Their HP is Fish. They have +Blue to attack rolls with each of their 9001/0 natural weapons and deal carrot damage per hit. All their stats are Sqrt(-1), and they move at Pi ft./round.
More seriously - the closest thing you'll find to published Far Realms entities are the Mind Flayers of Thoon in MM5, a group of Flayers who went to the Far Realms and "came back wrong". Otherwise, you'll have to homebrew.
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Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
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Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
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Originally Posted by Zombimode
Glyphstone, you are an evil person :D
Last edited by The Glyphstone : 02-28-2011 at 11:17 PM.
There's also the Psuedonatural Template (Complete Arcane and Lords of Madness) and Half-Farspawn Template (Lords of Madness) which are kind of the Fiendish and Half-Fiend templates for the Far Realm. There's also a Dragon Magazine (forget which one) which covered some Far Realm creatures. Finally Xoriat from Eberron is supposed to be roughly analogous to the Far Realm and its creatures usable as Far Realm ones.
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Peanut Dracolich avatar by Emperor Ing.
Luck Blessed: My most recent homebrew (new as of mid May 2013).
If anybody is ever interested in playing one of my homebrewed base classes let me know, I'd love to see some of them in play and would try to run a game for it.
1)Take a corporeal creature.
2)Apply the Half-Farspawn and pseudonatural templates to it, in that order.
3)Prepare for the game by locking yourself in a badly-lit room with a collection of H.P. Lovecraft stories. Read them all. Pay close attention to the descriptions, that's what you're trying to emulate.
4)???
5)Profit.
Nngh, yeah. You're better off just slapping pseudonatural on some other creature you like, or have a half-farspawn guy act as an agent for his crazy, inconsistently-shaped father.
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Originally Posted by BayardSPSR
Do you have 'craft: disturbing mental image' as a class skill?
The Chaosium Call of Cthulhu rulebook is quite a good collective resource. In fact you can almost just throw the monsters there at your PCs as if they were far realm creatures (because they basically are) if you wanted to. You just need to adjust their strength bonus to D&D terms.
You can also use the d20 Call of Cthulhu rulebook. It isn't as good, but the stats are already compatible with 3.X editions.
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Genderbender Week Yuan-ti Avatar by Bisected8.
Xe/xyr are my favourite pronouns, so feel free to refer to me as such instead of she/her.
Warforged: We can draw the guards away from the treasury if we set that orphanage two blocks down on fire.
Paladin: wtf, NO! Why would you say something like that?
Warforged: Fine, fine. I'll go burn down the church instead. I bet the screams of the monks will carry farther than the children's anyway, judging on their singing capacity.
Paladin: I've got a better idea. You shut up and we'll send the rogue around back >.<
Of the critters in Elder Evils, I'm pretty sure only Father Llymic is from the Far Realm.
really? i was under the impressions that all of them were... will have to check it again when i get home
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Originally Posted by Marnath
Warforged: We can draw the guards away from the treasury if we set that orphanage two blocks down on fire.
Paladin: wtf, NO! Why would you say something like that?
Warforged: Fine, fine. I'll go burn down the church instead. I bet the screams of the monks will carry farther than the children's anyway, judging on their singing capacity.
Paladin: I've got a better idea. You shut up and we'll send the rogue around back >.<
Their HP is Fish. They have +Blue to attack rolls with each of their 9001/0 natural weapons and deal carrot damage per hit. All their stats are Sqrt(-1), and they move at Pi ft./round.
Pretty much.
If you're looking for ways to generate how they appear, I drew up some random generation charts a while ago (can't find them now or I'd post them.) But I remember is had tables for body type, number of appendages, type of appendages, what kind of mouth it had (long snout, humanlike, or buglike, stuff like that.)
One of the first things I rolled up with those tables was a giant human hand, except it had two thumbs (one on either side), a large eye growing on a stalk (like a snail's) from where the wrist would be, and a human like mouth on the back that constantly emitted oddly musical tones (it wasn't singing, that was just the noise it made.)
Epic Handbook has the Uvuudaum (native to the Far Realm) and the Neh-thalaggu (native to the Plane of Nightmares- which borders the Plane of Dreams and the Far Realm. As well as a more powerful pseudonatural template.
The issue of Dragon with Far Realm stuff was, I think, #330.
Chaos Beasts & Gibbering Mouthers are examples of far realmy creatures; essentially find things that are really weird and tentacle/buggy. Psuedonatural Formians would be kinda cool actually...
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Finding out that the ennui and cynicism of our times is not, after all, an unavoidable unreverseable fate does kind of throw your world-view off, potentially.
In the Ravenloft book Van Richten's Guide to the Walking Dead has a slew of weird abilities you can tack onto undead that would go well with non-undead Far Realm stuff too. The only one I can remember off the top of my head is the ability that no matter how far you run away or travel, the creature is always at the edge of your vision, behind you. Just stalking you.... speaking of Slender Man...
As an aside, has anyone tried to stat out Slenderman in 3.5 or 4e?
Wystes are described in a couple of pre-made adventures as being of the Far Realm...
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I will be gone from the second to the 11th and be without any computer access. Games and recruitment will obviously be on pause. Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
Start with Aberrations(Beholders, Illithids, Aboleths, pretty much everything listed in Lords of Madness), and work your way up from there.
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Glowing Kitty from Lilly Wren Worgatar by Mephibosheth The Living Bullet! Unusual Inner Animal Avatar from Quincunx.
Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
Everytime you kill a catgirl, I get more company.
Also, there was a Cerebrosis article in a Dragon Magazine (the one with the mind flayer eating some dude's head, #330?) that detailed 4 or 5 far realms monstrosities, plus a couple of magic items, feats and spells.
Things that make you go alhmclasuhbealwtablcmanlkqwudcalg,s
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Originally Posted by The Doctor
People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
Also, there was a Cerebrosis article in a Dragon Magazine (the one with the mind flayer eating some dude's head, #330?) that detailed 4 or 5 far realms monstrosities, plus a couple of magic items, feats and spells.
Things that make you go alhmclasuhbealwtablcmanlkqwudcalg,s
Yeah...that's one of my favorite issues! Also has rules for when the Far Realm extrudes itself unto the regular world. Big fun!
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I will be gone from the second to the 11th and be without any computer access. Games and recruitment will obviously be on pause. Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
Yeah...that's one of my favorite issues! Also has rules for when the Far Realm extrudes itself unto the regular world. Big fun!
Ditto. I based an entire 4e class around cerebrosis.
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Quote:
Originally Posted by The Doctor
People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
You could re-fluff some of the Obyrith (sp?) Demons into Far Realms/Lovecraftian horrors. Those with the Form of Madness ability would seem especially apt. Check out FC1 - I think there's also one in Elder Evils, and possibly a couple in the later Monster Manuals (4 & 5).
If you can get a hold of the d20 Call of Cthulhu (3.0), some of the featured monsters would make great Far Realms denizens.