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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 03-23-2011, 12:00 PM   Top  -  End  -  #1
Mark Hall
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Default [SR4] Aspected Conjurers and Spells

So, I had a thought on Aspected Conjurers. Spirits of Man can get the Innate Spell optional power. Can an aspected conjurer learn a spell just so they can give useful ones to their their summoned spirits (like, say, Heal)?
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Old 03-23-2011, 12:05 PM   Top  -  End  -  #2
Seerow
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Default Re: [SR4] Aspected Conjurers and Spells

Isn't the point of aspected conjurers that they give up all casting, even casting that would make their spirits better?

I'd say no, but while I've run aspected magicians, I never did one with a conjuration focus.
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Old 03-23-2011, 01:47 PM   Top  -  End  -  #3
Mark Hall
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Default Re: [SR4] Aspected Conjurers and Spells

Finally able to look up my references; Aspected is a different animal in 4e Shadowrun. Instead of being completely incapable, you're at a -4 dice pool. So an Aspected Conjurer can learn, and even cast spells. He just sucks at it.
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*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"My Little Pony" is the name of my Wyld Stallyns cover band.
*"I'll give you a hint. It begins with 'L', ends in 'd', and has an 'awful goo' in the middle."
*Since I'm bound to mention it and you're bound to ask: C&C stands for Castles and Crusades.
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Old 03-23-2011, 02:07 PM   Top  -  End  -  #4
Seerow
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Default Re: [SR4] Aspected Conjurers and Spells

Quote:
Originally Posted by Mark Hall View Post
Finally able to look up my references; Aspected is a different animal in 4e Shadowrun. Instead of being completely incapable, you're at a -4 dice pool. So an Aspected Conjurer can learn, and even cast spells. He just sucks at it.
huh whadaya know. Guess I just never bothered actually looking it up, I played my aspected magician as if he couldn't conjure at all, just assuming that was true. That's what you get for making assumptions I guess
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Old 03-23-2011, 03:48 PM   Top  -  End  -  #5
Mark Hall
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Default Re: [SR4] Aspected Conjurers and Spells

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Originally Posted by Seerow View Post
huh whadaya know. Guess I just never bothered actually looking it up, I played my aspected magician as if he couldn't conjure at all, just assuming that was true. That's what you get for making assumptions I guess
Well, since you can't default, I imagine a large number of aspected magicians CAN'T use these skills... they've got their Sorcery skill and Spellcasting concentration and don't bother with anything else. However, if you're going Conjuring, it makes sense to pick up a few spells to stuff into a Spirit of Man... you aren't casting, so it avoids the 4 die pool penalty, but you can use the spell at a cost of their service.
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*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"My Little Pony" is the name of my Wyld Stallyns cover band.
*"I'll give you a hint. It begins with 'L', ends in 'd', and has an 'awful goo' in the middle."
*Since I'm bound to mention it and you're bound to ask: C&C stands for Castles and Crusades.
Avatar is from Thunt's Goblins!
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