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Old 02-26-2011, 04:12 PM   Top  -  End  -  #241
Werewhale
Barbarian in the Playground
 
 
Join Date: Jul 2009
Location: 
Iceland
Default Re: Perth (OOC)

Can I(we) take 10 on climb checks to climb the tower?(All the way or just part of the way) The idea is to climb the tower to get a better look if there are alternate means of entry. If yes, can it be done stealthily, or would that then require a roll?

I have this nasty feeling that all my high rolls on Stealth and Perception checks lately will translate into a row of natural ones when it comes to checks with consequences for failure.
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Old 02-26-2011, 07:07 PM   Top  -  End  -  #242
SanguinePenguin
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Join Date: Nov 2010
Gender: Male
Default Re: Perth (OOC)

Grappling hook can't be thrown that far... they have a range increment of ten and a maximum range of fifty feet.

No taking ten (I feel taking ten on an unsecured climb is lame), however again conviction can a) keep your character alive, b) allow him/her to reroll a botched roll. You can take ten for the first 10 feet, but after that, DC 15 climb checks. On an 11-14, you don't fall but you don't progress. 10 or lower is a drop. So it is 5 checks minimum. On a fall you will take between 1d6 non lethal damage (the ground is soft) to 1d6 non-lethal damage and 4d6 lethal.

If someone gets to the top a rope can be attached for others, with a rope you can take ten. If someone wants to try climbing, I recommend bringing Nicholas's rope with you.
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Old 02-26-2011, 08:57 PM   Top  -  End  -  #243
Arillius
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Default Re: Perth (OOC)

So who wants to try the climb? Or do you guys just want to try and go through the front door?
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Old 02-26-2011, 09:17 PM   Top  -  End  -  #244
Cardea
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Default Re: Perth (OOC)

Quote:
Originally Posted by Arillius View Post
So who wants to try the climb? Or do you guys just want to try and go through the front door?
I'll give it a shot.
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Old 02-27-2011, 01:43 AM   Top  -  End  -  #245
Arillius
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Join Date: Mar 2010
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Default Re: Perth (OOC)

So do we want to split into teams? The worst scenarios Ic an see with this are half the party running into the two crazy siblings while the other half runs into the zombies and 'the native' human skeleton. My guess is the native's an old guard who died there, the zombies are some of the corpses. Worried about where the other ones are. 7 graves were dug up right?

also, apologies if it seems I'm rambling a little. I'm a little under the weather, which is at the momeny keeping me up to hours I haven't experienced since I worked the night shift. Still going to try and post, but it might be a bit brief for a few days. Will still try and keep it above I shoot things and walk though.
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Old 02-27-2011, 06:01 AM   Top  -  End  -  #246
SanguinePenguin
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Join Date: Nov 2010
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Default Re: Perth (OOC)

Sulet is the best climber if he removes his chain shirt (with a +7).

I just realized a minor flaw in the climbing... If you roll a bunch of checks and then fail one of them you will know if you are going to succeed on another check or have to pay conviction again... But if you roll them one at a time you slowly will fill up the thread. So to keep some mystery, I'll ask you to do the following:

Make the 3 checks. Then decide whether to fall (if there was one or more failures) or keep going. If keep going, roll three more, repeat until you top out.

Again 10 or less, fall (or pay 2 conviction to reroll - Sulet has 8)
11-14 no progress
15 or more advance 10 feet

At full health, Sulet is also the most likely to survive the 4d6 (+1d6 nonlethal) damage (although, unless I am mistaken his wounds were never healed).
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Old 02-27-2011, 07:12 AM   Top  -  End  -  #247
Strawberries
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Default Re: Perth (OOC)

I'm sorry, I had a busy Saturnday and have not been able to post...and then I forgot I still haven't rolled perception...

So, perception - (1d20+6)[25].
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Old 02-27-2011, 01:05 PM   Top  -  End  -  #248
Jallorn
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Default Re: Perth (OOC)

Wow, I missed a lot while out of town...

I would be much obliged if, for convenience, someone could maybe tell me the important pieces of what I missed?

If not though, I'll read through everything once I've caught up with everything else I need to catch up on.
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Old 02-27-2011, 01:47 PM   Top  -  End  -  #249
Arillius
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Join Date: Mar 2010
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Default Re: Perth (OOC)

So we discovered the large marks were most likely giant badger marks. We also found smaller marks that went unidentified. We decided to wait till night fall near the three most recent graves to see what showed up. We hid near, in or on a mausoleum. What appeared was a rather scraggly looking man being followed by a dire badger zombie and two dog sized skeletons. He spotted one of us, but never said who and Vanalya was able to convince him it was her, then proceeded to talk to him, at first to give us time to do something and then to try and convince him to give her information. She learned he was in fact Basel. Nicholas got nervous and fired a smoke arrow at his feet.

We got a round to attack and then Basel started screaming for his undead to protect him. Then he started running. Nicholas took out the two skeleton dogs, one after Sulet tripped one, and Beriadan, you and Evin (mostly Beriadan with his smite) took down the dire badger. Withb that done we all moved to Basel and tried talking to him, but he was terrified of us. A few good and bad diplomacy checks didn't change much. Then a few of us with sense motive and Vanalya with detect magic discovered he was enchanted. Some discussion on what to do and more diplomacy checks with Basel led us to the church of Iomedae to have one of the priests dispel his enchantment.

When it was dispelled he screamed and broke down crying, trying to tell us that she made him do it. He proceeded to tell us of two siblings in watch tower near the graveyard. The sister charmed him, and is apparently twisted. The brother raises the dead. He has seen three zombies and a skeleton they call the native, my guess an old guard from the tower itself way back. But they also have 7 corpses. We go to the tower after Evin pays the priest and we secure a message to be sent to our guild leader.

Now we're discussing a plan. We had 2 and a half hours upon leaving the church before Basel was to be expected at his latest.
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Old 02-27-2011, 01:52 PM   Top  -  End  -  #250
Strawberries
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Default Re: Perth (OOC)

Again: welcome back! (I won't do Snoopy's happy dance, you already got one in the other thread...)

What Arillius said. Also, at the moment we are near the tower, and our plan so far is that some of us climb the tower to provide cover/an ambush, while others (for now, Evin and Vanalya if I didn't miss anyone else) knock on the front door and bluff our way in.
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Old 02-27-2011, 02:05 PM   Top  -  End  -  #251
Cardea
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STUCKINABOX
Default Re: Perth (OOC)

Quote:
Originally Posted by Strawberries View Post
What Arillius said. Also, at the moment we are near the tower, and our plan so far is that some of us climb the tower to provide cover/an ambush, while others (for now, Evin and Vanalya if I didn't miss anyone else) knock on the front door and bluff our way in.
Pretty much.

Also, how high is the tower?
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Old 02-27-2011, 02:30 PM   Top  -  End  -  #252
Arillius
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Default Re: Perth (OOC)

My guess is 50 ft, from the 4d6 ad 1d6 nonlethal.
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Old 02-27-2011, 02:31 PM   Top  -  End  -  #253
Ajadea
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Default Re: Perth (OOC)

Quote:
Originally Posted by SanguinePenguin View Post
The tower is about sixty-seventy feet in height, it is a far distance to look up in the night. The square tower is probably 40 ft by 40 ft and extends vertically with straight sides.
Read above.
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Old 02-27-2011, 02:34 PM   Top  -  End  -  #254
Cardea
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Default Re: Perth (OOC)

Quote:
Originally Posted by Ajadea View Post
Read above.
/facepalm.
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Old 02-27-2011, 02:36 PM   Top  -  End  -  #255
Arillius
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Default Re: Perth (OOC)

Ha! thats hilarious
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Old 02-27-2011, 03:03 PM   Top  -  End  -  #256
Cardea
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Default Re: Perth (OOC)

I don't know if I have to roll or not to tie two things of rope together, so I'll just take a ten and hope for the best; I believe we have that kind of time. In any event, here we go.

One: (1d20+7)[15]
Two: (1d20+7)[12]
Three: (1d20+7)[22]

Edit: AHAHAHAHAHA OH GOD THAT WAS SCARY. Twenty feet, I take it?
Edit Two: The fact that Sulet hasn't critically failed yet at this point frightens me. Same with his success rate of things.
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Last edited by Cardea : 02-27-2011 at 03:07 PM.
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Old 02-27-2011, 03:11 PM   Top  -  End  -  #257
SanguinePenguin
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Join Date: Nov 2010
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Default Re: Perth (OOC)

Yeah, two successes, but he's really 30 ft up (the first ten is free, so if he falls on this roll 1d6+2d6)! you need five sucesses.
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Old 02-27-2011, 03:29 PM   Top  -  End  -  #258
Jallorn
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Join Date: Oct 2008
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Default Re: Perth (OOC)

Alright, should I cross any spells off my list?
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Old 02-27-2011, 03:32 PM   Top  -  End  -  #259
Arillius
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Default Re: Perth (OOC)

You only used acid splash.
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Old 02-27-2011, 04:18 PM   Top  -  End  -  #260
SanguinePenguin
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Join Date: Nov 2010
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Default Re: Perth (OOC)

Which is 0th level, so it wasn't actually used up.
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Old 02-27-2011, 04:56 PM   Top  -  End  -  #261
Cardea
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Join Date: May 2010
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STUCKINABOX
Default Re: Perth (OOC)

Alright. Praying here. DICE GODS I CALL ON YOU IN MY TIME OF NEED.

One: (1d20+7)[10]
Two: (1d20+7)[9]
Three: (1d20+7)[9]

EDIT: DICES GODS WHY. Okay, so, Conviction Points?
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Old 02-27-2011, 05:00 PM   Top  -  End  -  #262
SanguinePenguin
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Default Re: Perth (OOC)

Well, that would be three successive fails (costing 6 conviction), so it might be best just to fall and try again...
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Old 02-27-2011, 05:01 PM   Top  -  End  -  #263
Cardea
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Default Re: Perth (OOC)

Burning six Conviction Points (Nooooo.... ) to re-roll three rolls.

One: (1d20+7)[15]
Two: (1d20+7)[18]
Three: (1d20+7)[12]

If I'm not allowed to do this, just casually ignore.

Edit: Ninja'ed.
Quote:
Originally Posted by SanguinePenguin View Post
Well, that would be three successive fails (costing 6 conviction), so it might be best just to fall and try again...
Nevaarrrrrr.
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Your $0.02 is a very large $0.02, Cardea.

Last edited by Cardea : 02-27-2011 at 05:02 PM.
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Old 02-27-2011, 05:03 PM   Top  -  End  -  #264
SanguinePenguin
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Default Re: Perth (OOC)

Okay! You are 50 feet up, only the last stretch (make three more rolls). If you fall it is 4d6+1d6 non-lethal.
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Old 02-27-2011, 05:04 PM   Top  -  End  -  #265
Cardea
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Default Re: Perth (OOC)

LET'S DO THIS.

One: (1d20+7)[15]
Two: (1d20+7)[10]
Three: (1d20+7)[22]

Edit: I vote we just pay attention to the first and last numbers in this post.
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Your $0.02 is a very large $0.02, Cardea.

Last edited by Cardea : 02-27-2011 at 05:05 PM.
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Old 02-27-2011, 05:05 PM   Top  -  End  -  #266
Arillius
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Default Re: Perth (OOC)

lol go sulet!

Last edited by Arillius : 02-27-2011 at 05:08 PM.
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Old 02-27-2011, 05:09 PM   Top  -  End  -  #267
SanguinePenguin
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Default Re: Perth (OOC)

Totally cool! The first roll makes it up (the others were back ups in case you failed or whatever.
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Old 02-27-2011, 05:11 PM   Top  -  End  -  #268
Werewhale
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Join Date: Jul 2009
Location: 
Iceland
Default Re: Perth (OOC)

Our hero is Sulet!
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Old 02-27-2011, 05:11 PM   Top  -  End  -  #269
Cardea
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STUCKINABOX
Default Re: Perth (OOC)

Man, I was about to post something to the effect of Sulet shouting down to you guys going "HEY GUYS LOOK AT ME."

Then I realized the point of this was to be stealthy.
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Old 02-27-2011, 06:44 PM   Top  -  End  -  #270
Arillius
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Join Date: Mar 2010
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Default Re: Perth (OOC)

spending 2 conviction points to reroll. Lost my not die ticket.

(1d20+7)[10]

edit: wow. Do i keep the better one?

Last edited by Arillius : 02-27-2011 at 06:44 PM.
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