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Old 03-26-2011, 09:02 PM   Top  -  End  -  #1
BobTheFerret
Halfling in the Playground
 
 
Join Date: Jun 2007
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Default WW Isocerne City [Now Playing]

WW Isocerne City
Limited to 18 players! The game has started. I'm trying to run a dynamic game with a lot of backstabbing and alliance-building. I'd appreciate getting a copy of any behind-the-scenes chat or PMing, so that I can measure how well the game is running. (I promise I won't share it!) I won't promise, however, that I won't introduce twists as the game progresses. I'm also open to suggestions about the rules pretty much up to when I start the game. (Some specific points which I'm still thinking about are at what times the box should be open for transfer, as well as what power roles I'll have and how many of each.)

The Rules
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The Roles
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Player List
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It is dark. You are likely to be eaten by a grue.
Gooooooo Colonials!

Last edited by BobTheFerret : 06-13-2011 at 08:09 PM.
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Old 03-27-2011, 07:38 PM   Top  -  End  -  #2
Robert Blackletter
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Join Date: Apr 2009
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Default Re: WW Isocerne City [Recruiting]

IN if i may
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Old 03-27-2011, 09:07 PM   Top  -  End  -  #3
Ramsus
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Default Re: WW Isocerne City [Recruiting]

In. I sorta hope that everyone is either a power role or sleeper but that's probably just me.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Old 03-28-2011, 01:00 AM   Top  -  End  -  #4
billtodamax
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Behind you.
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Default Re: WW Isocerne City [Recruiting]

Sure, I'll be in.
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Old 03-28-2011, 11:24 AM   Top  -  End  -  #5
Lex-Kat
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Default Re: WW Isocerne City [Recruiting]

I'll be in.
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Old 03-28-2011, 04:19 PM   Top  -  End  -  #6
Gray Mage
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Porto Alegre, Brazil
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Default Re: WW Isocerne City [Recruiting]

I probably shouldn't join any more games for lack of time, but I always like new rules. Oh well, in.
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Old 03-28-2011, 07:30 PM   Top  -  End  -  #7
BobTheFerret
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Default Re: WW Isocerne City [Recruiting]

Quote:
Originally Posted by Ramsus View Post
In. I sorta hope that everyone is either a power role or sleeper but that's probably just me.
Right now, around two thirds of the players will get power role or sleeper. I could increase this, but any method of doing so has its problems. I'm not sure I can write 18 unique, balanced power roles; certainly it's a bit ambitious. I could duplicate roles (and, in fact, might do so) but it might result in oversaturating the game a bit. I'm a bit worried that overdosing on sleepers might make the players a bit more ruthless towards the power roles in the expectation that more will appear. They also defeat the Inspector/Seer role somewhat.

I do see why you'd want more power roles, though. Actually, I feel the same way; that's the reasoning behind the 'box' thing.
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Gooooooo Colonials!

Last edited by BobTheFerret : 03-28-2011 at 07:33 PM.
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Old 03-28-2011, 08:46 PM   Top  -  End  -  #8
Ramsus
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Default Re: WW Isocerne City [Recruiting]

Oh, yeah. You're totally right about the way people would act if there were tons of sleepers. Hadn't considered that. In that case it's probably good as is (though games like the smash bros. one where everyone is unique are pretty interesting too).
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Old 03-29-2011, 05:43 PM   Top  -  End  -  #9
101jir
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Default Re: WW Isocerne City [Recruiting]

Definately in. This should be very exciting! Gotta love that diplomacy.
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Old 03-30-2011, 03:15 PM   Top  -  End  -  #10
Reinholdt
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Default Re: WW Isocerne City [Recruiting]

Confusing. I guess I'll be in.
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Old 03-30-2011, 04:30 PM   Top  -  End  -  #11
Orzel
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BROOKLYN!!
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Default Re: WW Isocerne City [Recruiting]

Quack
That's duck for "In".
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Old 03-31-2011, 11:43 PM   Top  -  End  -  #12
Arden
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Default Re: WW Isocerne City [Recruiting]

I'll join.
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Old 04-01-2011, 10:13 AM   Top  -  End  -  #13
101jir
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Default Re: WW Isocerne City [Recruiting]

Could you clarify the "FREE" vote again?
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THX to PallElandro for the unintentional suggestion of my new Avi. All hail PallElandro. OR ELSE!!!

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Old 04-01-2011, 10:43 AM   Top  -  End  -  #14
Duneyrr
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Default Re: WW Isocerne City [Recruiting]

Hey, I'll join!
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Old 04-02-2011, 07:09 PM   Top  -  End  -  #15
BobTheFerret
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Default Re: WW Isocerne City [Recruiting]

Quote:
Originally Posted by 101jir View Post
Could you clarify the "FREE" vote again?
All right. This vote occurs either when the current boxholder doesn't have enough votes to sustain holding the box, or when the current boxholder is daykilled. In either case, it's almost the same as a traditional election, except that as no current boxholder exists you must specify 'FREE' or the previous boxholder. I could just have these elections ignore the name of the previous boxholder, but that makes the "Hider" role rather useless. (I might just eliminate the Hider, though...)
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It is dark. You are likely to be eaten by a grue.
Gooooooo Colonials!
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Old 04-02-2011, 11:16 PM   Top  -  End  -  #16
Arden
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Default Re: WW Isocerne City [Recruiting]

Sorry if I'm making you repeat yourself, but just to make sure I'm understanding correctly:

Spoiler


Aaand some questions:

Spoiler


(possibly more later)

Last edited by Arden : 04-02-2011 at 11:17 PM.
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Old 04-03-2011, 02:58 PM   Top  -  End  -  #17
101jir
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Default Re: WW Isocerne City [Recruiting]

Just wondering, what is the advantage to having the User die if they lose the box? Also, why should it be important that votes only count if the current user can be guessed?
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Long Sig (now with nonsense riddles).

Augustus "Gus" Black

THX to PallElandro for the unintentional suggestion of my new Avi. All hail PallElandro. OR ELSE!!!

...you either learn to laugh, or you go insane. I prefer to laugh.
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Old 04-04-2011, 02:08 PM   Top  -  End  -  #18
BobTheFerret
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Default Re: WW Isocerne City [Recruiting]

Quote:
Originally Posted by Arden View Post
Sorry if I'm making you repeat yourself, but just to make sure I'm understanding correctly:
Spoiler
Aaand some questions:
Spoiler
(possibly more later)
You do seem to correctly understand both of the things you specified. As regards your questions...

A typical lynch happens during the daytime, via popular vote as usual. If this hits the User, it's assumed the box is lost and recovered by the "election winner" that night.

"Sufficient votes" means receiving at least one vote other than your own. (This is done to require the User to branch out for support.)

Players will want to support an User both to try to sway favor with regards to the lynch (say, if they have a player they want to kill) and in hopes of lasting longer in the game through alliance. I have finally changed the rules to stipulate that the last three players all "win" to some extent, though obviously the final User would get more glory.

Quote:
Originally Posted by 101jir View Post
Just wondering, what is the advantage to having the User die if they lose the box? Also, why should it be important that votes only count if the current user can be guessed?
The User dies when the box is taken (via vote - voluntary transfers don't do it) both to keep a nightkill and to encourage transfers or other forms of power-sharing. (It's also vaguely related to the story - the box is taken forcibly.)

The reason that I require the current User to be guessed is to allow a very well-put-together User group to be able to maintain election through subtlety.
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It is dark. You are likely to be eaten by a grue.
Gooooooo Colonials!

Last edited by BobTheFerret : 04-04-2011 at 02:09 PM.
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Old 04-21-2011, 05:34 PM   Top  -  End  -  #19
Lex-Kat
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Default Re: WW Isocerne City [Recruiting]

So, I guess this game is cancelled?
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Inner Circle. Lexdoll by Recaiden

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Old 04-21-2011, 05:40 PM   Top  -  End  -  #20
BobTheFerret
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Default Re: WW Isocerne City [Recruiting]

I'll still run it if I ever get enough players.
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It is dark. You are likely to be eaten by a grue.
Gooooooo Colonials!

Last edited by BobTheFerret : 04-24-2011 at 08:04 PM.
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Old 04-25-2011, 11:10 AM   Top  -  End  -  #21
Lord Loss
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Default Re: WW Isocerne City [Recruiting]

Count me in!
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Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.
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Old 06-11-2011, 04:45 PM   Top  -  End  -  #22
Croverus
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Default Re: WW Isocerne City [Recruiting]

I really want to get into more ww games. Add me to the list please.
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Old 06-11-2011, 05:56 PM   Top  -  End  -  #23
Zjoot
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Yes.
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Default Re: WW Isocerne City [Recruiting]

I'll join, if this is still gonna happen
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Old 06-11-2011, 11:23 PM   Top  -  End  -  #24
bladescape
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Default Re: WW Isocerne City [Recruiting]

Same here.
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Old 06-12-2011, 01:18 AM   Top  -  End  -  #25
TheLaughingMan
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Join Date: Jun 2010
Default Re: WW Isocerne City [Recruiting]

And I as well, if there's room left.
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Quote:
Originally Posted by The Lost Eyeball
Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.
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Old 06-12-2011, 05:49 PM   Top  -  End  -  #26
BobTheFerret
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Default Re: WW Isocerne City [Recruiting]

Wow, I wasn't expecting this to come back after so long.

I will still run the game as soon as I hit 18 players. Three more to go right now.
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It is dark. You are likely to be eaten by a grue.
Gooooooo Colonials!

Last edited by BobTheFerret : 06-12-2011 at 05:51 PM.
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Old 06-12-2011, 06:04 PM   Top  -  End  -  #27
Arden
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Default Re: WW Isocerne City [Recruiting]

Should we have a roll call to see if the people who signed up before are still interested in/aware of this thread?
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Old 06-12-2011, 06:07 PM   Top  -  End  -  #28
BobTheFerret
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Default Re: WW Isocerne City [Recruiting]

I was going to send out a PM when we got to cap.

Speaking of things players should be aware of: my video game (also in my sig) is a sequel (20-50 years later) to this WW plotwise. (Not that anyone was going to read the plot...) Actually, the events of this game are what trigger the city's long fall from utopia to the dystopia of the video game, which I personally think is kind of neat.
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Spoiler
It is dark. You are likely to be eaten by a grue.
Gooooooo Colonials!

Last edited by BobTheFerret : 06-12-2011 at 06:11 PM.
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Old 06-12-2011, 06:53 PM   Top  -  End  -  #29
TheLaughingMan
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Join Date: Jun 2010
Default Re: WW Isocerne City [Recruiting]

Quote:
Originally Posted by BobTheFerret View Post
Speaking of things players should be aware of: my video game (also in my sig) is a sequel (20-50 years later) to this WW plotwise. (Not that anyone was going to read the plot...) Actually, the events of this game are what trigger the city's long fall from utopia to the dystopia of the video game, which I personally think is kind of neat.
Oooh, a story-based WW. I'll try and roleplay as best I can, to keep things interesting.
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Previous Avatars:
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Quote:
Originally Posted by The Lost Eyeball
Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.
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Old 06-12-2011, 07:00 PM   Top  -  End  -  #30
Ramsus
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Default Re: WW Isocerne City [Recruiting]

Quote:
Originally Posted by TheLaughingMan View Post
Oooh, a story-based WW. I'll try and roleplay as best I can, to keep things interesting.
Ditto! some words here
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Quote:
Originally Posted by Murska View Post
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Theme song Vesth made for me.
My overly long signature

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