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Old 03-03-2011, 02:48 PM   Top  -  End  -  #361
GoodbyeSoberDay
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Default Re: Perth (OOC)

So, I'm a bit confused on where the attacking zombie is relative to everything else.
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Old 03-03-2011, 02:55 PM   Top  -  End  -  #362
SanguinePenguin
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Default Re: Perth (OOC)

Hmmm, I'm going to rule that in general you can't. If you have a weapon that explicitly deals non-lethal damage (like a sap) then you can (this would include an unarmed strike of course). Although, with the zombie there, you can't right now. If the zombie drops then you can use a coup de grace.

Last edited by SanguinePenguin : 03-03-2011 at 02:56 PM.
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Old 03-03-2011, 03:45 PM   Top  -  End  -  #363
GoodbyeSoberDay
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Default Re: Perth (OOC)

Oh well, I'll get him next time.
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Old 03-03-2011, 05:09 PM   Top  -  End  -  #364
Jallorn
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Quote:
Originally Posted by SanguinePenguin View Post
Hmmm, I'm going to rule that in general you can't. If you have a weapon that explicitly deals non-lethal damage (like a sap) then you can (this would include an unarmed strike of course). Although, with the zombie there, you can't right now. If the zombie drops then you can use a coup de grace.
Why can't one Coup de Grace with an enemy in range? I thought it just provoked an AoO then?

Looked at the map.
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Old 03-03-2011, 05:10 PM   Top  -  End  -  #365
SanguinePenguin
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Because the enemy is not in range... there is a zombie in the way.

(Her square is considered 'H5')

Last edited by SanguinePenguin : 03-03-2011 at 05:18 PM.
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Old 03-03-2011, 05:58 PM   Top  -  End  -  #366
Arillius
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Default Re: Perth (OOC)

Actually penguin the sleep spell lasts a minute per level not a round per level. And the slumber hex acts per the spell.
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Old 03-03-2011, 06:08 PM   Top  -  End  -  #367
SanguinePenguin
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Off the SRD:
Quote:
Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
I don't see any ambiguity there.
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Old 03-03-2011, 06:17 PM   Top  -  End  -  #368
Arillius
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Default Re: Perth (OOC)

I didn't see that, sorry. I read like the spell and din't read any farther, going to the spell instead. lol.


Edit: The DM's at the games I play get annoyed that I do that all the time.

Last edited by Arillius : 03-03-2011 at 06:26 PM.
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Old 03-03-2011, 08:44 PM   Top  -  End  -  #369
SanguinePenguin
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At first, I assumed it was minutes too (which is why I was like 'there goes the big fight'). After reading it again, even though it has a much shorter range and a much shorter duration, the power is still extremely effective. In combination with a coup-de-grace, it is almost a save-or-die. The fact that it can be used limitless times per day (but only once per creature), can affect any strength of creature, can be used without provoking AoOs and has the same save DC as the character's most powerful spells make it still ludicrously powerful. If anything, I'd think slumber hex should be limited severely (but I'll let it stand unless it starts to become a detriment to the game).
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Old 03-03-2011, 09:36 PM   Top  -  End  -  #370
GoodbyeSoberDay
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Default Re: Perth (OOC)

I figure the normal limitation is that it's a mind affecting compulsion, but in a city-oriented campaign that won't necessarily come up all that often.
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Old 03-04-2011, 02:00 PM   Top  -  End  -  #371
Strawberries
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Default Re: Perth (OOC)

Reroll (1d20)[3], using two points. Edit: oh, for....
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Last edited by Strawberries : 03-04-2011 at 02:01 PM.
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Old 03-04-2011, 02:02 PM   Top  -  End  -  #372
Ajadea
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Default Re: Perth (OOC)

Add Charisma and Spell Level to that roll
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Old 03-04-2011, 02:03 PM   Top  -  End  -  #373
SanguinePenguin
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OUCH! By the way, the modifier is your usual Spell DC-10, so it is spell level + Cha modifier, so +5.

Edit: Yeah, what she said!

Last edited by SanguinePenguin : 03-04-2011 at 02:03 PM.
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Old 03-04-2011, 02:07 PM   Top  -  End  -  #374
Strawberries
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Default Re: Perth (OOC)

Do I dare try again? Who cares, yes I do. Last time, I swear!

(1d20+5)[10]. Okay, that's just ridiculous.
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Last edited by Strawberries : 03-04-2011 at 02:08 PM.
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Old 03-04-2011, 02:26 PM   Top  -  End  -  #375
GoodbyeSoberDay
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Default Re: Perth (OOC)

Anyone with some spellcraft can attempt a spellcraft check to identify the spell she cast on Beriadan and realize he's charmed, right?

Also, I don't know how SP handles it, but the fact that Beriadan is magically compelled to like her might be a strike against the whole "falling" business. Or maybe you're using the fact that he hasn't fallen to deduce that he's been charmed... hm...
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Old 03-04-2011, 02:33 PM   Top  -  End  -  #376
Ajadea
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The latter. Basically, to Vanalya's mind, there's no way a paladin is randomly changing his mind and siding with a lady who we know is willing to charm others into desecrating graveyards and has an evil deity tattooed on her (kinda like a holy symbol except worse).

You can't Bluff someone into forgetting things.
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Old 03-04-2011, 02:46 PM   Top  -  End  -  #377
GoodbyeSoberDay
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All true. I figure it'll be an interesting conversation once the undead are gone and y'all realize Beriadan's being magically messed with.

And I have this feeling I've been making a lot of attacks, but I figure if I'm getting ahead of the initiative count SP can just delay when the attack happens.
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Old 03-04-2011, 02:48 PM   Top  -  End  -  #378
Strawberries
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Default Re: Perth (OOC)

GoodbyeSoberDay, remember to add the bard bonus!
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Old 03-04-2011, 02:52 PM   Top  -  End  -  #379
GoodbyeSoberDay
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Whoops, I didn't realize you had lingering performance.
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Old 03-04-2011, 02:56 PM   Top  -  End  -  #380
SanguinePenguin
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Default Re: Perth (OOC)

What the bluff was for was that her brother would never hurt him and that they were allies. (I don't expect it to convince everyone else that anything true is false, that was a joke because she rolled a 20). Nothing which Beriadan has witnessed would confirm that either she or her brother had done anything to harm him - or anyone else.

"Isn't it a pretty funny coincidence that my friend Corrin is at the same place the evil enchantress Corrin was supposed to be? What a zany turn of events! Oh no, my allies don't know that she's not the evil enchantress."

Tattoo of evil deity? Must be a perfectly logical explanation, maybe she didn't know it was evil. Maybe it was put on her, she's the victim! Surrounded by zombies which aren't attacking her? We arrived just in time to help, I'm the bigger threat anyway! Attacking your allies, well... they are attacking her.

Registering as evil from detect evil? Many people are evil. That she just means that a) he should not "ally" with her, b) he should, at a convenient time, try to steer his dear friend onto the path of righteousness, it would be unjust for him, as her friend, not to try and redeem her. If paladins went around decapitating every sinister merchant because they were evil, they would very quickly lose status as a paladin.

Charms are very powerful. As long as she doesn't ask him to do anything against his principles, he should see no reason not to trust her. If she says, kill your friends, it would break the charm. All that she asked was for him to protect her. If there is anything a paladin would do, it would be protect.
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Old 03-04-2011, 10:49 PM   Top  -  End  -  #381
Arillius
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Will the tower group here Corrin running up the stairs?
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Old 03-04-2011, 10:53 PM   Top  -  End  -  #382
GoodbyeSoberDay
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Default Re: Perth (OOC)

The tower group may also have heard Beriadan shouting.
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Old 03-04-2011, 10:59 PM   Top  -  End  -  #383
SanguinePenguin
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Okay, so Evin is laughing hysterically at the worst joke ever... I didn't really think of how to handle per round saves. I guess it would make the most sense To use the standard save rules for that (i.e. a normal save vs DC 17 in this case).

The final zombie misses Beriadan (and he just barely misses it) and Corrin is headed up the rickety staircase. The "tower" group heard noise and can now enter the fight. I'll assume that all of the actions upstairs earlier after the guy fell only took one round somehow. Just realistically guess how close your character would be to the top of the stairs.

Details on the stairs:
The stairs are a bit precarious, they wrap more than halfway around the tower and traverse 50 vertical feet. Movement on the staircase is slowed to 2/3 (round down) normal speed (basically 20 ft for everyone) - there is no diagonal movement allowed. The stairs go from F8->B8, B8->B2 and B2->F2. If you try to move more than a standard move (i.e. run, charge, etc.) you will risk falling (only Acrobatics DC 12, but the fall will happen at the HIGHEST point of your intended motion (for drama's sake!), i.e. going up, you fall at the end of motion, going down, you fall at the beginning of motion). Where they are on the stairs indicates the damage your character will take in general if they fall, closer to B2, means more like 50ft closer to F2, no damage. The 6 stair cases are basically tracing that out.

Also, no passing through other player on the stairs, if you want to do that, it is going to be a DC 20 acrobatics or you fall. I guess you can opt to just push them off, but then you might as well just traumatize a poor gravedigger by making a giant badger's skull into a hat.

I will again remind everyone of of the optional rules variants: Raising the Stakes. If there is something you think your character would try to do that the rules don't cover, then make a raise.

Map is up.

Last edited by SanguinePenguin : 03-04-2011 at 11:21 PM.
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Old 03-04-2011, 11:12 PM   Top  -  End  -  #384
Jallorn
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Default Re: Perth (OOC)

Let us know when the map is up, won't you?
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Old 03-04-2011, 11:19 PM   Top  -  End  -  #385
SanguinePenguin
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Map is up. Huzzah.
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Old 03-04-2011, 11:55 PM   Top  -  End  -  #386
Cardea
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Default Re: Perth (OOC)

Man. Temporal displacement sucks.
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Old 03-05-2011, 01:31 AM   Top  -  End  -  #387
GoodbyeSoberDay
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Er, my bad?
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Old 03-05-2011, 01:37 AM   Top  -  End  -  #388
Strawberries
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Quote:
Originally Posted by SanguinePenguin View Post
Okay, so Evin is laughing hysterically at the worst joke ever... I didn't really think of how to handle per round saves. I guess it would make the most sense To use the standard save rules for that (i.e. a normal save vs DC 17 in this case).
Ouch. Er....may I roll? If it's not this round, I'll use it for the next will - (1d20+4)[5]. (Will save, right?) Edit: ouch x2.
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Last edited by Strawberries : 03-05-2011 at 01:37 AM.
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Old 03-05-2011, 03:19 AM   Top  -  End  -  #389
SanguinePenguin
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Default Re: Perth (OOC)

@Strawberries: Ouch, indeed! The die roller seems like it is mad at you or something! Feel free to roll to be rid of the affliction whenever after my posts. When Evin is rid of it, remember that turn is treated as if Evin spent a full round action on his turn (i.e. he won't really be able to do anything).

@Cardea: You know that Sulet can enter the action this round, right? Sorry if that wasn't clear.

Last edited by SanguinePenguin : 03-05-2011 at 03:21 AM.
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Old 03-05-2011, 10:31 AM   Top  -  End  -  #390
Cardea
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Default Re: Perth (OOC)

Quote:
Originally Posted by SanguinePenguin View Post
@Cardea: You know that Sulet can enter the action this round, right? Sorry if that wasn't clear.
Oh, I can? Sweet. Can't tell from the map; what square is the lady in?

... otherwise I'm just going to tackle her down the stairs.
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