Older D&D/AD&D and Other SystemsThe forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).
General Exalted Discussion III: Weddings Are An Act of Villainy
Have a question about committed Essence? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.
[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms
Spoiler
Ability/Yozi Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar Sheet
Spoiler
Name: Caste: Spirit Animal: Anima: Tell:
Motivation:
Background:
Attributes
Spoiler
Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler
[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms and Knacks
Spoiler
Attribute Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
Spoiler
The character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.
Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.
Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.
Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.
Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms
Spoiler
Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat: 9 +1 Sux
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[b]Experience Points. Spent: X | Left: Y | Total: Z
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by Jokasti
Want to discuss the Balorian Crusade?
Hells, yeah!
EDIT: Also, seriously, what's up with the "Fair Folk are Looney Toons" mindset? Who the hell came up with it, and why has he not been dragged out into the street and shot? More importantly, how can I cure someone of this dreadful condition?
Last edited by TheCountAlucard : 03-24-2011 at 01:20 PM.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Well, some fair folk ARE looney toons. Fair folk choose to live by the rules of narrative causality rather than obnoxious "physics" telling them what is and isn't "possible." *spits angrily*
I for one like when the fair folk hit that deranged note where they come off as carefree, goofy, and fun in a truly menacing way, the way the Joker sometimes can in the hands of the right writer.
__________________
My motto: Repensum Est Canicula.
Quote:
Originally Posted by turkishproverb
I am not getting into a shootout with Golentan. Too many gun-arms.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Now, I've read the basic rules a coupla times but I've never played Exalted.
So I get a lot of the wackiness which people talk about and usually just let the rest slide; but I need this:
Quote:
Originally Posted by Xefas
And, I mean, what's better than a game mechanic that actively rewards cosmic monsters for the pursuit of polygamy? It's certainly unique.
explained to me. Medically need. I may suffer a fatal conniption otherwise.
Also this:
Quote:
Originally Posted by golentan
I find it funny that both Infernals and Sidereals both have incentives to get involved in horribly dysfunctional marriages. I have a mental image of a Fiend and a Chosen of Serenity both trying to take advantage of the same horrible, horrible relationship for game mechanics reasons, and it. is. amazing.
__________________
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Infernals can reduce their Limit by performing "acts of villainy" that amuse the primordials. One of them is "Exquisite Bride Obsession' which as can be expected focuses on obtaining a bride of sorts.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by Lochar
I can't remember what the Chosen of Serenity get for causing such a marriage though.
Strange bedfellows.
I think it's the Sign of the Ewer-type stuff, but I remember seeing one of their resplendent destiny thingies wherein as long as they're trying to get married (they can put it off as long as they want, of course, but they have to be working toward said marriage), they avoid all legal scrutiny.
EDIT: You can probably tell I don't do much in the way of playing Sidereals. Once again, waiting for the errata to hit it.
Last edited by TheCountAlucard : 03-24-2011 at 03:07 PM.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by TheCountAlucard
I think it's the Sign of the Ewer-type stuff, but I remember seeing one of their resplendent destiny thingies wherein as long as they're trying to get married (they can put it off as long as they want, of course, but they have to be working toward said marriage), they avoid all legal scrutiny.
EDIT: You can probably tell I don't do much in the way of playing Sidereals. Once again, waiting for the errata to hit it.
Technically the errata has always been there, you're just waiting for pattern spiders to notice.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by Lochar
I can't remember what the Chosen of Serenity get for causing such a marriage though.
The big one is a Charm called Lover's Oath, where you marry someone and can thenceforth share Essence, Willpower, and Health Levels with them. You will, of course, want to get someone who you can use as a battery and won't need your life force very often. The hard part is getting the Five-Metal Shrike to sit still long enough for you to put a ring on it.
There are also things they can do to force people into particular behavior (such as Wanting and Fearing Prayer, which prevents people from acting against the dictates of a relationship the Sidereal puts them in), and if they bless a wedding via a Charm whose name I forget the couple gets +1 on "all dice rolls to represent their efforts" for a week.
__________________
Quote:
Originally Posted by Thespianus
I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.
Office Seraph avatar by Oregano
Last edited by SurlySeraph : 03-24-2011 at 03:19 PM.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
EDIT: And now that I think about it, with that Warstrider fix (including the health levels), a Chosen of Serenity who uses Lover's Oath to marry a Royal Warstrider with a maxed AI would do alright. 15 extra motes (if you use the strider's motes to pay for attunement), 10 extra Willpower (5 if you use the chargen errata), and 30 extra health levels. It'd cost 13 background points, but that's worth it.
@V: There are a few more Astrological charms in Return of the Scarlet Empress, and there are a few high-Essence Charms like Swallowing the Lotus Roots that they get versions of; I think most of said high-Essence charms should be in Dreams of the First Age.
EDIT: Wait, StLR has been errata'd to Essence 2. Uh, yeah, Astrological Charms, Sorcery, and SMA.
__________________
Quote:
Originally Posted by Thespianus
I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.
Office Seraph avatar by Oregano
Last edited by SurlySeraph : 03-24-2011 at 03:53 PM.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quick question, are there any Sidereal Charms (other than SMA) outside of MEP: Siddies and GotMH: Maidens? Because I'm building a high essence Sid at the moment, and they seem to have remarkably few charms.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by SurlySeraph
And now that I think about it, with that Warstrider fix (including the health levels), a Chosen of Serenity who uses Lover's Oath to marry a Royal Warstrider with a maxed AI would do alright. 15 extra motes (if you use the strider's motes to pay for attunement), 10 extra Willpower (5 if you use the chargen errata), and 30 extra health levels. It'd cost 13 background points, but that's worth it.
This is made of win.
On an unrelated note, what would happen if an Infernal activated both Nemesis Self Imagined Anew and Tragic Love Amusement on the same target? What would the Intimacy look like?
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by SurlySeraph
EDIT: And now that I think about it, with that Warstrider fix (including the health levels), a Chosen of Serenity who uses Lover's Oath to marry a Royal Warstrider with a maxed AI would do alright. 15 extra motes (if you use the strider's motes to pay for attunement), 10 extra Willpower (5 if you use the chargen errata), and 30 extra health levels. It'd cost 13 background points, but that's worth it.
I have a solar who's in love with her royal warstrider AI.
Quote:
Originally Posted by Guancyto
This is made of win.
On an unrelated note, what would happen if an Infernal activated both Nemesis Self Imagined Anew and Tragic Love Amusement on the same target? What would the Intimacy look like?
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Ha ha!
Hmm, Loom-Snarling Deception does mention that Infernals leave messages on the fake Fate strands sometimes. I wonder what the Pattern Spiders would make of it if they started using it like that.
And with Infernal Genius Declaration...
Defiler: And my plans to get 10% off the buns at the local Food Mart have nearly come to fruition!
Spiders: Aieeeee!
Fiend likes this.
Spiders: Aieeee!
Malefactor: Buns? Who needs buns when you can have some delicious locust cookies? [link] They're perfectly nutritious and bursting with flavor! [link]
Spiders: No more, please!
Slayer likes this.
Spiders: For the love of...
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by The Rose Dragon
...Fatebook?
Obviously.
__________________
Unskilled writers use "said" and "asked".
Amateur writers use "whispered", "shouted" and "questioned"
Skilled writers use "demonstrated", "ejaculated", "murmured", "explained", "queried" and "demanded"
Masterful writers use "said" and "asked".
Dreamer Pony is by Akrim.elf.
Spoiler
Baiyan, God of Joy, by GryffonDurime, while the C.U.T.E Scardycat and Dreamer are by Tomb Raven.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
There was also the prototype A(strological)O(rdinating)L(ine), brainchild of the Sidereals. It failed spectacularly, because so many of them worked on it that it was riddled with bugs and horribly unintuitive interfaces.
__________________
2e Exalted Player/ST.
My IA Award and some quotes:
Quote:
Originally Posted by Kobold-Bard
Planning just wastes valuable time that could be spent doing.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Of course, freedom of speech is anything but on I AM, especially where your fascistic Solar dictators Solars are perfect and all their actions are for a more glorious Creation you can eventually live in, after a few reincarnations at most. Thoughts of usurping them from their position as the righrtful rules of Creation under the Mandate of Heaven is punishable by being turned into soulsteel.
__________________
I don't care that I'm not free.
Like fire, hellfire
You can't steal the sky from me.
This fire in my skin
And even if you throw me to Abyss.
This burning desire
I'll take back the sky eventually.
Is turning me to sin
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
So.
I might be running a game with a Sidereal in it. A high level game, starting at essence 7. So, he's taking Sidereal Martial Arts. Problem; I'm not good at seeing potential problems with martial arts. I didn't even realize the problems with Cobra style until someone pointed it out to me(though I think some of the issues are overstated).
So. So far, I've okayed Throne of Shadow Style, but he also wants to take Violet Biers Shadow Style and Prismatic Arrangement of Creation Form Style. So, are their any big problems with any of the styles? And if so, could someone point them out?
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Quote:
Originally Posted by Tavar
So.
I might be running a game with a Sidereal in it. A high level game, starting at essence 7. So, he's taking Sidereal Martial Arts. Problem; I'm not good at seeing potential problems with martial arts. I didn't even realize the problems with Cobra style until someone pointed it out to me(though I think some of the issues are overstated).
So. So far, I've okayed Throne of Shadow Style, but he also wants to take Violet Biers Shadow Style and Prismatic Arrangement of Creation Form Style. So, are their any big problems with any of the styles? And if so, could someone point them out?
All SMAs are horrible broken in many different ways.
VBoS is alright. Crap to good charm balance is stodgy, in that there are loads of rubbish charms, and loads of horribly broken ones. Also, if he's just dipping for the first charm, slap him in the face.
PAoC is broken. Very.
There are a couple of styles that go "NO, I AM ST NOW", and should be avoided.
__________________
2e Exalted Player/ST.
My IA Award and some quotes:
Quote:
Originally Posted by Kobold-Bard
Planning just wastes valuable time that could be spent doing.
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Dammit. And without those, Sid's don't really have any options. Gah. Time to really loot them over, then.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Hm. Permanent willpower is capped at 10, right? Can someone find where this rule is?
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune