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Old 03-08-2011, 02:21 PM   Top  -  End  -  #1
Lady Tialait
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Default Mummy: The Resurrection

The Corruption of the Serpent


Some wars never end, good versus evil, light versus darkness, truth versus lies. In ancient days this war was fought with supernatural powers as sorcerer kings empowered by Gods beat back the forces of darkness as demons and plague surged forth to plunge the world into darkness and death. The battles were fought, and the side of good won. But, being empowered by Gods does not mean one is immortal and they grew old and died. This was a fine balance, as another one was born. Till, no more were born, the time of legendary heroes ended. The Darkness knew better then to surge forth and win the day, it had learned discretion, and waited. It waited till it would not be noticed. It waited till the world was full of darkness and evil, and lies, it waited till now. The world is without defense, there are no sorcerer kings, there are no holy defenders, there is only corruption and darkness.


There is one hope, Ma'at the Afterlife has sent back some of the most successful sorcerer kings, hopefully they can fight back the darkness.

All we have is hope.....



The Immortals of Ma'at:
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Goal:
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The Servants of Apophis:
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Goal:
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I need at least 10 players, more would be awesome.
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Old 03-08-2011, 03:33 PM   Top  -  End  -  #2
billtodamax
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Default Re: Recruitment: Mummy

Sure, I'll have a go.
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Old 03-08-2011, 06:30 PM   Top  -  End  -  #3
101jir
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Default Re: Mummy: The Resserection, Recruitment

I'm in, since we didn't get to do the vampire one. What happens, exactly though, when a player is corrupted? Are they then mafia? And are their NKs?
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Old 03-08-2011, 06:35 PM   Top  -  End  -  #4
Lady Tialait
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Default Re: Mummy: The Resserection, Recruitment

Quote:
Originally Posted by 101jir View Post
I'm in, since we didn't get to do the vampire one. What happens, exactly though, when a player is corrupted? Are they then mafia? And are their NKs?
The corruption takes over the NKs, and yes they become part of the 'Mafia' team. You also will lose your old power and gain the corruption power.
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Old 03-08-2011, 08:15 PM   Top  -  End  -  #5
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Default Re: Mummy: The Resserection, Recruitment

This looks fun, I'm in. Also, you have resurrection spelled wrong in the thread title.
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Old 03-09-2011, 02:00 AM   Top  -  End  -  #6
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Default Re: Mummy: The Resurrection, Recruitment

I'm in, should be interesting.
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Old 03-09-2011, 02:51 AM   Top  -  End  -  #7
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Default Re: Mummy: The Resurrection, Recruitment

In.

Quick question though. Do none of the Servants of Apophis know each other from the off? (no I'm not planning more L-space shenanigans just thought it'll look suspicious to ask after roles have gone out)

If no, do they just cast a vote by PM and majority wins?

If yes, how do the newly converted Servants of Apophis network? Or is the point that they don't?
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Old 03-09-2011, 02:56 AM   Top  -  End  -  #8
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Qwaz View Post
In.

Quick question though. Do none of the Servants of Apophis know each other from the off? (no I'm not planning more L-space shenanigans just thought it'll look suspicious to ask after roles have gone out)

If no, do they just cast a vote by PM and majority wins?

If yes, how do the newly converted Servants of Apophis network? Or is the point that they don't?
The Servants of Apophis do not know each other. This is meant to create uncertainty that will hopefully give enough time for the Immortals to win.

This is a bit of a balancing trick...hopefully it works.

Each Servant can convert an Immortal, however in a bit of awkward balance making rules converting...if two or more Servants vote for the same Immortal there will be 'corruption interference' and both will be blocked.


If anyone else has a question about my rules, please pipe up. I have them all worked out...but yeah...heh. It's hard to write them down without someone to bounce them off of.
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Old 03-09-2011, 07:41 AM   Top  -  End  -  #9
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Default Re: Mummy: The Resurrection, Recruitment

So, to sum it up: There is no night kill, only a few night convertions. There is a day lynch but only if we lynch a Mummy the victim stays dead. No seer, no fool, no baner, no alpha, no devil.

Is this correct?

And in!
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Old 03-09-2011, 09:19 AM   Top  -  End  -  #10
101jir
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Lady Tialait View Post
The Servants of Apophis do not know each other. This is meant to create uncertainty that will hopefully give enough time for the Immortals to win.

This is a bit of a balancing trick...hopefully it works.

Each Servant can convert an Immortal, however in a bit of awkward balance making rules converting...if two or more Servants vote for the same Immortal there will be 'corruption interference' and both will be blocked.


If anyone else has a question about my rules, please pipe up. I have them all worked out...but yeah...heh. It's hard to write them down without someone to bounce them off of.
So I would assume then that the snake people to start just have a regular vote, and the corrupted have this weird interfereance thing?
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Old 03-09-2011, 09:45 AM   Top  -  End  -  #11
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Zar Peter View Post
So, to sum it up: There is no night kill, only a few night convertions. There is a day lynch but only if we lynch a Mummy the victim stays dead. No seer, no fool, no baner, no alpha, no devil.

Is this correct?

And in!
Yeap, only if you lynch a 'wolf' they stay dead...and yet somehow I have a feeling this is sided in favor of the killable wolves.


Quote:
So I would assume then that the snake people to start just have a regular vote, and the corrupted have this weird interference thing?
There is only the lynch-vote, and the corruption. The lynch-vote does not have interference, but the corruption does.
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Old 03-09-2011, 10:49 AM   Top  -  End  -  #12
Zar Peter
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Lady Tialait View Post
...and yet somehow I have a feeling this is sided in favor of the killable wolves.
Well, it's a game where the wolves don't know each other, even when they recruit they are not sure. And the villagers don't know each other, either, so it's complete blind. Pointing in the daytime is completely random and recruiting in the night-time is random, too.

Since there is no logic in the villager point the only thing they can do in this game is hope for luck.

What about the Mummies get to know each other when they try to recruit a fellow mummy? They then form a sort of group with only one recruit attempt.

You could increase the success rate of the recruition with the size of the group.

Example:
1 Mummy: 40%
2 Mummies: 50%
3 Mummies: 60%

And so on. Then, the longer the game lasts the mummies know each other and can point together and the villagers could find some voting patterns.
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Old 03-09-2011, 10:51 AM   Top  -  End  -  #13
Mordokai
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Default Re: Mummy: The Resurrection, Recruitment

I'm interested in seeing how this will work out... I'll join.
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Old 03-09-2011, 11:04 AM   Top  -  End  -  #14
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Zar Peter View Post
Well, it's a game where the wolves don't know each other, even when they recruit they are not sure. And the villagers don't know each other, either, so it's complete blind. Pointing in the daytime is completely random and recruiting in the night-time is random, too.

Since there is no logic in the villager point the only thing they can do in this game is hope for luck.

What about the Mummies get to know each other when they try to recruit a fellow mummy? They then form a sort of group with only one recruit attempt.

You could increase the success rate of the recruition with the size of the group.

Example:
1 Mummy: 40%
2 Mummies: 50%
3 Mummies: 60%

And so on. Then, the longer the game lasts the mummies know each other and can point together and the villagers could find some voting patterns.
Indeed, however random lynch votes can only HELP the villagers who don't die from lynching.

I tried to create enough delay in the corruption to allow enough time to get some super WW logic to happen. Also, if you claim Immortal, you WILL be lynched...after all why not? You lynch one and they come back, then their claim is confirmed, if they were a Team Evil member, then they end up dead.


I just hope I put enough delay in this game so Team Evil doesn't completely dominate.
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Old 03-09-2011, 11:12 AM   Top  -  End  -  #15
Qwaz
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Default Re: Mummy: The Resurrection, Recruitment

It all hangs on the starting number of evils. Their corruption is exponential as each oporate alone to propagate more. There's inbuilt delay as you say so village has a chance.

It seems this game will swing eventually in one direction or another quite strongly. With the exp. growth i'd imagine that should the village not score a few early lucky shots i'd expect the evils to walk it....Of course starting the evils too low means one or two lucky shots might wipe them out
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Old 03-09-2011, 11:15 AM   Top  -  End  -  #16
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Team Evil will have about 1 agent per 10 Immortals.
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Old 03-09-2011, 11:19 AM   Top  -  End  -  #17
Qwaz
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oh wow. Uphill struggle for them then
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Old 03-09-2011, 11:23 AM   Top  -  End  -  #18
Gray Mage
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Default Re: Mummy: The Resurrection, Recruitment

Sounds hard for both sides. I'm in.
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Old 03-09-2011, 11:49 AM   Top  -  End  -  #19
101jir
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Lady Tialait View Post
Yeap, only if you lynch a 'wolf' they stay dead...and yet somehow I have a feeling this is sided in favor of the killable wolves.




There is only the lynch-vote, and the corruption. The lynch-vote does not have interference, but the corruption does.
Could you explain again how the corruption vote goes again? If I understand it right, everyone votes for someone, and someone can be voted for twice, but more than that for any one person results in interfereance? Then I would assume that since everyone gets 1 or 2 votes, it is random as to who gets corrupted?
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Old 03-09-2011, 11:50 AM   Top  -  End  -  #20
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Quote:
Originally Posted by Lady Tialait View Post
Indeed, however random lynch votes can only HELP the villagers who don't die from lynching.

I tried to create enough delay in the corruption to allow enough time to get some super WW logic to happen. Also, if you claim Immortal, you WILL be lynched...after all why not? You lynch one and they come back, then their claim is confirmed, if they were a Team Evil member, then they end up dead.


I just hope I put enough delay in this game so Team Evil doesn't completely dominate.
Confirmed claims -> The best recruits.
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Old 03-09-2011, 11:58 AM   Top  -  End  -  #21
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by 101jir View Post
Could you explain again how the corruption vote goes again? If I understand it right, everyone votes for someone, and someone can be voted for twice, but more than that for any one person results in interfereance? Then I would assume that since everyone gets 1 or 2 votes, it is random as to who gets corrupted?
Nununu, the corruption is the replacement for the night kill. Meaning that each servant of Apophis sends in their target. I will wait till I receive all corruption votes are in. I will then see if I got the same target on two votes and cancel those. Then I will flip a coin to see if the corruption was successful, heads it is, tails it is not. (I have a coin at my computer desk just for this.)

Basically, team Good has the power of never dying (Being Mummies) and Team Evil has the power of recruitment (being servants of a God of manipulation.)

Does that clear it up?
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Old 03-09-2011, 12:04 PM   Top  -  End  -  #22
101jir
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Lady Tialait View Post
Nununu, the corruption is the replacement for the night kill. Meaning that each servant of Apophis sends in their target. I will wait till I receive all corruption votes are in. I will then see if I got the same target on two votes and cancel those. Then I will flip a coin to see if the corruption was successful, heads it is, tails it is not. (I have a coin at my computer desk just for this.)

Basically, team Good has the power of never dying (Being Mummies) and Team Evil has the power of recruitment (being servants of a God of manipulation.)

Does that clear it up?
What happens if every snake votes for a different person? 50% chance each then? Or do you randomly select? I got the rest of it now.
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Old 03-09-2011, 12:05 PM   Top  -  End  -  #23
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by 101jir View Post
What happens if every snake votes for a different person? 50% chance each then? Or do you randomly select? I got the rest of it now.
If every snake votes for someone different, then I will check the coin for each of them.
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Old 03-09-2011, 12:21 PM   Top  -  End  -  #24
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I think I will join this game.
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Old 03-09-2011, 05:19 PM   Top  -  End  -  #25
Orzel
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Default Re: Mummy: The Resurrection, Recruitment

In I am.
In I say.
IN!
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Old 03-09-2011, 07:00 PM   Top  -  End  -  #26
Ramsus
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Default Re: Mummy: The Resurrection, Recruitment

Personally I'm not sure about the corruption interference. It seems like that could suddenly result in a town victory if it happened at the wrong time (or more than once).

Nevermind, it would only be likely to come up when there are a bunch of corrupted running around, at which point town probably needs that advantage.
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Last edited by Ramsus : 03-09-2011 at 07:03 PM.
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Old 03-09-2011, 08:28 PM   Top  -  End  -  #27
Lady Tialait
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Default Re: Mummy: The Resurrection, Recruitment

Quote:
Originally Posted by Ramsus View Post
Personally I'm not sure about the corruption interference. It seems like that could suddenly result in a town victory if it happened at the wrong time (or more than once).

Nevermind, it would only be likely to come up when there are a bunch of corrupted running around, at which point town probably needs that advantage.
Exactly, it's the last defense against the Corruption....when the game is just about over. When there are only 2 corruptions flying and 20 players...it's not likely there will be a miss.
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Old 03-10-2011, 09:28 AM   Top  -  End  -  #28
Tasroth
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Default Re: Mummy: The Resurrection, Recruitment

Ah why not. In.
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Old 03-10-2011, 12:17 PM   Top  -  End  -  #29
cd4
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Default Re: Mummy: The Resurrection, Recruitment

What would happen if a wolf tried to recruit another wolf?
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Old 03-10-2011, 01:01 PM   Top  -  End  -  #30
Lady Tialait
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What would happen if a wolf tried to recruit another wolf?
Nothing would happen. It would be a wasted action.
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