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Old 02-11-2011, 07:05 PM   Top  -  End  -  #1
LOTRfan
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Default That's ONLY CR 9??? Let's Read: The Monster Manual II

So, we've all heard the horror stories of a particular book. The book whose creatures, with the CR currently assigned to them, would either be so tough that they rip right through PCs, or so weak that they die in droves. Among the most complained about books in all of 3.X edition, the Monster Manual II.

In this thread, I intend to read through and summarize every monster entry in the book, from overpowered to underpowered (and even the few in between). In addition, I intend to work with participating posters to come up with new Challenge Ratings for every creature in this book.

Currently, I expect to update every Monday and Friday. There will be three chapters, just like the book: Monsters, Templates, and Bonus OGL monsters.

So, anyone interested?

EDIT: 3.5 adjustments to the 3.0 stats will be marked in red.

I will be using the Vorpal Tribble's CR calculator to determine the base CR. For those who don't know it:

Spoiler


Chapter I: Monsters
Abeil
Ash Rat
Asperi

Automaton
Avolakia
Banshee

Bladeling
Blood Ape

Boggle
Bogun

Bone Naga
Bone Ooze

Braxat
Breathdrinker
Bronze Serpent

Catoblepas
Celestials
Chain Golem
Chaos Roc
Cloaked Ape

Clockwork Horror
Cloud Ray
Corollax
Corpse Gatherer

Crimson Death
Darkmantle


Chapter II: Templates

Chapter III: OGL Monsters

Bonus Monsters (Not in the MMII, but terribly CRed)
Monstrous Crab
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Old 02-11-2011, 07:07 PM   Top  -  End  -  #2
slaydemons
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

I am interested in learning about how to make ass kickery monsters so please I say do this.
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Old 02-11-2011, 07:13 PM   Top  -  End  -  #3
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Thumbs up Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Go for it!
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Old 02-11-2011, 07:16 PM   Top  -  End  -  #4
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

I'm willing to help if you need another set of eyes? Monsters that seem particularily tricky I could evaluate on my own, seperate from any input on your part. If we come to the same conclusion, then you have confirmation of the monster's true CR.

In any case I'm very interested in seeing this project completed, either by helping or just by waiting and watching.
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Old 02-11-2011, 07:20 PM   Top  -  End  -  #5
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

If you are not already aware, fiendish codex revises the crs of fiends found in MM2 (amongst other sources), so a bit of the work is already done for you.

I am not sure if it is possible to come up with reasonable crs for every monster, since I find that some of them have quite lopsided designs. For example, the phoenix has great damage potential, but very fragile (having few HD and anemic stats), so it is a glass cannon in that aspect. Conversely, the teratomorph has a lot of HD, but extremely crap AC and a single attack with rather variable results.

I suspect many of them might need revisions to make them more compatible with 3.5e design philosophy (eg: fewer but more combat-specific SLAs, more HD, better stats).

For me, a resounding 'AYE!!!'. Do you mind if we start discussion first, or would you prefer this be done in another thread so yours does not get cluttered up?
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http://www.giantitp.com/forums/showthread.php?t=215727
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Old 02-11-2011, 07:22 PM   Top  -  End  -  #6
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Very interested. Please go through with this.
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Old 02-11-2011, 07:22 PM   Top  -  End  -  #7
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Will you be using the MM2 as-is, or using the 3.5 update?

Edit: Update is available here for those playing at home. (Don't worry, there's still plenty of horrible stuff!)
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Old 02-11-2011, 07:24 PM   Top  -  End  -  #8
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

I am in. The MMII was my first book, and boy was I surprised that other people found it so... not balanced.
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Old 02-11-2011, 07:25 PM   Top  -  End  -  #9
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Clutter up the thread as much as you want. I'm planning on having a list of links to the monster posts in the first post, so you can comment away without having all the monsters lost somewhere in the thread.

The Abeil should be up shortly. I may need some help with the Queen Abeil CR (though, for the most part, the other two variants seem okay CR-wise. I'll include math to show how I reach the CR conclusions, but I'm definitely willing to take as much advice as I can get).

Quote:
Originally Posted by OracleofWuffing View Post
Will you be using the MM2 as-is, or using the 3.5 update?

Edit: Update is available here for those playing at home. (Don't worry, there's still plenty of horrible stuff!)
I was going to use the book as-is, except for monsters that were changed drastically in the update booklet (such as type changes or ability adjustments).
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Old 02-11-2011, 07:44 PM   Top  -  End  -  #10
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Abeil

The first monsters of the book, the Abeils are insectoid Monstrous Humanoids based on bees, both appearance- and culture-wise. Like the Formians, the Abeils are divided into castes, each with a separate statblock. Abeils have three different castes presented: the Vassal, the Soldier, and the Queen.

Before we get into each one, let’s go over the basics of the race itself: they are as peaceful as expansionists plotting to take over the areas surrounding their hives can be; they dislike bloodshed, and prefer to overcome rivals through resourcefulness and industry. Those who can’t compete with the Abeils (which is most) generally move away. No matter the caste, Abeils look like elves with matted fur with black and yellow patterns (along with insect-like eyes). They are usually lawful (no surprise, considering bees live in a well-ordered society), have hiveminds, and have stingers secrete poison.

The Vassals compose the backbone of any Abeil population. This seems odd, since the name seems to be a reference to the vassals of the Middle Ages, owners of land who, while swearing fealty to lords, still ruled over serfs (who the Abeil Vassals seem to have have much more in common with). Whatever. Anyways, they gather pollen and live to serve the Queen’s every command. Others are more specialized, performing more advanced tasks and ruling the other Vassals (like real feudal vassals) for the queen. Some even become adventurers (more on that later).

Soldiers compose roughly “a third of a Abeil’s hive-city population.” Y’know, for a race that doesn’t like combat, that’s a lot of soldiers. Still, it fits in with the bee theme, trying to protect the hive and all. Don’t expect a warm welcome if you attempt to enter a hive-city, as these guys respond to supposed threats within a moment or two of being spotted, and they are *really* unfriendly when it comes to strangers (and they don’t die after they sting, like real bees).

The Queen rules a hive city. Not really much to say. Just an anthropomorphic queen bee.

Challenge Ratings? As given, the Challenge Ratings are: Vassal 2; Soldier 6; Queen 12. The first one seems appropriate, but Soldier should be CR 5. I am not sure on the Queen. Usually I’d say no, she's not that powerful, but the druid spells does give it a significant advantage (especially considering she casts spells as a druid with 2 more Hit Dice than her would).

Spoiler



As Characters: Honestly, with the hivemind and strict social order, I’m having a hard time seeing these guys as player characters. But, I guess outcasts or explorers for the hive could work. Anyway, when using them as a player character, Vassals have their 1 RHD replaced with a class level. They have +3 LA. Soldiers have 6 RHD and +5 La, for a total ECL of 11. To play a Queen is to play an epic character, as it has 14 RHD and +7 LA, a grand total ECL of 21. Yikes. Wouldn’t want to play that, even for the druid casting.

Coming Next Week: The Ash Rat/Asperi.

Anyone want to help with the Queen CR?
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Old 02-11-2011, 09:25 PM   Top  -  End  -  #11
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Some observations of my own.

Deathbringer sucks compared to horned devil!
Spoiler


Mountain giant: A much weaker tarrasque, since it lacks regeneration or its fearsome array of natural attacks.
Max of cr16. Give it steadfast determination if you worry for its paltry +10 will save.
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Old 02-11-2011, 10:19 PM   Top  -  End  -  #12
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Yes yes we get it.

As for the Abeil I think that we should work on making them better a player characters.
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Old 02-11-2011, 10:33 PM   Top  -  End  -  #13
LOTRfan
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Quote:
Originally Posted by Vknight View Post
Yes yes we get it.

As for the Abeil I think that we should work on making them better a player characters.
That is with better LAs. In the 3.5 conversion, Vassals have +5, Soldiers +7, and Queen +9 (I think). I think that the original LAs are much better, in comparison.
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Old 02-11-2011, 10:37 PM   Top  -  End  -  #14
Vknight
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Oh I know.
I'm suggesting, you know what I actually forgot what I was suggesting with my earlier post but it was a good idea I remeber that.
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Old 02-11-2011, 10:39 PM   Top  -  End  -  #15
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Okay, so when it comes back to you, be sure to post it.
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Old 02-11-2011, 11:02 PM   Top  -  End  -  #16
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

I will but sometimes I just lose these things. Had a great campaign idea and lost it then about a month later I was on these forums and so a similar campaign idea someone else posted and it came back.
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Old 02-12-2011, 05:55 AM   Top  -  End  -  #17
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

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Originally Posted by LOTRfan View Post
Spoiler
You're clearly using some sort of formula here to determine CR, but I've not seen anyone use a formula like this before. What is the formula and where did you get it?
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Old 02-12-2011, 05:59 AM   Top  -  End  -  #18
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Quote:
Originally Posted by Savannah View Post
You're clearly using some sort of formula here to determine CR, but I've not seen anyone use a formula like this before. What is the formula and where did you get it?
I think it's Tribble's:

Quote:
#1. Divide creature's average HP by 4.5 to 6.5.
4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD., 6.5 for 20-25 HD.

#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.

#3. Add 1 for each special attack (+2 to +5 or more if its got a decent number of spells in its spell-like abilities).

#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for each vulnerability.

#5. Add 1 for every two bonus feats it has.

#6. Divide total by 3. This should be its rough CR.
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Old 02-12-2011, 06:04 AM   Top  -  End  -  #19
Runestar
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

More of my 2 cents.

Famine spirit - very weak attack bonus, bite is not as threatening now that vorpal activates only on a natural 20. No idea what to make of it, since its damage dealing capabilities is basically nil unless you are trained to roll 20s on command.
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Old 02-12-2011, 09:38 AM   Top  -  End  -  #20
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Quote:
Originally Posted by Savannah View Post
You're clearly using some sort of formula here to determine CR, but I've not seen anyone use a formula like this before. What is the formula and where did you get it?
Volt is correct. Vorpal's formula is very efficient.


Quote:
Originally Posted by Volt View Post
#1. Divide creature's average HP by 4.5 to 6.5.
4.5 for 5 HD or lower, 5 for 6-10 HD, 5.5 for 11-15 HD, 6 for 16-20 HD., 6.5 for 20-25 HD.

#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.

#3. Add 1 for each special attack (+2 to +5 or more if its got a decent number of spells in its spell-like abilities).

#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for each vulnerability.

#5. Add 1 for every two bonus feats it has.

#6. Divide total by 3. This should be its rough CR.
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Old 02-12-2011, 02:48 PM   Top  -  End  -  #21
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Nifty. That'll be useful Do you know if that formula is designed to determine CR against your "typical" low-optimization party (fighter, rogue, healbot cleric, blaster wizard) or against something a little more optimized?
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Old 02-12-2011, 02:49 PM   Top  -  End  -  #22
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

I don't know. My group isn't optimized, and it works fine. But I'll ask Vorpal Tribble.
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Old 02-12-2011, 06:07 PM   Top  -  End  -  #23
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Quote:
Originally Posted by OracleofWuffing View Post
Will you be using the MM2 as-is, or using the 3.5 update?

Edit: Update is available here for those playing at home. (Don't worry, there's still plenty of horrible stuff!)
I'm pretty sure they didn't even change any of the CRs.
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Old 02-12-2011, 11:08 PM   Top  -  End  -  #24
LOTRfan
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Quote:
Originally Posted by AslanCross View Post
I'm pretty sure they didn't even change any of the CRs.
They didn't? That's upsetting, to say the least.
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Old 02-12-2011, 11:49 PM   Top  -  End  -  #25
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Quote:
Originally Posted by AslanCross View Post
I'm pretty sure they didn't even change any of the CRs.
I wish I could speak more in reference to the 3.5 update, but the only thing I've come into that was relevant in game is that the entry for the Stained Glass Golem gives it magic immunity as is regular for a Golem, but the description of it is just copied and pasted from the Brass Golem. So, arguably, by RAW, a Stained Glass Golem wouldn't benefit from its own Magic Immunity, because the entry specifically says it's for Brass Golems. Now, yeah, I know, Wizards has done a few copy-paste errors now and then, but the thing is... Before the Stained Glass Golem and after the Brass Golem, they have the Dragonflesh Golem, and there they actually put in the right golem name in the copy-paste.
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Old 02-13-2011, 12:24 AM   Top  -  End  -  #26
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

Bonus Monster: That Damn Crab
Okay, boredom has brought the next CR evaluation a little early. To keep with the schedule, I will not be posting another Monster Manual II monster (that will be every Friday), but occasionally I may go over another ridiculously over-CRed or under-CRed creature from other sources. Specifically, today will be the infamous CR 3 killing machine, That Damned Crab (a.k.a. the Monstrous Crab).

So, we start off with a crab. Vermin. Doesn't sound too bad, right? It's large. Still, no big deal. 7 HD.... Its still possible to defeat....

Yeah? How about killer claws that always applies 1.5 its strength modifier to damage, has improved grab, and can constrict every round? I ask you, fellow playgrounders, does that sound so bad? No, it doesn't. I mean, any party above level 8 or so could kill that thing in no problem, right? But wait, I forgot to add one more thing; it's listed as CR 3.

What????

After doing the math, it should have been CR 7. WotC gave it less than one half the CR it deserved. Remember folks, don't send this monstrosity against your poor 3rd level adventurers. Let them gain a level or four first, okay? For sanity's sake?

Spoiler
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Old 02-13-2011, 02:33 AM   Top  -  End  -  #27
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

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Bonus Monster: That Damn Crab
Spoiler
Further stupidity: the official 'correct' tactic for the Damn Crab is to grab a party member in either claw and *run away to eat them.* Now, it has to use the grapple-without-grappling option to do that, which brings its grapple mod to a much more manageable -1 instead of a nigh-unbeatable for the level +19.. but if it succeeds even once, chances are you're about to go from engaging it on land to trying to recover your party mates from 20 feet of water, and I'm betting nobody invested in Swim.
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Old 02-13-2011, 06:59 AM   Top  -  End  -  #28
Lord Loss
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

What book is the crab from? I've heard of it many times, but I'm unsure of the source.

EDIT: Nevermind. I followed the link.
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Old 02-13-2011, 11:19 AM   Top  -  End  -  #29
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Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

If no one has invested in Swim, only the most evil of DMs would even think about using that monster. Which means I would totally use it....

Didn't they fix it in Stormwrack, though?
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Old 02-13-2011, 11:42 AM   Top  -  End  -  #30
Dead_Jester
Barbarian in the Playground
 
 
Join Date: Jun 2010
Default Re: That's ONLY CR 9??? Let's Read: The Monster Manual II

The Stormwrack one is a completaly different beast, more in line with the likes of the monstrous centipede/spider/scorpion. It's a big bag of hitpoint with decent attacks, and a mean grapple, but it's nothing extraordinary.

It's not even related to it's primordial, men-snatching, PC-killing ancestor...
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