Well, just a quick question, since I might as well spend some time now. What version should I get? The first result Google gave me is "4.3.2.0 Beta;" I'm not sure if different versions will be incompatible.
It seems to me we have some number of players, but not a lot of variety in the games happening, as well as some people who generally haven't gotten involved in any netplay. How droll. I've started a Steam group to help keep in touch and find games, in the effort of building a playerbase. Related:
Opening registration for a 12.3 Ranbat
Format pending on number of entrants.
Games are played best of 3 sets.
When registering for the tournament please register what character you will use in the first round; you must always use this character in the first round. At the end of a set who ever lost is allowed to change characters for the next set. This is to prevent unfair counter picking first round, and to make character selection simpler in general.
Sanctioned matches must have at least one other registered player watching as a referee, make sure to save replays in case of contested matches. If you feel the ref was biased or otherwise a case of an unfair ref send a PM and the replays.
Games will be played over Tunngle (Tunngle.net) using the Touhou Hisoutensoku lobby.
To register, please send a PM with the following details:
*Grumble Grumble* Well, I guess dispite the incomprihensible jargon, and knowing just how good some of these players are, I'll sign up too.
Edit: Apparently KBF is also forcing me to provide livestreamed commentary, dispite me not speaking any fighting game jargon, and barely knowing what things like 26C mean.
Yes, I know it has something to do with movement on the numberpad, but I don't have a numberpad on my laptop.
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Quote:
Originally Posted by Djinn_In_Tonic
HATE. LOTS OF HATE. DIRECTED AT YOU, DRIZVOLTA. OH GOD MY MIND.
Quote:
Originally Posted by Fawkes
Well, I think the solution is clear. Don't download Steam if you don't have legs.
Thank you Prime32 for the Rumia avatar!
Last edited by Drizvolta : 04-06-2011 at 04:52 PM.
*Grumble Grumble* Well, I guess dispite the incomprihensible jargon, and knowing just how good some of these players are, I'll sign up too.
Edit: Apparently KBF is also forcing me to provide livestreamed commentary, dispite me not speaking any fighting game jargon, and barely knowing what things like 26C mean.
Yes, I know it has something to do with movement on the numberpad, but I don't have a numberpad on my laptop.
Jargon? What Jargon? This game is very simple. All you have to do is mash buttons until you so something cool, then attempt to repeat that series of mashing. The whole point of the game is to mash buttons faster than your opponent.
At least, thats what it seems to be about to me.
This is only partially true.
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Quote:
Originally Posted by Drager0
MY LIFE IS RUINED FOREVER AND IT'S ALL BECAUSE OF YOU, VOLATAR!!!!
Spell Cards? Is that what those things on the bottom of the screen are?
It took me forever to make the connection that sometimes when I press D on the keyboard I do something cool and all those cards disappear. Still not sure exactly how that works. Since it seems to be connected to doing cool things I should probably look at the wiki or something, but I am too lazy.
__________________
Quote:
Originally Posted by Drager0
MY LIFE IS RUINED FOREVER AND IT'S ALL BECAUSE OF YOU, VOLATAR!!!!
Edit: Apparently KBF is also forcing me to provide livestreamed commentary, dispite me not speaking any fighting game jargon, and barely knowing what things like 26C mean.
Yes, I know it has something to do with movement on the numberpad, but I don't have a numberpad on my laptop.
Well you could just imagine a numberpad. In arrow keys, it translates to...
7 = left (away) + up 8 = up 9 = up + right (forward)
4 = left (away) 5 = stationary 6 = right (forward)
1 = left (away) + down 2 = down 3 = down + right (forward)
If you're facing the other way (in this case, left), the inputs are similarly reversed. So 623 would turn into 421, but you would still say 623. Alternatively, assuming the audience is familiar with Street Fighter, say things like "Hadouken" and "Shoryuken" like the wiki does. The inputs are pretty common in fighting games it seems. Or just say the actual names of special moves. "AND YOUMU JUST DID A NETHERWORLD REFLECTION SLASH TO COUNTER SAKUYA'S MAGIC STAR SWORD!"
Edit: Happy now Volatar?
Edit edit: Never mind. Apparently multiple spaces don't display properly. This saddens me.
Last edited by EifieFlare : 04-06-2011 at 06:03 PM.
Reason: SUPER AWESOME FORMAT CHANGE
I think I'll sign up for this too. That is, if there's no objection from the people who have already seen me play.
When exactly is it, or is it going to be at the players' convenience? And what does "Ranbat" mean? (Random battle?)
Ranked battle.
I've got a guide on the way, by the by. Should rope in those new to Hisoutensoku or the series in general, with any luck. You know, to the glorious duels of magically-enhanced facepunchery.
Edit: Assuming KBF doesn't deem it terrible.
People registered for this who scare and will probably trounce me so far: Eifie, KBF, Drizvolta. Getting ready to lose repeatedly and horribly. For now, I'm up for matches whenever.
People registered for this who scare and will probably trounce me so far: Eifie, KBF, Drizvolta. Getting ready to lose repeatedly and horribly. For now, I'm up for matches whenever.
I'm up for a couple matches (like always). I'm guessing we'll be on Tunngle?
I've got Tunngle installed, I just joined the group, I'm up for either setting up a game with someone, or providing color commentary. The one catch: I rarely use multiplayer on anything, so I have no idea how to do either. So expect me to be flying by the seat of my pants, technology-wise.
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Patchouli Knowledge avatar courtesy of the skillful Prime32.
"Everyone feels benevolent if nothing happens to be annoying him at the moment."
--C. S. Lewis
"The first person to prove that cow's milk is drinkable was very, very thirsty."
I've got Tunngle installed, I just joined the group, I'm up for either setting up a game with someone, or providing color commentary. The one catch: I rarely use multiplayer on anything, so I have no idea how to do either. So expect me to be flying by the seat of my pants, technology-wise.
It's really easy to do. Don't worry about it.
__________________
Quote:
Originally Posted by Drager0
MY LIFE IS RUINED FOREVER AND IT'S ALL BECAUSE OF YOU, VOLATAR!!!!
People registered for this who scare and will probably trounce me so far: Eifie, KBF, Drizvolta. Getting ready to lose repeatedly and horribly. For now, I'm up for matches whenever.
Quote:
Originally Posted by Cogwheel
Drizvolta
Ahahahaha, you overestimate my ability to mash heavy bullets and win.
Quote:
Originally Posted by Cogwheel
Eifie
But be afraid of him though.
__________________
Quote:
Originally Posted by Djinn_In_Tonic
HATE. LOTS OF HATE. DIRECTED AT YOU, DRIZVOLTA. OH GOD MY MIND.
Quote:
Originally Posted by Fawkes
Well, I think the solution is clear. Don't download Steam if you don't have legs.
Eh, he knows how I play now. Not to mention that he did win a couple times. Even when Suika takes it easy in melee combat, it still hurts.
In other news, I've noticed something recently. When it comes to characters and music, I tend to not like (read as: have no interest towards) one or the other.
For instance, I like Flandre, but I think her theme is probably the most overused thing in the series. For Youmu or Ran, I feel that their themes are nothing special. On the other hand, I love Broken Moon/Foregathering Dream, but I'm not too fond of Suika. Same goes for Lullaby of Deserted Hell. And then songs/characters that I moderately like are associated with characters/songs that I moderately like.
(The following is written for those unfamiliar with Touhou, Hisoutensoku or both).
Touhou Hisoutensoku
So what's this Touhou thing anyway?
Best if you look here, then ask if you're still confused. Bottom line, a fantasy bullet hell (exceptionally vicious vertical shooter) series with fighting game spinoffs, loosely based on Japanese mythology. Well, except for the vampires, anyway. A rather good indie series, which can be summed up as "weird, but not in a bad way".
The best part of all this is that you don't need to know anything about the series to punch people over the internet.
What about Hisoutensoku, then?
Hisoutensoku is an expansion pack to the previous fighting game, Touhou Hisouten. It contains characters from games six through eleven (for those new to the series, the first five were pretty much retconned out of existence), numbering twenty in all. A 2D sprite fighter, with quite a few things to recommend it, assuming the initial wall of strangeness the series comes with doesn't scare you off.
Many, many things. In fact, you'd be better off leaving everything you know about fighting games at the door. That also means fighting game beginners and veterans alike can join in just as easily. A few points of difference include projectile-heavy combat, unique mechanics for quite a few characters, flight, and a deck system.
Yes, decks, in a fighting game. You build your deck from twenty cards - a mix of spell cards (flashy super moves), skill cards (change/power up your moveset in mid-battle) and system cards (non-character-specific minor support stuff).
Finally, there's weather. Basically, cycling effects which change the battle in various ways. You can't turn this off, but you'll learn to deal with it. In short, this is not your average fighting game.
A few other points to recommend it: Hisoutensoku is reasonably beginner-friendly, in that inputs aren't terribly complex, you start at about the same level as anyone else regardless of genre experience, and there's a character for everyone. Several, most likely, and none are boring or generic. Most of all, if you're new to fighting games, don't let that scare you off. And yes, combat is suitably flashy too.
What sort of characters can we expect?
I'm glad you asked, sock puppet! (I have no audience, work with me here).
Spoiler
Reimu Hakurei
Reimu is the protagonist, a Shinto priestess of sorts. She's got an even mix of everything, plus a few barrier and teleport moves. Should not actually be confused with a vanilla character in any way, as all the game's characters are weird and distinct.
Marisa is a witch, the other protagonist, a thief, and the closest thing the setting has to a normal person. She does not believe in subtlety, so expect lots of stars, lasers, explosions and ramming people while on a broomstick. Fairly aggressive.
Sakuya is a maid for Remilia Scarlet, a vampire shown later on. She can stop time, throw vast numbers of knives, and no, I don't know why she still works for anyone. Sakuya is an aggressive character specializing in covering the field with bullets over outright damage, and draws cards very quickly.
A five-century old vampire, who has no intention of looking the part. Remilia has some nice ranged attacks, but is best at melee, especially at closing in/getting past bullets. Once there, she can maul pretty much anyone, and is fairly good in the air too. If you prefer a slightly slower game, she also has a variety of health drain options. Remilia also teleports instead of dashing.
Patchouli is Remilia's friend and librarian, who has no business being in a fighting game, as she's asthmatic/near-sighted/anemic. She does, however, have the best ranged attacks in the game, and some rather good spell cards. Her melee is good for its purpose - it might not deal much damage (or maybe it does, that seems to be a matter of opinion), but it certainly will get them out of your face very quickly. Patchouli is also quite slow.
Rounding out Team Vampire, we have the gate guard to Remilia's mansion, Meiling. She's technically a melee character, since she has very poor projectiles, but unless you have a good grasp of combos, you can expect to get out-meleed by a good few characters. She does, however, become quite powerful in the right hands.
Theme: Chinese Tea (the one that got remixed for Hisoutensoku, at any rate).
Alice Margatroid
Alice is a hermit magician, specializing in dolls. If you've played Continuum Shift, I'm told she's similar to Mu-12. To everyone else, she throws a fair few dolls around, using them to attack from multiple angles at once while still moving around herself. Dolls can also be set into position, then activated to attack anyone near them, acting as a trap of sorts. She isn't weak by any stretch of imagination, but she's certainly difficult to get used to. Additionally, her close range melee is terrible, though it gets better if you back off a bit.
Tabloid writer, tengu, and general nuisance, Aya is the fastest character in the game. She has good reversals, strong melee, excellent air mobility, and can keep up pressure... yes, there's a catch. Aya's bullets are both easily canceled by other bullets, and follow incredibly strange trajectories in most cases, so they're of little use outside of combos. She also has an instant air dash, making her rather good at evasion.
There's no real good way to put it, Yukari is the series's benign (if vaguely troll-ish), lazy eldritch horror. She has good anti-air, some very fun moves, good chip damage (read: damage that gets through even when blocked), and generally has a fairly good pressuring offense. There are also some "wait, what?" moves in there, like, say, summoning a train. Oh, and she can teleport from one edge of the screen to the other.
Yes, this game's power level is ridiculous enough that you can actually play Death herself. Well, a reaper, anyway, as well as the Charon-equivalent. Komachi can play one of two ways: Summon lots of wisps to clog up the screen, then detonate them, maybe with a bit of health drain for a control-based match, or just mauling your opponent with powerful melee moves, possibly forcing them to move into your wisps. The downside is that Komachi is rather slow.
A goddess of the mountains, rivers, curses, and frogs. No, she is not sane, the hat should tell you that much.
Suwako is the resident incomprehensible character, incredibly confusing to both player and opponent. Her crouch makes her taller, she flaps instead of flying, some moves can only be used in the air/underground/while crouching, she dashes through the ground rather than over it, and so on. Get past that, and she has some very good skills/spellcards, with a particularly nice projectile selection. Sadly, her movement and flight make her rather vulnerable.
Celestial, but not actually a nice person. Generally uses a sword, rocks, earthquakes and red lasers. She has some good projectiles, decent stun on a few of those, and a good deal of utility cards. That said, her melee and some projectiles are a bit tricky, and take some getting used to. Take the Wiki's word for this, since I have no idea about Tenshi.
Tenshi's babysitter, of sorts. Iku is the slowest character in the game, and in spite of some nice, varied movesets, suffers from a good few defensive flaws, as well as slow flight, easily destroyed bullets, and so on. She is, on the flipside, a powerhouse and capable of fighting in any weather, but when all's said and done, she's a character of extremes. The trick is in building a deck that makes up for her weaknesses.
Also, she fires lightning and can turn her sleeve into a giant drill.
No, seriously, just call her Reisen. For your sanity's sake.
Reisen has a good few lasers, bullets and other such projectiles, but really, that's not the point. She's a character of utility and mindgames. Ever wanted to disappear, clone yourself briefly three times, make decoys, briefly phase out of existence to dash through an opponent, poison your opponent, or destroy cards in their hand?
Reisen can do that. All of it. She also has a nice powerup card, but requires fancy combos to deal big damage, relies fairly heavily on skillcards, runs slowly, has rather linear bullets, and has slightly short melee range. Still a fun character.
A priestess to both Suwako and another goddess, who only appears in Sanae's moves, as well as being a goddess herself. Sanae is an interesting character, capable of moving projectiles around by means of wind (BlazBlue players, think Rachel but better), as well as summoning her two goddesses. She can set traps and shields, fire powerful projectiles, and fly around almost as well as Aya. The catch is that she has, bar none, the worst melee in the game. If you want to win, you'll have to be patient and wait for your opponent to make mistakes.
Yuyuko is a ghost. The queen of the Netherworld, in fact. She has powerful, hard-hitting moves, both at range and close up. However, she's a little on the slow side, and lacks any defensive moves, as well as having some rather awful air attacks. That said, she's still one of the game's most powerful characters.
Youmu is Yuyuko's gardener. That's why she carries two huge swords, you see. For gardening. She's also a half-ghost, don't ask me how that works.
She has very, very little in the way of projectiles, but can control a semi-independent wisp (her ghost half). She's primarily a melee character, with incredible speed and a small hitbox, along with very high damage. She also has a move that reflects projectiles quite handily, but suffers for her lack of good projectiles, and needing to approach the opponent to get anything done. She also has terrible flight.
An ice fairy with delusions of grandeur (and intelligence). Cirno has a tiny hitbox, and can float. She's mobile, evasive, and well-suited for combos, as well as setting up attacks against knocked down characters, ensuring that they get hit when waking up. The catch is that her melee is either fast with pitiful range, or long-ranged with a fair bit of charging time. She's not much good at dealing large damage, has impossibly fragile bullets, and her projectiles, for better or worse, have rather strange trajectories (generally good, unlike Aya).
Suika is an oni. Specifically, one which has, as you can see here, not been sober in the past few centuries. She's quite fast, hits incredibly hard in melee or at range, and has very fast/dense bullets. She's agile in flight, and can dash backwards just as well as forward. She also has some rather good spell cards. The catch is that she can only deal good damage at certain ranges, and her moves tend to leave her open for quite a while, should you miss.
Utsuho is a crow youkai (read: monster) who gained power over nuclear fusion after eating a sun god. Yes, that actually happened.
Utsuho has fairly poor air and ground movement. The good news? Ridiculously powerful/near-unbreakable projectiles, hits like a freight train in melee, and thanks to her ranged attacks, can basically carry the battle on her own terms. The catch is that, once again, she's slow, a bit unwieldy, and you need to know when to go on the defensive. To make up for this, she has some truly ridiculous spell cards to her name. Utsuho is probably the closest the game has to a slow powerhouse character.
If you're interested in getting started, or have any questions, PM KBF or Cogwheel.
For beginners
Spoiler
Start slow, on the lower difficulties. Experiment with different deck builds in practice/computer vs mode. Easier characters to play include Patchouli, Remilia, Suika, Reimu, Marisa and Sakuya. Meiling, Suwako, Alice and possibly Yukari, on the other hand, are tricky to play, either slightly (Meiling, Yukari) or horribly (Suwako, Alice). Still, try them all out and see which one fits you best, these are just general suggestions.
-Courtesy of Cog.
__________________
Quote:
Originally Posted by The Linker
The recursiveness of KBF's sig is fracturing my brain. OW OW OW.
It's like putting two portals in view of each other and staring through them into infinity. And somehow KBF sigged it.