I'm running the DM Rewards version of the Tomb of Horrors soon. I'm trying to come up with a system for what happens when the players inevitably die horrible.
As far as auto-raising goes, I'm planning on having them just pop up outside the entrance with gear and whatnot intact. Should I change this? I do want to make death costly, but I'm not sure the best way to go about it.
Re: Tomb of Horrors (DM Rewards version) Death Plans
Seems too harsh. I'm looking for a happy medium.
They haven't got a Cleric. The party consists of an Artificer focusing on summons, a Drow crossbow-using Rogue, an Invoker, a Swordmage with a ritual book, and a Skirmishing Warlord.
Re: Tomb of Horrors (DM Rewards version) Death Plans
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As far as auto-raising goes, I'm planning on having them just pop up outside the entrance with gear and whatnot intact. Should I change this? I do want to make death costly, but I'm not sure the best way to go about it.
if you're gonna 'auto-raise' them, you have to do something on the side of making sure the horror aspect is maintained, and that death is taken seriously
perhaps drawing from other sources, like Cthulu's insanity chart everytime one of them are killed and is raised.
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They haven't got a Cleric
Cleric NPC? Seems like something a Tomb of Horrors-bound party would need.
Re: Tomb of Horrors (DM Rewards version) Death Plans
You could also look at applying a wound of some form similar to what is used in Dragon Age when a party member dies during combat. These would be something that would provide a penalty to a start or ability depending on the wound and that can be removed using a custom ritual maybe.
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Re: Tomb of Horrors (DM Rewards version) Death Plans
I'd suggest that if they die in the Tomb of Horrors, they are revived, but if they get bloodied, they have a flashback to their own death and get scared. (What sort of penalties would they take for this? Up to you.) Perhaps they sign a contract with a darker deity to return to the mortal world and each time they die, that debt grows?
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Re: Tomb of Horrors (DM Rewards version) Death Plans
Ressurect them, but each time, one finger less is regenerated.
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My personal folder is a graveyard of ideas, stuck in their dream phase.
The "DM won't kill us" attitude is a bubble that sometimes needs to be bursted.
There's an armor variant rule in UA that will drastically increase character survivability without completely bubble-wrapping them in plot invulnerability
Re: Tomb of Horrors (DM Rewards version) Death Plans
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Originally Posted by Gillric
You could also look at applying a wound of some form similar to what is used in Dragon Age when a party member dies during combat. These would be something that would provide a penalty to a start or ability depending on the wound and that can be removed using a custom ritual maybe.
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Originally Posted by Garwain
Ressurect them, but each time, one finger less is regenerated.
These two, for certain. Body Horror is horrifying. Our usual game is CoC, not D&D. These two fit perfectly.
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Originally Posted by Janus
Is there still a way to get this version of Tomb of Horrors?
Yep.
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Originally Posted by TheOasysMaster
Cleric NPC? Seems like something a Tomb of Horrors-bound party would need.
Nah. Any leader will do, and they've got two of them.