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Old 04-05-2011, 08:52 PM   Top  -  End  -  #1
Harnel
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Default Elfin's Masters of the Sword: A Warblade's Handbook

Masters of the Sword: A Warblade’s Handbook



Never give a sword to a man who can't dance.
- Confucius


Why Play a Warblade?

Spoiler



Why Use Tome of Battle?

Spoiler



This handbook will use the following system for ratings:

Red - Awful. Never, ever take these.
Purple - Meh. These can be situationally useful, but aren’t usually worth it.
Black - OK. Not the best, but not the worst, either.
Blue - Good. An excellent option, and worthwhile.
Cyan - Great. Take these. Seriously.
Gold - Fantastic. These are amazing options, defining aspects of a build or even the entire class.


This is a reposting of Elfin's amazing work. Hopefully it can provide some help to people unfamiliar with Tome of Battle, and I'll be updating it with community suggestions from both this thread and the previous one, to make sure that it stays good and all the kinks are worked out.
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Old 04-05-2011, 08:53 PM   Top  -  End  -  #2
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Roles: Why You Have the Sword

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Class Features: How You Use the Sword

Fundamentals:

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Class Features:

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Skills: Putting Away Your Sword

Class Skills:

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Cross-Class Skills

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Old 04-05-2011, 08:54 PM   Top  -  End  -  #3
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Abilities: What it Takes to Use a Sword

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Sample Stat Arrays:

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Races: Born to the Sword

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Combat Style: What Sword Do You Use?


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Weapon Choices: The Sword Rack
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Old 04-05-2011, 08:55 PM   Top  -  End  -  #4
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Maneuvers: Sword Magic

Choosing Disciplines

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First Level

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Second Level

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Third Level

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Fourth Level

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Fifth Level

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Sixth Level

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Seventh Level

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Eighth Level

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Ninth Level

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Old 04-05-2011, 08:56 PM   Top  -  End  -  #5
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Stances: Aspects of the Sword


First Level

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Third Level

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Fifth Level

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Seventh Level

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Eighth Level

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Old 04-05-2011, 08:57 PM   Top  -  End  -  #6
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Feats: Mastering the Sword

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Old 04-05-2011, 08:59 PM   Top  -  End  -  #7
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Multiclassing: Half a Sword

Barbarian (credit goes to ShneekeyTheLost and Draz74):

Spoiler


Bard (credit goes to ShneekeyTheLost):

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Cleric (Credit due to Essence_Of_War)

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Factotum: (Credit to essence_of_War)

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Old 04-05-2011, 09:00 PM   Top  -  End  -  #8
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Sample Builds: Swordmasters

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Useful Links: Polishing Your Sword

Generic PC's Warblade Handbook
Person Man's Guide to Melee Combos
Tome of Battle for Dummies
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Old 04-05-2011, 09:08 PM   Top  -  End  -  #9
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

I might make a sample swordmaster, half-orc, probably pure warblade, focused on either iron heart and tiger claw or diamond mind and tiger claw, maybe all three.
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Old 04-05-2011, 09:28 PM   Top  -  End  -  #10
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

I'll be adding templates, weapons, and races to the appropriate sections. In fact, I'm coming the old thread for those things right now so that I can update those areas
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Old 04-09-2011, 09:00 PM   Top  -  End  -  #11
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

This can't die already!
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Old 04-09-2011, 09:35 PM   Top  -  End  -  #12
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

A note on the sample build "Flick" (the DFI bard/warblade). Weapon focus in a thrown weapon is required to get into master thrower, while quick draw is a master thrower bonus feat. The warblade 5 bonus feat should probably be switched to something else unless you can't live without it for one level, and one of the earlier feats needs to be changed to weapon focus (song of the heart maybe?)

Otherwise, yay for the handbook being resurrected.
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Old 04-14-2011, 11:00 AM   Top  -  End  -  #13
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

This is dying again...
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Old 04-14-2011, 03:00 PM   Top  -  End  -  #14
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Thanks for the awesome guide. I'm thinking about rolling out a dwaven warblade. Perhaps with 4 levels of bard to start. yes yes I can see it now!
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Old 04-14-2011, 04:08 PM   Top  -  End  -  #15
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Alright, what needs to be done yet?

In the old thread there were a lot of posts for the Sword Rack, and then I think builds were requested.

Okay, so here's a Warblade/Bloodstorm Blade that I consider practical:

Start off with 7 levels of Warblade.
Then add 4 levels BSB
Then continue with Warblade all the way.

The trouble with BSB is that Iron Heart doesn't actually synergize so well.

Abilities:
Primary Strength,
Secondary Dex
next Con, Int,
lowest Wis, Cha

Stances:
1: Punishing Stance. will be obsolete soon, but you need it for the PrC prereqs.
4: try talking to your DM to delay this until 5th level and take the Leaping Dragon stance. Your next stance doesn't come until level 14.
14: Dancing Blade Form because more Reach is always great.
20: Stance of Alacrity

Maneuvers gained and lost by level:
the (/X) indicates at which level to swap out the maneuver)
1: DM Perfect Mind, TC Wolf Fang (/4), IH Steel Wind (/12)
2: DM Sapphire Nightmare Blade (/16)
3: IH Wall of Blades (/14) *
4: DM Emerald Razor (/20) *
5: Iron Heart Surge
7: Dancing Mongoose (/18)
[BSB levels]
12: IH Lightning Recovery
13: TC Pouncing Charge
14: DM Greater Insightful Strike
15: DM Quicksilver Motion
16: TC Swooping Dragon
17: DM Diamond Nightmare Blade
18: TC Raging Mongoose
19: DM Time Stands Still
20: IH Strike of Perfect Clarity

Feats (for Human or other race that grants a racial bonus feat):
R: Exotic Weapon Prof. Spiked Chain
1: Power Attack
3: Improved Bull Rush
5: BF: Combat Reflexes
6: Point Blank Shot
9: Far Shot
10: Shock Trooper
12: Leap Attack
13: BF: Improved Initiative
15: Adaptive Style
17: Bonus Feat: Blind Fight
18: Stand Still (as defensive move, might want this earlier)

Disclaimer: a different order of feats may be more favourable, but I can't quite make out the best setup.

Combat options / Highlights:

* For maximum Charge brutality, combine Dancing/Raging Mongoose, Pouncing Charge and Leap Attack. You'll be able to one-shot anything you can get to.
Leap Attack is actually not essential -- it's not synergistic with your BSB skills, but complementary. Think of it that way: either you can charge right up to your target and beat the living daylight out of it, or you can keep your distance and remote-charge with Thunderous Throw.

* In Dancing Blade Stance, you have a Reach of 20 feet (5' base, +5' stance, Reach weapon doubles). This means you can Charge even really big creatures without drawing AoOs.

* With Far Shot and Gloves of Extended Range, your Thrown range increment is 30'. Also, you can haggle with your DM to get the +5' from Dancing Blade Form when using Thunderous Throw (since you treat the attack as melee attack, and DB increases your Melee reach by 5'); increasing your range increment to a whopping 45'.

* You can "charge" 10' or so anywhere on the battlefield and then Thunderous Throw your weapon at the enemy from a safe distance. You can even combine this with Pouncing Charge.

* The great thing is you aren't limited to only charging, and aren't useless when you can't charge. You still have maneuvers like Swooping Dragon, Greater Insightful Strike etc.

Limitations:
* What you _can't_ do is combine Leap Attack and Thunderous Throw, as the Leap Atttack description says you must attack from a square you threaten your target.
* Also, you only have one Swift Action per round, so unfortunately you can't use a Boost and Thunderous Throw on the same turn.

Recommended gear (excerpt):
* Iron Heart Vest (to keep Wall of Blades)
* Diamong Mind Ring (Emerald Razor, only need this added at level 20)
* Setting Sun: Counter Charge shoes
* Cold-Iron Valorous Discipline (Iron Heart, or possibly Tiger's Claw) Aptitude weapon. Lesser Fiendslayer Crystal when you need DR/Good.
* Ring of Adamantine and Bracers of Weaponry Arcane for materials DR.
* this one Bracer enchantment that allows you to ignore 1 AoO/day.
* Celestial Breastplate or other stuff that lets you fly on your own (for those occasions when your party caster can't buff you)
* gear that boosts your Concentration and Jump skills.
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Old 04-14-2011, 04:28 PM   Top  -  End  -  #16
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

A lot of stuff could use doing. Weapon choice, combat style, multiclassing, and sample builds could use some filling out. The old thread had a lot of input on weapon choice, so someone should dig them up.

For combat style, it'd be nice to add two-handed fighting, TWF, and tripping builds; I think that would cover most Warblades. THF would have to rate at least Blue, probably Cyan. Maybe even Gold, but more likely Cyan. TWF would rate Black, probably, since Warblades can actually use it relatively well with Tiger Claw maneuvers. Plus, it can be useful on the turns when they're recharging maneuvers. Tripping would be Blue or Cyan, since it's great battlefield control and synergizes well with some of the more battlefield-controlling strikes.
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Old 04-14-2011, 04:36 PM   Top  -  End  -  #17
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

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A lot of stuff could use doing. Weapon choice, combat style, multiclassing, and sample builds could use some filling out. The old thread had a lot of input on weapon choice, so someone should dig them up.

For combat style, it'd be nice to add two-handed fighting, TWF, and tripping builds; I think that would cover most Warblades. THF would have to rate at least Blue, probably Cyan. Maybe even Gold, but more likely Cyan. TWF would rate Black, probably, since Warblades can actually use it relatively well with Tiger Claw maneuvers. Plus, it can be useful on the turns when they're recharging maneuvers. Tripping would be Blue or Cyan, since it's great battlefield control and synergizes well with some of the more battlefield-controlling strikes.
THF will be gold, and since shield bashing is blue, TWF will be blue.
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Old 04-14-2011, 04:42 PM   Top  -  End  -  #18
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Hmm... Shield bashing is blue mostly because of animated shields. I might put TWF as blue, but with the caveat that if you use a two-handed weapon and armor spikes it goes to Cyan.
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Old 04-14-2011, 04:53 PM   Top  -  End  -  #19
Harnel
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

I'll be making Two-handed fighting cyan, since while it's an amazing thing to use, it's not your only option, and it's not exactly end all be all defining, with blue for the other two.

Aaaaaand they're up
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Old 04-14-2011, 04:57 PM   Top  -  End  -  #20
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Sure, THF will be at least Cyan, possibly Gold - I'll leave that to you, but keep in mind that Gold implies to the reader "you are really dumb if you don't take this". At least that's how it comes across to me.

Tripping: I used to be a big fan of tripping, in theory, but had to realize that in practice it is often not useful, unless you are playing a race with big Strength bonus. Many enemies will have four or more legs and a higher Str than you can have as human. At the end of the day, your chance of winning the opposed check is often very meagre.

maybe another mention for Retaliatory Builds - if mainly to point out that the Crusader is the better choice for this.
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Old 04-14-2011, 06:20 PM   Top  -  End  -  #21
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Well, yeah, but tripping takes an investment of a mere three feats (well, mere compared to some other styles), and even when it isn't useful, you've still got maneuvers to rely on. With reach weapons, which is nice.
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Old 04-27-2011, 10:08 PM   Top  -  End  -  #22
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

This is dying again.
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Old 04-27-2011, 10:25 PM   Top  -  End  -  #23
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

We hashed up evaluations for a huge number of weapons in the old thread, though I'm still on the opinion that there's no need to mention every single one ever printed.
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Old 04-27-2011, 10:28 PM   Top  -  End  -  #24
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

We needs the sword rack from the old thread, and maybe a couple more sample builds. We have an Eternal Blade and a Bardblade, it would be nice to have... hmm, a simple THF Warblade 20, some type of tripper build, and a shield bashing build. I'm not good at building Tome of Battle characters from any level other than one (and then going up); it confuses me.
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Old 04-27-2011, 10:30 PM   Top  -  End  -  #25
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

A revenant blade build might be interesting. It'd work much like other crit-fishers, I imagine. You could even fit Revenant Blade and Eternal Blade to same build to get more blade to your blade. The fluff matches, too, which is a bonus.
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Old 04-27-2011, 10:55 PM   Top  -  End  -  #26
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

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A revenant blade build might be interesting. It'd work much like other crit-fishers, I imagine. You could even fit Revenant Blade and Eternal Blade to same build to get more blade to your blade. The fluff matches, too, which is a bonus.
Problem is that you cant be a triple blade (Warblade 5/Revenant Blade 5/Eternal Blade 10) you need at least dip to get Move Silently as a class skill and enter in time (Hide is covered by Martial Study:any Shadow Hand)
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Old 04-27-2011, 10:59 PM   Top  -  End  -  #27
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Problem is that you cant be a triple blade (Warblade 5/Revenant Blade 5/Eternal Blade 10) you need at least dip to get Move Silently as a class skill and enter in time (Hide is covered by Martial Study:any Shadow Hand)
Meh, two levels of ranger fix the skill requirements and TWF. Also pounce from wand if you need it.
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Old 04-27-2011, 11:03 PM   Top  -  End  -  #28
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Meh, two levels of ranger fix the skill requirements and TWF. Also pounce from wand if you need it.
Yes; but that bars you from being a true Triple Blade

And IIRC the Revenant Blade's Handbook list a Ranger 2/Warblade 3/Revenant Blade 5/Eternal Blade build.

I'll check it and link it or copy-paste it

Edit: Found it, but it only has 2 warblade levels...

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Old 04-27-2011, 11:33 PM   Top  -  End  -  #29
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Default Re: Elfin's Masters of the Sword: A Warblade's Handbook

Meh, that fighter level is rather extraneous. Also, does it take Power Attack twice?
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Old 04-27-2011, 11:37 PM   Top  -  End  -  #30
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Meh, that fighter level is rather extraneous. Also, does it take Power Attack twice?
It says on the Build description he uses the Fighter level to get more feats, and if Flaws are in play, replace it with Warblade to get 9th level maneuvers.

And I just realized you are right, this build takes Power Attack at third and at 9th which incidentally it solves the need to take the fighter level (choose Weapon focus as your level 3 feat and wait till 9th for PA)

Edit: and you can free two other feat slots, by not getting GTWF and getting ITWF through the Gloves of the Balanced Hands.
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