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Old 03-02-2011, 03:26 PM   Top  -  End  -  #1
ArenaManager
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Default Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Arena Tournament, Round 101: Deiter Scalekiller vs. The Narcomancer

Map:
Spoiler


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Deiter Scalekiller - Beelzebud1111
The Narcomancer - Capt Spanner

All Combatants, please roll initiative and declare final purchases, if any
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Old 03-02-2011, 03:53 PM   Top  -  End  -  #2
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

initiative - (1d20-3)[3]
Purchases: None ATM, but may have reactionaries.
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Old 03-03-2011, 08:43 AM   Top  -  End  -  #3
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Here we go, good luck.

[roll=Initiative]1d20+4[/roll]
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Last edited by Capt Spanner : 03-03-2011 at 08:43 AM.
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Old 03-03-2011, 08:48 AM   Top  -  End  -  #4
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Hmm...I don't remember editing that.

Although I did get an error saying "Please make your message longer than 10 characters" the first time. Maybe that counts as an edit.

Here goes again:

Initiative - (1d20+4)[11]
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Old 03-03-2011, 09:39 AM   Top  -  End  -  #5
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

No reactionary purchases, You won initiative, you go first.

REF ONLY! NO PEAKING!

Spoiler
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Last edited by Beelzebub1111 : 03-03-2011 at 09:46 AM.
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Old 03-03-2011, 11:13 AM   Top  -  End  -  #6
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Ah, whoops. Did I jump the gun on my move?

LoS/Refs:

Spoiler


Stats:
Spoiler
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Old 03-04-2011, 02:47 PM   Top  -  End  -  #7
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Deiter Scalekiller, Round 1
Start in Y10, Empty Handed, Double Move to H2
Done.
Stats
Spoiler


By the way, we start with line of sight.
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Last edited by Beelzebub1111 : 03-04-2011 at 02:48 PM.
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Old 03-05-2011, 12:07 PM   Top  -  End  -  #8
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

I believe the fact your name is in blue means you're starting in A10:B11. Are you still ending up in H2, or did just mistype your starting square?
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Old 03-05-2011, 01:05 PM   Top  -  End  -  #9
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Mistyped starting square. starting in b10
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Old 03-05-2011, 01:34 PM   Top  -  End  -  #10
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Very well - I take a move action to R3 and end my turn.

Stats
Spoiler
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Old 03-05-2011, 05:39 PM   Top  -  End  -  #11
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Scalekiller round 2
Free Action, Draw Javelin
Standard Action: attack with javelin

Ranged Attack - (1d20+4)[8]
Damage - (1d6+2)[7]
Crit Confirm - (1d20+4)[17]
Crit Damage - (1d6+2)[7]

Not done...
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Last edited by Beelzebub1111 : 03-05-2011 at 05:40 PM.
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Old 03-05-2011, 05:42 PM   Top  -  End  -  #12
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Didn't expect to hit...Move to M3

Done

Stats:
Spoiler
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Old 03-05-2011, 05:46 PM   Top  -  End  -  #13
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Round 3:

I cast sleep on Deiter Scalekiller.

(Will save DC16 to negate).

Do you usually roll that, or do I?
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Old 03-05-2011, 05:52 PM   Top  -  End  -  #14
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Let your opponent roll their own saves, and sleep has a 1 round casting time, so you spend your turn casting it and it goes off at the beginning of your next turn, so it's my turn now, unless you want to take that action back...
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Last edited by Beelzebub1111 : 03-05-2011 at 05:52 PM.
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Old 03-05-2011, 06:11 PM   Top  -  End  -  #15
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

That suits me.
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Old 03-05-2011, 06:34 PM   Top  -  End  -  #16
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Scalekiller, Round 3
Move to P3
Free Action: draw shard from symbiont.
Standard action: Throw Shard Point Blank
Attack - (1d20+5)[12]
damage - (1d6+3)[5] + acid - (1d6)[2]
Crit threat - (1d20+5)[11]
Damage - (1d6+3)[8]

If it hits you need to make a concentration check to keep your spell.
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Old 03-05-2011, 06:36 PM   Top  -  End  -  #17
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Damn...missed.
Will Save - (1d20+2)[8]

EDIT: DAMN! your turn. I'm not technically out, yet. But I think you get a turn or two first.

EDIT2: Actually I have a ref question, first

Refs:
Spoiler
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Last edited by Beelzebub1111 : 03-05-2011 at 06:39 PM.
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Old 03-10-2011, 11:35 PM   Top  -  End  -  #18
Sallera
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Deiter:
Spoiler
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Old 03-11-2011, 05:12 AM   Top  -  End  -  #19
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Well that sucks
Scarab's Save - (1d20+2)[12]
EDIT: Well I'm boned.
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Last edited by Beelzebub1111 : 03-11-2011 at 05:13 AM.
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Old 03-12-2011, 11:25 AM   Top  -  End  -  #20
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Five foot step to Q3, and coup de grace with my scythe.

Damage roll is 2d4-1:

damage - (2d4-1)[2].

And crits for x4 damage (8 damage total).

If that damage doesn't kill you, you need to pass a fortitude save of DC10+Damage (DC18) or die.

EDIT: There's actually a fair chance you'll survive this. *GULP*. I only needed 1 more point of damage to kill you outright too.

That said: isn't sleep "1 minute per round"? That would mean that, even if you survive, you remain sleeping for 9 more rounds?

Stats:
Spoiler
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Last edited by Capt Spanner : 03-12-2011 at 11:31 AM.
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Old 03-12-2011, 12:06 PM   Top  -  End  -  #21
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Not really, you rolled crit damage wrong. you roll all the dice not once and multiply, so you roll 8d4-4
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Old 03-12-2011, 07:34 PM   Top  -  End  -  #22
Capt Spanner
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

Ah...all this time of playing computer based D&D, or characters who aren't based around crit hitting bites me hard. Ok, take 2 on that coup de grace:

"Coup de Grace damage" - (8d4-4)[14]

I believe that kills you, but if it doesn't you need to make a DC24 fortitude save to survive.
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Last edited by Capt Spanner : 03-12-2011 at 07:34 PM.
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Old 03-12-2011, 09:31 PM   Top  -  End  -  #23
Beelzebub1111
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

That'll do it. Good luck in your next match, hope you don't get put up against a warforged or elf....or someone with magic missile and a good initiative modifier.
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Last edited by Beelzebub1111 : 03-12-2011 at 09:32 PM.
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Old 03-12-2011, 11:35 PM   Top  -  End  -  #24
Sallera
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Default Re: Arena Tournament Round 101: Deiter Scalekiller vs The Narcomancer

High Ref Sallera

The Narcomancer takes the victory.
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