2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Gaming (Other)
Register FAQ Members List Mark Forums Read End

Gaming (Other) For the discussion of video games, board games, war games, LARPs, kick-the-can, etc.

Reply
 
Thread Tools
Old 03-29-2011, 09:07 PM   Top  -  End  -  #1
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

New thread time!

----

Cheesegear presents Cheesegear's Newbie Guide on How to pick Warhammer 40K army, by Cheesegear (and contributors).

Spoiler


---

Previous Threads
__________________
Steam Name: Cheesegear
League of Legends Name: Cheesegear
You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler

Last edited by Cheesegear : 03-29-2011 at 09:10 PM.
Cheesegear is offline   Reply With Quote
Old 03-29-2011, 09:51 PM   Top  -  End  -  #2
GallóglachMaxim
Dwarf in the Playground
 
 
Join Date: Oct 2008
Location: 
Melbourne, Australia
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Huzzah, new thread.

I'm working on a guard list for a tournament over the Easter weekend, 1500 points, five games. The tournament has its own missions, four of which require scoring units, one uses kill points.

Spoiler


Alternatives that I have available
Spoiler


Edit: taking the specific points out of the list. List now internet-appropriate
__________________
My avatar? Why it's the brilliant work of Miss Nobody.

Last edited by GallóglachMaxim : 03-29-2011 at 09:57 PM.
GallóglachMaxim is offline   Reply With Quote
Old 03-29-2011, 11:25 PM   Top  -  End  -  #3
Zorg
Bugbear in the Playground
 
 
Join Date: Jan 2005
Location: 
Sydney, Australia
Gender: Female
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

In more Phantom Titan news:
Quote:
Phantom Titan Pricing Update

With the very first Phantom Titans being boxed up for the Forge World Open Day at Warhammer World this weekend, we can now confirm that the Titan body will be Ł350 ($578), while the D-Cannon and Pulsar weapon options will be Ł50 ($83) each.
We will have a limited number available at the Forge World Open Day, and AdeptiCon attendees will be able to advance order the mighty Phantom Titan for despatch well in advance of the pre-order date for this magnificent kit.

Cheaper than a Reaver! Definately getting one now
__________________
Space Diva needs more wine!
Zorg is offline   Reply With Quote
Old 03-30-2011, 01:13 AM   Top  -  End  -  #4
Ricky S
Bugbear in the Playground
 
Join Date: Sep 2008
Location: 
Australia
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Zorg View Post
In more Phantom Titan news:



Cheaper than a Reaver! Definately getting one now
Ah, but is it better than a reaver?
__________________
Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721

Member of the Mr Scruffy fan club
Ricky S is offline   Reply With Quote
Old 03-30-2011, 03:42 AM   Top  -  End  -  #5
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by GallóglachMaxim View Post
I'm working on a guard list for a tournament over the Easter weekend, 1500 points, five games. The tournament has its own missions, four of which require scoring units, one uses kill points.
Special missions? Any idea of what they are? Is it crap like "If you have units in your opposing DZ, get extra points.", because stuff like that means MOAR MECHANISED, and MOAR DEEP STRIKES. In any case, I'll just go with your list as-is before I go breaking the tournament format.

Spoiler


Mostly, the problems in the list stem from Forward Sentries and Veterans being Veterans when they're not doing what Veterans do, and standing around trying to be expensive Infantry Squads.

Marbo, I don't like. Really, it depends on your opponent's list on how good he is. Against the Twilight Marines he's not going to have a whole lot to do since the 'best' versions of both red and blue lists have a lot of redundancy.
__________________
Steam Name: Cheesegear
League of Legends Name: Cheesegear
You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler
Cheesegear is offline   Reply With Quote
Old 03-30-2011, 03:42 AM   Top  -  End  -  #6
Tome
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Somewhere lost in dream.
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Ricky S View Post
Ah, but is it better than a reaver?
It is, according to the blurb for it, the most powerful model currently available. So probably.
__________________
My Homebrew: Chaos Butterflies - Please stop by and have a look.
Character Sheets: Sin of Pride|Savage Tide|Piracy in the Expanse
My Games: Death On Ice OOC|IC

Apologies to folks in the various PBP games, work is kind of eating most of my time at the moment.
Tome is online now   Reply With Quote
Old 03-30-2011, 04:07 AM   Top  -  End  -  #7
banjo1985
Ogre in the Playground
 
 
Join Date: May 2007
Location: 
Brumland, England
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Ninja Chocobo View Post
You are an Ork player, aren't you?
Of course, but only very recently and I've only played a couple of games with them, thus the request for advice.
Buggies are still god-awful models, and I don't have the ability to cobble my own version together. Well, I do, but it would probably look like a mechanised parsnip.
__________________

Elder Tsofu believes in the power of Banjo!
banjo1985 is offline   Reply With Quote
Old 03-30-2011, 05:28 AM   Top  -  End  -  #8
Klose_the_Sith
Ogre in the Playground
 
 
Join Date: Dec 2007
Location: 
A Fine Shanty Town
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by banjo1985 View Post
Of course, but only very recently and I've only played a couple of games with them, thus the request for advice.
Buggies are still god-awful models, and I don't have the ability to cobble my own version together. Well, I do, but it would probably look like a mechanised parsnip.
The thing is orks would kind of roll with that.

My 9 Big Gunz are cobbled together from old army men debris.
__________________
*Splendid Goatatar by that cool kid Serpentine
"Give me a woman who loves beer and I will conquer the world"
Klose_the_Sith is offline   Reply With Quote
Old 03-30-2011, 05:48 AM   Top  -  End  -  #9
Ogremindes
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Lawson, Sydney
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

I've seen some pretty neat buggies on the 'net based on deff koptas.
__________________
Steam: Ogremindes
Torchlight 2: Ogremindes
Diablo III: Ogremindes#1316
Guild Wars 2: Ogremindes.9786 - Recruiting for unofficial Playground guild
Ogremindes is offline   Reply With Quote
Old 03-30-2011, 06:00 AM   Top  -  End  -  #10
Renegade Paladin
Troll in the Playground
 
 
Join Date: Oct 2006
Location: 
Indiana
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

The more cobbled together an Ork vehicle is, the better.
__________________
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

Renegade Paladin is offline   Reply With Quote
Old 03-30-2011, 07:14 AM   Top  -  End  -  #11
Tome
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Somewhere lost in dream.
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by banjo1985 View Post
Of course, but only very recently and I've only played a couple of games with them, thus the request for advice.
Buggies are still god-awful models, and I don't have the ability to cobble my own version together. Well, I do, but it would probably look like a mechanised parsnip.
They're Orks. A mechanised parsnip is totally appropriate for them. Worst comes to worst, buy some cool models from other armies and stick bitz on them until they look sufficiently Orky.

That aside, I'm thinking of starting a Grey Knights army soon. Thing is, I absolutely detest models in power armour. But as much as I hate power armour, I love models in Terminator armour, which is why I'm thinking of starting Grey Knights (or possibly Space Wolves, if they'd work better for an all-Terminator army). What would the best way to build such an army be? Currently I'm thinking a Librarian with The Summoning and a Teleport Homer in a Stormraven would be a good way to get the rest of the army into assault range, but I'm not so sure how that would work in practice. Anyone got any advice on this?
__________________
My Homebrew: Chaos Butterflies - Please stop by and have a look.
Character Sheets: Sin of Pride|Savage Tide|Piracy in the Expanse
My Games: Death On Ice OOC|IC

Apologies to folks in the various PBP games, work is kind of eating most of my time at the moment.

Last edited by Tome : 03-30-2011 at 07:30 AM.
Tome is online now   Reply With Quote
Old 03-30-2011, 10:39 AM   Top  -  End  -  #12
Incomp
Bugbear in the Playground
 
 
Join Date: Apr 2010
Location: 
In a bucket
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by banjo1985 View Post
Well, I do, but it would probably look like a mechanised parsnip.
Something like this?
Incomp is offline   Reply With Quote
Old 03-30-2011, 10:44 AM   Top  -  End  -  #13
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Tome View Post
But as much as I hate power armour, I love models in Terminator armour, which is why I'm thinking of starting Grey Knights (or possibly Space Wolves, if they'd work better for an all-Terminator army). What would the best way to build such an army be? Currently I'm thinking a Librarian with The Summoning and a Teleport Homer in a Stormraven would be a good way to get the rest of the army into assault range, but I'm not so sure how that would work in practice. Anyone got any advice on this?
Grab your FAQ to fix the Codex. Run Dark Angels. Hammers and Cyclones.
__________________
Steam Name: Cheesegear
League of Legends Name: Cheesegear
You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler
Cheesegear is offline   Reply With Quote
Old 03-30-2011, 10:51 AM   Top  -  End  -  #14
Tarinaky
Barbarian in the Playground
 
 
Join Date: Jan 2011
Location: 
England
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Incomp View Post
Something like this?
Dude, did you smoke all of Matt Ward's stash?
__________________
So... Tired...

Last edited by Tarinaky : 03-30-2011 at 10:52 AM.
Tarinaky is offline   Reply With Quote
Old 03-30-2011, 11:06 AM   Top  -  End  -  #15
Hootman
Orc in the Playground
 
Join Date: Nov 2007
Location: 
Boston, MA
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Closet_Skeleton View Post
The multi-meltas on the servitors don't synergise with the conversion beamer at all. Conversion beamers work best on bikes.
[...]
Never take a dual heavy flamer regular dread when you can have dual heavy flamer iron clads. Regular dreads are for shooting at long range.
[...]
Hunter killers on iron clads are a fun idea but overkill and overpointed in practice.
I have taken as many of your suggestions as I could, and pumped out a modified version of this list for 2000 points. However, I am curious about your first point that I quoted, that Beamers are anti-bike. How does that work?


Spoiler


Thoughts, anyone?


EDIT: As per the suggestions below, I have exchanged the MotF's Servitor wound-sinks for a Space Marine Bike. I am now considering trading one unit of Snipers for a unit of Scout Bikers (probably with Astartes Grenage Launchers) that can alternate between protecting the MotF and harrying goddang everything. Does anyone here ever use Scout Bikers, and are they worth it?

Last edited by Hootman : 03-30-2011 at 12:51 PM.
Hootman is offline   Reply With Quote
Old 03-30-2011, 12:29 PM   Top  -  End  -  #16
Zorg
Bugbear in the Playground
 
 
Join Date: Jan 2005
Location: 
Sydney, Australia
Gender: Female
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Ricky S View Post
Ah, but is it better than a reaver?
Time will tell, but just look how freaking cool it is!



Quote:
Originally Posted by Incomp View Post
Something like this?
Two points: Needs more dakka. Needs more choppa.

But otherwise a good start




Quote:
Originally Posted by Hootman View Post
I have taken as many of your suggestions as I could, and pumped out a modified version of this list for 2000 points. However, I am curious about your first point that I quoted, that Beamers are anti-bike. How does that work?
He means they work best when the MotF is riding a bike. Bikes give Relentless, so the MotF can move and shoot his Beamer (and another gun due to having multiple wounds). Beamers work best at long range, so the MotF has the mobility to stay far away from the enemy, shooting all the while.


Quote:
Spoiler


Thoughts, anyone?
Not sure about the CC weapon scout squads, namely I'd give the 10 man the fist and the Storm squad the PW - if you're assaulting anything with 5 scouts you don't want to need a fist.
Meltabombs, yes (I've had success with a Storm lurking backfield to strike out and bomb a Land Raider or the like), but 5 scouts will die horribly against anything that's going to need S8 to take down.
__________________
Space Diva needs more wine!

Last edited by Zorg : 03-30-2011 at 12:31 PM.
Zorg is offline   Reply With Quote
Old 03-30-2011, 12:38 PM   Top  -  End  -  #17
Closet_Skeleton
Firbolg in the Playground
 
 
Join Date: Aug 2005
Location: 
Ēast Seaxna rīc
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

If you want a conversion beamer dump the servitors on the master of the forge or give them plasma cannons. Probably dump them, since the bike doesn't work well with the plasma cannons.
__________________
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.

Closet_Skeleton is offline   Reply With Quote
Old 03-30-2011, 12:41 PM   Top  -  End  -  #18
Darius Macab
Ogre in the Playground
 
 
Join Date: Oct 2010
Location: 
Vancouver
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

(new thread happy dance)

Then apologizes for having nothing to contribute

DM
__________________
The Lords of Uncloaked Steel
"But iron - cold iron - is master of them all."

Darius Macab is offline   Reply With Quote
Old 03-30-2011, 12:45 PM   Top  -  End  -  #19
Hootman
Orc in the Playground
 
Join Date: Nov 2007
Location: 
Boston, MA
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Zorg View Post
He means they work best when the MotF is riding a bike. Bikes give Relentless, so the MotF can move and shoot his Beamer (and another gun due to having multiple wounds). Beamers work best at long range, so the MotF has the mobility to stay far away from the enemy, shooting all the while.
They can ride bikes? o.O *flips frantically through Codex* HOLYEMPERORTHEYCANYESYESYESYESYES. SOLD!

Quote:
Not sure about the CC weapon scout squads, namely I'd give the 10 man the fist and the Storm squad the PW - if you're assaulting anything with 5 scouts you don't want to need a fist.
Since I gave both of those squads Meltabombs, that is a very good point! It seems much more efficient to put the Fist with the larger unit, giving the Fist more padding and (ideally) striking with another 15 attacks to weaken the foe before it can counter.


I will edit in those ideas with all appropriate haste.
Hootman is offline   Reply With Quote
Old 03-30-2011, 03:12 PM   Top  -  End  -  #20
pilvento
Orc in the Playground
 
 
Join Date: Mar 2009
Location: 
Ruins of Lycia city
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

hi all, first time posting here.

im kinda still new to 40k (half a year playing) i play eldars, cause im a fan of speed, shurikens, and hit and run tacticks.

im singed up for a tournament in next month, arround 24 players so i expect a lot of variety and i think im ready for it but i still dont know how to counter a full tank imperial guardy army and also defend against all the other balanced armys.

my list so far: 1500pts


HQ autarch, reaper launcher

5 dark reapers, full equiped
2 fire prisms, holo fields, vectored engines

10 dire avengers +2 catapult exarch and bladestorm
- in bright lance wave serpent
5 scouts

10 warp spiders, exarch monorifle surprise assault
10 warp spiders, exarch monorifle surprise assault

i love this list but i hate the lack of my bike farseer and his 2 warlock bodyguards

comments or suggestions u can give me?
__________________
english not base lenguage, sry for the grammar, thanks.


Kael Proudmoure, Swifblade (avatar by Loki Eremes)
Unlimited arcane technique: Spell, Sword, and Fist.
pilvento is offline   Reply With Quote
Old 03-30-2011, 03:42 PM   Top  -  End  -  #21
Erloas
Ogre in the Playground
 
 
Join Date: Oct 2006
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Well... its hard to say what to really change on that list without changing almost everything because it is nothing at all like any list I would run.

Off hand I'm not sure if vectored engines are much of a benefit for fire prisms because they don't generally move all that much anyway... but I might be remembering the upgrade wrong because its not one I find worth taking most of the time.

Not sure what your plan with the autarch is. In most cases Dark Reapers don't need any help doing their job and the autarch isn't designed to help them in close combat or any other situation they can't normally handle.
In general I find Reapers to be a bit too expensive so I tend to take them without any upgrades because they can still do their job without the exarch or his upgrades.

Troops... you simply don't have enough for a 1500 point game, unless for some reason your group never does objectives. The scouts... I'm still not to sure on, but in general I've never seen a reason to not upgrade them to pathfinders. I personally can't see any situation where I wouldn't bring jetbikes.

Warp Spiders... I like them, but at this point I don't think they are good enough to justify such a large percentage of your army. At this point I would probably drop one unit and maybe some things off the other one to get a different type of unit. And I really wish I had my book right now... but isn't surprise assault the one that lets you deep strike with them? Which is now a redundant ability since all jump infantry and DS no matter what. I could just have the skill names switched.

I can't believe you don't have any elite choices. I find banshees and scorpions always useful, and everyone knows what fire dragons can do.

For the high level of mobility that you get from the prisms, spiders, and wave serpent your scouts and reapers seem very out of place.

As for anti-tank... thats not really a surprise that you have issue with it since you have very little anti-tank. Outflanking war walkers and jetbikes are great for getting behind/beside tanks and taking out a few. Spiders can do it, but being AP- they are at a serious disadvantage to doing it. And of course fire dragons are an obvious choice for anti-tank.

In general I find scatter lasers (and a bit less so the shuriken cannon) to be some of the most versatile weapons in the game and you don't have a single one of either in your list.
__________________
Steampunk Farseer thanks to The Randomizer
Erloas is offline   Reply With Quote
Old 03-30-2011, 04:28 PM   Top  -  End  -  #22
pilvento
Orc in the Playground
 
 
Join Date: Mar 2009
Location: 
Ruins of Lycia city
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

as i said before, im kinda new, if u are willing to help me, ill tell the models i have .

avegers x 20
scouts x 10
2fire prisms
2 falcons/serpents
5repares
20spiders
10scoripions
2wraithlords
1vyper
all fenix lords
farseer in bike + 2 warlocks

i like spiders and mobility so on a second tought i can go

2prismins
2serpents + avengers
vyper (weapon?)
farseer and warlock

the idea of the other list was to play lots of spiders just for fun, and use the autarch so they come into play faster.

i palyed proxy guardin jetbikes lots of times, bt well they are expensive... a lot.

and i cant find the correct way to play the wraithlords. amybe cause my friends play tyranids (poison sucks) bike orks (cant catch em) imperial guard(monstrous creature minigun tank eats em)
__________________
english not base lenguage, sry for the grammar, thanks.


Kael Proudmoure, Swifblade (avatar by Loki Eremes)
Unlimited arcane technique: Spell, Sword, and Fist.
pilvento is offline   Reply With Quote
Old 03-30-2011, 04:53 PM   Top  -  End  -  #23
Wraith
Ogre in the Playground
 
 
Join Date: Apr 2007
Location: 
England
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Aha, a Tactical Thread with Independent Character. Good times

Quote:
Originally Posted by pilvento
my list so far: 1500pts
Interesting list, but I agree with Erloas. Moore Troops and less Warp Spiders would be of great benefit - I'd strongly consider 2x10 Dire Avengers, 5-10 Scouts and 5-10 Warp Spiders (with Exarch and Spinnerette Rifle) were I in your position.

Mounting the Avengers in Wave Serpents, as you have done, is a very good idea. Don't afraid to splash a few more points on their weapons though; with so few anti-tank weapons in your army besides the Fire Prisms, you'd be surprised at what can be accomplished by a Star Cannon fired from an unexpected angle

The Fire Prisms are not an inherently bad choice, but Wraithlords are probably the best unit in the Codex, with the possible exception of some of the Phoenix Lords. I'd recommend playing a few games with them to see how you feel, as I genuinely expect them to outperform the Grav-Tanks. Against Tyranids, a good setup for Wraithlords is 2x Flamers and Shuriken Cannon. A Wraithblade is a nice way to spend some spare points of you expect to see a few Carnifex or a Hive Tyrant, but they're not imperative.

By your Dark Reapers being 'fully equipped', I assume you mean an Exarch, both powers and one of the upgraded weapons - is that right? May I ask which weapon you've given him, as some are better than others.

And Erloas was right about your Autarch. The Reapers will be fine on their own, and he will better serve with either the Dire Avengers (power weapon, Mandiblaster and Shuriken Catapult) or the Warp Spiders (Jump Pack plus Fusion Gun is reasonably good fun, in my experience).

Although it has to be said, a Farseer with the 'Doom' and 'Guide' powers will probably surpass either of those options, since you have one, particularly in such a 'shooty' army. I hope that's of help to you
__________________
o IIIUSIONIST o
Morituri Nolumus Mori
We, Who Are About To Die, Don't Want To

Last edited by Wraith : 03-30-2011 at 04:57 PM.
Wraith is offline   Reply With Quote
Old 03-30-2011, 05:39 PM   Top  -  End  -  #24
Cheesegear
Ettin in the Playground
 
 
Join Date: Jan 2008
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Hootman View Post
pumped out a modified version of this list for 2000 points.
Somebody's using Scouts. My Scout Sense is tingling.

Spoiler


Quote:
Does anyone here ever use Scout Bikers, and are they worth it?
I've used Scout Bikes a bunch, and no. They are not worth it. Mostly because there are better things to spend your FA Slots on. Like...Anything-not-Vanguard.

If you want something that can hang around with a Bike, try Assault Marines or real Bikers.
__________________
Steam Name: Cheesegear
League of Legends Name: Cheesegear
You can fight like a krogan or run like a leopard but you'll never be better than Commander Shepard.


Spoiler

Last edited by Cheesegear : 03-30-2011 at 05:42 PM.
Cheesegear is offline   Reply With Quote
Old 03-30-2011, 06:13 PM   Top  -  End  -  #25
Nameless Ghost
Dwarf in the Playground
 
Join Date: Jan 2010
Location: 
England
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Wraith View Post
The Fire Prisms are not an inherently bad choice, but Wraithlords are probably the best unit in the Codex, with the possible exception of some of the Phoenix Lords.
I cannot express how opposed I am to this. Wraithlords really aren't that great and most of the Phoenix Lords are just plain terrible.

I would run a Wraithlord with two heavy weapons, most likely the lance and missile, but in that case I would go for multiple Wraithlords. They aren't good in combat and the Wraithsword doesn't change that. The only time I would want a Wraithlord near enemy units was when I was making use of the twin flamers or tying up a unit that couldn't hurt it.

If you want to go for side shots on vehicles, scatter lasers are more effective due to having the extra shot. I've never seen a star cannon perform that effectively - they're more expensive and lack the rate of fire to really hurt anything.

Much agreeing on the Farseer though - I'd say they're pretty much mandatory. Being able to reroll your saves is amazing, as if the ability to hinder every enemy Psyker no matter where they are on the table.
__________________
Burning feathers; not an angel
Nameless Ghost is offline   Reply With Quote
Old 03-30-2011, 06:19 PM   Top  -  End  -  #26
GallóglachMaxim
Dwarf in the Playground
 
 
Join Date: Oct 2008
Location: 
Melbourne, Australia
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Cheesegear View Post
Special missions? Any idea of what they are? Is it crap like "If you have units in your opposing DZ, get extra points.", because stuff like that means MOAR MECHANISED, and MOAR DEEP STRIKES. In any case, I'll just go with your list as-is before I go breaking the tournament format.
I don't have all the details for it yet, the one last year had one mission with table quarters and another where one player deployed in the middle of the table and the winner was whoever had most units in their deployment zone at the end.

Spoiler


Quote:
Originally Posted by Cheesegear View Post
Marbo, I don't like. Really, it depends on your opponent's list on how good he is.
Well going into this I have no idea what other people will be running, or how efficient their list writing is. I'll try practice lists with and without Marbo, see what a difference replacing him makes.
__________________
My avatar? Why it's the brilliant work of Miss Nobody.
GallóglachMaxim is offline   Reply With Quote
Old 03-30-2011, 06:23 PM   Top  -  End  -  #27
Closet_Skeleton
Firbolg in the Playground
 
 
Join Date: Aug 2005
Location: 
Ēast Seaxna rīc
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Cheesegear View Post
See how you're in 2000 points? Do you notice the distinct lack of Lascannons in your list (and AP2 weapons in general)? Anybody who takes a Land Raider is going to ruin your day. Anybody who takes more than one Land Raider has basically already won during the Deployment Phase.
The iron clads have melta guns standard don't they?

Making sure half of them have chain fists might help a little too.

Quote:
Originally Posted by Cheesegear View Post
Yep. Although only having one, and everything else in Drop Pods, means if your opponent has first turn, this thing is going to die in the first Shooting Phase.
On a proper sized board you can hide a dread in a corner or behind terrain to mitigate that a bit. Unless he's also dropping stuff. Then the best you can hope for is using him to choose where the enemy drops their stuff.
__________________
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.

Closet_Skeleton is offline   Reply With Quote
Old 03-30-2011, 06:33 PM   Top  -  End  -  #28
Klose_the_Sith
Ogre in the Playground
 
 
Join Date: Dec 2007
Location: 
A Fine Shanty Town
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Quote:
Originally Posted by Cheesegear View Post
I've used Scout Bikes a bunch, and no. They are not worth it. Mostly because there are better things to spend your FA Slots on. Like...Anything-not-Vanguard.

If you want something that can hang around with a Bike, try Assault Marines or real Bikers.
I see good use out of Scout Bikes, myself (I've only ever vassal'd them, but someone at my gaming club runs 'em). Fielding two small squads with max'd out grenade launchers and/or combi meltas make for nasty disruption units that aren't too easily removed and get around quickly.

They aren't exactly the best FA slot (though I still refuse to use land speeders, because of DoW memories >.>) but I'd have them over vanilla assault marines any day of the week.
__________________
*Splendid Goatatar by that cool kid Serpentine
"Give me a woman who loves beer and I will conquer the world"
Klose_the_Sith is offline   Reply With Quote
Old 03-30-2011, 06:43 PM   Top  -  End  -  #29
Psychotic
Dwarf in the Playground
 
 
Join Date: Sep 2006
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

So I've been running 'tactical' terminators for a few games now (5 man squad, Assault Cannon and 2 chainfists), and people keep on telling me to run a squad of 10 with two Cyclone Missile Launchers. Other than the increase in bodies, why would you take 10 and not use the standard 5 with a CML and a chainfist or two? Wouldn't that give you more points to spread out rather than putting a lot into one gigantic unit?
Psychotic is offline   Reply With Quote
Old 03-30-2011, 06:45 PM   Top  -  End  -  #30
Craftworld
Orc in the Playground
 
Join Date: Jan 2011
Location: 
...I don't...really know.
Gender: Male
Default Re: Warhammer 40K Tabletop XI: "More Threads than your Tactical Squad has room for!"

Spoiler
-Farseer with Warlock bodyguards-Guide and Doom or Fortune
-2x10 man Avenger Squads with Exarch with two Shuriken Catapults, and Bladestorm (no Bladestorm for the Asurmen squad) in the Serpents
-Vyper with either a Bright Lance or a Scatter Laser (depends on what you want to do)
-Fire Prisms=yes
-Scorpions=yes with an Exarch, Shadowstrike, and Biting Blade (Outflank with them and hit someone hard in the Backfield or just an unlucky tank on the flanks)
-Asurmen with one of your Avenger squads
-Spiders for whatever is left but try and keep them to higher amount of squads then men per squad.
This is pretty mech, and it is pretty fast for what isn't mech.

Last edited by Craftworld : 03-30-2011 at 06:45 PM.
Craftworld is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 10:10 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.