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Old 03-22-2011, 08:00 PM   Top  -  End  -  #1
Demidos
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Join Date: Nov 2010
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Default The Hidden Word Base Class (3.5) PEACH Totally reformatted/refocused!

EDIT: MASSIVELY REFORMATTED THE CLASS SO THAT ITS NOW ACTUALLY SEMI-READABLE

Edited Edit: Ok. Totally changed the whole focus of the class (AGAIN) from summoning to party-buffing gish

Long Random Rambling Introduction....
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Last edited by Demidos : 05-09-2011 at 08:33 PM.
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Old 03-22-2011, 08:23 PM   Top  -  End  -  #2
Demidos
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Join Date: Nov 2010
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Default Re: The Hidden Word Base Class (3.5) PEACH

Spoiler

The Path of the Hidden Word/The Masked Way
LevelBase Attack BonusFort SaveRef SaveWill SaveClass AbilitiesMasks Recitations InvocationsStances
1st
+0
+0
+2
+2
Mask Crafting, Truenaming, Astral Transition I2/1/21
2nd
+1
+0
+3
+3
Conclave knowledge, Bonus Feat3/2/23
3rd
+2
+1
+3
+3
Many Faces (1), Spell Resistance, Secret Nature3/2/31
4th
+3
+1
+4
+4
Astral Transition II4/3/32
5th
+3
+1
+4
+4
Disturbing Masks, Lesser5/4/42
6th
+4
+2
+5
+5
Warnaming (allies), Mindwhisper (50ft), Bonus Feat5/4/42
7th
+5
+2
+5
+5
Many Faces (2)6/5/52
8th
+6/+1
+2
+6
+6
Commune, Spell Resistance7/6/52
9th
+6/+1
+3
+6
+6
Astral Transition III7/6/62
10th
+7/+2
+3
+7
+7
Whispers (2), Disturbing Masks8/7/63
11th
+8/+3
+3
+7
+7
Many Faces (3)9/8/73
12th
+9/+4
+4
+8
+8
Mindwhisper (100ft), Bonus Feat9/8/73
13th
+9/+4
+4
+8
+8
Spell Resistance10/9/83
14th
+10/+5
+4
+9
+9
Astral Transition IV, Warnaming (unseen)11/10/83
15th
+11/+6/+1
+5
+9
+9
Disturbing Masks, Greater11/10/93
16th
+12/+7/+2
+5
+10
+10
Scrying Greater12/11/94
17th
+12/+7/+2
+5
+10
+10
Spell Resistance13/12/104
18th
+13/+8/+3
+6
+11
+11
Whispers (3), Mindwhisper (150 ft), Bonus Feat13/12/104
19th
+14/+9/+4
+6
+11
+11
Many Faces (4), Perfected Astral14/13/114
20th
+15/+10/+5
+6
+12
+12
Apotheosis14/14/114

Performers. Sages. Spell-weavers. Knowledge Seekers. Hidden Words are master monks that use their spells and their powerful magical tattoos to lash out at their adversaries. Hidden Words also achieve great power over knowledge, which eventually consuming them and grants them immense versatility. By embracing the dark knowledge offered by their discipline, Hidden Words can use the ink from the tattoos scrawled across their living flesh to gain powerful benefits whispered to them by the night. Led by the mysterious “Conclave”, they are master performers and spies, able to use the darkness to make their stories almost come to life…
Hidden Words were originally a secret warrior-monk sect within the Fore-runners (predecessors of the Githzerai). When the Githyanki and Githzerai split so long ago, the Hidden Words were presented with the decision- which half of their kindred to betray. Though they favored the Githzerai over the Githyanki, many powerful members of the sect were Githyanki, and so the order was torn. Instead, the order decided to fade into the background, where they remained a secret for many millennia, pursuing their own secret agendas. Eventually, a few ventured forth from their secret haven to explore the world that had evolved without them. Their present agenda is unknown, besides the further accumulation of knowledge.

Other Names: Face Dancers, Tlelaxu, Masks, Hidden Words, Acolytes of the three-fold path, Inkweavers, Wyrd-formers, Masters of Masks, Mask Mystics, Truth-seekers

Adventures: Many Masks (as they are sometimes known), are spread throughout the nations of the earth. The first few came out from their secret base only a few decades ago, and have been assessing the various nations. Some are eager to grab for power, while others are wary, expecting Illithids or other Gith at every turn. Regardless, all search to add to the collective knowledge of the Shadow, the mysterious leader of the movement. None know his true identity, though some speculate he could be the real Gith, still alive after so many years and now searching for a way to reunite or punish his former followers for their squabbles.

Characteristics: Hidden Words use deception to hide themselves, and can speak secret words of primal power that cause the earth itself to aid them against their enemies. Besides these powers, the font of dark magic burning in their souls makes them resistant to many forms of attack, and strengthens them along with their allies. Though they do not have the sheer power of some other classes; instead they have many tricks and quirks which can help them resist revelation or imprisonment.

Alignment: A Hidden Word’s devotion to the word makes Lawful easily the most prevalent alignment among Hidden Words, but otherwise they run the gamut of alignments, from good to evil. Evil ones seek greater personal power to rise in the Hidden Word ranks. Good Hidden Words are rare, as might be expected from a secret association with undeclared motives (even to its members), but neutral Masks are common.

Religion: Though most Hidden Words worship the Shadow, some instead worship Boccob, Vecna, or Wee Jas, as the keepers of knowledge. The Shadow does not care about these small deviances as long as the Mask remains loyal to his purpose.

Races: Though originally limited to Githyanki and Githzerai, the Shadow saw the potential of some of these new races, and some of the most promising individuals were secretly trained by Masks. Before finishing their apprenticeship, all apprentice Masks are required to complete a secret ritual that seals their allegiance to the Mask cause.



Other Classes:
The mask is wary of other classes which might have the skill to see through his deceptions, but will reluctantly agree to work with sorcerers and wizards. He values the strength and cleverness of resourceful fighters and rogues but rarely gets along with clerics or paladins, as he generally maintains his faith secret. Of course, most Masks understand that it’s a bad idea to antagonize their comrades (especially those who hold the key to healing magic), and so they work out an uneasy truce with characters who otherwise might ostracize them.

Role: A Mask serves much as a bard might, as a light combatant or buffer, with a host of additional abilities in the form of truenaming.

GAME RULE INFORMATION
Masks have the following game statistics.
Abilities: High Intelligence is extremely valuable to a Mask making his Phrases (and Whispers) harder to resist, and a good Constitution score is also useful. Dexterity and Strength are also helpful to enable the Mask to hold his own in melee.
Alignment: Any
Hit Die: d8

Class Skills
The Mask’s class skills are…
Bluff, Concentration, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Knowledge, Listen, Move Silently, Perform (all), Profession (scribe), Search, Sense Motive, Sleight Of Hand, Speak Language, Spellcraft, Spot, Truenaming, Tumble, Use Magic Device
Skill Points at 1st Level: (6+ Int modifier) * 4.
Skill Points at Each Additional Level: 6 + Int modifier

Class Features
All the following are class features of the Mask.
Weapon and Armor Proficiency: Masks are proficient with all simple and martial weapons, and one exotic weapon of their choice. They are proficient with light armor but not with shields. Because the somatic components required for Mask Phrases are relatively simple, a Mask can use any of his Phrases while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a Mask wearing medium or heavy armor or using a shield incurs a chance of spell failure. A multiclass Mask still incurs the normal spell failure chance for arcane spells received from levels in other classes.

Truenaming (Ex): The Hidden word has the ability to use recitations as a Necronomist of his level (including Warnaming), and can also use incantations as a Lexeme of his level. The Hidden word gains no other benefits from these classes (such as summoning/utterances). The Hidden Word keep recitations going for a number of hours equal to his ranks in Perform (oratory)
Spoiler


Stances: A Hidden Word gains stances as a Crusader of his level. His initiator level is equal to his Hidden Word level for stances. The Mask gains no other maneuvers. He may only choose stances from the Diamond Mind, the Shadow Hand, or the White Raven disciplines. He is treated as having one maneuver in each of these for the purpose of meeting prerequisites for stances.

Astral Transition(Ex):
Spoiler



Secret Nature (Ex): The Mask gains the ability to blend better into the crowd, gaining Disguise Self at will

Spell Resistance (Ex): A Mask must not be trapped or killed, lest he betray his mission to the world. Thus, Masks gain several abilities to avoid (mostly) mental magical threats, which later branches out to other resistances. At level 3, a Mask gains Slippery Mind, as the rogue ability. At 8th level a Mask gains Nondetection. At 13th level, A Mask gains spell resistance equal to 8 + his Mask level (A mask can suppress/unsupress this effect as a free action not on their turn if they so wish). At 17th level, Masks are treated as if they were under the effects of a permanent Mindblank for domination or mind-reading effects.

Bonus Feats: A Mask gains a bonus feat at first level and every 6th level. The Mask must meet all the normal prerequisites to take a feat. The bonus feats must be from the fighter feat list or must be a metamagic feat.


Masks:
Persona Masks (Ex):
You gain the ability to craft potent magical masks out of the tattoos across your face, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. These tattoo's differ from the other one
At 1st level, you learn to create and use two masks selected from those described below. At every level, you can create and use new masks from the list.
"Visualizing" and creating a new persona mask requires 8 hours of work and costs 25 gp. You can use only persona masks that you have crafted. No one else (not even another Master of Masks) can benefit from a persona mask that you create.
To gain the benefit of a mask, you merely manifest it. Manifesting a mask is a standard action, and removing one is a move action. Once it is manifested, the mask's benefit immediately applies. Your Master of Masks level is your caster level for any spell-like abilities produced by a mask. Due to domains containing arcane spells, your spells can be treated as divine and arcane for the purpose of mask abilities.
In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. One or more persona masks can be manifested at the same time, occupying the eye lenses/goggles body slot.
A List of Possible Masks
Spoiler



Many Faces (Ex): At 3rd level, you can manifest more than one persona mask simultaneously. You can use the abilities of only one mask at a time, but you can switch between masks more quickly.
While manifesting a persona mask, you can don a second without taking off the first. The appearance and benefit of the second replace those of the first. As a move action, you can have the first mask appear instead, granting its effect in place of the others.
The mask which is being worn at any given time is termed "manifested" while the masks which are "on-standby" are called "prepared".
At 7th level, you can prepare up to three masks simultaneously and can switch masks as a swift action.
At 11th level, you can prepare up to four masks simultaneously and can switch masks as an immediate action, and manifest the abilities from 2 separate masks at once.
At 15th level, you can prepare up to five masks simultaneously and can switch masks as a free action (with a maximum limit of 1/turn).
At 19th level, you can prepare as many masks as you have available, and manifest any 3 masks (stacking).
While preparing multiple persona masks in this way, you can remove any worn mask as a move action (regardless of which one is active).

Disturbing Masks(Ex): Your mask of tattoos warps in a way that disturbs the mind. You may invoke this ability a number of times per day equal to your Mask level divided by 4.
The ability is activated as a free action and continues for 1 round per 2 Mask levels.
Creatures with hostile intent towards the Hidden Word must save every round they meet the Mask’s gaze, though averted eyes and closed eyes function as normal.
Lesser: If you fail a will save (1/2 Mask level+ Int Mod + 10) you take a -2 to saves, AC and to hit
Normal: If you fail a will save (1/2 Mask level+ Int Mod + 10) you take a -4 to saves, AC and to hit
Greater: If you fail a will save (1/2 Mask level+ Int Mod + 10) you take a -6 to saves, AC and to hit

Mindwhisper (Ex): The maddening power of a Mask’s whispers allows it to speak telepathically to all creatures within the specified range.

Conclave Knowledge- The Mask gains the use of Bardic Knowledge due to his mystical connection to the fount of knowledge that is the collected knowledge of the Conclave as a bard of his level. The mask can also cast spells from the knowledge domain once per day per two Mask levels.

Commune (Su): The Mask can request information from the Conclave 1/week

Scrying, Greater (Su): The Mask can gather information more effectively, and gain Greater Scrying 3/week


Apotheosis (Ex): The Mask’s now legendary skill at subterfuge becomes augmented by the mysterious power of the Shadow to grant him the status of a demigod of Knowledge (Special: can grant and cast spells from Knowledge domain at-will).
Spoiler
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My Characters:
Flutter: Level 20 Tristalt
My Homebrew:
WIP
The Fortunar Base Class
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The Grandmaster 3.5 Base Class
Other stuff
The Hidden Word 3.5 Base Class


Last edited by Demidos : 06-27-2012 at 06:54 PM.
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Old 03-23-2011, 01:26 AM   Top  -  End  -  #3
Road_Runner
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Default Re: The Truth-Seeker

As the DM of this campaign I should point out this is only a two person party, so the PCs should be pretty strong. As Demidos mentioned the other player is an Erudite with the variant that lets him cast arcane spells and who loves to optimize
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Old 03-29-2011, 05:11 PM   Top  -  End  -  #4
Demidos
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Join Date: Nov 2010
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Default Re: The Hidden Word Base Class (3.5) PEACH

Yes, so as my DM pointed out, i doubt the (obviously enormous) power of this class can overshadow the spell-to power erudite, even though the DM is not going to give the erudite free access to spells.

Anyone have comments?
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My Characters:
Flutter: Level 20 Tristalt
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WIP
The Fortunar Base Class
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The Grandmaster 3.5 Base Class
Other stuff
The Hidden Word 3.5 Base Class


Last edited by Demidos : 05-09-2011 at 07:42 PM.
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Old 04-28-2011, 08:28 PM   Top  -  End  -  #5
amohep
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Question Re: The Hidden Word Base Class (3.5) PEACH

Quote:
Originally Posted by Demidos View Post
Anyone have comments?
Just curious but how can you be indistinguishable from any other wyrd creature and yet still identifiable as yourself? Do they all look like you?
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Old 05-09-2011, 07:48 PM   Top  -  End  -  #6
Silva Stormrage
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Default Re: The Hidden Word Base Class (3.5) PEACH

Hey nice class, seems to be similar to an Int based Bard type character. Just some critiques though.

Why all good saves? Nothing wrong with it but just doesn't seem to fit the class well.

You might want to make some unique masks to supplement the ones you copied pasted from the Master of Mask's prestige class.

Also just noticing you changed shadow kin to astral transition, however you didn't actually change the table to astral transition.

And as a final nitpick, at lvl 19 when you can manifest as many masks as you want... Do the other masks meld into your face or...? Because like 20 masks on your face at once would kinda stand out . But ya interesting class, I don't particularly like Kellus's truenamer homebrew but it seems to fit with this class. Overall an interesting bard-esque character.
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Old 05-09-2011, 07:58 PM   Top  -  End  -  #7
Demidos
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Default Re: The Hidden Word Base Class (3.5) PEACH

Quote:
Originally Posted by amohep View Post
Just curious but how can you be indistinguishable from any other wyrd creature and yet still identifiable as yourself? Do they all look like you?
--fixed that. This whole part of the class was just taken out
Quote:
Originally Posted by Silva Stormrage View Post
Hey nice class, seems to be similar to an Int based Bard type character. Just some critiques though.

Why all good saves? Nothing wrong with it but just doesn't seem to fit the class well.

You might want to make some unique masks to supplement the ones you copied pasted from the Master of Mask's prestige class.

Also just noticing you changed shadow kin to astral transition, however you didn't actually change the table to astral transition.

And as a final nitpick, at lvl 19 when you can manifest as many masks as you want... Do the other masks meld into your face or...? Because like 20 masks on your face at once would kinda stand out . But ya interesting class, I don't particularly like Kellus's truenamer homebrew but it seems to fit with this class. Overall an interesting bard-esque character.
The all good saves are because i meant it to be a light combatant caster. I guess fort could be taken down?

Ill get on that now that AP tests are over


Good catch

Ok, yeah, that mechanism is kinda unclear. So you have masks sorta "ready" (which i called manifesting). Then you can switch the masks manifested with a move action or can change to a differnt mask that is ready's effects as a swift action. I guess to make it clear ill switch "manifesting" to "prepared" and "used" to "manifesting". Is that clear

Edit: Fixed


Any other comments/suggestions? Be as harsh (or nice) as you want!
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My Characters:
Flutter: Level 20 Tristalt
My Homebrew:
WIP
The Fortunar Base Class
Stuff im proud of (PEACH!)
The Grandmaster 3.5 Base Class
Other stuff
The Hidden Word 3.5 Base Class


Last edited by Demidos : 05-09-2011 at 09:35 PM.
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