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Old 06-26-2011, 11:05 AM   Top  -  End  -  #211
Wyntonian
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Default Re: A complete N00bz first try at world-building...

yeah....I'm a little fuzzy on how that actually works. maybe we could just say "takes half the time to create any weapons or armor, magical or otherwise"? with that bonus, as well as the fluff, who wouldn't take the appropriate craft feats?
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Old 06-26-2011, 09:57 PM   Top  -  End  -  #212
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Default Re: A complete N00bz first try at world-building...

Yeah, I don't actualy play 3.5...
I have the PHB and DMG, though. I'll see if there is something relevent in one of those.
EDIT: the rule seems to be 1 day per 1000gp the magic item costs. And a simple +1 sword is 1,350gp. So not a huge deal at low levels, but a big timesaver later (a +10 equivilant would cost 200,000gp. Enjoy sitting there for half a year, I'm gonna wander off and level up).
And I think that works well, cuz it's mostly fluff but could come up in a pinch.
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Last edited by Eldest : 06-26-2011 at 10:03 PM.
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Old 06-26-2011, 11:31 PM   Top  -  End  -  #213
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I think so too, and that "fluff-based minor bonus" theme fits of the other three. Considering as these are mostly full casters, I feel like I'm close to done, at least done enough to make a thread of the work we've done to date.
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Old 06-30-2011, 08:19 PM   Top  -  End  -  #214
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Ok...Now I have a big decision to make. I know I said that I was going to make pretty much all ToB content available only to high-level characters who want to go on a big quest and find that temple. However... I really, really like ToB, and some of the Age of Warriors disciplines are, frankly, awesome. My huge decision is, now, whether to allow ToB content as a starting-level option with some customizability (word?), as it applies to disciplines, as well as incorporating some ACF's to martial adept-ize some non-ToB classes (Martial Ranger, Monk, etc.) I like the ability of being able to choose a class for fluff, then a variety of ACF's for mechanics, but I don't want to jeopardize balance. What are your thoughts?
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Old 06-30-2011, 09:04 PM   Top  -  End  -  #215
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What is your problem with ToB? Just curious.
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Old 06-30-2011, 09:39 PM   Top  -  End  -  #216
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I don't have a problem with ToB. I love the hell out of it. But I don't want all the players to skip over Fighter, Ranger, paladin (don't actually care about that one), Rogue and Monk, for the three ToB classes, which at the time, I found restrictive with only nine fighting styles. I thought to fix this by making it so that level 9-10 ish characters could make it across the river to the Temple, and "trade in" their class levels for the same number of martial adept levels. I'm now leaning more towards using Jirku's awesome fighter fix, which brings fighters up close-ish to a warblade or such, and allowing a lot of martial variants to regular classes, like ranger, and also allowing a bunch of homebrewed disciplines. I like this second idea more.
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Old 07-02-2011, 01:56 PM   Top  -  End  -  #217
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Default Re: A complete N00bz first try at world-building...

All of his stuff is cool. Are you going to use his casters too?
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Old 07-02-2011, 03:56 PM   Top  -  End  -  #218
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I considered it, but I already have the mages. It's still a back-burner option though. Right now my focus is on clearing up ToB once and for all -- To make it an entry-level option with plenty of customizability right next to Jirku's fighter, or to make it possible only at great effort.
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Old 07-05-2011, 07:17 PM   Top  -  End  -  #219
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I think it would work more as a entry level thing, because his fighter is really flexible, but it's only one class. Maybe say it's the commander (for the party-wide buffs) and have the others there too. And have the prestige classes be a pain to get into, so you can still have the PCs strive for something.
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Old 07-06-2011, 09:00 AM   Top  -  End  -  #220
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That work pretty well. Now, I'd like to consolidate this into a single thread/post, but I'm not sure what still needs to be done. I'm working on refluffing some vestiges for the refluffed binders from the wotc community forums, and it's taking FOREVER.... I'm still in the level fours. it hurts. Anyway, I'm wondering what else I need to polish up before this becomes a legitimate setting.
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Old 07-06-2011, 10:34 AM   Top  -  End  -  #221
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Details on some of the bigger countries? Some pointers for DMs for what sort of adventure they might want to add? A starting adventure (probably overkill...)? Lots of stuff could get added.
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Old 07-06-2011, 04:17 PM   Top  -  End  -  #222
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I've found I really like writing up adventure hooks and mini-plots. I have a level of detail for most of the large countries around here somewhere, but I can always write up some recent history to explain why things are like they are.
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Old 07-06-2011, 09:28 PM   Top  -  End  -  #223
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I look forward to reading it all.
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Old 07-12-2011, 07:01 PM   Top  -  End  -  #224
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Default Re: A complete N00bz first try at world-building...

Right now I'm going through the vestiges found here and refluffing those that I can save fluff-wise, and ignoring those that I can't. I'll use the salvageable ones as spirits (ancestor or otherwise) for the binders of this world to, well, bind, and put that in the final post. I'm currently about in level four, so if someone could start at level nine and work down, that would be great. I'm looking to make these vestiges less lovecraftian, so no "horribly tortured twisted forgotten gods of doom and evil and madness and ugliness and kicking puppies", but rather regular old people who did interesting/meaningful things, and continue on as spirits. Here's a couple examples, as well as the original vestige for comparison.

Spoiler



Spoiler


The common thread in these is that I found vestiges that had some abilities I liked, rewrote the backstory slightly, and changed some names. That's all. Anything too "outer planes-y" I dropped, as well as anything too obscure or with abilities I couldn't refluff.

If you're going to help me, have some fun with it. I'll edit minorly, but it's your baby. Try to keep them fairly reasonable and avoid referencing any non-material planes in the backstory, if possible. I'm not going to go into them in my final, so it helps with continuity.

I think that's all.....
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Old 07-12-2011, 09:57 PM   Top  -  End  -  #225
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Default Re: A complete N00bz first try at world-building...

Whew, finally back after a long, long, work-related hiatus from the forums. Sorry for the sudden disappearance, I will be catching up on all I've missed and I'd love to rejoin this project.
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Old 07-12-2011, 11:17 PM   Top  -  End  -  #226
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Good to have you back, and anything you can help with is appreciated.
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Old 07-13-2011, 12:19 AM   Top  -  End  -  #227
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Alright, I am currently doing a full write up of Soleh, detailing some major cities, local organizations, the structure of the church, the army, important figures, and places of interest. Should be up either very late tonight or tomorrow. I intend to make up for my absence!

EDIT: Here is a preview of what is to come. Full thing will be up tomorrow. I still have a lot to do.

Spoiler

Last edited by Arathnos : 07-13-2011 at 02:17 AM.
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Old 07-13-2011, 09:09 AM   Top  -  End  -  #228
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That's great, it fits well with the Vallheimer timeline, that's about when Brenyn's grandfather would be ending the civil war, only to be attacked. Nothing like a common, immediate enemy to bring the people together. This is all very good.
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Old 07-13-2011, 04:15 PM   Top  -  End  -  #229
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UPDATE! More done, but I also ended up babysitting my 9 week old nephew, so progress has been slower than expected. I will try to finish it soon!

Spoiler

Next to come is Major Settlements and Important Sites.
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Old 07-13-2011, 05:10 PM   Top  -  End  -  #230
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That looks great, I love all the detail and precision, but I have a couple little detaily things. One, because Soleh is usually the aggressor, it seems unusual to have their major cities out around their perimeter.

If they were more centralized, then they could have the interesting contrast of having an incredibly pious central population, surrounded by fringe populations that both produce the food and materials for the central craftsmen and artisans, but are also much more open-minded about religion, partially because they live near those that don't share their own and are exposed to other faiths.

Also, rural life is more difficult (famine, taxes/tithes, invading armies/counterattacks, supporting local armies passing through, bandits, Urgals...), and less conducive to faith in a benevolent superbeing. The farmers and such would still be religious and church members, but not to the degree of the inner metropolitan population.

Oh, and those mercenary bands, the Free Legion and such? They could also contract with the Dotze Affariata for defense and raiding other towns.


I just had an idea for a massive, sprawling city surrounding the central Great Cathedral of the Light. like, 50,000+ inhabitants. oh yes. I like.
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Old 07-13-2011, 05:24 PM   Top  -  End  -  #231
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Default Re: A complete N00bz first try at world-building...

I purposefully flipped the realistic model of urban center with rural fringe on its head for this, but we can make it more real if you'd like. The logic behind it was that the military outposts from their various conquests were the only safe settlements on the fringes, so they attracted a lot of life. Soon, sprawling cities sprang up around them. Luxa, the capital city, where the Cathedral of Light is located, is almost dead center in Soleh. It is at the heart of the farmland, and a large portion of the food grown goes to Luxa, either for consumption or to be hauled off to the other cities.

"All roads lead to Luxa, and all roads lead from Luxa."

Luxa acts as a centralized hub, connecting all trade routes to the great highway. Every city in Soleh is connected to Luxa. And I am currently writing out all the info for Luxa, I had it as a metropolis with close to 150,000 residents, but if that number is too large, we can change that. The idea is that Luxa also house a sizable portion of the Solerian Legions, where an entire section of the city is a massive military compound and barracks.

So really, with my model, Soleh would be sort of a wheel. The capital city of Luxa lies at the center, and the roads connect to the outer cities like spokes. All the spaces in-between contain the farmlands, so that they may supply their goods evenly to all the cities.
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Old 07-13-2011, 05:37 PM   Top  -  End  -  #232
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That sounds about perfect. I'll be sure to include that when I redraw the maps. I've decided to not use the american geography, and to make something hauntingly similar, but substantially different. There'll be room for all these ideas about Soleh in it, too.
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Old 07-15-2011, 05:03 PM   Top  -  End  -  #233
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Default Re: A complete N00bz first try at world-building...

Here's what I have so far in the way of vestiges. Please, please, please edit/correct/examine them, and if you look there's one ortwo that could use some help.

Level 1

Athelas, Prince of Hope
Spoiler



Alryn, the Red Smith
Spoiler


Lared, The Humbled Hunter
Spoiler


Charn, the Hare

Spoiler


Chinua, The Wolf

Spoiler


Hanasa, Butterfly in the Willows
Spoiler



Junlee, the Champion
Spoiler



Nemu, The Charcoal Feather

Spoiler



Ranga, The Flower of Peace

Spoiler
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Last edited by Wyntonian : 07-15-2011 at 05:16 PM.
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Old 07-15-2011, 09:31 PM   Top  -  End  -  #234
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Default Re: A complete N00bz first try at world-building...

And here's Level 2. One more to come after this.


Amidamaru, The Bloody Blade
Spoiler


Dorun, The Mountain
Spoiler


Furtur, The Thunder and the Storm

Spoiler


Guison, the Man Who Knew
Spoiler


Hale, Master Healer
Spoiler


Orion, The Hero of Soleh

Spoiler



Lokesh, the Blind Seer

Spoiler


Remarro, the Candid Canvas
Spoiler
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Last edited by Wyntonian : 08-31-2011 at 10:47 AM.
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Old 07-16-2011, 11:55 AM   Top  -  End  -  #235
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Here's the last post I have so far. As with the previous ones, please point out any glaring inaccuracies . Level 3 Vestiges are as follows.

Bandelaros, the Soul Thief
Spoiler


Fujiko, Skydaughter

Spoiler


Myung, the Bright Sohei

Spoiler


Nathos, Grandmaster Tactician (Help me out with this one's story, please)
Spoiler


Thran, Leader of the Hunt

Spoiler
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Last edited by Wyntonian : 08-31-2011 at 11:00 AM.
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Old 07-17-2011, 08:01 PM   Top  -  End  -  #236
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Default Re: A complete N00bz first try at world-building...

I go away on vacation for a week, and the entire bloody forum starts acting more than the two weeks beforehand... [grumble grumble]...
Anyway, I'll look through the vestiges over the next day or so and write up any comments I find. And I would keep the cities around the edge, and maybe have a great wall type thing leading from city to city, to explain why nobodies invaded them.
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Old 07-17-2011, 10:17 PM   Top  -  End  -  #237
Wyntonian
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Default Re: A complete N00bz first try at world-building...

As for the wall idea, as cool and vaguely chinese as that would be, it kinda throws off the idea of a gradient of piety and patriotism between the central metropololis and the outlying farms. Maybe if the wall makes a semicircle, possibly around the border with sunshan.... I'll get a map up soon. That should help with the geography.
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Old 07-17-2011, 10:30 PM   Top  -  End  -  #238
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Default Re: A complete N00bz first try at world-building...

Sorry, I will have my stuff up soon. I'm including even more info than I originally thought :p

On the topic of the wall, I personally feel like it would make more sense for Soleh to have the wall between them and Vallheim, if they have any wall at all. The semi-independent nature of the clans means that they can attack small Solerian installations with lesser repercussions, as the blame largely falls on individual clans, or even villages. With Sunshan, any form of attack means plunging the entire nation into war. In addition, Soleh maintains an incredibly large standing army, financed by the exorbitant tithes the church demands. That only should me enough of a deterrent. Add the fact that the cities form the outer perimeter, and the armies are garrisoned within the major cities, and it would be suicide to attack Soleh directly unless both Sunshan and Vallheim were to make an alliance and attack from both sides at the same time.
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Old 07-17-2011, 11:09 PM   Top  -  End  -  #239
Wyntonian
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That.... makes sense. On the other hand, having an exorbitant tax rate, as well as a less-than-kind church that funds an inquisition into anybody who looks at a priest funny would make an invasion somewhat popular in Soleh territory, more so than in Vallheim. The same would be true in Sunshan, where the poor, subjugated lower class would be happy to help anybody they saw as liberators.

Oh, any thoughts on those vestiges?
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Old 07-17-2011, 11:26 PM   Top  -  End  -  #240
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Default Re: A complete N00bz first try at world-building...

I like them a lot. I'm also thrilled to see Binder's getting some love, they are sadly underused. I'm currently thinking about Nathos, trying to come up with something. I know you have several vestiges from Soleh already, but perhaps a brilliant tactician from the Solerian Legions?
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