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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-23-2011, 09:23 PM   Top  -  End  -  #1
Gorgondantess
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Default Community Based Monster Classes VII

Community Based Monster Classes VII

For the player that wants to play D&D and be a monster, there's often a bitter pill to swallow. Maybe you're expected to deal with a kludgy level adjustment? Or perhaps the monster class they've already put out there has less-than-full HD per level? Or maybe there's just no LA or monster class option for that obscure monster you're so keen on, and you're forced to throw something together and beg your DM for its acceptance. Whatever the case, you're inevitably imbalanced one way or another. The session ends and people will often find themselves thinking things would have worked more smoothly if that monster hadn't been there to muck up the works.

No more!

In this thread, you will be able to play as any monster you want by entering these monster classes as though they were regular classes. Huge stat bonuses and screwy HD have been done away with, monsters with abilities that would throw campaigns into disarray (24/7 petrifying gaze! Woo!) have been rebalanced and made suitable for play. Monsters have been tweaked for your playing enjoyment.

If you love these monster classes, like so many do, there are two ways you can help out. You can critique or you can submit new monster classes.

The nebulous goal of this thread is to create a playable monster class for every monster in official material. Is that doable? Maybe not, but it's a good boundary to work within. For people wanting to work on monsters that aren't from official WotC material, there is a spin-off project, our homebrew edition. This spin-off project's main purpose is to make monster classes for PEACH'd homebrew monsters. Make sure to check them out!

First Time Here?
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General FAQ
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The rest of the rules are split into three parts. Use Guidelines will teach you all the general rules for using these Monster Classes in a game, with specifics on changing size or multiclassing several monster classes (unintended by the project, but people are liable to try it anyways). Critique Guidelines will explain how you can help the project by commenting on other people's monsters. Meanwhile, at the bottom is the Homebrew Guidelines for those who want to make monster classes.


Use Guidelines

You take these Monster Classes just like you would any other class, such as wizard or rogue. Each level of the class develops your abilities as that particular monster. Normally you should take the first level of a Monster Class at level 1, but there are exceptions, such as transformations. Likewise, one might simply wish to take a base class at first level: under these occasions one is superficially the monster that they plan to take, but does not actually gain any of their abilities. After the first level, you may multiclass freely; for example one might take 1 level of troll, then 3 of barbarian, then a second level of troll, then another level of barbarian.

Upon taking the first level of a base monster class, you lose all other racial traits: what this means is that while you may select a race in character creation, you lose that race when you take your first level in a monster class. You do not gain any traits or bonuses from being a race, as the first level of a Monster Class replaces both class and race. That said, the monster classes are typically a step more powerful than a standard class to make up for the lack of racial bonuses. This does not apply, however, to creatures listed under prestige monster classes.

Growth Table
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Multiple Natural Armor Bonuses
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Multiclassing Monsters
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Critique Guidelines

For any monster to be put up, it must be critiqued. By you! Here's how it works.

Monster approval is governed by a group of experienced or thoughtful homebrewers, known as the council. The council currently consists of Gorgondantess, Hyudra, and Kyuubi. For any monster to be put on the list, it needs only to be approved by any two council members. The council is not a closed entity, if you wish to be a part of the council, send one of us a PM.

Further, the council are not the only ones who may critique-- we strongly encourage you to help others round out their monster classes. Especially if you hope to one day be on the council, you will only be chosen for the council if you critique often and critique well. Even for those not wishing to be on the council, critiquing others' work can improve the quality of your own submissions and may lead to you getting more critiques & faster approval of your own work. Someone who posts a monster and then doesn't post for two weeks while they wait for responses is going to get a less enthusiastic response than someone who is active and participating in the thread.

If you intend to comment on monster classes in any way, you should read the rules below and follow them.

Critiquing Rules
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Homebrew Guidelines

Making a Monster Class is difficult, so don't think you can whip something up in ten seconds and get it posted. It may be long and hard to perfect it, but we'll help you through it. Follow these guidelines and you'll quickly be on your way. Remember to start out with Hyudra's class template so that all classes are in a standard format.

So You Want to Make a Monster Class
It is highly suggested you follow the steps below before beginning to work on a monster.
In fact, if you do not, Hyudra and I will be much less inclined to critique & add your monster to the list.
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A Guide to Writing Monster Classes:
Copy-Paste Post Template, Design Guidelines, Changelog FAQ & Image FAQ
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Old 03-23-2011, 09:23 PM   Top  -  End  -  #2
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Base Monster Classes
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Prestige Monster Classes
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Old 03-23-2011, 09:24 PM   Top  -  End  -  #3
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Unfinished Monster Classes
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Abandoned Monsters
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Interest List
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Old 03-23-2011, 09:25 PM   Top  -  End  -  #4
Hyudra
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Reserved post for additional details, new rules, news & featured monsters.

Previous Threads:
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Third Thread

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Old 03-23-2011, 10:22 PM   Top  -  End  -  #5
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Default Re: Community Based Monster Classes VII

Justice Archon:
Quote:
A Justice Archon looses all other
Loses!
Anyways, I think we should make a standardized ability along the lines of the other outsiders (demons, devils, yugoloth, eladrin, etc.) for archons. Wanna do it?
Quote:
1st Round: The Justice Archon sees the degree of crimes the subject has committed, and the degree to which they have been punished. The degree of the crimes is based upon the subject's lawfulness, and the degree of punishment upon the subjects feelings about the repercussions. In either case, information is in general terms.
So a sociopath who murdered a bunch of babies and got barely any punishment, for whatever reason, but thought that the punishment was overboard (probably because he's insane) would be considered to have been punished thoroughly?
Quote:
As their viewpoint is that of an observer they might witness details or facts the target is unaware of, have forgotten, or convinced were different.
I could totally see a player doing something like lying all the time so they have dozens of free recordings of various events for the Justice Archon party member to read off of.

Justice Strike: I donno, boss. That's a little wonky. Probably abusable, too. At the least I'd cap it with a certain uses/day.

Rage-Like ability? You do realize that barbarians are nonlawful only?
Quote:
She knows the distance up to the nearest 50ft if her within 500ft.
Reword.

Quote:
While they remain within her threatened area, opponents cannot cast defensively or use abilities that require focus or concentration.
Way to pick on psions and diamond mind swordsages/warblades.

Quote:
If they fail this save, they suffer the full brunt of the effect, even if they would normally not be subject to it from natural qualities or abilities.
Can of worms right there. How about an undead doing constitution damage? Or, better yet, how about an enemy mage casting dominate monster? Or will to disbelief an image spell? Grease? A resilient sphere- does suddenly a resilient sphere slam down over the enemy mage?

Wings: Light armor doesn't reduce fly speed.

Teleport: I'm leery about this. It solves a lot of quests that normally wouldn't be solvable until 3 levels later. Need to stock up while in a dungeon? Send out the justice archon! Need to warn the kingdom about the invasion- but in a tight spot? Send out the justice archon!
All in all, what I'd do is limit it to just teleporting to the quarry until 9 HD.

Other than that, though, I'm a little worried about the lack of active abilities. What will you be doing other than full attacking, even with justice strike? Well, nothing. Just give it one or two nifty little things to add some variety to battles. It could also use a slight power boost, so there you go.
Other than that, though, looking good.
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Old 03-23-2011, 10:48 PM   Top  -  End  -  #6
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By the way, I did not make every change Gorgondantess requested but I did reply to them. This doesn't mean "Hahaha, I'm not gonna change anything", but rather I'm explaining my reasoning on the grounds that you may have assumed certain decisions were the result of not thinking things through rather than seeing the internal logic I was trying to work from. If you still think there's a problem, I would like to work out the necessary improvements; the lack of major changes to the Coure isn't a result of ignoring or not seeing the suggestions, but rather a result of wanting to discuss them further.
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Old 03-24-2011, 12:07 AM   Top  -  End  -  #7
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Puma's Half-Dragon:

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Old 03-24-2011, 12:33 AM   Top  -  End  -  #8
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Default Re: Community Based Monster Classes VII

Just posting a link to the Gray Jester changes I made in the last thread, so that they aren't overlooked with the new thread switch.
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Old 03-24-2011, 12:45 AM   Top  -  End  -  #9
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I'm not sure if this argument has ceased or not, but I wanted to weigh in re: half-dragons and say that I feel they should be a base class, not a prestige class. You're born a half-dragon or you're not, yes?
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Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 12:47 AM   Top  -  End  -  #10
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Replaced the pics in my monsters with identical ones uploaded to my Imageshack account, assuming they weren't already on a similar image hosting service.

Edit: On half-dragons. I believe that you shouldn't be able to take Half-Dragon after taking levels in non-racial classes. So a Basilisk 3 could take a Half-Dragon level, but a Basilisk 3/Fighter 1 could not. Of course, the class probably shouldn't be taken at all unless the character has been visually described as half-dragon before, or in special circumstances.
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Old 03-24-2011, 12:49 AM   Top  -  End  -  #11
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Quote:
Originally Posted by Lord_Gareth View Post
I'm not sure if this argument has ceased or not, but I wanted to weigh in re: half-dragons and say that I feel they should be a base class, not a prestige class. You're born a half-dragon or you're not, yes?
Every single template in this project is a prestige class.
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Old 03-24-2011, 12:53 AM   Top  -  End  -  #12
Lord_Gareth
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Quote:
Originally Posted by Gorgondantess View Post
Every single template in this project is a prestige class.
But must this rule be iron-clad? Wouldn't inherited templates make more sense as base classes anyway? I mean, one turns into an undead being, but they get base class status.
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Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 12:56 AM   Top  -  End  -  #13
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The goal behind the Half-Dragon (I think I've said this 10 times by now) isn't to make a "dragon but lesser", as every other iteration is, but to make a half-dragon, half-something else, and synergize the two. And as it'll likely be a humanoid qualifying for it, what special qualities do humanoids have? Base classes. I can't build off of a base class if it's not there.
I'd like to relate it to, say, a monster that has claws but can't use them until a later level. Well, a Half-Dragon is a Half-Dragon but doesn't actually gain Half-Dragon abilities until 2nd level. Though I'm thinking of requiring either a dragon heritage feat or dragonblood subtype or something like that. Thoughts?
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Old 03-24-2011, 12:59 AM   Top  -  End  -  #14
Lord_Gareth
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Default Re: Community Based Monster Classes VII

Honestly, I think it's gonna cause you a lotta headaches, as the half-dragon's original defining characteristic was its overwhelming physical presence, as opposed to actually being dragon-like. Powerful build and the like may be appropriate, for example.

As far as pre-reqs, I dunno. I don't think Skills should be involved, but heritage feats lands us right back at step "why are they all gishes?". Perhaps require Imp Natural Attack and incorporate a feature that lets you swap it to your claws? No, too complicated...

HRM....
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Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 01:03 AM   Top  -  End  -  #15
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Oh. By the way.
Try wrapping your head around a Half-Dragon minotaur. Just think about it for a few seconds. From a mechanical standpoint, I mean.
Or you can just replace "minotaur" with the monster class of your choice. I just chose minotaur because it was applicable.
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Old 03-24-2011, 01:05 AM   Top  -  End  -  #16
Lord_Gareth
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Your half-dragon or core!half-dragon? 'Cause I've already moved well past that into half-dragon animate trees. Which have used their swordsage levels on my PCs.

"Can breed with any living, corporeal creature" means a LOT.
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Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 01:09 AM   Top  -  End  -  #17
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Quote:
Originally Posted by Lord_Gareth View Post
Your half-dragon or core!half-dragon? 'Cause I've already moved well past that into half-dragon animate trees. Which have used their swordsage levels on my PCs.

"Can breed with any living, corporeal creature" means a LOT.
Any Half-Dragon monster class. And again, from a mechanical standpoint...
The point I'm getting at, is that you're saying that Half-Dragon should always be taken at level 1. Well, say you have an (insert monster class here) Half-Dragon. In this case, what do you have at level 1? Probably (insert monster class here). NOT Half-Dragon.
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Old 03-24-2011, 01:12 AM   Top  -  End  -  #18
Lord_Gareth
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Quote:
Originally Posted by Gorgondantess View Post
Any Half-Dragon monster class. And again, from a mechanical standpoint...
The point I'm getting at, is that you're saying that Half-Dragon should always be taken at level 1. Well, say you have an (insert monster class here) Half-Dragon. In this case, what do you have at level 1? Probably (insert monster class here). NOT Half-Dragon.
You make an excellent point, but one can also (theoretically) take [Monster Class X] after level one - such as if my Paladin gets turned by a Wight, or if my Polymorph gets hit by a Wild Magic Surge and I'm stuck as a Minotaur, so I feel that giving Half-Dragon the option to be taken at level one is appropriate. Plus it solves your pre-req headaches, as anything you can put in is either going to make no sense or be needlessly restrictive.
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Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 01:14 AM   Top  -  End  -  #19
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Quote:
Originally Posted by Lord_Gareth View Post
You make an excellent point, but one can also (theoretically) take [Monster Class X] after level one - such as if my Paladin gets turned by a Wight, or if my Polymorph gets hit by a Wild Magic Surge and I'm stuck as a Minotaur, so I feel that giving Half-Dragon the option to be taken at level one is appropriate. Plus it solves your pre-req headaches, as anything you can put in is either going to make no sense or be needlessly restrictive.
Suddenly I'm struck by inspiration:
Allow Half-Dragon to be taken at level 1... but don't allow the 2nd level to be taken until a later time. All of the class dependent abilities are on the 2nd level, for the most part.
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Old 03-24-2011, 01:16 AM   Top  -  End  -  #20
Lord_Gareth
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Quote:
Originally Posted by Gorgondantess View Post
Suddenly I'm struck by inspiration:
Allow Half-Dragon to be taken at level 1... but don't allow the 2nd level to be taken until a later time. All of the class dependent abilities are on the 2nd level, for the most part.
Hrm, kinda like a racial sub level, but for any class? That might work. First level gets you the nat armor/wings/fun stuff, and the second level develops your relationship with dragons re: your class identity?
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Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 01:17 AM   Top  -  End  -  #21
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Quote:
Originally Posted by Lord_Gareth View Post
Hrm, kinda like a racial sub level, but for any class? That might work. First level gets you the nat armor/wings/fun stuff, and the second level develops your relationship with dragons re: your class identity?
No, like the Ardent Dilettante. You need to meet some prerequisites to take the 2nd level of the class that you don't need to meet for the 1st level of the class. So, for example, you couldn't take your second level in Half-Dragon, but you could do Half-Dragon 1/Sorcerer 1/Half-Dragon 1.
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Old 03-24-2011, 01:20 AM   Top  -  End  -  #22
Lord_Gareth
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Quote:
Originally Posted by Gorgondantess View Post
No, like the Ardent Dilettante. You need to meet some prerequisites to take the 2nd level of the class that you don't need to meet for the 1st level of the class. So, for example, you couldn't take your second level in Half-Dragon, but you could do Half-Dragon 1/Sorcerer 1/Half-Dragon 1.
Eh, I'd have to see proof-of-concept to really get it (since I've never even heard of your example), but I'm all for a solution that can un-gish the concept and divorce it from lolcasters.

Because, frankly, all of the dragons in my games IRL? Xorvintaal dragons.
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Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 01:27 AM   Top  -  End  -  #23
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Quote:
Originally Posted by Lord_Gareth View Post
Eh, I'd have to see proof-of-concept to really get it (since I've never even heard of your example), but I'm all for a solution that can un-gish the concept and divorce it from lolcasters.
Um. Have you seen my new Half-Dragon revision? It still has gishiness. It also has psionics, initiating, and mundane, and there's more to come (I'm thinking precision damage based classes- sneak attack, sudden strike, skirmish, etc.)

Anyways. Here's what I'm thinking.
Prerequisites for level 1: Any non-undead, non-construct with a true dragon as a parent.
Prerequisites for level 2:
Knowledge: X 4 ranks

1st level spontaneous spellcasting
OR
1st level manifesting
OR
Able to initiate 1st level maneuvers
OR
+1d6 sneak attack, sudden strike or skirmish
etc.
And then the 2nd level is different depending on what qualification they met.
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Old 03-24-2011, 01:29 AM   Top  -  End  -  #24
Lord_Gareth
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Quote:
Originally Posted by Gorgondantess View Post
Um. Have you seen my new Half-Dragon revision? It still has gishiness. It also has psionics, initiating, and mundane, and there's more to come (I'm thinking precision damage based classes- sneak attack, sudden strike, skirmish, etc.)

Anyways. Here's what I'm thinking.
Prerequisites for level 1: Any non-undead, non-construct with a true dragon as a parent.
Prerequisites for level 2:
Knowledge: X 4 ranks

1st level spontaneous spellcasting
OR
1st level manifesting
OR
Able to initiate 1st level maneuvers
OR
+1d6 sneak attack, sudden strike or skirmish
etc.
And then the 2nd level is different depending on what qualification they met.
Binding! Incarnum! Shadow Magic! HARROWED!

Jokes (HARROOOOOOOOWED) aside, sounds like a good concept. Roll wit' it!
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Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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Old 03-24-2011, 01:32 AM   Top  -  End  -  #25
Gorgondantess
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Quote:
Originally Posted by Lord_Gareth View Post
Binding! Incarnum! Shadow Magic! HARROWED!

Jokes (HARROOOOOOOOWED) aside, sounds like a good concept. Roll wit' it!
Only problem is, I don't know Binding, Incarnum, or Shadow Magic. Might go for invoking? Anyways, I DID say I'd try to learn those... and from what I've seen thus far, I'm probably only going to do Incarnum.
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Old 03-24-2011, 01:33 AM   Top  -  End  -  #26
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Default Re: Community Based Monster Classes VII

Thread seven already. With this rate of posting, the improved monster class project may be one of the most popular of all time for GitP.
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Old 03-24-2011, 01:34 AM   Top  -  End  -  #27
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Quote:
Originally Posted by radmelon View Post
Thread seven already. With this rate of posting, the improved monster class project may be one of the most popular of all time for GitP.
I'm pretty sure it IS the most popular of all time.
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Old 03-24-2011, 01:37 AM   Top  -  End  -  #28
Benly
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Default Re: Community Based Monster Classes VII

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Originally Posted by Gorgondantess View Post
Only problem is, I don't know Binding, Incarnum, or Shadow Magic. Might go for invoking? Anyways, I DID say I'd try to learn those... and from what I've seen thus far, I'm probably only going to do Incarnum.
I don't really see any thematic way to link pact magic into dragon ancestry. Shadow magic could make sense, given that there are shadow dragons, and I believe there are also incarnum dragons. Maybe the shadow dragon variation could combine mysteries with some sort of stealth abilities and serve double duty as a roguely option, since as counterintuitive as it seems stealth dragons do show up a fair amount in D&D.
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Old 03-24-2011, 01:54 AM   Top  -  End  -  #29
Gorgondantess
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Default Re: Community Based Monster Classes VII

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Originally Posted by Benly View Post
I don't really see any thematic way to link pact magic into dragon ancestry. Shadow magic could make sense, given that there are shadow dragons, and I believe there are also incarnum dragons. Maybe the shadow dragon variation could combine mysteries with some sort of stealth abilities and serve double duty as a roguely option, since as counterintuitive as it seems stealth dragons do show up a fair amount in D&D.
Yeah, well, that's why I'll likely not be doing it. Also, I DID say I wasn't going to do binding... as far as I can see, pact magic just wouldn't work, and shadow magic... heh... hehah... HAHAHAHA. Seriously, who uses this stuff? It's less popular than truenaming.
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Old 03-24-2011, 02:01 AM   Top  -  End  -  #30
Benly
Bugbear in the Playground
 
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Join Date: Aug 2010
Default Re: Community Based Monster Classes VII

Quote:
Originally Posted by Gorgondantess View Post
Yeah, well, that's why I'll likely not be doing it. Also, I DID say I wasn't going to do binding... as far as I can see, pact magic just wouldn't work, and shadow magic... heh... hehah... HAHAHAHA. Seriously, who uses this stuff? It's less popular than truenaming.
I think there's reasonable design space for good shadow-magic classes, just that the ones there are tend to be kind of crappo. Still, it's certainly not something that shrieks out for its own half-dragon mod.
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