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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-02-2011, 07:39 PM   Top  -  End  -  #61
The-Mage-King
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Odd. The forum ate my post...

Quote:
Originally Posted by Hawk7915 View Post
I'll consider the spellcasting thing . On the "pro" side:

- it's more fun, it's more elegant, it's an obscure trick that most low-OP players wouldn't notice, it's epic level only, and it still leaves the class firmly tier two as they can, at maximum, learn 6 9th level spells, off a smallish list as they're relying on color boons to do it.

Cons:
- It wasn't the original intent, it somewhat (not entirely) obsoletes the Legend "gain a 9th as a SLA 2/day" boons, the class was supposed to be tier 3 and has ballooned up to a higher tier, planeswalkers have potential access to every spell in the game which is really powerful and the limiting reagent was supposed to be "But they really don't get 9s".

So I'd like some other player's feedback before I decide for sure. This class is apparently getting tested places; I don't want it to come off as the Lightning Warrior and give people a sour impression of it .
I see what you mean. Still, 9ths at level 25 aren't that bad.

Quote:
As for the initiator boons, I really like the look of them. My only concern is whether they are so much better than most other 1st level boons that they become "no duh" choices, and that it makes the class even more of a "perfect Lightning Warrior" class. But I also really like ToB, and accept the fact that there's already a largely intentional power discrepancy between novice boons (Let's see, do I want scaling DR, a few extra spells known, or...a few lame class skills?). So I tentatively approve. They'd get bonus points if the boon name was also a card name
Well, I tried to make it comparable to Oskar's Fighter ACF that netted it a maneuver and a stance.... Maybe reduce it to one maneuver, and make the next one be two, so that they're relying on feats for stances...


EDIT: WHAT THE @&#&!? How does that even...

And the post reappeared when I posted. Odd.

EDIT 2: Electric Boogaloo: Right. Here's the edited initiator boons.


New Boons
Spoiler
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Last edited by The-Mage-King : 06-02-2011 at 08:41 PM.
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Old 06-03-2011, 05:11 AM   Top  -  End  -  #62
Cipherthe3vil
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Maybe I've been reading too much Nymphology lately, But I totally expected something else when I read Blue in relation to magic.
Then I remembered Magic, as in the colors....

I do like, quite alot and it would fit well with a campaign I'm making....
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Old 06-03-2011, 01:42 PM   Top  -  End  -  #63
demidracolich
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Quote:
Originally Posted by The-Mage-King View Post
New Boons
Spoiler
I think blue should have shadow hand since blue has lots of sneaky creatures and infiltration/spy themed creatures.
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Old 06-03-2011, 02:09 PM   Top  -  End  -  #64
The-Mage-King
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Quote:
Originally Posted by demidracolich View Post
I think blue should have shadow hand since blue has lots of sneaky creatures and infiltration/spy themed creatures.
Well, I wanted to give each of the colors something that's theirs. White gets Raven, Red gets Desert Wind, Green gets Tiger Claw, Blue gets Diamond Mind and Setting Sun (which is focused slightly on counters and rules trickery, something that Blue is...), and Black gets Shadow Hand.


Though I see your point about Blue and sneaking... Maybe remove Setting Sun for it, or make it a choice between the two?
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.
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Old 06-03-2011, 02:11 PM   Top  -  End  -  #65
Chess435
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

New Mythic White Boon:
Angel's Grace:
Once per day, if an effect would kill you or otherwise incapacitate you, you may activate this ability as an immediate action. Until the end of your next turn, you are immune to any effect that would kill or incapacitate you. Any damage you take that would reduce your HP to less than 1 reduces it to 1 instead.
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Old 06-18-2011, 04:52 AM   Top  -  End  -  #66
ZaneLaCoix
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

I know I'm delving into non-magic books here, but a recent thread got me interested in Shadow Magic again, specifically from Tome of Magic, and it got me thinking...
Would this particular thread of "magic" be considered Black or Blue?
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Old 06-20-2011, 02:12 AM   Top  -  End  -  #67
Hawk7915
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Quote:
Originally Posted by ZaneLaCoix View Post
I know I'm delving into non-magic books here, but a recent thread got me interested in Shadow Magic again, specifically from Tome of Magic, and it got me thinking...
Would this particular thread of "magic" be considered Black or Blue?
Tough call; I'm not super familiar with ToM stuff but flipping through it I'd lean towards Black. While Illusion effects are strongly blue, a lot of what is there is related to creating darkness, manipulating life energy, spreading fear and horror. Rather than split them up based on school, I'd go for Black since black can do anything for the right price.
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Quote:
Originally Posted by streakster View Post

EDIT: Seriously. These encounters are like matching cats v. mice. Me vs. a plate full of puff pastry. Chuck Norris v. anything at all, ever.

EDIT2: O-Chul v Shark. Snuggles v. that pansy Good Cat. Pun-Pun, full stop.
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Old 06-21-2011, 03:44 PM   Top  -  End  -  #68
Southern Cross
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Also shadows are black in real life - thematically,it makes more sense for Shadow Magic to be black, instead of blue.
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Last edited by Southern Cross : 06-21-2011 at 03:54 PM.
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Old 06-22-2011, 07:37 PM   Top  -  End  -  #69
The-Mage-King
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

YO DAWG I HEARD YOU LIKE HOMEBREW SO I HOMEBREWED SOME HOMEBREW SO YOU CAN USE HOMEBREW WHILE YOU'RE USING HOMEBREW.



New Boons
Spoiler


So, yeah. Added five more boons to the initiator set. Thoughts?
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.

Last edited by The-Mage-King : 06-22-2011 at 07:37 PM.
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Old 06-23-2011, 03:53 AM   Top  -  End  -  #70
al'raith
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

First off this is a real gem of first class homebrew and was inqiuring If I may use these in my campaigns? And second ever had consideration on making equipment and creatures similar to the Phyrexia thread? http://www.giantitp.com/forums/showthread.php?t=186026
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Old 07-09-2012, 01:20 AM   Top  -  End  -  #71
Zarthrax
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

Y'know, I see this class, and I think to myself "Trading out the spells for Incarnum" could be an interesting ACF....lol
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Old 08-28-2012, 03:57 AM   Top  -  End  -  #72
Apropos
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Default Re: [3.5]The Planeswalker (WIP, PEACH)

You can use GOLD instead of MAGENTA for White's font.
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Old 01-13-2013, 10:19 PM   Top  -  End  -  #73
Arcanist
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Join Date: Jun 2012
Default Re: [3.5]The Planeswalker (Complete, PEACH)

Certain features of this excellent Homebrew have fallen into disrepair, are confusing, are just weirdly written or just don't make much sense.

Quote:
Originally Posted by Hawk7915 View Post
He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
... What?

Quote:
Originally Posted by Hawk7915 View Post
His base daily spell allotment is given on Table: The Sorcerer.
Why not just reference the table that is presented?

Quote:
He gains additional uses of this ability per day as he gains levels in the Planeswalker class, with a maximum of 5/day at level 20.
the table doesn't make a reasonable progression for this ability. I suggest: 1/day at 1st level, 2/day at 5th level, 3/day at 10th level, 4/day at 15th level and finally 5/day at 20th level. The text for this would read He gains additional uses of this ability again at 5th level and again every 5 levels thereafter. This allows it to extend into Epic Progression (and if you don't want it to, then just say "Until 20th level"."

Quote:
Emergency Walk: At 11th level, in times of great need, you may teleport yourself out of danger much faster than normal. Once per day, you may use your “Walk the Planes” ability as a full-round action, rather than a one-minute action. You gain additional uses of this ability as you level up.
My only problem with this is that it's progression doesn't make sense 11th, 15th and 18th. I would have gone with 12th 15th and 18th. This would make it

Quote:
At 12th level and every 3rd level there after
Again allowing to continue into Epic Progression (unless otherwise stated).

Quote:
Master of the Planes (Ex):At 20th level you are an expert of interplanar travel. If you have been to a location before, you unerringly arrive where you desire when using your “Walk the Planes” ability. You can make a spellcraft check when an opponent uses interplanar travel to identify where they are traveling, and if you use your Walk the Planes ability afterwards, you can arrive within 20 miles of their location. You never risk landing somewhere dangerous when traveling to a plane, even if you have never been there before. Finally, the save DC to send an unwilling character on a “Walk” is increased by 2.
This is dangerously unspecific. I recommend changing this spell to make it more specific.

Quote:
If you have been to a location before, you unerringly arrive where you desire when using your “Walk the Planes” ability.
Making it circumstantial is actually brilliant, however I recommend altering it to replicate a "Greater Plane Shift".

Quote:
You can make a spellcraft check when an opponent uses interplanar travel to identify where they are traveling, and if you use your Walk the Planes ability afterwards, you can arrive within 20 miles of their location.
I'd make it a Knowledge (The Planes) check and change it to

Quote:
When an opponent uses a Conjuration [Teleportation] spell
to be more broad in it's limitation (and it even extends to Teleport and Greater Teleport )

Generally, I'm not much of a "fan" of Homebrew, but once in a while I spot a piece of work that is just so flavorful and beautiful in it's design that I just cannot help, but comment on it and I must say this: Well done sir, well done

Last edited by Arcanist : 01-13-2013 at 10:37 PM.
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