I am working on a campaign setting based on the Legend of Zelda games. I am not converting DnD to fit with Hyrule, I am altering Hyrule to fit with DnD, if that makes sense. I'm making some prestige classes that exemplify the fighting styles and racial traits of the LoZ races. This is the first one, the Goron Hero. Goron stats included so we know what kind of race will be taking this class.
Gorons are an easygoing and friendly people that enjoy games and competition. They think with their brawn rather than their brains, going through problems rather than around. The typical goron reaction to danger is to roll up into a ball and hide until it goes away. Gorons do have a serious side, however, and when theyy and their lands are threatened they will take up arms to protect themselves. Gorons are slow to act but when they get going they have the enthusiasm of a rock rolling down a hill.
Gorons are tall and fat, usually standing around 6-7 feet. Gorons can grow much larger than this however, with some gorons being as tall as 50 feet. Gorons are very heavy, usually weighing around 400 Ibs or more. Their backs are covered in rocky growths that protect them while they roll around. Gorons roll when they wish to move quickly. Gorons have wide lips and orange skin on broad, round faces. Gorons have tiny legs and very long arms. Older gorons wither to about the size of a human. Gorons are capable of reaching great age.
Gorons get along with most other races well. Gorons and Hylians sometimes live in the same cities and their cultures intertwine in many ways. Some gorons are very friendly with the Zoras, especially those around Death Mountain and Zora's domain in Hyrule. The gorons of Labrynna trade with the Subrosians of Holodrum whenever they encounter each other. Gorons have a very strong dislike for goblinoids and dragons.
Most gorons are good. The majority of gorons tend towards chaos as well. Evil gorons are almost unheard of.
Gorons make their homes in tall mountains, usually with heavy volcanism. Gorons can be found on Death Mountain in Hyrule, Mount Cucco in Labrynna, and Snowhead in Termina.
Gorons are followers of Din, the goddess of fire, dancing, and power.
Gorons speak goron in grumbling, slow voices. Most also speak Hylian.
Darunia, Gor Coron, Biggoron, Darmani, Darbus. Sometimes Gorons have Hylian names.
Gorons become adventurers to see the world and to live up to the heroes of their stories. Most gorons are fighters or barbarians, but clerics are also common. The rare goron rogue can be quite effective when they overcome their racial slowness. Goron arcane casters are extremely rare.
- +2 Strength, +2 con, -2 int, -2 dex
- Base speed 20 ft
- Low Light Vision
- Heat acclimated: Gorons don't mind extreme heat, and recieve a +2 racial bonus to resist effects from high temperatures. However, they take a -2 penalty on checks to resist effects from cold temperatures.
- +2 racial bonus on Craft checks that are related to stone or metal.
- +2 to grapple checks
- Goron carrying capacity is as if they were quadrupedal.
- Stability: A goron gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- Armored Back: Attackers never recieve the +2 bonus to attack rolls while flanking a goron. Gorons can still count as being flanked.
- Automatic Languages: Goron, Hylian. Bonus Languages: Subrosian, Goblin, Draconic.
- Favored Class: Fighter
Goron Heroes are the leaders and protectors of the gorons. When trouble is afoot on the mountain passes, it is the Goron Hero that climbs up to deal with it. They are powerful combatants that can dominate a section of the battlefield, knocking their foes around and smashing them to pieces while protecting their friends behind them. Goron Heros exemplify everything that is good in goron society and all gorons look up to them.
Goron heros can come from any background, but most were warriors of some kind.
Base Attack Bonus:
Climb 8 ranks, Jump 8 ranks, Knowledge (History) 4 ranks
Power Attack, Goron Toughness, Imrpoved Bull Rush
Must be considered a hero by the goron people. A hero is a great warrior who protects the weak and fights powerful evils. Hero is not a title gorons give lightly.
Hit Die: d10
Class Skills (3+int modifier per level):
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|Volcano Stance 1/day, AC Bonus, Goron Weapons|
|Volcano Stance 2/day, Improved Volcano Stance|
|Volcano Stance 3/day, Greater Volcano Stance, Powerful Build|
Craft (int), Search (Int), Listen (Wis), Spot (Wis), Climb (Str), Jump (Str), Sense Motive (Wis), Knowledge (History) (Int), Knowledge (Dungeoneering) (Int)
Weapon and Armor Proficiencies:
A goron hero is proficient with simple and martial weapons, and with heavy and light shields. They do not gain proficiency with any kind of armor.
Several Goron Hero abilities are based on the use of Goron weapons. Goron weapons are: Unarmed Strikes, Gauntlets, Spiked Gauntlets, Light Hammers, Short Swords, Light Picks, Longswords, Warhammers, Heavy Picks, Greatswords, Greathammers. Similar weapons are goron weapons subject to DM approval.
While unarmored the Goron Hero gains a bonus to his armor class equal to his constitution bonus. These bonuses to AC apply even against touch attacks or when the hero is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, or when he carries a medium or heavy load.
Once per day a Goron Hero may enter a Volcano Stance. While in Volcano Stance the Goron Hero can make an additional number of attacks of opportunity equal to his constitution bonus. When in a Volcano Stance and wielding a goron weapon, the Goron Hero gains a 10 foot reach. While in Volcano Stance a Goron Hero cannot move except to make 5 foot steps. At 3rd level and 5th level the Goron Hero gains an additional use of this ability per day. Volcano Stance lasts a number of round sequal to 3 + Goron Hero's Con Modifier.
At second level the Goron Hero gains the ability to execute a crushing blow that knocks his opponents to the ground. A Goron Hero that hits with a melee attack with a goron weapon can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Goron Hero.
Improved Volcano Stance:
At 3rd level enemies treat the Goron Hero's threatened area while in Volcano Stance as difficult terrain. When an enemy tries to use the tumble skill to tumble through a square the Goron Hero threatens the DC increases by the Goron Hero's Goron Hero level.
At 4th level the Goron Hero gains Awesome Blow as a bonus feat even if he doesn't meet the prerequisites.
Greater Volcano Stance:
At 5th level enemies provoke attacks of opportunity from the Goron Hero when they hit any of his allies with a melee attack and they are in the Goron Hero's threatened area.
At 5th level the Goron Hero has finally built up enough mass to weild the largest of goron weaponry. He gains the powerful build ability. Whenever the Goron Hero is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Goron Hero is treated as one size larger if doing so is advantageous to him. The Goron Hero is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. The Goron Hero can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Goron Toughness [Goron, Fighter]
Your hide is as tough as stone and your endurance knows no bounds.
Goron, Toughness 15
You gain 2 hit points per HD.
You do not gain 2 hit points per HD.
This feat replaces Toughness and Improved Toughness for Gorons.
So I am not very experienced with classes, that is why I need help. I am happy with the stats for the goron race, they are on par with the other races for the setting.
The idea of this class is a variant of the dwarven defender, but one that doesn't completely suck. I want the Goron Hero to rule his section of the battlefield and protect his friends. I mixed in a couple of abilities that belonged to the knight base class because they have some decent control. Right now I am pretty unhappy with the pacing of Volcano Stance, I'm just not sure where in the advancement each ability should be, or whether these abilities are too strong/weak.
Help me out please! I want this class to be an attractive option for goron players. I will be making at least one more goron class so that players don't feel like if they want a PRC they 'have to' go goron hero. There will also be several other feats for gorons, as well as a few for other races that will hopefully be good choices.
Looking forward to input. Cheers.