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    Bugbear in the Playground
     
    TheGeckoKing's Avatar

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    Default Powered by Abominations! [3.5 PrC]

    The King's Prelude;
    Spoiler
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    Well, basically it's a jinchuuriki, only in D&D, with Abominations/Epic Monsters instead of Tailed Beasts. Feel free to make suggestions/requests/help out with Abomination Paths (Really, please help. I can only homebrew so much at a time, and there are so many epic monsters.)


    The Abomination-Fueled

    When you have a dead god screaming in the back of your head, you can try to mimic my "cool powers" then. - Alex, An Abomination-Fueled.

    The process to make an Elan varies depending on who makes the application to the Elan Council and how said council wants to go about the process, and mainly on where the Elan comes from. Sometimes it's just a simple charge of Psychic energies in some realms, while in the realm of Eberron, it takes the sealing of a Quori spirit into a human to make an Elan. Sometimes, the process to make an Elan is not to benefit the recipent, but to trap unimaginable horrors normally referred to as Abominations. The abominations themselves are used to power an eternal prison of flesh that binds the abomination away, hopefully for a long while, at which point the Abomination dies with the poor Elan in some "accident". However, nothing lasts truly forever and the binds that hold these creatures can fade if excess psychic powers are used by the Elan. And the poor souls must make a choice, a choice that changes them forever - Defy the beast and risk corruption, or sate it's malicious ways and risk damnation.

    Becoming an Abomination-Fueled
    Only Elans can join the sombre ranks of the Abomination-Fueled, and only join when they use so much psychic energies as to distort the bonds that keeps the Abomination sealed. Some distort the seals by accident, and some insane individuals warp the seals on purpose, desperate for more power.

    ENTRY REQUIREMENTS
    Race: Elan
    Feat: Overchannel
    Manifesting: Must have a Manifester Level of 5 or higher, and must be able to manifest 2nd level powers.
    Special: Must have damaged the seals that traps your unique Abomination by using your Overchannel feat at least three times a day, every day for a week.

    Class Skills
    The Abomination-Fueled's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Profession (Wis), Ride (Dex), and Search (Int).
    Skills Points at Each Level: 2 + Int Mod

    Hit Dice: d10

    {table=head]Level|BaB|Fort|Ref|Will|
    Special
    |
    Manifesting

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Converse with the Beast, Shroud of the Imprisoned 1/encounter, Warped Bindings|-

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Beast's Bonus I (Aura of the Beast)|+1 level of existing manifesting class

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Shroud of the Imprisoned 2/encounter|+1 level of existing manifesting class

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Beast's Bonus II (Wrath of the Beast)|+1 level of existing manifesting class

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Shroud of the Imprisoned 3/encounter|+1 level of existing manifesting class

    6th|
    +4
    |
    +5
    |
    +2
    |
    +5
    |Beast's Bonus III (Eyes of the Beast)|+1 level of existing manifesting class

    7th|
    +5
    |
    +5
    |
    +2
    |
    +5
    |Shroud of the Imprisoned 4/encounter|+1 level of existing manifesting class

    8th|
    +6
    |
    +6
    |
    +2
    |
    +6
    |Beast's Bonus IV (Legions of the Beast)|+1 level of existing manifesting class

    9th|
    +6
    |
    +6
    |
    +3
    |
    +6
    |Shroud of the Imprisoned 5/encounter|+1 level of existing manifesting class

    10th|
    +7
    |
    +7
    |
    +3
    |
    +7
    |Beast's Bonus V (One With The Beast)|-[/table]

    Weapon Proficiencies: An Abomination-Fueled gains no new proficiencies.

    Manifesting: At every level indicated on the table, the character gains additional power points per day and access to new powers as if they had also gained a level in whatever manifesting class she belonged to before they entered this prestige class. They do not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that they add the level of Abomination-Fueled to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.

    If a character had more than one manifesting class before she became an Abomination-Fueled, they must decide to which class they adds the new level of Abomination-Fueled for the purpose of determining power points per day, powers known, and manifester level.

    Converse with the Beast (Ex): At 1st level, a "benefit" of bending the bonds that seals away the beast is that while the Abomination-Fueled sleeps, they may commune with the horror that is sealed in their soul. While an Abomination-Fueled is asleep (Or in meditation for non-sleepers), they are at their option, transported to a symbolic dreamscape in which they can converse with their sealed Abomination.
    This is treated, if it is necessary to refer to, as a demiplane that can only be accessed by the Abomination-Fueled (No exceptions), with the same traits as the Abomination-Fueled's native plane. The abomination, when referred to (For example, to make Knowledge checks to find out information for the Abomination-Fueled, or to have it's attitude changed), is treated as a normal creature of it's kind. Other than that what happens and what is in the dreamscape can vary wildly.
    Phanes are said to be trapped in giant pocket watches, Anaxims have been reported to be constantly crushed down for scrap, only to reform endlessly. Chichimecs have been told to be bound in colossal cages and Hectaoncheires are apparently bound by 100 chains.
    In any case, the Abomination-Fueled can easily converse with their sealed Abomination in safety, which has the alignment that a creature of it's kind usually has (Or Neutral Evil if it's kind has normally a non-evil alignment). The Abomination-Fueled can try to influence and change the sealed Abomination's attitude towards them like any other sentient creature, although it cannot go higher than Friendly and for every 5 affiliation points the Abomination-Fueled loses, the sealed Abomination's attitude drops two steps automatically.
    The Abomination-Fueled gains a special affiliation with the Abomination that is sealed inside it which starts from 1 point, and can gain benefits or penalties depending on their score. The penalties (In red) replace a higher penalty on the table, but the benefits (In green) stack unless indicated. If your score would be lowered so far you would be ineligible for certain bonuses, you simply lose said bonuses until your score becomes high enough to regain said bonuses.

    Earning and Losing Points:
    Spoiler
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    {table=head]Criteria|Score Modifier
    Levels in Abomination-Fueled|+[However many levels you have]
    Levels taken in classes after taking levels in Abomination-Fueled****|-[However many levels taken after your last level in Abomination-Fueled]
    Intimidate 5 ranks or more|+1
    No ranks in Intimidate|-1
    Slay a known enemy of your sealed Abomination*|+1/4 of the creature's CR
    Committing an especially Evil act (Determined by DM)**|+1
    Committing an especially Good act (Determined by DM)**|-3
    Attitude Towards You|+1 for every step friendlier than Indifferent, and -1 one for every step more hostile than Indifferent
    Committing an act that opposes any Alignment subtypes the Abomination has***|-3
    [/table]

    *As a general rule of thumb, this would include any creature that has an Alignment subtype opposite to the sealed Abomination's own, or something blatant. Anaxims hate Rust Monsters, Atropals despise Positive Energy beings and Deathless, Infernals can't stand Celestials, and so on.
    **The Abomination-Fueled cannot gain or lose points in this way if their Affiliation Score is 30+
    ***This penalty will stack with other penalties incurred for doing something that can be considered an especially good act, unless the Abomination-Fueled's score is 30+. Again, this penalty is ignored once the Abomination-Fueled's Affiliation Score reaches 30+.
    ****This is ignored if the Abomination-Fueled has all 10 levels in this class.


    Benefits/Penalties:
    Spoiler
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    {table=head] Affiliation Score|Benefit/Penalty
    Below -10|The abomination utterly, utterly despises you, and will not help you in any way. You are unable to use your Shroud of the Imprisoned ability until your affiliation points reach more than -10. Also, you take two points of Constitution Drain that can only be healed once your affiliation score reaches higher than -10, as the abomination thrashes against it's prison in a bid for escape.
    -10 to -5| The abomination is not amused with you, and requires more payment to be useful. You take double the normal damage when using your Shroud of the Imprisoned class ability
    -4 to 1| The abomination does not like you very much, but tolerates you anyway, with threatening remarks and sneering comments. You gain no benefit or penalty.
    2 to 7| The abomination is ever so slightly pleased with you, and rewards you ever so slightly in return. You gain bonus PP equal to your Abomination-Fueled levels added to your PP reserves.
    8-13| The abomination grows to tolerate it's Abomination-Fueled, thinking that it might as well make it's prison easier to live in, and less prone to dying. The Abomination Fueled gains a continuous Entropic Shield spell on their person at all times, with a Caster Level equal to their Manifester Level. If the Entropic Shield would be dispelled, it re-appears in the next round.
    14-19| The abomination grows to enjoy the Abomination-Fueled's presence, and will be saddened if they do not get a visit while the Abomination-Fueled sleeps (Although they might not show it). The Abomination's alignment changes to Neutral (Although the Abomination-Fueled must find this out itself), but will stay Evil (yet still fond of the Abomination-Fueled) if the Abomination-Fueled is also Evil. The Abomination's attitude can also be raised to a maximum of Helpful, but never up to Fanatic. The Abomination Fueled gains a continuous Shield spell on their person at all times, with a Caster Level equal to their Manifester Level. If the Shield would be dispelled, it re-appears in the next round. This Shield effect removes and replaces the Entropic Shield effect the Abomination-Fueled had previously.
    20-29| The Abomination-Fueled gains a rather nice acquaintance in the Abomination-Fueled, and can spend all night chatting to it over things. The Abomination will now tell the Abomination-Fueled whatever it can (Making Knowledge checks using the creature's points in Knowledge skills and it's Int score if necessary), although it most likely won't share personal secrets easily.
    30+| The Abomination sealed within the Abomination can truly be considered a friend to the Abomination-Fueled, and will happily help its friend out. The Abomination's alignment changes to one step within the Abomination-Fueled's alignment, although if they have an Alignment subtype, they still keep their original Subtypes (This has no effect on their actual alignment).[/table]


    Shroud of the Imprisoned (Su): At 1st level, the Abomination-Fueled can tap into the imprisoned blot on reality that they hold within, at the cost of their mental and physical reserves.
    As a swift action to activate or deactivate, the Abomination-Fueled can alight a shroud of hateful energies. While the Shroud of the Imprisoned is active the Abomination-Fueled glows with an unholy light, akin to flames but clearly more malicious.
    The Abomination-Fueled gains an untyped bonus to their AC equal to their Key Manifesting Score's Modifier, a +4 untyped bonus to their Key Manifesting Score (This increase does not change the amount of bonus PP the Abomination-Fueled gains from a high manifesting stat), and anyone coming into physical contact with the Abomination-Fueled or making a natural/unarmed attack on the Abomination Fueled (Friend or Foe) takes an amount of Force Damage equal to the Abomination-Fueled's class levels plus their Key Manifesting Score's Ability Modifier.
    For every round the Abomination-Fueled is under this effect, they take 3 points of damage at the end of said round, plus one more point of damage for every round previous that the have use the ability i.e. 4 points of damage after two rounds, 5 points after three rounds, and so on. This damage is special in that it is better described as payment rather than injury, and as such is not affected by any effect that would stop the Abomination-Fueled from taking said damage (Regeneration, DR, and so on).
    When the Abomination-Fueled ends this ability, they lose all bonuses granted by this ability and become Fatigued.
    An Abomination Fueled can activate this ability once per encounter at 1st level, and gains one more use per encounter for every 2 levels the Abomination-Fueled has in this class.

    Warped Bindings (Ex): The fact that a person is able to take this path means the Abomination within them has gotten a taste of freedom, and as such must try to sate the wrath of the beast or risk being torn apart as said beast breaks open the Abomination-Fueled in a mad dash for freedom.
    If an Abomination-Fueled does not use activate their Shroud of the Imprisoned (see above) at least once per day, the following day they are Sickened for 24 hours. Magic can remove this, but each day it will return if the Shroud of the Imprisoned ability is not used.
    After this, the Abomination-Fueled can go a number of days equal to their Constitution Score simply being sicked by the vexing experience. After that, they enter a state known as "Burning Out". At the start of every day the Abomination-Fueled does not use their Shroud of the Imprisoned ability while Burning Out, they must make a Fortitude Save (DC 15 + Each day they have been Burning Out) or die as the Abomination-Fueled finally implodes in a maelstrom of hate, taking the Abomination with them in death.
    By using their Shroud of the Imprisoned ability at least once per day, the Abomination-Fueled can avoid this ability by "letting out the animal", so to speak. Also, using their Shroud of the Imprisoned removes any Sickening incurred by this effect, and ends the stage of Burning Out, resetting the whole process.

    Beast's Bonus (Su): At 2nd, 4th, 6th, 8th and 10th level, the Abomination-Fueled gains special qualities pertaining to their chosen Abomination, as shown in the table.
    The RL Player always chooses the Abomination (Chosen at 1st level, cannot be changed after that), but the actual character nearly never chooses the Abomination, with it sealed sometimes against it's will, sometimes unknowingly. The Abomination chosen must have game-usable statistics, as if the DM was going to use it in an encounter (even if the statistics are simply "You Lose"). Ironically, the Abomination-Fueled's sealed Abomination normally affects the Abomination-Fueled's choices in life subconsciously as to harmonize with their fleshy prisons better, and so Anaxims are normally found in Psionic Artificers, Chichimecs are normally found in Flight-Loving Nomads, Hectaoncheires are normally found Psychic Warriors, and so on.
    At 2nd level, the Abomination-Fueled gains a bonus to their Aura, at 4th level they gain a foul power to aid them in battle, at 6th level their eyes are distorted by the powers they hold in their bodies, at 8th level they can summon weaker versions of the legions that their sealed Abomination once could, and at 10th level the Abomination is changes forever as they fuse with their beast to become one. If an Abomination-Fueled's type changes at 10th level, they gain the Augmented subtype as their new type and any new subtypes.

    Abomination Paths
    There are many foul creatures that could end up in the poor soul that is an Abomination-Fueled, and not all of them are actual Abominations. Malicious Epic Dragons, foul Elder Titans and insane Elder Elementals, although referred to as Abominations in this class, could still be sealed in an Abomination-Fueled regardless of the name. Game-Wise, the only requirement for a creature to be an Abomination in this way is that is has a CR of 20 or higher. Creatures with multiple age categories (Namely, Dragons) must be Epic from the youngest age category possible.

    Anaxim:
    Spoiler
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability and deal damage, they gain the ability to rend opponents with a touch. When making a melee attack, they deal extra untyped damage equal to their levels in Abomination-Fueled (No Save).

    II - As a standard action costing 11pp, the Abomination-Fueled may fire a 60ft ray dealing 1d6*Manifester Level points of Sonic Damage, unless the target makes a Reflex Save (DC equal to 10 + Manifester Level). They may also pay 11pp as a standard action to use Quickened Fabricate as an SLA, with a caster level equal to their manifester level.

    III - The Abomination-Fueled's eyes can turn anyone to hard iron with a glance. This ability works similarly to a gaze attack, except that the Abomination-Fueled must use a standard action, and those merely looking at the Abomination-Fueled are not affected. Anyone the Abomination-Fueled targets must make a Fortitude Save (DC equal to 10 + Manifester Level) or into be petrified as per the Flesh to Stone spell, only they are made into usable Iron with the same mass as the original creature.

    IV - Once per day, the Abomination-Fueled can summon a Huge Animated Object as per the Summon Monster spell, only the object serves the Abomination-Fueled for an hour instead of the usual duration.

    V - The Abomination-Fueled's type changes to Construct and they gain the Lawful subtype. The Abomination-Fueled also gains SR equal to their double their manifester level. They become a chrome-silver version of their original form, and gain a monotone voice akin to a machine.


    Atropal:
    Also usable for Atropus, the World Born Dead, and any Dead God
    Spoiler
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, all damage they deal though powers and melee attacks becomes Negative Energy damage.

    II - As a standard action costing 11pp, the Abomination-Fueled can fire a 60ft ray that deals 1 negative level to any creature that is hit and fails a reflex save (DC equal to 10 + Manifester Level).

    III - The Abomination-Fueled gains the eyes of a dead man walking, gaining the Lifesense Feat (Libris Mortis) even if they do not qualify for it.

    IV - Once per day, the Abomination-Fueled can summon a Greater Shadows as per the Summon Monster spell, only the Shadow serves the Abomination-Fueled faithfully for 1 hour. After the hour the Greater Shadow and any Shadows it may have spawned disappear.

    V - The Abomination-Fueled's type changes to Undead and gains the Evil subtype, DR 15/Holy and Immunity to Turning. The Abomination-Fueled appear as they did before taking the final level in this class, but any wounds they gain leak black ichor and although they stop physically aging, they become paler and more sinewy.


    Daelkyr:
    Spoiler
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability active, on a successful touch attack, grapple check, or unarmed strike, the Abomination-Fueled deals 1 point of damage to an ability of the Abomination-Fueled's choosing. Fortitude Save to resist, with a DC of 10 + Manifester Level.

    II - As a standard action costing 11pp, The Abomination-Fueled can trigger a 20-foot-radius burst of mental chaos centered on itself. Any other creature in the area must succeed on a Will save or be affected as though by a Confusion spell (Caster Level equal to Manifester Level). A creature that successfully saves cannot be affected again by the same Abomination-Fueled's aura of madness for 24 hours. This ability is a mind-affecting compulsion effect.

    III - The eyes of a Daelkyr hide the endless whirring of Xoriat's madness, and the Abomination-Fueled has a similar problem. Any creature who attempts to read the thoughts of the Abomination-Fueled or otherwise study its mind must make a Will save or suffer the effect of an Insanity spell. The Caster Level for this effect is equal to the Abomination-Fueled's Manifester Level, and the Will Save's DC is 10 + Manifester Level.

    IV - Once per day, the Abomination-Fueled can summon up a Tongueworm or Tentacle Whip, as per the Summon Monster spell, only that the Symbionts in question can be summoned ready-attached if the Abomination-Fueled wishes, deals no ability damage to the Abomination-Fueled when attached or removed, and serves the Abomination-Fueled faithfully for 1 hour. The Abomination-Fueled still needs a hand free to use the Tentacle Whip, and can only use one Tongueworm at a time.

    V - The Abomination-Fueled gains the many immunities of the Daelkyr, meaning that they gain immunity to disease, poison, ability damage, transmutation (unless willing), and mind affecting spells and abilities.


    Dragon, Cataclysm:
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    I - While Abomination-Fueled has their the Shroud of the Imprisoned ability active, every melee attack they make deals extra Chaos Aligned damage equal to their Abomination-Fueled levels.

    II - As a standard action costing 11pp, the Abomination-Fueled may use a 30ft Cone Breath Attack. All those within range when the Breath Weapon is used must make a Reflex Save or take Xd4 damage, where X is the Abomination-Fueled's Manifester Level. This damage's type is either Acid, Cold, Electricity, Fire, or Sonic, whichever would be most effective (Random if no energy type would be particularly effective). This damage however, is always treated as being Chaotically aligned. The Reflex Save's DC is 10 + Manifester level.

    III - The Abomination-Fueled gains the eyes of a dragon, and so they gain Low-Light Vision, and Blindsense out 60ft. Existing Blindsense is increased by 60ft instead. By paying 7pp as a swift action, you may improve your existing Blindsense to become Blindsight instead, for two rounds.

    IV - Once per day, the Abomination-Fueled can summon a Chaos Beasts, as per the Summon Monster spell, only that the Chaos Beast serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Dragon, and they gain the Chaotic Subtype. They also gain a Deflection Bonus to their AC equal to their Key Manifesting Score's Modifier. The Abomination-Fueled grows thick scales that change color with a thought, and their eyes glow with a rainbow of colors.


    Dragon, Malison:
    Spoiler
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability active, they gain a 30ft aura of curses and foul evil. Anyone within 30ft of the Abomination-Fueled is automatically Sickened (No save).

    II - As a standard action costing 11pp, the Abomination-Fueled may use a 30ft Cone Breath Attack. All those within range when the Breath Weapon is used must make a Reflex Save or be affected by a Bestow Curse effect, with a caster level equal to the Abomination-Fueled's manifester level. At 14th level, this becomes Bestow Curse, Greater instead. The Reflex Save's DC is 10 + Manifester Level.

    III - The Abomination-Fueled gains the eyes of a dragon, and so they gain Low-Light Vision, and Blindsense out 60ft. Existing Blindsense is increased by 60ft instead. The Abomination-Fueled can also see in Darkness of any sort, magical or not.

    IV - Once per day, the Abomination-Fueled can summon up two Greater Barghests as per the Summon Monster spell, only that the Barghests serve the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Dragon, and they gain the Evil Subtype. They also gain a Deflection Bonus to their AC equal to their Key Manifesting Score's Modifier. The Abomination-Fueled's hair turns pitch black, and a second tongue can be seen luring within their horrid maw.


    Dragon, Umbra:
    Spoiler
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, they can use the Hide skill even while being observed.

    II - As a standard action costing 11pp, the Abomination-Fueled may use a 30ft Cone Breath Attack. Anyone who fails the Reflex Save against this breath attack if effected by an Enervation spell, with a caster level equal to the Abomination-Fueled's manifester level. The Reflex Save's DC is 10 + Manifester Level.

    III - The shadows hold no secrets to the Abomination-Fueled at this point, and so the Abomination-Fueled can see in darkness of any type. They also gain Blindsense out 60ft, which can be upgraded to Blindsight for one round by paying 7pp as a swift action. Lastly, they can also automatically make their save to disbelieve any spell with the [Shadow] descriptor. This includes spells such as Shadow Conjuration, Shadow Evocation, Shades, and so on.

    IV - Once per day, the Abomination-Fueled can summon a Huge Shadow Elemental (ToM, p165), as per the Summon Monster spell, only that the Elder Shadow Elemental serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Dragon, and they gain a special Light Voiding aura. The Abomination-Fueled is continuously surrounded by an aura of darkness (no illumination) out to 90ft. This aura negates any [light] descriptor spell with a caster level equal to or less than the Abomination-Fueled manifester level, although a higher level [light] descriptor spells illumination will supercede the absolute darkness imposed by this ability. The Abomination-Fueled may reduce or increase the area of darkness up to its maximum area, or turn off this ability, or resume it, any number of times per round as a free action. The Abomination-Fueled gains pitch-black blood, and their breath carries a black smog within.


    Dream Larva:
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, they gain a fear aura. While they have this aura and make an attack, every creature (friend or foe) that sees the Abomination-Fueled make the attack must make a Will Save (DC is 10 + Manifester Level) or be Shaken for 5 rounds. A creature that makes a Will Save against this ability cannot be affected again by the fear aura for 5 rounds, regardless of the result.

    II - As a standard action costing 11pp, the Abomination-Fueled can summon nightmarish illusions. Everyone (except the Abomination-Fueled) within 60ft of the Abomination-Fueled must make a Will Save (DC is 10 + Manifester Level) or be Panicked for 1 round. A creature that makes a Will Save against this ability cannot be affected again by the fear aura for 5 rounds, regardless of the result.

    III - The Abomination-Fueled is no longer affected by illusions anymore, wondrous or nightmarish. The Abomination-Fueled gains a permanent True-Seeing effect on their person at all times.

    IV - Once per day,. the Abomination-Fueled can summon two Allips, as per the Summon Monster spell, only that the Allips serve the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Outsider (Native) type, they gain the Chaotic subtype, and they also gain DR 15/Lawful. The Abomination-Fueled becomes inherently frightening, even to people they have never met before. Occasionally when angry, their voice will become deeply unsettling, taking an alien pitch like a thousand scuttling legs.


    Elder Titan:
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability active, they gain the Powerful Build trait. If they already have said trait, they grow one size category bigger instead.

    II - As a standard action costing 11pp, the Abomination-Fueled may summon a Warhammer with an Enhancement bonus equal to 1/4 their Manifester Level, and the Wounding property. The ability may only be used if the Abomination-Fueled has one free hand. The Warhammer in question lasts for a number of rounds equal to the Abomination-Fueled's manifester level.

    III - The Abomination-Fueled needs not smell the blood of an Englishman - they can see him too. The Abomination-Fueled gains Greater Scrying as an SLA usable 1/day. Caster Level equal to manifester level.

    IV - Once per day, the Abomination-Fueled can summon a Stone Giant, as per the Summon Monster spell, only that the Stone Giant serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Outsider (Native), and they gain a special shape-shifting ability. As a swift action, they may assume the form of any Small to Huge giant or humanoid. The Abomination-Fueled retains any attack dependent on size, regardless of form. Otherwise, this ability functions as the Polymorph spell, with a Caster Level equal to their Manifester Level (Still capped at 15HD, though).
    The Abomination-Fueled becomes bulkier and musclebound, although this has no effect game-wise, and their hair grows long and whispy. Male Abomination-Fueled even tend to grow long beards, which can reach down to their lower torso.


    Hecatoncheires:
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    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability activated, when they make a full-attack they may make one extra attack in a round at their highest base attack bonus.

    II - As a standard action costing 11pp, the Abomination-Fueled may use Magic Weapon, Greater as an SLA with a caster level equal to their manifester level. However, they may also apply this ability to natural attacks, if they so wish to.

    III - The Abomination-Fueled can gaze with the eyes of a Hectaoncheire - All 100 of them. Once per day when making a Spot or Search check, they may choose to gain a +100 racial bonus to the roll. If they do, they are fatigued after the check.

    IV - Once per day, the Abomination-Fueled can summon a Grey Render, as per the Summon Monster spell, only that the Grey Render serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Outsider (Native) and they gain the Evil subtype. They also gain Regeneration 1, bypassed by Good Weapons, or weapons tempered with the blood of a War God. The Abomination-Fueled's skin turns silvery-grey, and their voice carries the sound of a thousand baying warriors.


    Infernal:
    Also usable for Demon Lords/Archdevils
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability active and they are affected by a particular spell cast by a particular spellcaster, the Abomination-Fueled becomes immune to that spell when cast by that spellcaster for the rest of the encounter. For instance, if the Abomination-Fueled is hit by Mialee’s horrid wilting and is affected, it then becomes immune to horrid wilting if cast by Mialee for the rest of that encounter, though if Hennet casts horrid wilting on the Abomination-Fueled, it is subject to the spell’s effects (the first time).

    II - As a standard action costing 11pp, the Abomination-Fueled can fire a 60ft line, a stream of Hellfire from their hands. Everyone in the path of the hellfire needs to make a Reflex Save or take 1d6 points of Constitution Damage. The Reflex Save DC is 10 + Manifester Level.

    III - The eyes of an Infernal burn with paranoia and greed, and the eyes of it's Abomination-Fueled are no different. The Abomination-Fueled gains Detect Magic, Detect Good and Read Magic as at will SLA's. Caster Level is equal to Manifester Level.

    IV - Once per day, the Abomination-Fueled can summon an Erinyes OR a Succubus, as per the Summon Monster spell, only that the Erinyes/Succubus serves the Abomination-Fueled faithfully for 1 hour. The Abomination-Fueled may only summon a monster that shares the same Alignment as the Infernal trapped within them.

    V - The Abomination-Fuel's type changes to Outsider (Extraplanar), with the Evil subtype and either the Lawful or Chaotic subtype, depending on the trapped Infernal's alignment. They are native to either the Abyss or the Nine Hells, depending on the Infernal's alignment (LE - Nine Hells. CE - Abyss). They also gain a flight speed equal to their land speed with Perfect Maneuverability, as bat-like wings grow from their shoulders. Along with wings, the Abomination-Fueled gains bright-red eyes and small vestigial horns.


    Phane:
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, they are treated as if they are under a Haste spell (Caster Level equal to Manifester Level).

    II - As a standard action costing 11pp, the Abomination-Fueled can fire a 60ft Ray that Slows any creature hit by it that fails a Reflex Check (DC equal to 10 + Manifester Level).

    III - The Abomination-Fueled can see into the future with all-seeing eyes once per day, as per the Greater Precognition power (Manifester Level equal to your own).

    IV - Once per day, the Abomination-Fueled can summon a copy of itself from seconds in the future. As a swift-action costing 14pp, the Abomination-Fueled can summon an exact copy of itself, essentially using the same character sheet with the same status (PP left, HP left, items etc.) as the character. This does mean however, that the summoned copy cannot use this ability itself as you have already used it yourself (Even if you circumnavigate this, summoned copies cannot use this ability anyway). At the end of the round that this ability was used, the copy disappears, and the Abomination-Fueled is considered stunned for one turn as their body is warped as it somehow goes back in time (to be summoned) while still existing in the present.

    V - The Abomination-Fueled's type changes to Outsider (Native), they gain the Incorporeal subtype and DR 15/Holy. The DR can also be bypassed by weapons forged in the future, or in alternate timelines. The Abomination-Fueled becomes a hazy outline of what they once were, pulsating with eldritch energies.


    Pun-Pun:
    Note: Not to be taken seriously
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, the Abomination-Fueled gains the benefits of the Alertness and Endurance feats. Snakes of fire can be seen wrapped around the Abomination-Fueled when this ability is active.

    II - As an immediate action costing 11pp when the Abomination-Fueled makes a dice roll, the Abomination-Fueled can use the massive powers of Pun-Pun to bend reality. The Abomination-Fueled can make a second roll, and then choose the result from either result.

    III - Pun-Pun himself is paranoid that others may try to mimic him, and so he scouts out with petrified eyes anyone who might challenge him as the One and Pun. The Abomination-Fueled gains Discern Lies as a 3/day SLA. Caster Level equal to Manifester Level.

    IV - Once per day, the Abomination-Fueled can summon four Huge Vipers, as per the Summon Monster spell, only that the Vipers serve the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's gains the (Reptilian) subtype, and an Aura of Awesomeness, befitting a carrier of the One and Pun. This aura surrounds the Abomination-Fueled at any radius it chooses up to the extent of 10 feet × the Abomination-Fueled's manifester level and is always active unless the Abomination-Fueled chooses to deactivate it. The Abomination-Fueled can choose to exclude its own allies from the effect of its aura. Creatures within the aura must make a Will save (DC equal to 10 + Manifester Level). Creatures that fail their saving throws are shaken, while those that succeed are immune to the effect of that dragon’s aura for 24 hours. If the Abomination-Fueled attacks or charges, shaken creatures must attempt a second Will save (same DC) or become frightened.


    Quori, Kalaraq:
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, they gain a bonus to Spot and Search checks equal to their Manifester Level and cannot be flanked.

    II - As a standard action costing 11pp, the Abomination-Fueled can use Nightmare as an SLA, with a Caster Level equal to their Manifster Level equal. Further, if the victim fails the save against the Nightmare, a second Will save of the same DC is required. Failure results in 1 point of damage to each of Intelligence, Wisdom, and Charisma.

    III - The Kalaraq Quori is special in that it is nothing but eyes and shadows, and so can split away said eyes to spy upon its enemies. The Abomination-Fueled gains Arcane Eye as an SLA usable 3/day, with a Caster Level equal to their Manifester Level.

    IV - Once per day, the Abomination-Fueled can summon a Tsucora Quori (ECS p296), as per the Summon Monster spell, only that the Quori serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Outsider (Native), and they gain the Lawful and Evil subtypes. Also, the Abomination-Fueled may dissolve into a swarm of eyes a swift action, gaining the Swarm subtype. However, the Abomination-Fueled is still considered their normal size, and still takes up the same number of squares. To return to normal form requires a full-round action, and you are automatically returned to your normal form if your HP is 0 or lower. The Abomination-Fueled's outline becomes hazy, and on their arms and legs red, eye shaped marking appear like tattoos.


    Tarrasque:
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned class ability active, they gain SR equal to their Manifester Level + 11.

    II - As a swift action costing 11pp, the Abomination-Fueled may increase any one of their movement speeds by 150ft for one round.

    III - The Abomination-Fueled gains sharper eyes, and as such can make more wounding blows. All melee attacks the Abomination-Fueled makes have their critical threat range increased by one. I.e a melee attack that threatens at 19-20 now threatens at 18-20. This stacks with any other sources that would increase the critical threat range of your attacks.

    IV - Once per day, the Abomination-Fueled can summon a Tyrannosaurus, as per the Summon Monster spell, only that the Tyrannosaurus serve the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled gains the thick carapace of a Tarrasque, shiny and mottled. The carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 25% chance of reflecting any such effect back at the caster; otherwise it takes effect as normal. Check for reflection before rolling to overcome the Abomination-Fueled's spell resistance (If any).
    The Abomination-Fueled itself becomes bulkier, and their skin becomes thicker and heavier, like a rhino. They might even grow small spikes on their back, and small horns on their head.


    Worm That Walks:
    Also usable for Kyuss, THE Worm That Walks
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability active they are immune to Flanking, Critical Hits and gain immunity to Sneak Attacks, Death Attacks, and other effects denied by Immunity to Critical Hits.

    II - As a standard action costing 11pp, the Abomination-Fueled can make vermin burst from the earth to engulf their foes. When this ability is used, the Abomination-Fueled designates one target within their line of sight. The target must make a Reflex Save or be sickened by the maelstrom of vermin. Also, for 5 rounds, they must make a Fortitude Save at the start of each round or take 2d6 points of damage as the maggots and vermin gnaw away at their flesh. The DC for both saves is 10 + Manifester level.

    III - The Abomination-Fueled's gaze can command the vermin that makes up their Abomination's very form. They gain Summon Swarm as an SLA usable 3/day, with a Caster Level equal to their Manifester Level.

    IV - Once per day, the Abomination-Fueled can summon a Colossal Monstrous Centipede, as per the Summon Monster spell, only that the Centipede serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Vermin and gain immunity to all fear effects and abilities. Also, the Abomination-Fueled gains the ability to converse with Vermin, as per Speak With Animals. Lastly, when the Abomination-Fueled would be struck by a melee attack, the attacker automatically takes 3d6 damage from the vermin crawling within the Abomination-Fueled's flesh. The Abomination-Fueled gains a mild but constant twitch, and if one looks closely at their flesh, they can see the foul vermin crawling beneath their skin.


    Xixecal:
    Spoiler
    Show

    I - While the Abomination-Fueled has their Shroud of the Imprisoned ability active, they gain a whirlwind of snow and sleet, that deals 3d6 damage (No Save) to anyone within 60ft of the Abomination-Fueled (but not including the Abomination-Fueled) at the end of each round.

    II - As a standard action costing 11pp, the Abomination-Fueled can fire a blast of frosty air, as per the Cone of Cold spell, with a Caster Level equal to the Abomination-Fueled's Manifester Level.

    III - The eyes of the Abomination-Fueled grow cold and cloudy, like pale orbs of ice, and can find their way out a snowstorm with ease. The Abomination-Fueled gains Find the Path as an 1/day SLA, with a Caster Level equal to their Manifester Level.

    IV - Once per day, the Abomination-Fueled can summon a Young Adult White Dragon, as per the Summon Monster spell, only that the White Dragon serves the Abomination-Fueled faithfully for 1 hour.

    V - The Abomination-Fueled's type changes to Outsider (Native), and gains the Cold subtype. However, the Cold Subtype gained in this way does not make the Abomination-Fueled fully vulnerable to fire, and so they only take 125% damage from Fire attacks instead of 150%. Also, the Abomination-Fueled grows one size category bigger, as ice and snow cocoons the Abomination-Fueled, and they slowly end up looking like they're wearing thick armor made of ice, although this does not limit the Abomination-Fueled's movement or dexterity in any way.


    ---

    Epic Progression - Epic Abomination-Fueled



    In my soul lies the power to shatter the realms of Gods and tear the sky itself asunder. Your blades are but irritations to my skin, and will be dealt with as such. - Kain, an Epic Abomination-Fueled

    Class Skills
    The Epic Abomination-Fueled's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Profession (Wis), Ride (Dex), and Search (Int).
    Skills Points at Each Level: 2 + Int Mod

    Hit Dice: d10

    {table=head]Level|Special
    1st|Shroud of the Imprisoned 6/encounter
    2nd|Bonus Feat
    3rd|Shroud of the Imprisoned 7/encounter
    4th|Bonus Feat
    5th|Shroud of the Imprisoned 8/encounter
    6th|Bonus Feat
    7th|Shroud of the Imprisoned 9/encounter
    8th|Bonus Feat
    9th|Shroud of the Imprisoned 10/encounter
    10th|Form of the Blasphemous One
    [/table]

    Class Features

    Manifesting: The Epic Abomination-Fueled's manifester level increases by 1 per level gained above 10th. The Epic Abomination-Fueled continues to gain new powers known and an increase in power points at each new level, up to the maximum of the manifesting class to which the Epic Abomination-Fueled belonged before progressing this prestige class.

    Shroud of the Imprisoned (Ex): At each odd level, the Epic Abomination-Fueled gains one more use of their Shroud of the Imprisoned per encounter. Also, once you take the 1st level of this class, your Shroud of the Imprisoned class ability becomes an (Ex) ability.

    Bonus Feats: At each even level, you gain a bonus feat derived from the Epic Psion and Epic Psionic Warrior bonus feat lists.

    Form of the Blasphemous One (Ex): At 10th level, the Epic Abomination-Fueled defies the will (and common sense) of the gods, and releases the Abomination within - on a metal chain of a leash.
    By expending three uses of their Shroud of the Imprisoned class ability as a full-round action, they may use a special Greater Metamorphosis power, with a few changes.
    It only costs the expenditure of the uses of the Shroud of the Imprisoned, and it transforms the Abomination-Fueled into their personal Abomination. The Abomination-Fueled uses the stats of their chosen Abomination in all respects to determine their form, which does indeed ignore the normal limitations of the power. If the Abomination-Fueled has a Dragon sealed within them, then they transform into the Great Wyrm version of said dragon, and if they have a monster that cannot be expressed meaningfully in mechanical terms, then they transform into the closest equivalent (avatar, aspect, etc.). The Abomination-Fueled retains ALL abilities of their new form, regardless of if they are (Ex), (Su), or any other typing. The Abomination that they transform into must be the one the actual player chose at the 1st level of the non-epic class, unless it is a Dragon or a monster beyond statting up (See above). The Abomination-Fueled can still use all class abilities such as manifesting, their Shroud of the Imprisoned, their Beast's Bonuses, and so on.
    This effect lasts for the entire encounter, after which point is ends and the Abomination-Fueled is Exhausted (no save). The exhaustion cannot be removed by any effect, but goes away by itself after 8 hours.

    ---


    So feel free to make requests, comments, and cookies. All are appreciated.
    Last edited by TheGeckoKing; 2013-09-30 at 05:04 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    So......anything? Not even a "YOU SUCK!"? I really want at least one comment, just to prove I exist at the very least

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    Default Re: Powered by Abominations! [3.5 Prc]

    It seems like an incredibly cool idea, but that shroud seems more like a disadvantage than an advantage initially; you must use it once per day to avoid that con drain, and it will drain 35 pp over it's duration; to put that in perspective, a 6th lvl manifester gets 35 pp base (you'll likely have at least 15 pp for ability scores, but still).

    you could solve it by requiring the character to expend a minimum of 5 pp per round of rage, spread over the duration of the rage, with the unexpended pp being spent to fuel an energy ray targeting a random object/ally/whatever at the end of the duration (and if there is not enough pp to spend, then you take the hp damage). (for example, spending 9 pp on a power in the first 4 rounds (using overchannel), means you can safely not burn any more pp (and that the fight is probably already over), while getting into melee range and attacking physically will force a really big energy ray at the end of the rage). without this change, there's really no good reason to go into a rage, compared to manifesting 5 maxed out powers that day.

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    Default Re: Powered by Abominations! [3.5 Prc]

    And this is why I needed comments. I'm going to add something more random, and just lower the PP cost, methinks. Thanks for that.

    *Knowledge of Psionics is poor*

    EDIT: Added Conversing With The Beast, which is a mini-affiliation score that you need to keep above -10 at the very least. And yes, it's easier to annoy an abomination of creation than make it your friend. Go figure.
    Last edited by TheGeckoKing; 2011-03-02 at 02:48 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Possible stupid question, but when you finish the class progression, do you still take the -1 to the affiliation score for every level you are not in the class, or is that waved when you go through the entire thing, just wondering, because it would be hard to maintain a high score, if every level after effected you negatively?

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    Default Re: Powered by Abominations! [3.5 Prc]

    Oh, I should add that in, I guess.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Cool, thanks for the clarification.

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    Default Re: Powered by Abominations! [3.5 Prc]

    You should clarify whether the Phane path's copy generated by it's Beast Bonus IV can still use its Beast Bonus IV or not. You only mention that the HP and PP are exact explicitly and not anything else.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Ah, yes. Summoning endless copies would not be cool.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Quote Originally Posted by TheGeckoKing View Post
    Ah, yes. Summoning endless copies would not be cool.
    Not really endless. Using the ability costs 17 pp each time and using the 343 points per day that a level 20 Psion gets (just as an example), that'd be 20 copies assuming the chain is started at full PP.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Nice class idea, very true to naruto. Also, this may sound dumb, but why only elans? This would make a fantastic mid-boss for my players, and I can see why with them being natural pisonics users, but why elans in particular?
    Last edited by Pokonic; 2011-03-03 at 04:55 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Because I was inspired by fluff from Eberron, where elans are humans with a Quori spirit sealed in them. The sealing of the spirit changes them so they end up as not really human anymore. However, just ignore it, if you like, as it's not really vital.
    Last edited by TheGeckoKing; 2011-03-03 at 05:18 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]


    I didn't see the point in posting anew when this thread contained all I need (I AM allowed to self-necro, right?).

    Anyway, the Malison and Cataclysm Dragon Paths will be coming up shortly. All credit goes to Tacitus for asking, and Zaydos for being such an awesome homebrewer and making up the dragons.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Awesome. Thank you very much sir. They both fit perfectly, and the summons are exactly what the doctor ordered. I had forgotten chaos beasts even existed. >.>
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    Default Re: Powered by Abominations! [3.5 Prc]

    Fantastic. Now, it's time I got some rest from the light-box but before I do, i'll leave a question (And a little reminder list). Anyone want anything specific made? I intend to make the Hectaoncheires path, but other than that......um........Infernal? Chuck Norris? Pun-Pun?

    Things to do
    • Hectaoncheires
    • Infernal
    • ???? (Just ask, and I shall do my best)

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    Default Re: Powered by Abominations! [3.5 Prc]

    Well, you mentioned the possibility of binding evil Titans, so how about a Titan Path? And I'd think a Tarrasque bound inside someone would be amusing as hell, and a fairly good way to get rid of it if you don't have the means to actually kill it.
    Never can find my towel...

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    Default Re: Powered by Abominations! [3.5 Prc]

    since you have done cataclysm and malison can you do umbra too please and thank you(ps i requested he make both the malison and umbra dragons in the first place in zaydos dragon thread)
    Last edited by Noxsis; 2011-04-20 at 09:00 PM.
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    Default Re: Powered by Abominations! [3.5 Prc]

    You might want to add kalaraq Quori, Worm That Walks, and Daelkyr to the list of Abominations.

    edit: You already have Atropal Scions and I just suggested W.T.W., why not do one gor every Elder Evil.......then again, that might be more trouble than its worth.
    Last edited by Sydonai; 2011-04-20 at 09:20 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    I forget the the name of it, but how about one for the giant walking glacier that has elder wyrm white dragons (that look like humming birds, when compare to it's size) on it's shoulders.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Wow! I guess people DO like the idea.

    Things to do;
    • Hectaoncheires
    • Infernal
    • Titan
    • Tarrasque
    • Umbra Dragon
    • Kalaraq Quori (Where's this one from)?
    • Worm That Walks
    • Daelkyr
    • Xixecal
    • Chichimec
    • Phaethon (Last Abomination!)
    • As many Elder Evils as possible (Not any time soon, though!)


    EDIT: That's 5 so far. Taking a break for now, and will get back to the rest later.
    Still going!
    Last edited by TheGeckoKing; 2011-04-21 at 02:47 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Awesome indeed.

    On the Tarrasque doubling a 19-20 becomes 17-20, not 18-20.

    Giving the Cold Subtype to the giant glacier is actually detrimental and invalidates part of their Shroud. Cold Subtype gives Fire Vulnerability, which is not preferable. Also, a Ray or a Cone on the damaging ability? Cone of Cold is a cone, but Polar Ray is a Ray, so the wording needs cleaned up a bit.

    It might only be the infernal, but you don't give a maneuverability to the fly speed granted.

    I think thats all I saw going through. >.>
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    Default Re: Powered by Abominations! [3.5 Prc]

    Thanks for looking at it all, BTW.

    • Is that what doubling it means? Why on earth did WotC word the critical hit rules the way they did?
    • I'll change the Shroud ability, actually.
    • Wording will be fixed.
    • Will add maneuverability to the Infernal.


    All done, so far.
    Last edited by TheGeckoKing; 2011-04-21 at 03:47 PM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Well, two doublings make a triple, so if it happened to stack with Keen on a 20/x2 it would become 19-20 on a Keen and then 18-20 with that ability.

    Because it now increases the threat range by one you should state whether or not it stacks with other effects that increase crit range and if it does, how. Vague or missing wording often leads to... well, not broken things, but not pleasant areas.

    Also, do you have anything planned for what an Epic Progression might look like?
    Last edited by Tacitus; 2011-04-22 at 03:49 AM.
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    Default Re: Powered by Abominations! [3.5 Prc]

    Quote Originally Posted by Tacitus View Post
    Well, two doublings make a triple, so if it happened to stack with Keen on a 20/x2 it would become 19-20 on a Keen and then 18-20 with that ability.

    Because it now increases the threat range by one you should state whether or not it stacks with other effects that increase crit range and if it does, how. Vague or missing wording often leads to... well, not broken things, but not pleasant areas.

    Also, do you have anything planned for what an Epic Progression might look like?
    Epic Progression=Become an Abomination!

    Edit: You may want to give the Infernal a Nuetral Evil option, probably related to Yugoloths and Hades(or Gehenna).
    Last edited by Sydonai; 2011-04-22 at 08:45 AM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    Well, now it clearly stacks. Thanks for explaining.

    As for epic, more uses of Shroud of the Imprisoned, and for a capstone, hrrrrm.
    "Form of the Beast" sound like a good capstone?


    Quote Originally Posted by Sydonai View Post
    Epic Progression=Become an Abomination!
    Oh yes, very much this.
    Last edited by TheGeckoKing; 2011-04-22 at 08:39 AM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    i would love an epic progression for this class
    only darkness is truly eternal

    credit for avatar goes to vrythas

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    Default Re: Powered by Abominations! [3.5 Prc]

    Well, by request, I shall present my Epic Progression.

    However, I do not intend to waste time trying to make it fully balanced (I'll try my best). We all know what happens with Epic. I'm going for what seems cool, i'm afraid.
    Last edited by TheGeckoKing; 2011-04-22 at 09:27 AM.

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    Default Re: Powered by Abominations! [3.5 Prc]

    i wonder if demons lord can be sealed as abominations(PS i rather epic progression be overpowered rather then under)
    only darkness is truly eternal

    credit for avatar goes to vrythas

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    Default Re: Powered by Abominations! [3.5 Prc]

    Quote Originally Posted by Noxsis View Post
    i wonder if demons lord can be sealed as abominations(PS i rather epic progression be overpowered rather then under)
    An Aspect can be sealed as easily as an Abomination( meaning "it is horrifyingly difficult"), but an actual Demon Prince( or Archfiend, or God) wouldn't be anything less than an outright possession.

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    Default Re: Powered by Abominations! [3.5 Prc]

    There we are. I'm still not happy about the capstone's wording, but I did my best. An epic progression for the class is now up.

    With regards to Demon Lords, that's a very dark road to go down for the simple reason that WotC refused to stop churning out Demon Lords until 3.5 was discontinued. I could do a generic one if you wanted, but i'm not doing ALL of them. That would just be.... an obscene amount of work.

    Quote Originally Posted by Sydonai View Post
    An Aspect can be sealed as easily as an Abomination( meaning "it is horrifyingly difficult"), but an actual Demon Prince( or Archfiend, or God) wouldn't be anything less than an outright possession.
    If it's possible to seal world-ending Elder Evils, reality defying Abominations and the One and Pun himself (Still haven't gotten round to doing that already, have I?), I can make a pass for the big guys.

    EDIT: The Infernal's veeery specific Shroud ability means i'll have to make a path for Archdemons, Demon Lords, Ancient Baatorians and Obyrith Lords after all. Oh well.
    Last edited by TheGeckoKing; 2011-04-22 at 11:36 AM.

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