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Old 04-02-2011, 04:54 PM   Top  -  End  -  #1
Wyntonian
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Default Welcome to Patria!

The Land of Patria

Note: This is sorta like a dress rehearsal for when I post this for-realsies. I'll do that eventually, once I get some loose ends tied up.

Message and Intent:
Spoiler


Inspirations:
Spoiler


Geographical Overview
Spoiler


Cosmology
Spoiler


Language:

Spoiler


Not Completed.

Gameplay:


Races:
Spoiler


Base Classes:
Spoiler


Martial Disciplines:
Spoiler



Prestige Classes:

Spoiler



Here's the OP, if you're interested.

Spoiler

Last edited by Wyntonian : 05-09-2012 at 07:31 PM.
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Old 04-02-2011, 06:42 PM   Top  -  End  -  #2
VvVAez
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Default Re: A complete N00bz first try at world-building...

I think you might want to approach world from a different angle. Simply starting with will not be in the world will not get you very far. You should approach world building from its core concepts - how will it differentiate itself from other worlds? Low magic / tech is only a piece of this.

Given what you listed, it seems like morality / divinity are the best ways to expand upon your world. How does this system of subjective morality affect your world compared to other systems. What do you mean by gods being "unknowable"? What are the differences between clerics and sorcerers? How does magic work in a world with non-traditional gods? If you can build upon concepts like these and organically flesh out the elements of the world, it will have a far more organic and logical feel to it.

Now, if this may be too abstract to translate into the concepts you want: low magic, low tech, non-exotic raical makeup. If you think this is the case, you may want to take the 'world' out of world building and simply focus on a smaller area. Build out a town/area in a generic setting (Greyhawk, FR) that has some of the elements you like. Localizing the issue allows you to focus on decisions that will directly affect players and gets to the heart of the moral decision / multiple options approach that you were thinking about.
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Old 04-02-2011, 07:40 PM   Top  -  End  -  #3
1nfinite zer0
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Default Re: A complete N00bz first try at world-building...

yeah, definitely don't focus on the negatives. I would first start with imaginging what kinda place you want most to play around in. Is there an all-time favourite movie, tv series, book series that you love to death? What is one thing that really grabbed you in that (those)? Can you take that idea and mash it up with something else you like? Mixing it with an opposite or something that challenges that?

From there, you can decide what you would have fun doing, and then the consequences of the choices you adhere to.

Alternatively, I highly recommend this site for a thorough set of world-building questions, courtesy of the sci-fi writers of america: http://www.sfwa.org/2009/08/fantasy-...ing-questions/
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Old 04-02-2011, 08:57 PM   Top  -  End  -  #4
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Default Re: A complete N00bz first try at world-building...

What sort of culture is there surrounding the area where they'll be playing? What is the geography like, and the resources? Does anyone have a monopoly of something? If this is almost pre-feudal, that changes a lot of things as well.

Judging by what you seem to be wanting to focus on, are different power centers. Main players for each ideology or interest group, how they interact and how the interpersonal relationships are. What's the social structure of a small society? Look into Dogs in the Vineyard to see how they explain hierarchy. How many people go off to be adventurers? Are there ANY sort of magical power centers, if so, where?

Races: What purpose do they serve? I recommend cutting liberally. If you can't make sense of how a race fits into your world, or how they'd survive... Cut it. Even if it's dwarfs or elves.
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Old 04-02-2011, 10:50 PM   Top  -  End  -  #5
Savannah
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Default Re: A complete N00bz first try at world-building...

You might also be interested in The New World series of articles.
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Old 04-02-2011, 11:32 PM   Top  -  End  -  #6
SamBurke
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Default Re: A complete N00bz first try at world-building...

Quote:
Originally Posted by Savannah View Post
You might also be interested in The New World series of articles.
Definitely, those are good.

Also, Wyntonian, you said, (sorry, I haven't figured out multiple quoting yet):

"This will NOT be a hack-and-slash. I'm not looking for tales of courtly intrigue and diplomatic maneuverings, but i'd like some moral decisions and multiple options. Does the party join the angry townsfolk to avenge the missing child, or do they go talk to the orc tribe to find out if they were involved, or look for her themselves? Peacemaking should be difficult, but as rewarding as just going in guns blazing. "
You're looking for politics, then, I gather? A map or lists of countries (or both) might help.
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Old 04-03-2011, 03:51 AM   Top  -  End  -  #7
Wyntonian
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Default Re: A complete N00bz first try at world-building...

Thanks Everyone,

I gave 1infinte's idea a try and came up looking at a map of Orson Scott Card's alternate history world from the Tales of Alvin Maker. It's pretty much colonial 'Murica, with a few twists and a much more complex political geography. I have a vague idea of using just the geography and political boundaries from that to create some of the physical and social features. As I have just rolled a critical fail at finding the map online, here's a summary of what it's going to be like.

Background

Essentially, and I haven't quite hashed this bit out yet, there was once much larger empire, long enough ago that the history is not very well-recorded. When this empire fell apart (why? ideas would be nice here), the following nations were formed out of the wreckage, and have expanded and fluctuated since.



The First Country

Spoiler


The Second Country

Spoiler


The Third Country

Spoiler


The Fourth Country

Spoiler


The Not-Really-A-Country

Spoiler



This is all I got for now, more to come. As you can see, i desperately need help naming places and hashing out details. Thanks for everything.

Last edited by Wyntonian : 04-03-2011 at 02:32 PM.
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Old 04-04-2011, 02:17 PM   Top  -  End  -  #8
SamBurke
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Default Re: A complete N00bz first try at world-building...

If you can't find a map, you can always just rip one off of Wikipedia and custom edit it. Paint is OK, but I recommend a program called SketchBook, as it, in my opinion, a bit more customizable and usable.

As to the background of the world, here's a suggestion.

A list of many of the various different ways that empires can get split up, assuming one empire changed into multiple entities, along with a historical example if possible:

EXTERNAL MEANS
Spoiler


INTERNAL MEANS
Spoiler


Those should spark your mind a bit, I hope. :D.

As to names, which ones have names, and which need 'em? I'd love to help with that, if you need it.
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Old 04-04-2011, 07:50 PM   Top  -  End  -  #9
Wyntonian
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Default Re: A complete N00bz first try at world-building...

As for naming, well, i'm still calling things "first country", "second country", etc. The countries themselves need names first and foremost, from the language groups/themes I have outlined (norse for first kingdom, kinda undefined for 2-3, which should change, and spanishy for the fourth.) I also need to determine the nature and history of the original empire that broke apart, although i already know why they never crossed the Mississippi. Any naming/ language advice would help, and please suggest this thread to any other good world-builders you know.
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Old 04-04-2011, 11:10 PM   Top  -  End  -  #10
SamBurke
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Default Re: A complete N00bz first try at world-building...

1. Vulsutyr, Volundyr, Volund, Amontyr...
2/3. More info, perhaps?
4. Marcela (Marcelan), El-Nataro, Visel (Latin for Power, more or less...)
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Old 04-04-2011, 11:12 PM   Top  -  End  -  #11
Mutazoia
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Default Re: A complete N00bz first try at world-building...

Quote:
Originally Posted by Wyntonian View Post
Essentially, and I haven't quite hashed this bit out yet, there was once much larger empire, long enough ago that the history is not very well-recorded. When this empire fell apart (why? ideas would be nice here), the following nations were formed out of the wreckage, and have expanded and fluctuated since.
Empires fall for various reasons. Rome fell because it got too damned big to support it self. Pepin III divided his Empire between his two sons (thus beginning the reign of Charlemagne).

If the Emperor dies with out an heir then the various noble houses will fight to put their own heir on the throne. (Read "The One Kingdom" by Sean Russell, or "A Game of Thrones" by George RR Martin)

You can also look at the Five Dynasties, 10 Kingdoms era of China.
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Old 04-05-2011, 09:11 AM   Top  -  End  -  #12
Wyntonian
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Default Re: A complete N00bz first try at world-building...

I think I'll go with Vallheim for the first country, but those other ideas will probably become cities. I like Marcela, but I think it will change to Marcelena. Right now my main focus is finishing up the magic system and deciding on language themes for countries 2/3, as well as a real-life analog language for each of the Dwarves and Urgals.
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Old 04-05-2011, 11:13 AM   Top  -  End  -  #13
Ursus the Grim
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Default Re: A complete N00bz first try at world-building...

Quote:
Originally Posted by Mutazoia View Post
Empires fall for various reasons. Rome fell because it got too damned big to support it self. Pepin III divided his Empire between his two sons (thus beginning the reign of Charlemagne).

If the Emperor dies with out an heir then the various noble houses will fight to put their own heir on the throne. (Read "The One Kingdom" by Sean Russell, or "A Game of Thrones" by George RR Martin)

You can also look at the Five Dynasties, 10 Kingdoms era of China.
A couple other suggestions for falls of empire.

Civil unrest. Perhaps the empire was too focused on maintaining trade routes and military might to keep its people happy. A civil uprising while the military is focused at the borders could strike the empire's heart, causing its death.

Disaster. An earthquake or some such (magic is a good choice here) weakens the tendons of the empirical body, causing it to slowly tear apart.

Infirm leadership. Most empires are focused around the leadership of one particular person. If that person falters, so does the empire. Rome was an exception, but one could look at the short-lived Third Reich. Some historians believe that if it were not for Hitler's growing mental and physical illnesses, he would not have made the mistake of antagonizing the Soviets before Germany could handle them.

Many of these combine with one another, especially when, as Motazoia said, the empire is too large. A senile Emporer would be slow to react to a disaster, causing the now displaced citizens to turn their rage against their leader and storm the palace while the military is campaigning against outlanders.
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Old 04-05-2011, 12:32 PM   Top  -  End  -  #14
polity4life
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Default Re: A complete N00bz first try at world-building...

For names of countries or regions, look up historic names of areas. Let's take Andalusia for example. To some, it may appear to be a generic fantasy-esque name. But to most who either like history or search based the word, they will find that it refers to a region of Spain named during the Moorish occupation of the Iberian penninsula.

Another option is to summarize the mood or some fundamental assumption about an area in one word then find a translation for that word in another language. Look up infinitive forms, past tense, everything, and you might find something you like.
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Old 04-05-2011, 10:27 PM   Top  -  End  -  #15
Wyntonian
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Default Re: A complete N00bz first try at world-building...

I think now would be a good time to show what I have planned for all the land west of the Mississippi. I decided that, in the immemorial past, the original empire (name? theme?) did come from a separate land, probably for a totally normal reason (not running from dragons, not coming through portals.) There was, however, an indigenous population, with a deep tie to the land, which the newcomers lacked somewhat (these people might have been halflings? I'd rather avoid elves. or maybe just other humans).

Despite plentiful opportunities and request for peace by the First People, the newcomers slaughtered themselves a space to live, rather than assimilate or negotiate for land. The First People were not truly a single nation, but they were slowly forced as a whole, over a period of around fifty years, back over the Appalachians as the insatiable appetite of the newcomers grew with their population.

Eventually, under the direction of a council of the Elders and a vibrant and charismatic War Chief, the First People decided to make a last stand against the assembled army of what had become the Empire. However, the night before the battle, the Elders of all the tribes convened in secret and decided, in the interest of peace and the preservation of their national conscience, that the battle was not to be fought. The tribes collectively burned their weapons and marched unarmed onto the plain of battle before the banks of the mighty Mississippi, men, women, and children, before dawn. As the Imperial Army advanced, the entire population stood surrounding their War Chief, with the Elders at the front. The army opened fire and charged after a short time, but the First People simply stood and died. Eventually, sickened by killing defenseless and unresisting women and children, the Army retreated and reformed. The Elders had all fallen in the first charge without landing so much as a blow, but as the Army watched, their blood flowed not into, but over the ground, until the Mississippi ran red. The War Chief stood above his dead and dying people, with only a small portion remaining, and proclaimed that any person who followed them over the river would not return. He and his remaining people walked across the river borne by the blood of their sister and brothers, and as the Army watched, a single, long, tall ridge grew on the far side, between them and their victims.
Since then, few person of Imperial blood has been able to cross the river, and those that could never returned from the far side of the ridge. The river remains an impassible boundary preventing any contact between the two peoples.

Sorry about the Wall of Text. Maybe that should have been the border... at least it's somewhat interesting.

Last edited by Wyntonian : 04-05-2011 at 10:28 PM.
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Old 04-06-2011, 09:48 AM   Top  -  End  -  #16
polity4life
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Default Re: A complete N00bz first try at world-building...

I used Google Translator to come up with a name of your lost empire.

I translated, "Forgotten", as this former nation existed in what you called the immemorial past, from English to Malay and came up with "Dilupakan."

That's just an example of what I was discussing. It's a very easy way to come up with names for places or things that don't sound like language you would typically encounter.
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Old 04-06-2011, 10:53 AM   Top  -  End  -  #17
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Default Re: A complete N00bz first try at world-building...

I tend to make names by starting at some nigh-random location and extrapolating from there on. For instance, with Walufar I wanted to leave the impression that while the word 'Necromancy' is the same there as it is in normal D&D, in Walufar, the root for the word is derived from the name of Nekru, the first necromancer, who founded a nation that his son (re)named after dear old dad (Nekrer). From there, I decided that other nations with similar languages likewise had an er/ur/mar (and so on) suffix. Just like that, all I had to do was stick a couple of syllables in front, which themselves could have a different meaning or use, and have names for 1/3 of the human-ruled nations. With another set of nations, I wanted to place 'standard fantasy good guy' names on their lands no matter if the rulers there were nice people, sort of OK or complete and utter bastards.

In short, mash some syllables together or come up with a kunning idea until you find some words which sound nice and imply character when you pronounce them and then go off on a tangent.
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Old 04-06-2011, 12:24 PM   Top  -  End  -  #18
blackjack217
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Default Re: A complete N00bz first try at world-building...

You might want to answer these questions soon:
How many races are you going to have? (also if you have elfs which kind)
Will your political units be race specific? (Elf kingdom, dwarf mountan fortress ect)
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Old 04-06-2011, 01:16 PM   Top  -  End  -  #19
SamBurke
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Default Re: A complete N00bz first try at world-building...

Quote:
Originally Posted by Wyntonian View Post
Despite plentiful opportunities and request for peace by the First People, the newcomers slaughtered themselves a space to live, rather than assimilate or negotiate for land. The First People were not truly a single nation, but they were slowly forced as a whole, over a period of around fifty years, back over the Appalachians as the insatiable appetite of the newcomers grew with their population.
I like the rest of the story, I just note that this is VEEEERY similar to the real world's perception of the early days of America, and you're already using the map. I love that bit at the river, but you may want to mask it a bit more...

As to names, those are all suggestions, just to help you along.
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Old 04-06-2011, 10:39 PM   Top  -  End  -  #20
Wyntonian
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Default Re: A complete N00bz first try at world-building...

Mask as in make it more unlike early colonial history? Yeah, that's a good idea, i'll be story boarding that one for a while.

For Blackjack

Spoiler


I have already described the political units in an earlier post, but now I've decided to finally get my act together and go on a naming rant, so here it is.

Vallheim

Spoiler



The Second Country

I'm still working on these guys, their government system and political structure are hard to separate, so what I decide about their religion will affect everything else, so I want to do it right. If anyone has a homebrew religion that would be appropriate or a real-life analog they would like to suggest, that'd be great and it would help me keep working on these guys. As it is, I'm a little stuck.



Sunshan

Spoiler



Fourth Country
Spoiler


Current Priorities:

*The religion(s) of the land, particularly that of the Second Country.
*what to call the land so I can stop calling it "The Land"
*MOAR NAMES

Last edited by Wyntonian : 04-06-2011 at 10:41 PM.
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Old 04-07-2011, 02:12 PM   Top  -  End  -  #21
SamBurke
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Default Re: A complete N00bz first try at world-building...

As to religion: Sikhism. Every Sikh who every lived was so kick-ass, it's not even right. True story. But anyway, they're a standard-ish Muslim-esque religion, but even more warlike. Their religion is tied to their politics, as well as their style of warfare. I'll see if I can get a few links up...
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Old 04-08-2011, 07:36 AM   Top  -  End  -  #22
Valley
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Default Re: A complete N00bz first try at world-building...

I would like to point out, as a person who got a BA in History oh so long ago...history can be very confusing - there are gaps, sometimes there are lies, sometimes there are just parts of it that nobody agrees on. Your history/time line, in other words, does not have to be written in stone. Everybody, NPCs anyway, will have their own idea about it, they will use the parts they wish, and forget the others. The same 'facts' will generate different view points - just look at some of the threads on here - so make sure to have fun with it!

I would also suggest maybe reading up a tad on the Middle Ages - they had some very interesting ideas on how to collect taxs, what was proper to eat (unborn rabbits - not having been born - were not alive and therefore are not meat - so you can eat them on meatless Friday), and so on.

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Old 04-08-2011, 08:58 AM   Top  -  End  -  #23
polity4life
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Default Re: A complete N00bz first try at world-building...

Quote:
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I would like to point out, as a person who got a BA in History oh so long ago...history can be very confusing - there are gaps, sometimes there are lies, sometimes there are just parts of it that nobody agrees on. Your history/time line, in other words, does not have to be written in stone. Everybody, NPCs anyway, will have their own idea about it, they will use the parts they wish, and forget the others. The same 'facts' will generate different view points - just look at some of the threads on here - so make sure to have fun with it!

I would also suggest maybe reading up a tad on the Middle Ages - they had some very interesting ideas on how to collect taxs, what was proper to eat (unborn rabbits - not having been born - were not alive and therefore are not meat - so you can eat them on meatless Friday), and so on.

Thank you for the disturbing factoid Valley. I can't wait for that one to pop up next time I play Trivial Pursuit.

Anyway, Valley brings up some great points. History may be subjective. Perhaps what is taught or is a understood at a societal level is, in fact, wrong. That always makes for an interesting story, to answer, "What actually happened here?"

But just to set a baseline, I argue that at least establishing that history, no matter how flawed within the world, is necessary to develop a story based upon it. Even if this entire history turns out to be a fabrication by the powers that be within your world, having it is essential because this is what your players in-character knowledge will be based upon.
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Old 04-08-2011, 01:48 PM   Top  -  End  -  #24
SamBurke
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Default Re: A complete N00bz first try at world-building...

@polity, definitely. There needs to be a base of "generally believed." For example, we're absolutely sure there was an American Civil War (or whatever name you choose to call it). This is an established fact, with over a million pictures having been taken of it.

@valley, gotta use those facts. I like the idea of various POVs on a subject/point in time.
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Old 04-08-2011, 02:18 PM   Top  -  End  -  #25
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Default Re: A complete N00bz first try at world-building...

I think The Elder Scrolls is a successful example of building subjective lore. Most of the world's history is 'established' through books and accounts, a lot of which being written from different viewpoints with unreliable narrators (not unlike actual historical records), some of which outright contradicting each other, so while you can glean a lot about what's happened, a lot is still left open to interpretation. 'Good' and 'evil' are generally left up in the air.

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Old 04-09-2011, 05:10 PM   Top  -  End  -  #26
Wyntonian
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Default Re: A complete N00bz first try at world-building...

I really have appreciated how much people have responded to this thread, it has helped me go from entirely clueless newb to entirely clueless newb with a pretty good idea about where to go. Thanks, guys.

@Sam, i must agree that Sikhism takes badass to a level that few religions can, but I'm not sure how well it fits in with my idea of the second country. The ideas about subjective interpretation of history are also great, but i'm not quite to that point yet.


In the religion, I'm looking for something focused greatly on percieved purity within people and is especially violent/disapproving towards those with differing views, but is not a major religion today. Just to avoid pissing people off, homebrewed or fictional religions are best.

I've also decided to re-edit my historical monologue about the first empire. The First people, i have decided, assimilated with the newcoming people of the empire and taught them about magic, which in my campaign world is very limited and natural (no wizards, clerics heal and are casters. I'll do a post about that with the adjusted spell lists and errything). After a period of time in which the groups communicated and were friendly, the Religious Organization of the Empire decided that magic was the work of the Devil, and because the First People knew so much about it, they were devils themselves. This lead to the campaign that I did that massive post about, ending with the people leaving to cross the Mississippi, leaving a wall of shimmering air behind them, like a heatless haze, obscuring the far bank.

I'm working on spell lists now, expect the cleric/whatever one by thursday.
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Old 04-09-2011, 10:40 PM   Top  -  End  -  #27
SamBurke
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Default Re: A complete N00bz first try at world-building...

So, for a religion, you want Pharisees (to imagine a 1st Century Pharisee, take a lawyer. Then, you add a min/maxer with EVERY rule book every written. Then you add one of the Spanish Inquisitors. And now you have a Pharisee) or something like them, then?
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Old 04-09-2011, 11:20 PM   Top  -  End  -  #28
Mayhem
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Default Re: A complete N00bz first try at world-building...

Norse/norman words etc here. That might help in naming your faux-scandinavian kingdom.

Edit: Oops, looks like you're sorted on that front. Well good luck .

Last edited by Mayhem : 04-09-2011 at 11:21 PM.
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Old 04-10-2011, 12:06 AM   Top  -  End  -  #29
Wyntonian
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Default Re: A complete N00bz first try at world-building...

Quote:
So, for a religion, you want Pharisees (to imagine a 1st Century Pharisee, take a lawyer. Then, you add a min/maxer with EVERY rule book every written. Then you add one of the Spanish Inquisitors. And now you have a Pharisee) or something like them, then?
I'm not entirely sure what you mean by this...

and thanks, mayhem. that's a pretty cool page, I'll use that when I detail the Vallheimers.
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Old 04-10-2011, 12:08 AM   Top  -  End  -  #30
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Default Re: A complete N00bz first try at world-building...

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I would like to point out, as a person who got a BA in History oh so long ago...history can be very confusing - there are gaps, sometimes there are lies, sometimes there are just parts of it that nobody agrees on. Your history/time line, in other words, does not have to be written in stone.
Moreover even the events for which the time is very well known are going to have dramatically different interpretations, as well as a whole bunch of different names.
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