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Old 07-27-2012, 01:17 PM   Top  -  End  -  #811
Wyntonian
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Default Re: A complete N00bz first try at world-building...

Dude, I love it. That would work in either Marcelena or Marregio. Your pick.
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Old 07-27-2012, 01:24 PM   Top  -  End  -  #812
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Why not both? Say that Marcelena has a very quiet, refined version of the district, with everything under the sun that a person could want being down the correct alley and behind the right door, and that Marregio has a more exciting and energetic version. Festivals every month, very active street life throughout the district, everybody involved just enjoying themselves. A lot of this I'm basing off of my memories of Paris and Strasbourg during the Fete de la Musique.
Btw, I'm guessing that all the cities have some sort of red light/pleasure district, it's just in those two cities they are really powerful compared to the others.
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Old 07-27-2012, 03:40 PM   Top  -  End  -  #813
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I'll probably run with the Bardic Sage variant, into the Storyteller PrC you've listed.

Focus is going to be on being the cryptic old guy.
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Old 07-27-2012, 04:19 PM   Top  -  End  -  #814
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Why not both? Say that Marcelena has a very quiet, refined version of the district, with everything under the sun that a person could want being down the correct alley and behind the right door, and that Marregio has a more exciting and energetic version. Festivals every month, very active street life throughout the district, everybody involved just enjoying themselves. A lot of this I'm basing off of my memories of Paris and Strasbourg during the Fete de la Musique.
Btw, I'm guessing that all the cities have some sort of red light/pleasure district, it's just in those two cities they are really powerful compared to the others.
That sounds great. I imagine Marregio will draw heavily from New Orleans...

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I'll probably run with the Bardic Sage variant, into the Storyteller PrC you've listed.

Focus is going to be on being the cryptic old guy.
Wrong thread, sir.
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Old 07-27-2012, 06:24 PM   Top  -  End  -  #815
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That sounds great. I imagine Marregio will draw heavily from New Orleans...
In part, but maybe also Latin Quarter. Something between this...
Spoiler

and this...
Spoiler

Everything is focused on the street, even the buildings with the balconies and stuff hanging between buildings. Roofs are difficult to get onto, but are workable routes as long as you don't mind taking the road more illegal.
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Old 07-27-2012, 06:31 PM   Top  -  End  -  #816
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Hm... should I maybe do a unit on architecture?
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Old 07-27-2012, 10:36 PM   Top  -  End  -  #817
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Hm... should I maybe do a unit on architecture?
Whenever I think about content, I always try to imagine what I'm going to add to a campaign setting book. With that in mind, I think that weaving the architecture into a few sentences could be really helpful. In general, though, I think that's the sort of thing that would be better left to a campaign. Nothing livens up a game like architecture and the smells of a location.
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Old 07-30-2012, 06:20 PM   Top  -  End  -  #818
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This might be of interest to you. Not sure how you're going to use it, but I found it worthwhile enough to read.
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Old 07-30-2012, 06:43 PM   Top  -  End  -  #819
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Oh, that's really cool. I like that as an alternative to lots of magic items. I might apply that in future games.... I wonder how you would want to alter WBL to suit, though?
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Old 07-30-2012, 08:21 PM   Top  -  End  -  #820
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Default Re: A complete N00bz first try at world-building...

Well, let's do a bit of math....

With a basic set of frontline/skillful/caster builds, I get 4000/4500/4500 at 5th level (of 9000), 39000/30000/31500 at 10th (of 49000), and 144000/148000/149000 at 15th (of 200000). So, half/two-thirds/three-quarters... building organically would probably result in slightly lower totals at higher levels than my quick optimization, so I think you'd be safe giving the players roughly one-third of regular WBL (probably half from 1st to 5th, so they don't want for potions and mundane gear.)
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Old 07-30-2012, 11:34 PM   Top  -  End  -  #821
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Here's some information for the crimal world in the Dotze Affariata plus some general social stuff - drawn heavily from the Alatriste series of novels & Romeo & Juliett (laugh all you want, the Bard knew his stuff!)


Crime, Trade, Life, and Justice in the Dotze Affariata


Crime & Trade – One and the Same

Trade is the lifeblood of the Dotze Affariata. It provides the gold to pay the Prince’s armies, build great temples to the Good God, and insure the continued rule of the Elect. The great Merchant Houses, who command massive wealth and influence, control almost all trade, legal or illegal, inside the Dotze Affariata. Each of these Merchant Houses consists of a central Family, descended from some of the very first Elect, that then exerts its control over dozens of smaller Families that manage individual components of the House’s business.
An example of these smaller families is the di Marciano’s of Marregio, tied by blood and oath to House Montgadio. The head of the family is Don Alfonso di Marciano, a venerable man who commands a district of Marregio as his personal domain. Beside him are his two brothers, Sebastian and Giovanni. Sebastian di Marciano manages the family’s legal operations, such as collecting rent from the residents of the district and the operation of several businesses in the district. Giovanni controls the illegal side, managing the various gambling dens, brothels, and other unsavory activities within the district.
Don di Marciano’s son and heir, Diego Alvaro di Marciano, serves as the head of the Family’s Spadaccino, swordsmen. The Di Marciano’s have ~30-40 hired swords, predominately Bravos, who serve the family. They wear the family’s livery colors (crimson and dark blue) and help enforce the will of the Familia. They are reinforced with cousins and certain citizens from the di Marciano’s district who have particularly close ties to the family or see themselves threatened by a rival Familia.
Within any major city of the Dotze Affariata there is a constant low-level battle for influence across the various districts. A typical scenario would be something like this: a leatherworker and his family live on the border between the di Marciano district and the di Luccia district. A group of Spadaccino from the di Luccia start hanging around the leatherworkers’ shop and maybe a cousin of the di Luccia’s Don visits the shop. Then the di Marciano’s send some of their Spadaccino to protect their territory. Maybe a duel happens in a back alley or the leatherworker gets a better offer from one side. Based on which side shows the correct amount of muscle and monetary incentive gets control of the leatherworker and can exhort money for ‘protection’ from the man.
This low-level back and forth also consists of ‘vendettas’ between common families. So for example the son from one family has a midnight rendezvous with the daughter of another. That family finds out and the young male relatives (brothers, nephews, cousins) ‘redeem’ the families’ honor by visiting the perpetrator in the night with their knives. (Btw, everybody is armed to some extent. The Dotze Affariata live in a medieval version of Compton and don’t place much faith in the police).
The constant vying between Elect families for influence and control of trade (of all kinds) is allowed to continue because much of the City Watch and Constabulary is taking bribes from one of the relevant families. So there are instances when the police trying to stop a street brawl end up fighting each other alongside the brawlers! Of course society would quickly descend into full-out warfare between Elect Familias if there wasn’t some form of law enforcement. This takes the form of two distinct groups: the Blackcloaks and the Prince’s Men

The Holy Service of Lay-Brothers “The Blackcloaks or the Holy Service”

The Church of the Good God, beyond monitoring the spiritual welfare of the people also concerns itself with their physical welfare. Raised from the orphanages of the Church or amongst those deemed worthy, the Holy Service of Lay-Brothers are a fraternity dedicated to preserving law and order in the lands of the Dotze Affariata. They were all-black uniforms with the distinct black cloak, wide-brimmed hat, and wooden staff beyond the normal weaponry of a Bravos (rapier & dueling dagger). The Blackcloaks rely on intimidation, grit, and a well-developed spy network to keep the various families from outright war. Agents of the Blackcloaks often operate alone or in small groups to pursue their cases (these guys are basically a cross between the Holy Inquisition & a police detective squad).

The Prince's Men

When matters become too dangerous or large for the Blackcloaks to handle then the matter is passed to the reigning Prince of the City. Under his command is his personal Household Guard, drawn from amongst the bravest and most skilled swordsmen in the land. They are called the Prince’s Men, dressed in the livery of their liege-lord (typically a tabard or surcoat). Many a member of the Elect has been stopped from continuing a vendetta by the arrival of a troop of the Prince’s Men looking for an excuse to crack some heads. If matters get incredible out of hand (massive street brawls or outright fighting) then the Prince will send in the men of his Empresas Viejos in full battle array to solve the matter.

Beyond these two groups functions a variety of spies and assassins who insure that the Prince’s Rule remains secure and the Families remain (relatively) at peace. This varies from Prince to Prince and can take many forms. (Aka this can be whatever the hell you want it to be. Have fun)
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Old 07-30-2012, 11:45 PM   Top  -  End  -  #822
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Minor issue: you mentioned that the di Marcianos have some brothels, but unless they are the same people as the Arbor family (in which case, they are a bit more benevolent than depicted, at least in my mind) or they quietly declared war on the Arbor family.

I see the Arbor family as being, as a whole, solidly CN. They do have to kill occasionally to protect themselves, of course, but the district prospers under their rule and the city enjoys the district.
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Old 07-31-2012, 10:09 AM   Top  -  End  -  #823
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That's great dude, thanks! I really appreciate it!

Mind if we retcon out the thing about the brothels? It's kind of a thing, the Arbor family. You can read about it somewhere nearby.

Lastly, I know, Compton, but I feel like the Blackcloaks should maintain an investigative force to look into smuggling and such. Plus, it allows for cop stories/games.


Oh, and Sallera, that looks fabulous! Thanks so much!
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Last edited by Wyntonian : 07-31-2012 at 10:12 AM.
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Old 07-31-2012, 12:46 PM   Top  -  End  -  #824
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Change anything you need to. Sorry about the brothel thing; I was using the di Marciano's as a general example and will probably relocate them to another city since they play a (minor) role in short story I'm working on involving the Valheim-Soleh border, some Valheim mercenaries, and a very pissed off Dawnbringer.
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Old 07-31-2012, 12:52 PM   Top  -  End  -  #825
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Uh, them having declared war on the Arbor family is totally fine. Whichever works better.
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Old 07-31-2012, 12:54 PM   Top  -  End  -  #826
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Oh, yeah, no worries.

Question: The Church proclaims all forms of magic that involve summoning spirits, changing the human form and restricting the mind to be unholy/illegal. Would the Blackcloaks have jurisdiction to hunt down heretics, d'you think?

The cults would be one of their other main targets, I think. Worship of the Old Gods is still pretty prevalent.

On the other hand, some of them could be sanctioned magic-users themselves. Think of Psykers in 40K. Yes, they're evil, yes there's a huge risk, but they're still cool, so we'll put them on a leash and let them work for us.

Also, hand crossbows. Awesome, right? I think the Blackcloaks should carry them. Just for that awesome whirling-cloak-flies-up-shoot-from-the-hip moment.
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Old 07-31-2012, 01:23 PM   Top  -  End  -  #827
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Question: The Church proclaims all forms of magic that involve summoning spirits, changing the human form and restricting the mind to be unholy/illegal. Would the Blackcloaks have jurisdiction to hunt down heretics, d'you think?
How bureaucratically do they think? In other words, would they arrest somebody for changing somebodies form from living to dead with magic (as opposed to just charging them with murder)? But yeah, the Blackcloaks should be the ones hunting down the church's enemies. Bonus points if lynch mobs show up from time to time.
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Old 07-31-2012, 01:29 PM   Top  -  End  -  #828
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How bureaucratically do they think? In other words, would they arrest somebody for changing somebodies form from living to dead with magic (as opposed to just charging them with murder)? But yeah, the Blackcloaks should be the ones hunting down the church's enemies. Bonus points if lynch mobs show up from time to time.
No, killing people is ok. (Well, no, it's not, but you're not any more of a **** if you do it with magic). Turning someone into an animal, torture that deforms the body, that sort of thing. If it's Lovecraft-approved, they send a Blackcloak after it.

This is a relatively new faith, and is still pretty flexible. Not tolerant or forgiving, but not bogged down in centuries of "divinely-inspired" bureaucracy.
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Old 07-31-2012, 01:55 PM   Top  -  End  -  #829
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Oh, yeah, no worries.

Question: The Church proclaims all forms of magic that involve summoning spirits, changing the human form and restricting the mind to be unholy/illegal. Would the Blackcloaks have jurisdiction to hunt down heretics, d'you think?

The cults would be one of their other main targets, I think. Worship of the Old Gods is still pretty prevalent.

On the other hand, some of them could be sanctioned magic-users themselves. Think of Psykers in 40K. Yes, they're evil, yes there's a huge risk, but they're still cool, so we'll put them on a leash and let them work for us.

Also, hand crossbows. Awesome, right? I think the Blackcloaks should carry them. Just for that awesome whirling-cloak-flies-up-shoot-from-the-hip moment.
Oh, most definately. These guys are actually just a shamelessly ripe-off of the agents of the Holy Office of the Spanish Inquistion. I presume that they're primary job is hunting down heretics. That also means that when they need to take down a high-ranking Elect for crimes they can do so under the veil of hunting for Heretics. And yes, I'd presume they have sanctioned magic-users whose job is to counter-act reneage magic users.

Finally hand crossbows would be awesome. Definately par for the course with these guys. I'm tempted to include a elite unit that's only used in dire circumstances that function like a medieval SWAT team aka bunch of dudes in full plate with a sanctioned mage who are trained to deal with all sorts of wierdness (think out-of-control magic users, taking down a renegade member of the Elect, etc.)

Oh, and here's a screen cap from the film Alatriste that shows what I drew inspiration from:
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Old 07-31-2012, 02:00 PM   Top  -  End  -  #830
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Oh, most definately. These guys are actually just a shamelessly ripe-off of the agents of the Holy Office of the Spanish Inquistion. I presume that they're primary job is hunting down heretics. That also means that when they need to take down a high-ranking Elect for crimes they can do so under the veil of hunting for Heretics. And yes, I'd presume they have sanctioned magic-users whose job is to counter-act reneage magic users.

Finally hand crossbows would be awesome. Definately par for the course with these guys. I'm tempted to include a elite unit that's only used in dire circumstances that function like a medieval SWAT team aka bunch of dudes in full plate with a sanctioned mage who are trained to deal with all sorts of wierdness (think out-of-control magic users, taking down a renegade member of the Elect, etc.)

Oh, and here's a screen cap from the film Alatriste that shows what I drew inspiration from:
Spoiler
Yes, Indeed, Yes and AWESOME! I like this a lot! Well done, sir.
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Old 08-02-2012, 10:56 AM   Top  -  End  -  #831
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Here we go, the result of a couple boring lunch breaks...

The story of Totally-Not-A-Galvarino-Expy

Spoiler


I hope that clears up the Piloti a little bit, gives them some more texture.
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Old 08-04-2012, 08:45 PM   Top  -  End  -  #832
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So, what would you folks like to see more of?
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Old 08-05-2012, 12:23 AM   Top  -  End  -  #833
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Hm... How about more info on the Fey?
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Old 08-05-2012, 02:31 PM   Top  -  End  -  #834
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Mmmhkay, I can do that. Give me a little while. Do you mean like more courts, or how they fit into the world? Or both?
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Old 08-05-2012, 02:46 PM   Top  -  End  -  #835
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More courts, what's going on with the First people now, basically more mythology that isn't constrained to one nation. Like how Skyrim focused on dragons, but everyone in the world knows about the daedre.
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Old 08-13-2012, 12:09 AM   Top  -  End  -  #836
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More fey courts are incoming. I spent part of today with a girl who - like me - is a Neil Gaiman fan, and we kicked ideas around. I'd like a vibe vaguely based on some of his work, like Neverwhere, for some of the courts.

So, in the meantime, the Elder Folk.

For a while, I kinda wanted to go with a Native American vibe (No, really?) for these guys, but I'm slowly moving away from that. You know how every setting kinda has the Old Fallen Empire that made Wondrous Treasures and Ruled the World? Well, here the story begins with the remains of the empire running away and landing here, and chasing off another Old Empire and taking their land.

So, if you're dumb, brave or crazy and you go deep into the Elder Mountains, you could very well come across some ancient ruins of castles, towers or even some surviving towns. Much like the Mound Builders of the United States, their structures nearer to the coast, where the Old Empire came from, have long since been disassembled and carted off to make other things. (Oh, maybe have some structures remain, like the Imperial Palace in Sunshan be an Elder Folk building)

When the Elder Folk left Patria, they broke through the veil that separates the mortal world from the realm of spirits. In doing so, the land on the west side of the fogbound river vanished, leaving only mist and a tangible entrance to the realm of spirits. More so than empty space, more so than a void, the land there just doesn't exist. Nobody has seen, heard, felt, sensed or smelled the Elder Folk that left that day in all the time since.

Not all of them did leave, though. A few, unwilling to take the stance of nonviolence that their people favored, refused to depart Patria with them. Instead, they vanished into the wilderness and allowed their hatred and rage to change the very fiber of their beings, until they changed into the... (Well, they were going to be the Kenku, but that doesn't quite fit... I dunno. What's a good monster for this role?) Now, these creatures, more beast than man, lurk in the deep forests and mountains of Patria, hunting whatever humans wander across their path. They have not forgotten the wars, nor will they, until every human is dead.


One side effect of the Fogbound River is the psychological effects it has on people. Those that venture too near the abyss, the void, that the Elder Folk created are...changed. As Nietzche said, "If you gaze into the abyss, the abyss gazes also into you." I can't find it, but in Firefly there's a quote about people flying to the edge of the solar system and looking out at all that empty space, and how it draws into them. Find true emptiness outside you, and it will find away inside.

This is, in short, how the Forestkith, children of the forest, are born. When travelers, hunters or wanderers reach the literal edge of existence that is the Fogbound River, some of them lose parts of their humanity. Where a wolf will know not to hunt a larger creature that isn't a threat or food, where a horse won't charge into a line of pikes, the Forestkith will, with a bloody smile on their face and a sharpened stick in their hand. It's easy to tell if a raided village was attacked by Goliaths, human bandits or Forestkith. If you can't put the bodies back together, it was the latter. Thier bodies are changed after generations, where a life of hiding, hunting and sneaking favors smaller and stronger individuals that mature rapidly. Few children survive past age ten, and those that do are nearly full-grown. For a Forestkith, that's about three feet.

If you've ever watched Firefly, think of the Reavers. Goblin Reavers.

Yes, Moon and Vail are in some deep ****.

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Old 08-14-2012, 07:46 PM   Top  -  End  -  #837
Zap Dynamic
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This is, in short, how the Forestkith, children of the forest, are born.
Heh... I guess that's better than "forestkin."
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Old 08-15-2012, 12:09 AM   Top  -  End  -  #838
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Heh... I guess that's better than "forestkin."
The name was stolen from some obscure goblin subspecies that would work passably well for stats.


Actual question, what's a good monster for the twisted-evil Elder Folk?
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Old 08-15-2012, 11:39 AM   Top  -  End  -  #839
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I think I just had an idea.

In Tolkien's mythos, the wizards (Istari) are powerful angelic (kinda. It's complicated) spirits sent forth in mortal form to combat their fallen counterparts. There were five, but two kinda wandered off and one was more fond of playing in the dirt with bugs and animals than, y'know, doing stuff, so it was really just Gandalf and Saruman who played a role.

I'm trying to decide if the world would benefit from this, having a couple subtle-yet-powerful beings loose on it. The logical question would be that of their origin, whether they're Elder Folk who never left Patria, but were not twisted by hatred like some of the others, or whether they were humans like Tiber Gaios Asteri who are somehow immensely powerful and undying. Other alternatives, hypothetically, include them being fey (probably not) or simply Others, like the Istari of Tolkien.

If I were to include these beings, they would almost certainly be keyed to the four types of magic from the Mage class, Red/fire/light, Green/plants/animals, Blue/cold/weather and Black/earth/physical power. I imagine they would also be remarkably unremarkable.

The Blue one, for example, would probably be some simple fisherman who's old as hell and everyone remembers as being old as hell for as long as they can remember. He doesn't go around starting wars, just hands out by the sea with a boat and a net and probably drinks heavily. He might keep some powerful artifacts and symbols of office under his bed in a little shack, but he's not going to go all Saruman and take over a tower and start building armies to fight the people of the free world.

Y'know, the more I think about this, the more I like it.
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Old 08-15-2012, 11:58 AM   Top  -  End  -  #840
Wyntonian
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Oh. Related epiphany. The Elder Folk who stayed, the fallen ones, didn't simultaneously all turn into the same MM creature because GRRR I HATE HUMANS.

One might have found a deep place under the Elder Mountains and changed there, turning into a fiend of shadows. Another may have taken to the dark forests, becoming a tall and slender figure that brings insanity in its wake. So, many of the powerful demons and foul creatures of the hidden parts of Patria are the fallen Elder Folk.
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