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Old 05-24-2012, 07:57 PM   Top  -  End  -  #571
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Got any idea of what the names of the missing art cards are?
Unfortunately not. We'll have to wait until Cog wakes up.

Keep an eye on Steam and poke him when he gets on.
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Old 05-24-2012, 11:03 PM   Top  -  End  -  #572
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Woah. That's far more of a response than I expected.

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Colour me interested. It's been a while since I played Magic, and this looks like the perfect excuse to remedy that.
Yaaaay. Though I imagine being out of the game for a while means you'll be playing Limited?

Quote:
Looking at the previews, I absolutely looooove Hina's design. Spin, Hina, spin! Same goes for Kogasa and Remi. Now, for some minor text nitpicking and various comments:
Oh, thanks. And I see you've played Shadowmoor, at least, if you recognize that. Remi is... well, she originally cost four hybrid black/red mana. That was pretty clearly broken. I don't like the card much myself and won't until post-playtesting, if only because the lockdown potential really scares me. Ah well.

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Seriously looking forward to seeing the whole set. A few cards look darn overpowered at first sight, but I guess it will all more-or-less balance itself when seeing the whole picture.
Or it'll be a horrible trainwreck!

But hey, this is why we playtest.

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In the meantime, while I appreciate the desire to show off cool art, it would be preferable to use the regular card layout on most cards over the full-art one. It makes the text really hard to read on a lot of cards, especially ones with brightly-colored art (it also takes away a bit of the 'special' feel of the layout frame, but that's minor).
This is by request. And only for previews. I'm well aware of the problem and also the fact that some art needs to be moved around on the card a bit (borders on Komachi, hideous Devour reminder text on Flandre, I'm looking at you). The final version will be available in both full art and translucent frame (see: Eldrazi) varieties for cards with art. And it will still stand out, I reckon, simply because many cards don't even have art at all.

Also the expansion symbol is ugly and this means I don't have to show it until it's fixed- oh wait the incident cycle. Neeeever mind.

Quote:
-I really like the choice of the Avatar creature type for gods and related creatures.
-Introducing the Youkai type doesn't seem fully necessary since there's already the Spirit type, which also got used in Kamigawa. If the concern is that Spirit should be used for dead ghosts specifically, the MtG conception of the Elemental type is probably closer to what Youkai are in Japanese folklore proper. That said, this isn't a big issue.
Thanks. Avatar seemed like the only good fit, really. As for Youkai... I understand the concern, and I wasn't entirely comfortable myself. I can't use Spirit because that's for ghosts, and a tribe in itself. Elemental seems a mite too western and also inappropriate in some cases (say, Satori). Also, there are some limited Youkai-hosers in the human cards and such. Maybe some things that benefit them eventually too, aside from being excluded from Eternal Night. If nothing else, it's probably harmless.

The one person who seriously told me to make a Miko type just for Sanae/Reimu, on the other hand... which reminds me, I'm a bit surprised that no one minds Reimu's type being Shaman.

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Cogwheel, gimme a poke if you want help finding art for anything.
Thank you. As Volatar said, anything that isn't legendary or a handful of spells lacks art. A lot of this may never find art. I admit, it's not currently as much of a priority as getting this to a playable state. The "art for everything that can have it" bit will wait. As will full completion on flavour text, I imagine (by which I mean putting it on all cards that should have it, not just most).

Thanks for the offer, though. The best way to do it, I reckon, is to just find art for anything that lacks it, if you want to, and suggest it to me once the set's out and you can see the card list as a whole.


A few last things for everyone: This is a tribal set. A bunch of legends don't support it but this is definitely what the generic creatures and a bunch of noncreatures do. The easiest way to explain it is tossing Lorwyn and Kamigawa into a blender, at least in some respects.

Second, I can start posting generics if anyone just wants raw stats right now or something. Third, have a pair of not-on-the-gallery-yet previews.
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Old 05-25-2012, 02:24 AM   Top  -  End  -  #573
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This is by request. And only for previews. I'm well aware of the problem and also the fact that some art needs to be moved around on the card a bit (borders on Komachi, hideous Devour reminder text on Flandre, I'm looking at you). The final version will be available in both full art and translucent frame (see: Eldrazi) varieties for cards with art. And it will still stand out, I reckon, simply because many cards don't even have art at all.
Could you post the normal-art (or plaintext) versions as well, then, for easier readability?

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Thanks. Avatar seemed like the only good fit, really. As for Youkai... I understand the concern, and I wasn't entirely comfortable myself. I can't use Spirit because that's for ghosts, and a tribe in itself. Elemental seems a mite too western and also inappropriate in some cases (say, Satori). Also, there are some limited Youkai-hosers in the human cards and such. Maybe some things that benefit them eventually too, aside from being excluded from Eternal Night. If nothing else, it's probably harmless.
Yeah, like I said, it's a minor issue. There's a few more specific subtypes for specifically undead spirits, such as Wraith, Specter, Shade, and so on, but all of those follow certain mechanical and thematic conventions that rule them out. Kamigawa used Spirit both for the Youkai-equivalent Kami and 'ghosts', though, as can be seen in cards like Promise of Bunrei (though 'ghosts' appeared to be basically treated as the Kami of your soul or something). Ghost also tends to be treated as a subtype of Youkai in Touhou lore, though it's not exactly consistent.
There's also the Incarnation type, I guess, but eeeeh...

Quote:
The one person who seriously told me to make a Miko type just for Sanae/Reimu, on the other hand... which reminds me, I'm a bit surprised that no one minds Reimu's type being Shaman.
I was mildly surprised that you didn't go for the more obvious Cleric type, but Shaman is the more accurate choice.
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Old 05-25-2012, 02:36 AM   Top  -  End  -  #574
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Could you post the normal-art (or plaintext) versions as well, then, for easier readability?
If I find the time in the next day or two, yeah. I'm mucking about with frames a lot right now, and have some other stuff to do, all of which is besides friday generally being hectic.

I will say this, though. I can afford to make the clear frames very clear in most cases, simply because it changes white text to black. This makes it so much easier to read. That said, yeah, it'll be up once time allows. I may take a break from writing flavour text tomorrow to do that. Would you prefer plaintext, or clear frames?


Quote:
Yeah, like I said, it's a minor issue. There's a few more specific subtypes for specifically undead spirits, such as Wraith, Specter, Shade, and so on, but all of those follow certain mechanical and thematic conventions that rule them out. Kamigawa used Spirit both for the Youkai-equivalent Kami and 'ghosts', though, as can be seen in cards like Promise of Bunrei (though 'ghosts' appeared to be basically treated as the Kami of your soul or something). Ghost also tends to be treated as a subtype of Youkai in Touhou lore, though it's not exactly consistent.
There's also the Incarnation type, I guess, but eeeeh...
Incarnation is a clever idea, actually, I forgot about that completely. But yeah, the distinction is important here, if only to avoid making the Spirit tribe three or four times the size of the others. When all's said and done, it's a compromise, and not an ideal one, but it'll have to do.


Quote:
I was mildly surprised that you didn't go for the more obvious Cleric type, but Shaman is the more accurate choice.
I considered Cleric. Also, Druid, because animism. Then I realized that druids are green-only and also entirely "look how much mana I made". Thus, shaman. As an added bonus, it's still a decently well-supported tribe.

Miko's a cleric, though. Well, cleric monk. Byakuren's just a monk. Functionally, I suspect Miko fits best in human decks tribe-wise, while Byakuren is pretty much just "what have you done to the game?"


Edit: The lack of catfish hate is surprising. I got an unbelievable amount of "you cut Shizuha/Koakuma/whatever for this?" for that one.
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Old 05-25-2012, 02:57 AM   Top  -  End  -  #575
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If I find the time in the next day or two, yeah. I'm mucking about with frames a lot right now, and have some other stuff to do, all of which is besides friday generally being hectic.

I will say this, though. I can afford to make the clear frames very clear in most cases, simply because it changes white text to black. This makes it so much easier to read. That said, yeah, it'll be up once time allows. I may take a break from writing flavour text tomorrow to do that. Would you prefer plaintext, or clear frames?
Whichever is less of a hassle, I'm cool with either.

Quote:
Incarnation is a clever idea, actually, I forgot about that completely. But yeah, the distinction is important here, if only to avoid making the Spirit tribe three or four times the size of the others. When all's said and done, it's a compromise, and not an ideal one, but it'll have to do.
Yeah, I get that. Incarnation also has the problem of having a defined mechanical identity (the "when in graveyard" effects), but there's only, what, five or six of them?


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you cut Shizuha
Who?
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Old 05-25-2012, 04:27 AM   Top  -  End  -  #576
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Minoriko is lonely . Also, if Shizuha ever makes it into an hypothetical future expansion, she has to be a mana fixer. Turning green into red and all that...

@Cogwheel: I actually played quite frequently on MODO up until the release of Scars, which kind of drove me off after liking Zendikar (but not its expansions). Then Innistrad failed to gain my attention, and I haven't even looked at whatever has come afterwards. So, yeah, "haven't played for a while" actually means "haven't played for about two years".

I was a (terrible) limited player almost exclusively, though, so most of my feedback regarding deckbuilding and playtesting will probably come from that, and maybe Block Constructed.
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Old 05-25-2012, 05:22 AM   Top  -  End  -  #577
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Miko's a cleric, though. Well, cleric monk. Byakuren's just a monk
Sacred Fist. She's totally a self-buffing gish.

Though I believe 3.5e D&D classes don't translate well to creature types very usefully.
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Old 05-25-2012, 10:35 AM   Top  -  End  -  #578
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Whichever is less of a hassle, I'm cool with either.
I'll make a separate gallery with everything that has clear frames in a couple days tops. Just gonna get flavour text wrapped up for those cards first.

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Yeah, I get that. Incarnation also has the problem of having a defined mechanical identity (the "when in graveyard" effects), but there's only, what, five or six of them?
Oh, those things. I was thinking of the Elemental Incarnations from Lorwyn, actually.

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Minoriko is lonely . Also, if Shizuha ever makes it into an hypothetical future expansion, she has to be a mana fixer. Turning green into red and all that...
Given the whole death aspect of autumn, I figured GB. In any case, she gets a cameo in monogreen for the set's only land destruction spell.

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@Cogwheel: I actually played quite frequently on MODO up until the release of Scars, which kind of drove me off after liking Zendikar (but not its expansions). Then Innistrad failed to gain my attention, and I haven't even looked at whatever has come afterwards. So, yeah, "haven't played for a while" actually means "haven't played for about two years".
Innistrad block just released its final set, actually. I came back to the game about halfway through the block, having quit shortly before Alara came out. Still not too familiar with everything since Eventide.

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I was a (terrible) limited player almost exclusively, though, so most of my feedback regarding deckbuilding and playtesting will probably come from that, and maybe Block Constructed.
That works. Beginning to wonder if anyone will play this with other sets, but anyway.

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Sacred Fist. She's totally a self-buffing gish.

Though I believe 3.5e D&D classes don't translate well to creature types very usefully.
Not as such, no I would've gone with some sort of aura nonsense or self-buffing, but I figured the "world peace and healpunches right now" thing suited her better.


Also, a progress report. Frames are switched. Art changed accordingly. New art found, all artists credited. Flavour text will begin tomorrow. After that, I will fix the set symbol to be... less hideous. The symbol-making part of MSE is hard to use. After those two issues are taken care of, I'll begin work on porting it.


...Come to think of it, this is probably irritating anyone in the thread who doesn't care for all this card stuff. If anyone wants me to move this to another thread and stop intruding, just say the word.j
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Old 05-25-2012, 11:22 AM   Top  -  End  -  #579
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No, put the stuff here. There isn't any other content anyways.
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Old 05-25-2012, 12:12 PM   Top  -  End  -  #580
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News on the porting front.


Cockatrice: I need to load all the images into the appropriate folders. Then I need to open up the .xml and type in all text info for each of the 315 cards. Manually. Oh, and there's a good chance it'll be buggy, outright nonfunctional or completely wreck the database at which point you need to redownload all the cards off Oracle.

Cockatrice will, unlike my previous plans, be getting an image-only port for the people who really have to play on that for some reason.

Lackey: Fairly doable. The work of an hour at most, I reckon. Getting a port.

OCTGN: I haven't looked into this quite as much, but it seems to be about as easy as Lackey, in which case it will get a full port.


Cockatrice is the worst for MSE.
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Old 05-25-2012, 02:41 PM   Top  -  End  -  #581
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News on the porting front.


Cockatrice: I need to load all the images into the appropriate folders. Then I need to open up the .xml and type in all text info for each of the 315 cards. Manually. Oh, and there's a good chance it'll be buggy, outright nonfunctional or completely wreck the database at which point you need to redownload all the cards off Oracle.

Cockatrice will, unlike my previous plans, be getting an image-only port for the people who really have to play on that for some reason.

Lackey: Fairly doable. The work of an hour at most, I reckon. Getting a port.

OCTGN: I haven't looked into this quite as much, but it seems to be about as easy as Lackey, in which case it will get a full port.


Cockatrice is the worst for MSE.
Maybe you should just focus on using Lackey for the initial port and playtesting, and leave Cockatrice for the final version?
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Old 05-25-2012, 09:18 PM   Top  -  End  -  #582
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Maybe you should just focus on using Lackey for the initial port and playtesting, and leave Cockatrice for the final version?
Lackey and OCTGN. Seeing as Moel and a few others loathe Lackey's interface and pretty much can't play on it, I need something else too.

I will either delay Cockatrice a bit or do it right off the bat. Either way, though, it won't get a full version: Images, and no text. Most I can do without sacrificing what little sanity this project has left me with.
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Old 05-26-2012, 02:44 AM   Top  -  End  -  #583
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Sorry to double post, but I have an update. Everything is done, including flavour text. Well, not all of it, but quite a bit. The rest will come with the first balance patch, most likely, or even after a few. Changing rules text means tossing in flavour text en masse now is a bit unwise.

Porting will be done tomorrow, most likely. A Lackey port, an OCTGN port if I can manage it in the same day, and possibly a Cockatrice sorta-port but I don't want to promise anything on that front.

For now, since imgur won't let me upload more than 225 images at once, I've had to fall back on a backup measure. For those of you who want an early spoiler, all card images - both with and without art - are available for download here. Only 13 MB or so.
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Old 05-26-2012, 06:50 AM   Top  -  End  -  #584
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That works. Beginning to wonder if anyone will play this with other sets, but anyway.
Oh, I'll try, it's just that I can't do much with Standard sets considering I haven't played any of them . I'm already giving an Izzet deck with Aya, Hatate and assorted CITP goodies from Guildpact and other sets some thought, maybe throwing in some "wisdom" cards from Kamigawa.

Also, whee, full spoiler! Little things I've noticed that you may want fixed before porting. Minor typos and more templating issues, mostly:

Spoiler


Preliminary balance and rarity issues which may or may not be completely wrong, mostly in a "note to self, remember to test this" format, plus some random thoughts:

Spoiler


I'm gonna have a lot of fun with this, I think .
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Old 05-26-2012, 08:00 AM   Top  -  End  -  #585
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Hoo boy. Words. That said, thanks for the help!

Spoiler


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I'm gonna have a lot of fun with this, I think .
Excellent. I'll have it fixed up tonight, release a new spoiler, and probably have the ports (at least for OCTGN/Lackey) done within 24 hours, so it won't be a terribly long wait. Glad to hear you're looking forward to it, anyway. Thanks for the help!
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Old 05-26-2012, 08:48 AM   Top  -  End  -  #586
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Hoo boy. Words. That said, thanks for the help!
That took me the best part of three hours to write, it better be long . And you're welcome!

About those blocking bonuses stacking with Protector: don't multiple instances of Protector stack with each other, anyway? Bushido does, for example, and each instance would trigger separately, effectively giving the creature the sum of both Protector bonuses. For example, some random Human dood could end with its own Protector 2 ability plus Protector 3 from Burning Resolve, thus getting +2/+2 and +3/+3 when blocking.
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Old 05-26-2012, 09:02 AM   Top  -  End  -  #587
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That took me the best part of three hours to write, it better be long . And you're welcome!

About those blocking bonuses stacking with Protector: don't multiple instances of Protector stack with each other, anyway? Bushido does, for example, and each instance would trigger separately, effectively giving the creature the sum of both Protector bonuses. For example, some random Human dood could end with its own Protector 2 ability plus Protector 3 from Burning Resolve, thus getting +2/+2 and +3/+3 when blocking.
...I was not aware. I assumed that, for example, Protector 3 and Protector 2 would result in a creature with Protector 3.

Fixing that now. And by the way, I just finished implementing all fixes. New spoiler will be up in 20 or so.

P.S. I am so glad to see someone playing something besides faeries.

Edit: New version here.
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Old 05-27-2012, 03:52 AM   Top  -  End  -  #588
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Oookay. Lackey port should work. Doesn't. OCTGN has an exporter for 2.0 but not 3.0. Also out. Cockatrice doesn't work.

This leaves us with, unless a friend of mine manages to make a port/custom plugin for Lackey, Magic Workstation. Cons for MWS include it costing $30, not working on macs, and taking up 3GB. It's pretty much the worst option possible, but it's also looking to be the only one unless the Lackey port meets some unexpected success.

Sorry about this, didn't expect everything to fall through quite so badly. If anyone wants to play the set and doesn't have MWS, PM me and I'll try to work something out.
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Old 05-27-2012, 04:54 AM   Top  -  End  -  #589
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Ew, that sucks. Well, I do have MWS installed somewhere, and from what I've seen the program hasn't been updated in the last eight years (one would imagine that charging money for it would mean that they keep it constantly updated, but nooo), so I guess I'm good to go as soon as I update the MTG database.

Also, wow, 3GB? That's with all the card images from past sets, I guess?

In other Touhou-related news, Reitaisai 9 is probably closing down as I write. I'm tremendously excited to hear what Taka has cooked up in CROW'SCLAW's return to the Touhou world. More xi-on and Buta-Otome is always a very good thing, too.
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Old 05-27-2012, 04:58 AM   Top  -  End  -  #590
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Ew, that sucks. Well, I do have MWS installed somewhere, and from what I've seen the program hasn't been updated in the last eight years (one would imagine that charging money for it would mean that they keep it constantly updated, but nooo), so I guess I'm good to go as soon as I update the MTG database.
Oh, you actually have it? Handy. Want me to throw a few precons together in the event that the port succeeds? No reason why it shouldn't, but at this point, I'm not comfortable with promising anything beyond "the existence of this set will not cause your monitor to explode".

Quote:
Also, wow, 3GB? That's with all the card images from past sets, I guess?
OCTGN is the same. Compare to Cockatrice and Lackey, at 50 MB or so. Whatever their excuse, it can't be a good one.

Quote:
In other Touhou-related news, Reitaisai 9 is probably closing down as I write. I'm tremendously excited to hear what Taka has cooked up in CROW'SCLAW's return to the Touhou world. More xi-on and Buta-Otome is always a very good thing, too.
Wait, closing? Didn't it start today? Or is it only one day long?
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Old 05-27-2012, 05:06 AM   Top  -  End  -  #591
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Oh, you actually have it? Handy. Want me to throw a few precons together in the event that the port succeeds? No reason why it shouldn't, but at this point, I'm not comfortable with promising anything beyond "the existence of this set will not cause your monitor to explode".
Go for it. I can't promise much testing today or tomorrow, though. Or for most of next week, now that I think about it. Those darn Japanese exams need some attention.

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Wait, closing? Didn't it start today? Or is it only one day long?
Yep, just one day (May 27th). Not big enough to require multiple days like Comiket does, I guess.
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Old 05-27-2012, 05:12 AM   Top  -  End  -  #592
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Go for it. I can't promise much testing today or tomorrow, though. Or for most of next week, now that I think about it. Those darn Japanese exams need some attention.
Oh, I see. Good luck, then!



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Yep, just one day (May 27th). Not big enough to require multiple days like Comiket does, I guess.
Makes sense. I just checked their lineup: Only one circle I care about at all, and game (expansion to Sky Arena) that... well, it seems good and all, but the voice acting is painful. Think I'll avoid it.
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Old 05-27-2012, 01:31 PM   Top  -  End  -  #593
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I'll grab the softwares in question and see if I can figure out any of the problems your having porting those cards around.
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Old 05-27-2012, 04:06 PM   Top  -  End  -  #594
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Well, other notable stuff:
Memories of Phantasm 3
Musou Kakyou ep2 trailer
Inanimate Dream (SOUND-HOLIC)
CROW'S CLAW album
Ancient Temple (O-Life Japan)
Whatever the heck this is

Also, ZUN's wedding.
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Old 05-27-2012, 07:44 PM   Top  -  End  -  #595
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I'll grab the softwares in question and see if I can figure out any of the problems your having porting those cards around.
Nah, don't bother with that. It's joined the list of failed ideas, for one reason or another, along with absolutely everything else.

At this point there's a very good chance that this one step means the entire project is very, very dead.
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Old 05-27-2012, 07:49 PM   Top  -  End  -  #596
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At this point there's a very good chance that this one step means the entire project is very, very dead.
Not a chance in hell.

I will make it work. Or I'll make something to work for it.
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Old 05-27-2012, 11:52 PM   Top  -  End  -  #597
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Not a chance in hell.

I will make it work. Or I'll make something to work for it.
And so he did. All hail Volatar.


Files here. Lackey, complete with Magic plugin, regular Magic cards and this set. There will probably be a simpler way to go about it in future, but for now, just grab that. Oh, and if you already have Lackey, maybe copy your deck folder over so you don't lose that.
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Old 05-28-2012, 12:23 AM   Top  -  End  -  #598
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Took me about four hours to get that working. I had to use my space wizardry to open a portal all the way to Gensokyo to get Alice's help on it. She might be enslaving the human race while she is here. Sorry about that. Can't be helped.

I'll be writing the definitive guide to porting MSE sets into Lackey soon so everyone else will benefit.

But first I must sleep. Have fun you guys.
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Old 05-28-2012, 12:47 AM   Top  -  End  -  #599
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Again, thanks for your help, Volatar. Really saved the day there.


A note of caution to anyone using this: Everything will go haywire in matches against anyone who doesn't have the Touhou set. Even if no cards from it are being used. Don't keep this as your only copy of Lackey if you plan on playing against anyone who will lack the set.


Preconstructed decks are on the way. Watch this space.


Edit: Precons.

Tengu
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Faeries
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Oni
Spoiler


If any of these seem, well, far from perfect, that's intentional. More room for tinkering. This is just to get you started if you don't want to make your own from scratch.

If anyone still wants the spoiler for whatever reason, once again, it's here.


And since I didn't do this before, thanks to everyone who helped:

Moel (MoelVermillion on these forums) for being my editor/voice of sanity, and generally putting up with all this. Even if I did manage to do this alone, it would've been a far inferior result, and I probably would have given up already at several points. Making most of my favourite cards in the set was pretty great too.

Volatar, for the port and generally saving the day.

All the artists whose work I used. Wish I could've contacted more of them.

Variations on the theme of Hatate/you-change-your-name-too-often and Ryan, for helping to sort out some cards, contributing a couple more, and listening to me rattle off a whole bunch of ideas.

Memnarch, for finding a couple really good pictures.

The academy, on the whole, hasn't done a great deal to help. I'm pretty comfortable with ignoring them.
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Old 05-28-2012, 05:37 AM   Top  -  End  -  #600
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Default Re: Touhou II: Story of an Eastern Thread

Oh wow. Here I came prepared to help prevent some kind of disaster and I find it all solved and working. Great job guys . And we're not using MWS in the end, which is another plus!

Now I must resist the temptation to grab the files and a precon and start messing with it, at least until tomorrow evening. Damn exams.
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