quote:
Originally Posted by SanguinePenguin View Post
Okay, I want to move things forward, but I have a question... what exactly is the plan here?

Alexander, Nicholas and Sulet enter from the roof? To do what?

Beriadan, Elun, Evin and Vanalya enter from the ground. Then, try diplomacy?

Are these to happen simultaneously? How exciting!

Tune in this week to find out what happens when the players willingly violate the age-old maxim... "don't split the party!!!"
I plan on going into that metal grate if I can fit. If not, I'm going to lower myself down close enough to a window break open it, and hop inside. Please tell me Called Shots are allowable in Pathfinder.

And also, this sounds like the worst greatest TV show ever.
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Your $0.02 is a very large $0.02, Cardea.
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Old 02-28-2011, 05:56 PM   Top  -  End  -  #286
SanguinePenguin
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Default Re: Perth (OOC)

@Cardea: Sorry, if I wasn't clear the metal hatch is large, it's purpose was originally for guards/scouts to access the top of the tower.

@Ajadea: Concerning flanking... do remember that you are separated by O(60 ft) of tower. Running up or down 5-6 flights of stairs (which may or may not be in disrepair) could take a while.

And what makes you so certain there are no genocidal, cannibal sorcerers in there? Maybe Basel just didn't seem appetizing!
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Old 02-28-2011, 06:57 PM   Top  -  End  -  #287
Ajadea
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Default Re: Perth (OOC)

That would be the point of distracting. Get the other half of the party enough time to deal with 5 flights of creaky stairs.
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Old 03-01-2011, 01:03 AM   Top  -  End  -  #288
SanguinePenguin
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Default Re: Perth (OOC)

Just to clarify (in case I haven't been clear), Sulet is almost certain that he can open the hatch. The hatch's purpose is obviously for people to move through it once it is opened. The act of opening it might be loud, but Sulet believes it can be opened. However, he also believes that someone is down there on the level below the hatch.

If you haven't weighed in (or told the relevant party members what your character knows) now would be a good time to do it. I want to move the game forward, which I believe involves the door party knocking, but I want to make sure that is the whole plan at the moment.

The roof party will have no knowledge of what is going on down there, so I want to make sure that I know what your characters intend to do so that I can play that accordingly.

Last edited by SanguinePenguin : 03-01-2011 at 03:35 AM.
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Old 03-01-2011, 02:07 PM   Top  -  End  -  #289
SanguinePenguin
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Default Re: Perth (OOC)

@Alexander, Sulet, Nicholas
Spoiler
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Old 03-01-2011, 02:59 PM   Top  -  End  -  #290
Cardea
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Default Re: Perth (OOC)

Stealth: (1d20+9)[15]
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Old 03-01-2011, 04:50 PM   Top  -  End  -  #291
Werewhale
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Default Re: Perth (OOC)

Alexander's Stealth: (1d20+7)[25]
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Old 03-01-2011, 06:13 PM   Top  -  End  -  #292
Arillius
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Default Re: Perth (OOC)

Stealth (1d20+7)[18]
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Old 03-01-2011, 06:17 PM   Top  -  End  -  #293
SanguinePenguin
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Default Re: Perth (OOC)

Perception (1d20+2)[8]
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Old 03-01-2011, 06:32 PM   Top  -  End  -  #294
Cardea
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Default Re: Perth (OOC)

Question: Can I wield a Hanbo two-handed?
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Old 03-01-2011, 06:37 PM   Top  -  End  -  #295
Arillius
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Pathfinder lets you use one handed weapons in two hands. It gives 1.5 str bonus to damage.

Last edited by Arillius : 03-01-2011 at 06:41 PM.
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Old 03-01-2011, 06:38 PM   Top  -  End  -  #296
Cardea
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Default Re: Perth (OOC)

Quote:
Originally Posted by Arillius View Post
Pathfinder lets you use one handed weapons in two hands. It
ll give 1.5 str bonus to damage.
Sweet. Wasn't sure if the 3.5 rule carried over.
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Old 03-01-2011, 06:42 PM   Top  -  End  -  #297
SanguinePenguin
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Default Re: Perth (OOC)

@Cardea, Arillius, Werewhale
Spoiler
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Old 03-01-2011, 06:44 PM   Top  -  End  -  #298
Cardea
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Default Re: Perth (OOC)

AAUUUGGGGGHHHH. I rolled a six to attack but with max damage!
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Old 03-01-2011, 06:58 PM   Top  -  End  -  #299
Arillius
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Default Re: Perth (OOC)

looks like we don't have much of a choice.
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Old 03-01-2011, 07:00 PM   Top  -  End  -  #300
SanguinePenguin
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Default Re: Perth (OOC)

I'll assume that Nicholas and Alexander can act simultaneously in this sort of surprise round.

On non-lethal damage...

NL damage rules are as follows.
- NL damage is accumulated separately from regular damage
- If current NL damage = current HP, then target is staggered
- If current NL damage > current HP, then target is unconscious
- If NL damage > total HP, all NL damage in excess in real damage
- A resting person heals 1 NL damage per hour
- A normal weapon can deal NL damage, but the attacker takes a -4 penalty on the attack

Also, relevant on regular damage...
- If HP <= -Con, character dies

NPC's play by the same rules as PCs, so unless total HP drops below -Con, the NPC is not dead. In other words, even in playing nice, you don't need to play so nice.
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