I was going through some of my older documents, and found this Paragon Path I had made for the Warlock, and conversion of my 3.5 Child of the Abyss
PrC. I'm not sure if it is still balanced or particularly relevant, but since it was complete I figured I should at least post it! What do you think?
Child of the Abyss
"I made my pact for power. And there is no power that can compare to the infinite darkness of the Abyss."
- Pharvol, a drow Child of the Abyss
Warlock, Eldritch Strike power
Children of the Abyss are a dangerous, and deadly, lot to deal with. These individuals were born with unearthly powers, a dark gift from a demon hiding somewhere among their family tree. But not just creatures of arcane might, Children of the Abyss relish the excitement and thrill of combat, and thus throw themselves into the study of martial prowess. They use their in-born talents to give them the edge, dealing out horrible wounds with their blows. As they progress the become more in-touch with their inner demon, becoming more depraved and dangerous, as well as taking on demonic qualities. Eventually they have been exposed to such horrific destruction and vileness that even corruption barely touches them.
Even the best of them, initially upstanding and righteous members of society become shadier and more amoral as they embrace their inner darkness. The power offered by the Abyss is overflowing and infinite, and simply too much for any creature, mortal or otherwise, to use and not be corrupted by it's influence.
Child of the Abyss Path Features
Abyssal Implement (11th):
Choose a one-handed weapon you are proficient with. You may use that weapon as an implement for all your arcane powers. If you use a weapon as an implement you do not use the weapon's proficiency bonus.
Hideous Blow (11th level):
When you hit a target under your Warlock's Curse with an arcane attack power and you are within melee range the target takes an additional 1 [W] damage.
Scars of the Soul (11th level):
When you spend an action point to attack any creature that takes your Warlock's Curse damage this turn cannot regain hit points or gain temporary hit point until the end of the encounter.
Demonic Presence (16th level):
When you make an arcane attack with a warlock power you can use Charisma instead of the ability the attack normally uses for the attack roll and damage roll.
Child of the Abyss Spells
Child of the Abyss Attack 11
You blast your enemy with unclean power pulled from the blackness of the Abyss.
Encounter | Arcane, Weapon
Action | Close
Creatures in blast
Charisma vs Fortitude
2[W] + Charisma modifier damage, and the target is blind, deaf, and weakened (save ends all)
Creatures have concealment against the target (save ends)
Child of the Abyss Utility 12
You take on the chaotic nature of the Abyss' denizens, gaining their shifting defenses.
Daily | Arcane
You are hit by an attack with the acid, cold, fire, lightning, or thunder keywords.
You gain resist 10 to acid, cold, fire, lightning, or thunder until the end of the encounter.
Child of the Abyss Attack 20
With a devestating blow you send your enemy to the Abyss, driving it temporarily mad.
Daily | Arcane, Weapon
Action | Melee
Charisma vs Reflex
4[W] + Charisma modifier damage, and the target is teleported to a random plane of the Abyss until the end of your next turn. The target returns in the square it was originally occupying, or the nearest unoccupied space if the original is occupied, and will randomly attack the nearest creature (save ends)
Half damage, and the target attacks the closest available target on it's next turn.