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Old 02-26-2012, 08:43 PM   Top  -  End  -  #1261
Scylfing
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Well it looks like it doesn't matter where you push the pirate, what with him being dead and all. ;)

I'll probably just charge Vertasi and start hammering away at him with Curse Strike, etc.
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Old 02-26-2012, 08:46 PM   Top  -  End  -  #1262
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Quote:
Originally Posted by Scylfing View Post
Well it looks like it doesn't matter where you push the pirate, what with him being dead and all. ;)

I'll probably just charge Vertasi and start hammering away at him with Curse Strike, etc.
You can get flank, too. Good, that worked out well, then. I couldn't remember if you were melee or not. Are you still going to paralyse him? He can teleport away if he gets in trouble.

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Old 02-26-2012, 08:57 PM   Top  -  End  -  #1263
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

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Originally Posted by Grey_Wolf_c View Post
You can get flank, too. Good, that worked out well, then. I couldn't remember if you were melee or not. Are you still going to paralyse him? He can teleport away if he gets in trouble.

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Who can teleport?
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Old 02-26-2012, 09:01 PM   Top  -  End  -  #1264
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Who can teleport?
Vertasi. Shorthand for "turn into mist". Yes, I know they're not technically the same thing, but still. From my gamer perspective "can escape if things get difficult"

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Old 02-26-2012, 09:02 PM   Top  -  End  -  #1265
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

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Vertasi. Shorthand for "turn into mist". Yes, I know they're not technically the same thing, but still. From my gamer perspective "can escape if things get difficult"

GW
Oh, I see. Yeah, he has an escape mechanism, but its not quite teleporting in a mechanical sense.
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Old 02-26-2012, 09:43 PM   Top  -  End  -  #1266
Scylfing
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Hmm. Immobilization wouldn't stop him from turning into mist, I wouldn't think anyway, but presumably he'd still be immobilized. I guess I'll stick with Eyes of the Vestige then, until something else is needed anyway.

Although I'm not sure we need to immobilize him this turn. Thoughts?
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Old 02-27-2012, 01:23 AM   Top  -  End  -  #1267
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

I don't know where the crits are coming from, but I'll take them. :)

(4d8+28)[46]
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Old 03-02-2012, 10:26 AM   Top  -  End  -  #1268
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Alright, still waiting on moves for Kihtsah and Rahman, and an idea of what y'all want Teshiq to do. I can have him just continue to MBA that pirate with Finisher.
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Old 03-02-2012, 10:52 PM   Top  -  End  -  #1269
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

And thanks to the jagged property, there's another crit. I didn't even need the oath reroll. Total of 37 damage for forceful call, plus another ongoing 10.

Free attack with short sword:
(1d20+20)[32]
(1d20+20)[39]
Damage:
(1d6+11)[16]

EDIT: Pretty sure that hits, so 99 damage this turn plus the 10 ongoing damage he'll take at the start of his next one? He's bloodied now, right?
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Old 03-02-2012, 11:12 PM   Top  -  End  -  #1270
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

He was, like, 5 HP from bloodied before that .
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Old 03-03-2012, 11:26 AM   Top  -  End  -  #1271
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC



Medinah bows to Kihtsah's superior kung fu.

Also, Strength of the Faithful on the pirate looks like a good choice here, provided that Teshiq and Kihtsah are adjacent to each other.
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Old 03-03-2012, 01:02 PM   Top  -  End  -  #1272
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

This happened with the ghost, too. As soon as I haul out the big guns, you guys are all "get ALL the crits!" and then the big guns die horrendously fast. .

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Old 03-03-2012, 01:55 PM   Top  -  End  -  #1273
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Crits are sorta what Kihtsah is built to do, 19-20 crit range on the Kopesh, making two attack rolls a round normally? 1 in 5 shot of criting each attack with my main hand.
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Old 03-09-2012, 12:00 AM   Top  -  End  -  #1274
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Post is in the works. My computer crashed unexpectedly while I was working on the post and I lost all the fluff text I had finished. It was good fluff, too .
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Old 03-09-2012, 07:23 PM   Top  -  End  -  #1275
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Alright, enemy phase is a breeze on the new computer. Things are now heating up on the deck of the Midnight Mirage; I'm sure you guys will find a solution, though, you're a resourceful lot . Especially now that you've got all your encounter powers back (those that were unspent do not gain a second used).
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Old 03-09-2012, 07:50 PM   Top  -  End  -  #1276
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Times like this I'm glad 4e is more forgiving when it comes to coup-de-graces.

Just confirming that Qurab doesn't have any accuracy penalties I'm aware of. Also, making sure he took the mighty 2 damage from hitting me from Gaze of the Gilded Eye.

Would it be possible in the future to make the text for the icons on the map larger/more distinct? They're a bit tricky at the moment.

EDIT: And can I still make minor action basic attacks with my short sword from scorpion's sting, or is it not my off-hand weapon anymore since I don't have the kopesh?
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Old 03-09-2012, 09:31 PM   Top  -  End  -  #1277
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Is this any better? Tried uploading to photobucket instead to see if the quality was better.

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Old 03-09-2012, 11:35 PM   Top  -  End  -  #1278
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That is better.
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Old 03-10-2012, 12:15 AM   Top  -  End  -  #1279
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Ummmm... my positions seem all wrong. Did Figment and Amirah get force-moved? Amirah shouldn't be in melee with V at all, she shifted to F12, and Figment was summoned to E12.

Edit: Also, how many squares up is the guy in the crow's nest?

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Old 03-10-2012, 12:32 AM   Top  -  End  -  #1280
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Map for corrected Amirah and Figment positions:
Spoiler


The crow's nest is 6 squares up and has total cover from below.

EDIT: And no, no Scorpion's Sting unless you can find a second weapon. Using the feat requires you to be wielding two weapons. If you could find a second weapon, I would let you make attacks with the weapon that was your off-hand weapon when the ability was triggered.

EDIT EDIT: Keep in mind that you're prone, so you haven't got much in the way of minor actions to spend making those bonus attacks anyway.
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Old 03-10-2012, 01:08 PM   Top  -  End  -  #1281
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

One more question: do we get an AP? We had an encounter in the water, and a second one that just finished. If I'm not forgetting any, that should be enough to give us the AP, right?

---------

Any ideas for a strategy here? I'm ready to start blasting again, but I might have to wait for the enemies to close in for it to be fully effective.

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Old 03-10-2012, 01:13 PM   Top  -  End  -  #1282
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Ah yes, you do indeed! Action points for everyone.
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Old 03-10-2012, 02:02 PM   Top  -  End  -  #1283
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Yay AP!

I wonder if there would be any point in trying to go belowdecks and free the captain to help in this fight.

Otherwise I say focus fire on Vertasi.
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Old 03-11-2012, 08:25 PM   Top  -  End  -  #1284
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Hmm, I could have sworn this sort of question has come up before, but I can't find an answer to it. With Fury's Advance, do I have to shift after making the push?

Also, anyone else notice that this game is over a year old now? I was surprised at that.
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Old 03-11-2012, 08:35 PM   Top  -  End  -  #1285
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Unfortunately, we have finished a grand total of 3 encounters in that time . The three+ month hiatus didn't help our momentum, sorry. I intend to get onto much more interesting story stuff once this simple bounty mission gone wrong has been resolved, promise.

With Fury's advance, the way I see it, if you push, you must shift. Because there is a stipulation that the shift must end adjacent to the target, I would argue that the expanded wording is this:

"You may push them up to INT mod squares, and then shift up to INT mod squares to a square adjacent to them." The shift can be 0 squares, but it still has to be adjacent at the end.
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Old 03-11-2012, 08:40 PM   Top  -  End  -  #1286
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Quote:
Originally Posted by Scylfing View Post
Yay AP!

I wonder if there would be any point in trying to go belowdecks and free the captain to help in this fight.

Otherwise I say focus fire on Vertasi.
If I didn't think that'd be dangerous for whomever is left up here, I'd say go for it. But we have one man almost down, and the only one that can break through is Amirah, who is also the most resilient person in the group.

OK, I'll concentrate in Vertasi this turn, and re-consider blasting next turn.

Re: A year, only 3 encounters: These are big encounter, Shadow Elf. I mean, three-section fights with boss enemies are not things to sneeze at.

Edit to add: By the way, Shadow Elf, I noted you created a swarm druid refluffed as a water elemental in another game... was Amirah part of the inspiration for that?

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Old 03-11-2012, 08:59 PM   Top  -  End  -  #1287
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Originally Posted by Grey_Wolf_c View Post
If I didn't think that'd be dangerous for whomever is left up here, I'd say go for it. But we have one man almost down, and the only one that can break through is Amirah, who is also the most resilient person in the group.

OK, I'll concentrate in Vertasi this turn, and re-consider blasting next turn.

Re: A year, only 3 encounters: These are big encounter, Shadow Elf. I mean, three-section fights with boss enemies are not things to sneeze at.

Edit to add: By the way, Shadow Elf, I noted you created a swarm druid refluffed as a water elemental in another game... was Amirah part of the inspiration for that?

Grey Wolf
She was indeed part of the inspiration for that. The character sort of came about when I noticed that there was a new druid build in the Elemental Chaos book. However, after some experimentation, I realized the build was quite undersupprted. Then I put together the Alessa concept for a water elemental, drawing on some of the reflavouring you used for Amirah as a baseline for the build.

After this encounter, where do you guys want to see the game go? I'll be adding one or two new characters from the rerecruitment thread, and obviously they'll have some input, but I'd like to hear what you guys are thinking now. If you want longer adventuring days with less cataclysmic encounters for a change, then some land-based adventuring will have to happen at some point; I can't think of a way to have 5 minute rests between encounters when you spend one day boarding a single ship, but a dungeon crawl would be a different story.
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Old 03-11-2012, 09:21 PM   Top  -  End  -  #1288
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She was indeed part of the inspiration for that. The character sort of came about when I noticed that there was a new druid build in the Elemental Chaos book. However, after some experimentation, I realized the build was quite undersupprted. Then I put together the Alessa concept for a water elemental, drawing on some of the reflavouring you used for Amirah as a baseline for the build.
Yay! I'm glad that the idea is getting extended use. I've played four or five druids, and I find that the class in 4E is perfect for all kinds of interesting refluffing - in fact, I have never played it as a "true neutral defender of nature" stereotype from 3.5.

Quote:
Originally Posted by Shadow_Elf View Post
After this encounter, where do you guys want to see the game go? I'll be adding one or two new characters from the rerecruitment thread, and obviously they'll have some input, but I'd like to hear what you guys are thinking now. If you want longer adventuring days with less cataclysmic encounters for a change, then some land-based adventuring will have to happen at some point; I can't think of a way to have 5 minute rests between encounters when you spend one day boarding a single ship, but a dungeon crawl would be a different story.
I like being on ships, and I don't mind the extended encounters. I'd love some actual ship-to-ship combat, too, with our ship actually helping the melee as we discussed a long time ago. I still think I'd be a cool idea.

As to resting, you could have us take a flotilla. Hit one ship, rest for 5 minutes while positioning and initial salvoes, board the next one, rest, etc. Naval battles aren't that mobile to begin with, and from what little I have read.

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Old 03-11-2012, 09:43 PM   Top  -  End  -  #1289
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Default Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC

Are you going to slide Vertasi away from his unconscious victim?
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Old 03-11-2012, 09:46 PM   Top  -  End  -  #1290
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Are you going to slide Vertasi away from his unconscious victim?
Damn, I knew I was forgetting something important. Yes, to D11. Sorry for that. I was concentrating on getting all the roll tags correct.

I'll update my post for the record.

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