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Old 03-25-2011, 07:17 PM   Top  -  End  -  #1
Pyromancer999
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Default Archetype Soulmelds[3.5]

Background- I've been puzzling for a while as how to convert the Soulweaver(a Dragonfable class, for those familiar with the game) into D&D. At first, I thought a class, or a PrC. It seemed like a little too much. A feat or soulmeld (as the class revolves around the use of energy that's pretty much incarnum), perhaps? Too little. Then I came up with the idea of Archetypal Soulmelds, and decided to encompass this idea to fit other ideas I've had as well.

Archetype Soulmelds
Fluff
Spoiler

Archetype Soulmelds act much like other soulmelds: they can have essentia invested in them, be bound to chakras, etc. However, they differ in a few ways. They are much more powerful than a normal soulmeld. You must take the Archetypal Meldshaper feat(see below) in order to learn how to shape one. Once you invest essentia in an Archetype Soulmeld, you cannot withdraw essentia from it. Archetype Soulmelds count as two soulmelds towards the limit you can shape. Also, some Archetype Soulmelds have certain abilities that activate when other soulmelds are shaped, called Synergy abilities. Lastly, you may not shape more than one Archetype Soulmeld at a time.

New Feat
Archetypal Meldshaper
Prerequisite:
Able to shape two or more Soulmelds at a time
Benefit:You learn how to shape one Archetype Soulmeld.
Special: You may select this feat multiple times.



Archetype Soulmelds


Soulweaver Cloak
Spoiler



Vestige Chains
Spoiler



Guardian's Gauntlets
Spoiler



Spellseeker Gloves
Spoiler



Necroweaver Wreathe
Spoiler




Verdant Cape
Spoiler




Champion Plate
Spoiler


That's all for now, but I expect I will be able to make a few more when I have the time. Feel free to make suggestions. Please PEACH and Comment.
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Old 03-26-2011, 03:31 PM   Top  -  End  -  #2
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Anyone want to PEACH/give general comments on this idea?
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Old 03-26-2011, 04:19 PM   Top  -  End  -  #3
zagan
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Default Re: Archetype Soulmelds[3.5]

I'm sorry I don't have the time do give you a detailed peach at the moment, but I must say that i really like the concept.
Still i did notice a few thing:

What do you mean by statistic for the soulspark familiar ?

For the vestige chain soulmeld when bound to the sould chakra your EBL is equat to your meldshaper level + 3 times essentia ?
So at ECL 20th I could have and an EBL of 35 ???

You may also want to reread it a little, I think some word may be missing or repeat at some point.

Anyway I'll try to comment more later.
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Old 03-27-2011, 10:37 AM   Top  -  End  -  #4
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by zagan View Post
I'm sorry I don't have the time do give you a detailed peach at the moment, but I must say that i really like the concept.
Still i did notice a few thing:

What do you mean by statistic for the soulspark familiar ?
Soulspark Familiar, even though it is a soulmeld, creates a creature, of sorts. So, basically, it grants a +1 bonus to everything on the stats for the Soulspark familiar-HD, attack bonus, attack dice, abilities, etc.
Quote:
For the vestige chain soulmeld when bound to the sould chakra your EBL is equat to your meldshaper level + 3 times essentia ?
So at ECL 20th I could have and an EBL of 35 ???
Oops, typo. Meant to say 1/2 meldshaper level + 3 times the essentia invested in it. fixed.
Quote:
Anyway I'll try to comment more later.
Thanks
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Old 03-28-2011, 01:24 AM   Top  -  End  -  #5
IncarnumJunkie
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Default Re: Archetype Soulmelds[3.5]

As the most proficient user of Incarnum amongst my own circle as well as an Incarnomaniac, I have to say that this is a truly wonderful idea. The concept of creating a more powerful soulmeld that requires double the soulmelds capable is a brilliant idea. I should try to muscle this into a game next time I play with my friends.

I have to ask the question, because this Incarnum we're talking about and it would not do to have the question be ignored.

Necrocarnum. How can this feat be applied to necrocarnum and what necrocarnum-based archetype soulmeld(s) can you come up with?
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Old 03-28-2011, 09:33 AM   Top  -  End  -  #6
Glimbur
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Default Re: Archetype Soulmelds[3.5]

Interesting fluff. Note that it is possible to get one of these via three feats: Shape Soulmeld twice and then Archetype Meldshaper. You should specify the meldshaper level for the Archetype Soulmelds... it wouldn't be a big deal to make meldshaper level equal to character level.

Soulweaver Cloak is quite powerful. The speed and AC bonuses should have types, probably insight. Opening another chakra is quite powerful... the opening of a least chakra when you cannot bind is currently useless as you have 0 chakra binds to use. The energy resistance feels rather thrown on at the moment. This feels like you wanted the opening of a higher chakra and threw in the other bonuses to make this better; it seems disjointed to me.
Hand bind: what happens if I make the blades bigger than a d20? Normally attacks scale up like you increased in size categories, not a straight die size increase. I might just give a +2 to damage per essentia invested. This seems about right for a hand bind for a normal soulmeld, and with the bundle of bonuses for shaping that is about right.
Arms bind: What is the range on the unbinding of souls? It should allow a save, and 1-6ish rounds of stun is pretty brutal. I might make it essentia/2 rounds, minimum one.
Shoulder Bind: Scared as I am to say this, it seems reasonably balanced. I am scared because extra attacks are scary, but this is reasonable.
Soul Bind seems a little weak for a soul bind. I'm not sure how to improve it though. Possibly each two essentia in this increases the essentia in all soulmelds by one and ignores the cap?
Soul Ally, as said earlier, could be a bit clearer.

Vestige Chains seems like it should require the ability to bind things to shape it, but that would make it pretty useless.
Hands bind could give +essentia to hit and damage with the chain. Does the meldshaper get proficiency in these spiked chains?
Arms is a strange slot to give vestige abilities for.
Soul bind: ML/2 +3*essentia could be less than ML-1. Turning in to something else is... I'm too lazy to evaluate all of the balance there, sorry. It looks like the highest CR vestige is CR 18, so if one uses the Archetype Cloak and this one (costing two feats) one could get the ability to turn into a CR 18 thing at ECL 16. Depending on the powers of the critters, that might not be a big deal.
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Old 03-28-2011, 05:11 PM   Top  -  End  -  #7
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by IncarnumJunkie View Post
As the most proficient user of Incarnum amongst my own circle as well as an Incarnomaniac, I have to say that this is a truly wonderful idea. The concept of creating a more powerful soulmeld that requires double the soulmelds capable is a brilliant idea. I should try to muscle this into a game next time I play with my friends.

I have to ask the question, because this Incarnum we're talking about and it would not do to have the question be ignored.

Necrocarnum. How can this feat be applied to necrocarnum and what necrocarnum-based archetype soulmeld(s) can you come up with?
Well, current ideas I have in mind are:
-Nightmare Cloak/Shroud
-Soul Ring
-Mage Robes
-Cerebral Circlet

So, anyways, I think Nightmare Cloak/Shroud could probably do well as a Neocarnum Archetype Soulmeld. Hadn't thought of using Neocarnum, so thanks!


Quote:
Originally Posted by Glimbur View Post
Interesting fluff. Note that it is possible to get one of these via three feats: Shape Soulmeld twice and then Archetype Meldshaper. You should specify the meldshaper level for the Archetype Soulmelds... it wouldn't be a big deal to make meldshaper level equal to character level.
Eh?
Quote:
Soulweaver Cloak is quite powerful. The speed and AC bonuses should have types, probably insight. Opening another chakra is quite powerful... the opening of a least chakra when you cannot bind is currently useless as you have 0 chakra binds to use. The energy resistance feels rather thrown on at the moment. This feels like you wanted the opening of a higher chakra and threw in the other bonuses to make this better; it seems disjointed to me.
The bonuses do have a purpose, though.
Quote:
Hand bind: what happens if I make the blades bigger than a d20? Normally attacks scale up like you increased in size categories, not a straight die size increase. I might just give a +2 to damage per essentia invested. This seems about right for a hand bind for a normal soulmeld, and with the bundle of bonuses for shaping that is about right.
Size would probably be better, come to think of it.
Quote:
Arms bind: What is the range on the unbinding of souls? It should allow a save, and 1-6ish rounds of stun is pretty brutal. I might make it essentia/2 rounds, minimum one.
Maybe a range of 5 ft? And yes, it does allow a save.
Quote:
Shoulder Bind: Scared as I am to say this, it seems reasonably balanced. I am scared because extra attacks are scary, but this is reasonable.
Soul Bind seems a little weak for a soul bind. I'm not sure how to improve it though. Possibly each two essentia in this increases the essentia in all soulmelds by one and ignores the cap?
Good idea, although I'd have to think it over.
Quote:
Soul Ally, as said earlier, could be a bit clearer.
Yeah. Thinking of ways to improve wording.
Quote:

Vestige Chains seems like it should require the ability to bind things to shape it, but that would make it pretty useless.
Hands bind could give +essentia to hit and damage with the chain. Does the meldshaper get proficiency in these spiked chains?
Interesting idea, and yes. Should put that.
Quote:
Arms is a strange slot to give vestige abilities for.
Yeah, but it fits in with the chains bit.
Quote:
Soul bind: ML/2 +3*essentia could be less than ML-1. Turning in to something else is... I'm too lazy to evaluate all of the balance there, sorry. It looks like the highest CR vestige is CR 18, so if one uses the Archetype Cloak and this one (costing two feats) one could get the ability to turn into a CR 18 thing at ECL 16. Depending on the powers of the critters, that might not be a big deal.
Yeah. I think it pretty much balances out.
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Old 04-09-2011, 04:57 PM   Top  -  End  -  #8
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Alright! Three new and fresh Archetype Soulmelds have been added:

-Guardian's Gauntlets

-Spellseeker's Gloves

-Neoweaver Wreathe(A Neocarnum Archetype Soulmeld)

Please comment and PEACH!
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Old 04-10-2011, 08:05 PM   Top  -  End  -  #9
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Anyone want to comment on/PEACH the new Archetype Soulmelds?
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Old 04-10-2011, 11:01 PM   Top  -  End  -  #10
InfiniteNothing
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Default Re: Archetype Soulmelds[3.5]

Hmm...

How many times per day/hour/minute/encounter can you activate the basic Red and Orange Guardian Gauntlet abilities? Also, what's the range of the blast attack?

Why allow the constructs created by the Hands chakra binding of the Guardian Gauntlet to access the basic essentia investment ability as if only one point of essentia was invested? That seems... a bit weak, to be honest.

You may want to spellcheck the Necroweaver Wreathe (btw, check the definition of that last word to make sure you're using the right word.) You may also want to specify that its a 5ft bonus to speed.

The essentia augmentation of the Necroweaver Wreathe hands chakra bind refers to the Soulweaver Cloak and Azure Blades. You should probably fix that.

Other than that, they look good. Any chance of an epic feat that lets you use more than one of these suckers at once?

Last edited by InfiniteNothing : 04-10-2011 at 11:51 PM.
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Old 04-11-2011, 07:14 PM   Top  -  End  -  #11
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by InfiniteNothing View Post
Hmm...

How many times per day/hour/minute/encounter can you activate the basic Red and Orange Guardian Gauntlet abilities? Also, what's the range of the blast attack?
These are per day abilities, although not all rounds/points need to be expended at one time. Blast attack is now listed as having a range of 20 ft + 10 ft/point of essentia invested.
Quote:
Why allow the constructs created by the Hands chakra binding of the Guardian Gauntlet to access the basic essentia investment ability as if only one point of essentia was invested? That seems... a bit weak, to be honest.
I'm not quite comftorable with more, but maybe it should act as though it had the basic essentia investment ability as though it had essentia invested equal to 1 + 1/2 the number of points you've invested?
Quote:
Other than that, they look good. Any chance of an epic feat that lets you use more than one of these suckers at once?
Actually, I've got one, maybe two more in mind at the moment, but once that's done, I'm actually thinking of making a PrC for these that allows it.
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Old 04-11-2011, 10:38 PM   Top  -  End  -  #12
InfiniteNothing
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by Pyromancer999 View Post
These are per day abilities, although not all rounds/points need to be expended at one time. Blast attack is now listed as having a range of 20 ft + 10 ft/point of essentia invested.
Alright. You might want to specify the 'per day' part in the 'meld description.

Quote:
Originally Posted by Pyromancer999 View Post
I'm not quite comftorable with more, but maybe it should act as though it had the basic essentia investment ability as though it had essentia invested equal to 1 + 1/2 the number of points you've invested?
Sounds good.

Quote:
Originally Posted by Pyromancer999 View Post
Actually, I've got one, maybe two more in mind at the moment, but once that's done, I'm actually thinking of making a PrC for these that allows it.
Alright. Can't wait to see them.
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Old 04-15-2011, 03:37 PM   Top  -  End  -  #13
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Alright, the last two Archetype Soulmelds, at least for a good while, have been posted:

-Verdant Cape for the Totemist

And

-Champion Plate for Incarnates and Soulborn

Please comment and PEACH!
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Old 04-17-2011, 02:04 PM   Top  -  End  -  #14
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

No one has anything to say about the last two ones?
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Old 04-17-2011, 02:16 PM   Top  -  End  -  #15
Benly
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Default Re: Archetype Soulmelds[3.5]

I have a question about the various "x/day where x = invested essentia" soulmelds: since there's no real restriction on moving essentia in and out of archetype soulmelds, is there any reason you can't shift more essentia in when you want to use one of the daily abilities and then back to wherever you had it before? Or is it presumed that the balancing factor is just "if you want to use it more often, you're taking essentia out of your other soulmelds while using it"?

The Animate Plants ability of Verdant Cape is listed as an essentia-investment ability but does not appear to scale in any way to invested essentia.

How do you determine the spells known for Verdant Cape's totem bind? Do you choose them when you shape the soulmeld, when you select the feat, or at some other time?
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Old 04-17-2011, 03:02 PM   Top  -  End  -  #16
InfiniteNothing
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Default Re: Archetype Soulmelds[3.5]

To answer your question Benly, it's usually assumed that once you use up all the uses your current amount of invested essentia provides, the only way to gain more is to put more essentia in. You can't 'cycle' essentia to get more uses. Another way to put it, is that the maximum number of uses you can get from a given 'per day' ability of a soulmeld is equal to the maximum amount of essentia you can invest in that soulmeld.
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Old 04-17-2011, 03:46 PM   Top  -  End  -  #17
Benly
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by InfiniteNothing View Post
To answer your question Benly, it's usually assumed that once you use up all the uses your current amount of invested essentia provides, the only way to gain more is to put more essentia in. You can't 'cycle' essentia to get more uses. Another way to put it, is that the maximum number of uses you can get from a given 'per day' ability of a soulmeld is equal to the maximum amount of essentia you can invest in that soulmeld.
I wasn't thinking of cycling unlimited uses, I was thinking of just not bothering to invest until you wanted more uses that day, then sliding them back out once you were done.

In other words, the "per day is equal to the maximum investment for that soulmeld" bit you mentioned.
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Old 04-17-2011, 06:24 PM   Top  -  End  -  #18
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by Benly View Post
I have a question about the various "x/day where x = invested essentia" soulmelds: since there's no real restriction on moving essentia in and out of archetype soulmelds, is there any reason you can't shift more essentia in when you want to use one of the daily abilities and then back to wherever you had it before? Or is it presumed that the balancing factor is just "if you want to use it more often, you're taking essentia out of your other soulmelds while using it"?
Quote:
Originally Posted by Pyromancer999 View Post
Archetype Soulmelds act much like other soulmelds: they can have essentia invested in them, be bound to chakras, etc. However, they differ in a few ways. They are much more powerful than a normal soulmeld. You must take the Archetypal Meldshaper feat(see below) in order to learn how to shape one. Once you invest essentia in an Archetype Soulmeld, you cannot withdraw essentia from it. Archetype Soulmelds count as two soulmelds towards the limit you can shape. Also, some Archetype Soulmelds have certain abilities that activate when other soulmelds are shaped, called Synergy abilities. Lastly, you may not shape more than one Archetype Soulmeld at a time.
Quote:
Originally Posted by Benly View Post
The Animate Plants ability of Verdant Cape is listed as an essentia-investment ability but does not appear to scale in any way to invested essentia.
Quote:
Originally Posted by Pyromancer999 View Post
Essentia: Investing essentia allows you to bring life to plants, imbuing them with this special incarnum. This acts as the spell Animate Plants, except that it only animates one Medium plant per two caster levels, with your caster level equaling your meldshaper level + the amount of essentia invested in this Archetype Soulmeld for this purpose.
Quote:
Originally Posted by Benly View Post
How do you determine the spells known for Verdant Cape's totem bind? Do you choose them when you shape the soulmeld, when you select the feat, or at some other time?
Quote:
Originally Posted by Pyromancer999 View Post
Chakra Bind(Totem)
Your eyes glow an emerald hue, allowing your sense of the nature around you to grow
Your nature power increases. You gain a more generalized nature power, granting you 2 + the amount of essentia invested in this Archetype Soulmeld spell levels, which can only be used to cast Druid spells, treating your caster level as your meldshaper level. You cannot cast spells of a level higher than a druid of your meldshaper level could. You only know 1 + your Con modifier Druid spells of each level of spell you can cast, selected when this Archetype Soulmeld is learned.

Please,
read these things through.
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Old 04-17-2011, 06:32 PM   Top  -  End  -  #19
Benly
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by Pyromancer999 View Post

Please,
read these things through.
Huh, I could swear I went over the Verdant Cloak spells known twice trying to figure out if there was something I was missing.

Ah well. Mea culpa.
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Old 04-21-2011, 06:29 PM   Top  -  End  -  #20
Gideon Falcon
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Default Re: Archetype Soulmelds[3.5]

Very well done. I like the Lantern Corps gauntlets, they're a nice touch.
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Old 04-21-2011, 09:04 PM   Top  -  End  -  #21
Pyromancer999
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Quote:
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Very well done. I like the Lantern Corps gauntlets, they're a nice touch.
Thanks. Glad you got the reference.
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Old 04-22-2011, 12:21 AM   Top  -  End  -  #22
InfiniteNothing
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Default Re: Archetype Soulmelds[3.5]

It would be hard to not get the reference. Any chance you're planning on a Black Lantern version?
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Old 04-22-2011, 10:00 AM   Top  -  End  -  #23
Pyromancer999
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Default Re: Archetype Soulmelds[3.5]

Quote:
Originally Posted by InfiniteNothing View Post
It would be hard to not get the reference. Any chance you're planning on a Black Lantern version?
Originally, I was, but I feel that if I do a Black Lantern, there should be a White Lantern, and I really don't know what exactly I could do for a White Lantern(short of giving it a Ressurection ability), as there's not too much info out there about it. Plus, if I were to do Black and White Lanterns, Black Lanterns would probably only be available to undead meldshapers as a Necrocarnum Archetype Soulmeld(not that there's anything wrong with that, but I'm not too keen on making an Archetype Soulmeld even harder to learn), and White Lanterns could only be people who have come back after death. So, I'm not exactly sure what I would do for Black and White Lanterns.
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