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Old 03-26-2011, 08:58 PM   Top  -  End  -  #271
ninja_penguin
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

So neither thing that affected Khitsah this turn was affected by Rahman's mark, correct?
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Old 03-26-2011, 09:01 PM   Top  -  End  -  #272
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

The power works as you say it does, but you can't make the Banshee hit herself with it - she's too far away, and is not adjacent to you when she uses her breath weapon. The Cloud of Darkness itself does not do any damage, those things were all from her breath weapon, which she used from 2 squares away - sorry that I did not make that clear. Also, to clarify, to dodge an attack with that power, the swap has to place you outside the burst - if you switch places with something else in the burst, you're still a target.

EDIT: Right, the things that were marked by Rahman both attacked him and failed. I missed your AC by one. Twice. In three attacks. . The others were the second and third 'zhong+beastie pair who swooped in to join the fight.
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Old 03-26-2011, 09:06 PM   Top  -  End  -  #273
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Another quick question: Do the beasts have threatening reach/do you tell people if things have threatening reach when they do?
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Old 03-26-2011, 09:07 PM   Top  -  End  -  #274
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The power works as you say it does, but you can't make the Banshee hit herself with it - she's too far away, and is not adjacent to you when she uses her breath weapon. The Cloud of Darkness itself does not do any damage, those things were all from her breath weapon, which she used from 2 squares away - sorry that I did not make that clear. Also, to clarify, to dodge an attack with that power, the swap has to place you outside the burst - if you switch places with something else in the burst, you're still a target.
Ah, ok, the power she used while surrounded is only darkness and teleportation, then? And the actual attack she did it from next to the door?

As to the power, glad to know it works as I thought - and I am aware that I needed to get out of the area; luckily, the origin point of any attack area (where the caster is standing) is not in the area, or the caster would get hit by their own attack (see PHB 272).

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Old 03-26-2011, 09:08 PM   Top  -  End  -  #275
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

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Another quick question: Do the beasts have threatening reach/do you tell people if things have threatening reach when they do?
You don't know and no. . Care to try? To figure out what traits monsters have, its all skill checks and trial-and-error in my games .

EDIT: @ Grey: The globe and the teleport were actually two distinct powers, but yeah, neither did any damage.
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Old 03-26-2011, 09:44 PM   Top  -  End  -  #276
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

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I missed your AC by one. Twice. In three attacks.
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You don't know and no. . Care to try? To figure out what traits monsters have, its all skill checks and trial-and-error in my games .
Oh dear. I think Rahman may be one of my first characters who has skill training being scribbled down for later advancement feats that hadn't simply run out of other good feats to take.

And yeah, most of my plans for this turn would probably provoke an attack of opportunity one way or another, so this way at least there's only one inbound, in theory.

And it was nice of the ghost to blow things up down there; I was worried I'd have to lay off of big AoE effects, but now I didn't start it!
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Old 03-26-2011, 09:55 PM   Top  -  End  -  #277
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

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Oh dear. I think Rahman may be one of my first characters who has skill training being scribbled down for later advancement feats that hadn't simply run out of other good feats to take.

And yeah, most of my plans for this turn would probably provoke an attack of opportunity one way or another, so this way at least there's only one inbound, in theory.

And it was nice of the ghost to blow things up down there; I was worried I'd have to lay off of big AoE effects, but now I didn't start it!
I would honestly advise against Skill Training. The others between them have most of the skills you're missing. Also, I decided to give you guys knowledge of all those defense boosts the enemies get as a freebie because honestly, without that, it would seem like you were all missing on things you really should hit with. Also, none of those copious defense boosts were grafted on by yours truly - these are all straight-from-the-Compendium monsters, more or less. Except the Ghost. I went to town with the Ghost.

We now return to your scheduled Player Phase Programming.
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Old 03-26-2011, 10:10 PM   Top  -  End  -  #278
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I would honestly advise against Skill Training. The others between them have most of the skills you're missing.
Hmm, all right. I know thievery will be on the list regardless though, mostly as its a requirement for some alchemical stuff I'd like him to make.

Edit: Oh hey, and I rolled a 20 on the beast at E10. I know that there's no extra damage (no weapon, implement keywords), but does that maximize the damage against it then? (33 damage, instead of 22)
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Old 03-26-2011, 10:14 PM   Top  -  End  -  #279
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

So, if the lizards are flying 10 feet up, are they within a close burst 2(assuming they are within two squares on the 2d map, of course)?
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Old 03-26-2011, 10:22 PM   Top  -  End  -  #280
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Yes, they are.
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Old 03-26-2011, 10:23 PM   Top  -  End  -  #281
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Question: shouldn't the ghost be prone? Teleporting, IIRC, doesn't help stand up.

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Old 03-26-2011, 10:33 PM   Top  -  End  -  #282
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

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Question: shouldn't the ghost be prone? Teleporting, IIRC, doesn't help stand up.

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Its a tricky thing, and every DM rules it differently, since it is not stated one way or the other by RAW. In the end, it made sense in this situation for the ghost to end the teleport standing, since she has a fly speed and ended the teleport in mid-air (so to teleport and then immediately fall made no sense, since the force which initially knocked her down was no longer being exerted on her). Hope that makes sense.
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Old 03-26-2011, 10:40 PM   Top  -  End  -  #283
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Its a tricky thing, and every DM rules it differently, since it is not stated one way or the other by RAW. In the end, it made sense in this situation for the ghost to end the teleport standing, since she has a fly speed and ended the teleport in mid-air (so to teleport and then immediately fall made no sense, since the force which initially knocked her down was no longer being exerted on her). Hope that makes sense.
Yep, that makes sense.

Re-rolling here - maybe I got the tags wrong?

Saving Throw Amirah: [roll]1d20[/roll]
Saving Throw Pack Wolf: [roll]1d20[/roll]

Edit: nope, it seems we no longer have a forum roller. Weird.

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Old 03-26-2011, 11:40 PM   Top  -  End  -  #284
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

The zone of darkness + immobilization raises a bit of a conundrum. I want Medinah to teleport out using Avernian Challenge, but she shouldn't actually know which square the ghost is occupying, and I think for the power to work she actually has to teleport adjacent to an enemy. What would be a fair way to adjudicate this?
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Old 03-26-2011, 11:43 PM   Top  -  End  -  #285
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Medinah has to make a Perception check opposed by the ghost's passive stealth. If she beats it by 10 or more, she pinpoints the ghost's exact location, and can use the power. Otherwise, she can't. Using Perception to try and detect an unseen presence is a minor action.
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Old 03-26-2011, 11:46 PM   Top  -  End  -  #286
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Medinah has to make a Perception check opposed by the ghost's passive stealth. If she beats it by 10 or more, she pinpoints the ghost's exact location, and can use the power. Otherwise, she can't. Using Perception to try and detect an unseen presence is a minor action.
Actually, teleportation requires line of sight (PHB 286). You cannot teleport at all if you cannot see, unless the power says otherwise. This is not like attacking an invisible/hidden enemy, where you can see his likely square(s), and not him (so you can aim at the square, and perception determines if you pick the right square).

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Old 03-26-2011, 11:49 PM   Top  -  End  -  #287
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Oh, haha, right, forgot that nice little detail. Sorry, no teleport, you don't have line of sight to anything from within the Globe of Darkness.

Also, not sure if there was an issue earlier, but the rolls are working fine now, AFAIK:

Amirah Save: (1d20)[5]
Wolf Save: (1d20)[5]
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Old 03-26-2011, 11:49 PM   Top  -  End  -  #288
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Hmm. Well, considering the -10 penalty from being blinded and the fact that she only has a +7 to begin with, I'm thinking that's pretty unlikely. I'll think of something else.

Edit: Oh, well nevermind then, I thought it was line of effect but I guess not. Double-edit: Looks like I got those backwards, you don't need LoE but you do need LoS.
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Old 03-26-2011, 11:52 PM   Top  -  End  -  #289
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Hmm. Well, considering the -10 penalty from being blinded and the fact that she only has a +7 to begin with, I'm thinking that's pretty unlikely. I'll think of something else.

Edit: Oh, well nevermind then, I thought it was line of effect but I guess not.
Funnily enough, you actually don't need line of effect - you can teleport through a window, or even a keyhole, as long as you can see.
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Old 03-27-2011, 12:52 AM   Top  -  End  -  #290
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Healing Word roll. It Khitsah's Healing Surge of 27 plus (5d6+5)[17]

Damn pretty lame roll for healing.

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Old 03-27-2011, 12:54 AM   Top  -  End  -  #291
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Ack sorry for the double post.

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Ongoing Damage: (1d20)[19]
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Old 03-27-2011, 01:04 AM   Top  -  End  -  #292
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Some issues with Teshiq's turn, mostly focused on Turn Undead.
a) It is not a Minor Action to cast it, but rather a Standard Action, unless you have a feat/etc. that somehow modifies it
b) It is a Channel Divinity Power, so since you already used one (Divine Fotune), you cannot use Turn Undead this encounter (again, if you have a feat/etc. that changes this, then it works).

Also, since Rahman healed Kihtsah on his turn, I am not sure Kihtsah still actually needs to be healed. Especially since Teshiq is the only full-class Leader - you don't want to throw around your healing powers too early, or someone could end up needing them later on when you have none left.
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Old 03-27-2011, 07:16 AM   Top  -  End  -  #293
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Oh, haha, right, forgot that nice little detail. Sorry, no teleport, you don't have line of sight to anything from within the Globe of Darkness.

Also, not sure if there was an issue earlier, but the rolls are working fine now, AFAIK:
Do those count for my characters? Because you rolled me very poorly :P

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Old 03-27-2011, 10:01 AM   Top  -  End  -  #294
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Do those count for my characters? Because you rolled me very poorly :P

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I don't see why not. The chance of my rolling you two fives was the same as me rolling you two twenties, and I don't think you'd have complained about that .

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Old 03-27-2011, 10:09 AM   Top  -  End  -  #295
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Hmm, 22 on the Sacred flame attack, that doesn't seem likely to hit. No saving throw for me.

Apparently the 24 hour phase of interrupts and planning has just turned into the player's phase, so I guess I might as well take my turn too.
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Old 03-27-2011, 10:14 AM   Top  -  End  -  #296
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Hmm, 22 on the Sacred flame attack, that doesn't seem likely to hit. No saving throw for me.

Apparently the 24 hour phase of interrupts and planning has just turned into the player's phase, so I guess I might as well take my turn too.
Well, I had hoped players would hold off on taking their turns and actually make plans, but alas, 'twas not meant to be, it seems. . So yes, go ahead and take your turn.
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Old 03-27-2011, 10:28 AM   Top  -  End  -  #297
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Planning, who needs that?

And A'den, with the healing Kihtsah already got, it would be better if you didn't do so as well. I'm planning on using my racial power, which will handle most of the rest of my damage.
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Old 03-27-2011, 10:31 AM   Top  -  End  -  #298
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Crap.. must of dropped the wrong feat when I was tweakin before we started... alright I will amend that one. Damn Channel Divinity Rules... rabble rabble
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Old 03-27-2011, 10:43 AM   Top  -  End  -  #299
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Sorry for double post. Okay moved Weapon of Gods to my other minor action and then attacked again for my action point.

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Old 03-27-2011, 10:46 AM   Top  -  End  -  #300
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Again, I wouldn't waste your healing on Kihtsah, he's got it covered.
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