As discussed on WW Central, WW Mafia Extreme, the game where everyone has a night action.
Rules to come shortly, otherwise look at WW Central.
EDIT - Rough overview of the rules. Post in this thread for questions, recommendations. Simple is better, in my opinion.
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Quote:
Originally Posted by Andre Fairchilde
Well, there was at least one D&D WW game before, I know because ER was the Beast in it. Around the summer 0f 2007.
I say run it anyway, who cares if it resembles classic. We need *more* simple games with good narration, for simple brains like me. This of course, is my preference. I see a tiny bit of variation, and my head hurts and I don't sign up.
On that note, I'm considering experimenting with an Extreme Mafia limited to under 20 players.
Everyone gets either a night Kill, Bane, or Recruit action. Edit - and Extort
The Baner can prevent up to 5 kills on one person, or may attempt a night kill but if the individual banes themselves - nothing extraordinary happens. (i.e the Baner protects themself - and blocks four people attempting to night kill him.)
There is no scryer.
The recruitment may be refused by the other player, which changes their victory conditions.
Victory conditions are the individual or block making it to the end of the game.
Standard night/day phase - someone get's to be the lucky guy lynched on day one.
Day voting may be limited to 24 hours, night kills may be 48 hours.
No autolynch.
Thoughts?
Quote:
Originally Posted by Supagoof
That's more to my point - if it's like classic, and classic isn't being run, why not call a rose a rose and run it as classic.
And - unless it changed - classic should always be running. If classic is not being run, then someone needs to start one. Why not Hipen3 with the D&D theme?
Re: Mafia extreme - I like it. Simple mayhem. I say make the recruitment unblockable. Your on Team A. You get recruited, you go to team B. Team A can recruit you the next night back if they want to. Recruitment interference if two people try to recruit the same player the same night. Start the game with 2-4 alpha's or teams, and see how it runs out from there.
Bane, Kill or Switch Sides. Next day get someone lynched who isn't you or on your team.
Quote:
Originally Posted by Andre Fairchilde
Re - Mafia Extreme -
Two more things - ultimately, there can be only one winner - if a team decides to work together and accept a group win, that's on them.
You're right, I think recruiting should be unblock-able, and unrefusable. You could even call it "Blackmail" or "Extortion" or something.
The other thing is....
Night kills will not be anonymous at the next morning. If Supagoof sends in a kill for Shadow, then the narration reflects that "Supagoof killed Shadow in the Library with a chainsaw" or something. This way you can kind of look the other player in the eyes as you stick that knife in.
There's a lot of ways this could play out, and it'd be interesting to see.
Someone ***cough*** Fleeing Coward ***cough *** cough*** Murska ***cough*** ***Cough***Supagoof***cough is bound to break it on the first run through anyway.
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Last edited by Andre Fairchilde : 03-27-2011 at 07:08 PM.
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Players get a (one, 1) night action - Kill, Unrefusable Recruit, Bane, or Extort - only if you recruited someone.
Kill - You send in a night kill of someone, and then whack them. If they are already dead (someone already sent in a kill) - then you just smile, and whistle a jaunty tune while walking away.
Note - It is theoretically possible to have all 21 players killed on the first night, although that would be 21 to the 21st power of liklihood... and if that happens then I'll declare myself the winner and walk away to get a lottery ticket.
Unrefusable recruit - This is going to be interesting. You have someone join up with your team - and you create the name of a gang.
This is kind of anonymous - the recruiting is not public per se - but what would be announced is "The Northsiders gained a new member." "The Dead Rabbits gained three new members."
Note - You may recruit a gang member, who is then (or you are) then recruited away to a new gang! Loyalty can and will be temporary! There is *probably* one winner - although a team can win if you choose. Example - Goof recruits Shadow on Night 1, Shadow joins the team. Shadow is then recruited by Helgraf on Night 2... Now Shadow and Helgraf are on the same team, but Goof thinks Shadow is still on "his" team.
Which leads us to "Extortion"
Extortion - If you have recruited someone, then you may take their action and redirect it to someone else - but not know what that action is.
So, Night 3, Shadow decides to "Hit" Goof, but Goof is right not to trust Shadow (probably because there's only three players left at this point...) and re-directs Shadow's unknown action to Helgraf. Helgraf dies!
Also, just because you are recruited - DOES NOT MEAN you can't "Hit" the person that recruited you! Goof recruited Shadow - doesn't mean that Shadow can't kill Goof.
Baning - "Offer Protection"
Finally the players can "Bane" themselves or another player. Why anyone would bane someone else, I don't know.
The day is divided into Day and Night phases - the Day will be 24 hours, the Night 48 hours or less.
There is no autolynch.
You may only make one night action, no changing it once you PM me. If my box is full, try again a little later.
There are no automatic actions like "I bane myself every night" - this is a race game, where actions need to be sent each night. We all know not everyone is going to get actions in.... well, that's on them.
If I get actions for all the remaining players, I'll probably update at that point.
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"see the little angels rise up high, how do they rise up, rise up, how do they rise up high?"
No, I've taken the "Baner" protecting against up to five kills out of the rules - everyone has the same role now - as essentially a mobster. Each person may have one action - including a "Bane."
I would say that a Bane can influence against Extortions, but not Recruitments.
This simplifies things.
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"see the little angels rise up high, how do they rise up, rise up, how do they rise up high?"
And I'll bane myself until I'm recruited, then I expect it to get redirected for people to be able to kill me, so I'll just kill whoever recruited me and have that be redirected instead. He'd like my bane on himself, so maybe he'll redirect it on himself...? But now that I said this, he'll probably not risk it and redirect on someone random.
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Trophies.
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Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
No, I've taken the "Baner" protecting against up to five kills out of the rules - everyone has the same role now - as essentially a mobster. Each person may have one action - including a "Bane."
I would say that a Bane can influence against Extortions, but not Recruitments.
This simplifies things.
Ok, last one. Let's say A recruits B to group I. Can B recruit C in the next night for the group I or would B have to recruit for a group II? If he can recruit for group I, can A extort C directly, being the first from the group, or only the one that recruited C can extort him?
Edit:Also, let's say B is baning himself. A wants to have him killed, so he extorts B and asks C to kill B. What has the priority, the bane or the extortion?
Edit 2: Maybe you could put a scry action to know which group someone's from?
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A extorts C to move their action (X)
B recruits C to join I (the Northsiders)
UNLESS
B tells me they want C to create a NEW group II (the Dead Rabbits).
B doesn't even have to tell C about A if he doesn't want to.
A may approach C thinking they're on the same team... causing confusion and both A and C decide to kill B; or A decides to kill B while C kills B
Just because you've been recruited doesn't mean you can't kill your team mate, in fact I encourage it for my amusement.
The advantage in being on a team is that you can work together and declare a joint victory - if you decide to trust each other.
Edit -
Circles inside of circles, straight as a corkscrew.
Does that mean that B (from above) could be in two groups at the same time?
Hmm. Maybe? Another reason that Recruitment cannot be refused or Bane'd.
Ok, so A could extort C.
You didn't answer if B would die or not from Edit 1.
Can A recruit B, and B recruit A? In the same night or not. If so, could A extort B and B extort A at the same night? What would happen?
Edit: Let's say for our group I example. A also recruited D during night 2. At night 3, B kills A. Can D still be extorted, considering the leader and the recruited is dead?
Edit 2: If B could be considered a member of I and II, could this mean he could be in a group victory from I and II?
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Ignotus Peverell avatar made by the great Bradakhan.
Ok, so A could extort C.
You didn't answer if B would die or not from Edit 1.
Can A recruit B, and B recruit A? In the same night or not. If so, could A extort B and B extort A at the same night? What would happen?
Would B die?
Wow. Can you Extort a Bane... (I love this by the way, it really helps.)
Hmm. Probably not. I like keeping a mechanic in place - that if someone want's to give up a kill, or an influence on themselves from someone else - a Bane, that they should keep themselves protected.
A recruiting B, B recruiting A
This would not be an interference, both would be recruited and create the same as if one or the other happened. You're basically picking someone that will eventually betray you be on your same side
A extorting B, B extorting A
Nothing would happen. Except I'd giggle at my computer.
Which brings up a question -
Should Extorts be public? Should I tell Either A or B, both, neither, or the whole world in the morning update that so and so was extorted?
What would happen in the case of a Hit would be A wants to kill C... B extorts A to kill D (new player) - and the morning update shows A killing D.
(Of course, A pms me and says "Did you get that wrong?... )
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Last edited by Andre Fairchilde : 02-25-2011 at 03:19 PM.