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Thread: [Nexus] GloG 70

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    Bugbear in the Playground
     
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    Default [Nexus] GloG 70

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.

    If you are new to Acro or ffrp, please come to the Nexus OOC thread and introduce yourself first.

    Our IC leadership council:
    Quinn (played by The Bushranger)
    Runner (played by KerfuffleMach2)
    Phoenix (played by Kid Kris)
    Andreas Emeral (played by Zefir)
    Susan (played by billtodamax)
    Shrike (played by The Bushranger)
    Zamira (played by horngeek)
    Saint Nil (played by Saint Nil)
    Reelshka (played by Morty)
    Ironbeard (npc, can be played by anyone)

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.


    Membership form:
    Spoiler
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
    Spoiler
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge - Willow|Happy Amakirr, President|Happyturtle||
    |Otaso|Hyozo
    |Phoenix|KidKris
    Cabin 1 - Oak|Jazirian,|KidKris|
    A
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    Cabin 2 - Sycamore|Amadeus|Happy Days Falgorn|
    A
    |
    |Thierry|Snares|
    B
    |
    Cabin 3 - Redwood|Crodelus|Hyozo|
    A
    |
    Cabin 4 - Maple|Shania|Lex-Kat|
    D
    |broken windows
    Cabin 5 - Apple|||
    A
    |Visitors Cabin|
    Cabin 6 - Cherry|Marley|ThePhantom|
    A
    |
    |Kris|Introbulus|
    B
    |
    |Rose|Horngeek|
    C
    |
    |Butler?|Reinholdt|
    D
    |
    Cabin 7 - Chestnut|Andy|Zefir|
    A
    |
    Cabin 8 - Birch|Nil|Saint Nil|
    A
    |
    |||
    B
    |
    |Zamira, Shrike/Falcon|Horngeek, BR|
    C
    |
    Cabin 9 - Dogwood|Coma Nothing|Beans|
    A
    |
    |Vashal|Quinsar|
    A
    |
    |Yamako|iElf|
    B
    |
    Cabin 10 - Elm|Kirk|RPGsr4me|
    A
    |
    |Reinholdt|Reinholdt|
    D
    |
    Cabin 11 - Denim|Rae|Rae Artemi|
    A
    |Cabin is made of denim
    |Emily|Lix Lorn|
    B
    |
    Cabin 12 - Rowan|Din|iElf|
    A
    |
    |Ghar|RPGsr4me|
    B
    |
    Infirmary - Cedar|Eko|Earl of Purple|
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 - Maple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.

    New cabins can be added as the plot demands it. Here is a list of unused tree names:

    Linden, Larch, Ash, Pine, Hickory, Poplar, Magnolia, Olive, Rowan, Fir, Spruce, Holly, Cottonwood, Cypress, Hemlock, Teak, Ebony, Pear, Fig, Date, Mahogany, Palm, Lime, Acadia, Gumbo Limbo…


    Description of the new GLoG setting:
    Spoiler
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Surroundings:
    Spoiler
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    South, by Neon Knight:
    Spoiler
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
    Spoiler
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
    Spoiler
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
    Spoiler
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked.

    Infirmary:
    Spoiler
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.

    There is also a small living area in the back which includes a small kitchen and bedroom among a few other things.




    About the Drones Mk 2:
    Spoiler
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    In other news, the drones are back at GLoG.
    • Drones are NPCs who can be played by anyone, within the guidelines below
    • Their Primary Function is member safety
    • They no longer have teleport beams or alignment scanners
    • They do have stun beams and the ability to record what's going on around them
    • They follow orders, unless those orders conflict with their Primary Function
    • There are only 10-12 in operation at any one time
    • They can be destroyed, but if so, they'll be restored from backup
    • A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
    • Sadly, they have no cake fixation. Sunny arrived after the Top Secret Cake Baking Kitchen had been abandoned.
    • They speak in DarkOrange FixedSys




    (Sadly, the drones were removed for IC reasons. If someone wants them back, they'll need to build new ones.)


    Ghosts:
    Spoiler
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    {table=head]Ghost|Player|Notes
    Teenage Prankster|Hyozo|Seems to enjoy tormenting Charity
    Bloody gentleman|Hyozo|
    Ironbeard|Happyturtle|A dwarven gentleman rake
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    Lady Phoenix|ThePhantom|the lady in the faded red dress
    Vidalia|Lex-kat|Former member of old GLoG
    Heather|Happyturtle|Drowned teenage girl
    Jase|Happyturtle|teenage boy
    [/table]




    Attention villains:
    Spoiler
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
    Spoiler
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.



    Reference images:
    Spoiler
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    Main lodge:
    Spoiler
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    GIANT slide:
    Spoiler
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    The lake:
    Spoiler
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    Archives
    Spoiler
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    GLoG 68 - Mar 6, 2011
    GLoG 67 - Feb 11, 2011
    GloG 66: Coupon Redemption - Jan 23, 2011
    GloG 65 - Jan 8, 2011
    GLoG 64: Campsites, not Chessboards! - Dec 26, 2010
    GLoG LXIII: Roman Numerals are back! - Dec 9, 2010
    GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy! Nov 19, 2010
    GLoG 61: Now with 100% More goblins 31/10/2010
    GLoG 60 18/10/2010
    GLoG 59: Now with Trees! 07/10/2010
    GLoG 58: Shaken, but not baked 30/08/2010
    GLoG 57: Princess Power Trio Plus Protective Parents 31/07/2010
    GLoG 56: I had a joke but I forgot it 02/07/2010
    GLoG 55: Witty Title And/Or Song Reference 10/06/2010
    GLoG 54: Sleeping with the Lights On 26/04/2010
    GLoG 53: These are the Days of our Lives. 30/03/2010
    GLoG 52: Home of the Next Generation 07/03/2010
    GLoG 51 05/02/2010
    GLoG 50: Rife with new Life. 20/01/2010
    GLoG 49: Who Ya Gonna Call? 07/01/2010
    GLoG 48: From the Ashes 19/12/2009

    ♫♪♫♪♪♫♫♪♫♪♪♫♫

    GLoG 47: Nothing can stop us. Well, except that. 24/11/2009
    GLoG 46: With a Maraschino Cherry On Top. 06/11/2009
    GLoG 45: The winds of change be darned! 20/10/2009
    GLoG 44: Continuity has no place here! 09/10/2009
    GLoG 43: Behave yourself, Dani! 27/09/2009
    GLoG 42: Yes, curtains still get dropped here 17/09/2009
    GLoG 41: When you're smiling, the world plots against you. 02/09/2009
    GLoG 40: Now one year old! 27/08/2009
    GLoG 39: And there was much rejoicing. (Yay!) 20/08/2009
    GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings 12/08/2009
    GLoG 37: Dysfunction Junction 02/08/2009
    GLoG 36: Curse You, Dramatic Irony! 26/07/2009
    GLoG 35: There shall be happiness!!! 20/07/2009
    GLoG 34: It gets worse! 11/07/2009
    GLoG 33: Do you think you can handle it? 04/07/2009
    GLoG 32:The Loved and the Lost 27/06/2009
    GLoG 31: To live defeated and inglorious is to die daily 19/06/2009
    GLoG 30: Defying Biology Since 2008! 13/06/2009
    GLoG 29: Under New Management 09/06/2009
    GLoG 28: The People's Republic of Magtok 06/04/2009
    GLoG 27: Pay No Attention to the Thead Behind the Curtain! 31/05/2009
    GLoG 26: Now With 100% More Things Trying to Nom You! 25/05/2009
    GLoG 25: Mapped out and everythin'! 20/05/2009
    GLoG 24: This Ain't No House of Cards 08/05/2009
    GLoG 23: With malice towards none. 27/04/2009
    GLoG 22: Ahhhhhh!!!! They're after us!! 12/04/2009
    GLoG 21: Half of Life, the Universe, and Everything. 28/03/2009
    GLoG 20: Twenty Times the Awesome 03/03/2009
    GLoG 19: For those who can't make it over the rainbow 13/02/2009
    GLoG 18: It's A Brand New Day 31/01/2009
    GLoG 17: SMITE CONTINUITY! 23/01/2009
    GLoG 16: Built out of 100% recycled babies. That's why we're good. 12/01/2009
    GLoG 15: Beware the Ides of GLoG. 03/01/2009
    GLoG 14: Where Bad Puns Go To Die. 29/12/2008
    GLoG 13: Bring It On, Omnipotent Beings! 21/12/2008
    GLoG 12: [Insert Unique and Witty Title Here] 06/12/2008
    GLoG 11: We Failed Our "Witty Title Check" (DC 3). 23/11/2008
    GLoG 10: More Like Good League Of... Of... Crazy 03/11/2008
    GLoG 9: Death is no longer cheap 22/10/2008
    GLoG 8: Thread of Exalted Deeds 17/10/2008
    GLoG 7: Now Vampire Free! 07/10/2008
    GLoG 6: Thread of One Thousand Plots 29/09/2008
    GLoG 5: Where Everyone's a Hero (In Their Own Way) 20/09/2008
    GLoG 4: Please refrain from kidnapping our members 11/09/2008
    GLoG 3: Albeit, we ate the cake with our sporks 02/09/2008
    GLoG 2: Now with 30% More Sporks 26/08/2008
    The Good League of Good 22/08/2008





    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Grammer is my declared deadly enemy!
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  2. - Top - End - #2
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: [Nexus] GloG 70

    Quinn has left the building.

    Heading off to the old GLoG site on a tip from a ghost...


    Shrike is...well, somewhere?


    Jamie is putting the finishing touches on her painting in the Main Cabin.

    Inner Circle
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    Werewolf Games
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    Games Won: 5
    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

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    Bugbear in the Playground
     
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    Default Re: [Nexus] GloG 70

    Quote Originally Posted by Shadowcaller View Post
    [Outside]

    "Very well, thank you for all your help Andy. It's very appreciated." Cessie says with a short bow. "I think we should be leaving now however, we need to deal with some things at the base."
    [Outside]

    "OK. If there is something other I could help just call me."

    He heads off, as well to Inside.
    Grammer is my declared deadly enemy!
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    Let's PLay's in German Take a Look at Bravely Default.

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  4. - Top - End - #4
    Troll in the Playground
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    Default Re: [Nexus] GloG 70

    Cherry Cabin

    Moff 4 arrives via portal and attempts to walk right in to Butler's room, looking for a pair of his shorts and a hairbrush.

    ((I'm assuming he knows which cabin and room is Butler's from the photography session. If this isn't the case, I'll edit.))
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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    Ogre in the Playground
     
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    Default Re: [Nexus] GloG 70

    Cherry Cabin

    I'd be shocked if Moff didn't know.

    His shorts are easy to find. All nicely laundried, stain free, and even pressed by an iron to get the wrinkles out.

    And I'd say it's less of a hair brush and more of a... fur brush? But he has hair and fur. I think we'll just call it a brush.

    There's also cases of Nuka-Cola and a cane that he picked up for Marley.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: [Nexus] GloG 70

    Cherry Cabin

    Moff takes a can of Nuka-Cola, a pair of shorts, and the brush. He leaves the cane behind.

    He opens a portal and steps through to HALO with his pilfered property.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
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    Orc in the Playground
     
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    Default Re: [Nexus] GloG 70

    Quote Originally Posted by Reinholdt View Post
    [Kitchen]

    Reinholdt uses utensils sometimes, depending on the company he's with.

    Not today though!
    OMNOMNOM!

    Bye Quinn!
    [Kitchen]

    I assume they finish their fish eventually, unless you'd rather roleplay each om and nom.

    Ermine licks her lips like a cat.

    "Dat was good."
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
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    Halfling in the Playground
     
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    Default Re: [Nexus] GloG 70

    [Outside]

    Sarah is wandering around looking for Ghar.
    My avatar was done by Gullara. Thanks again!

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    Ogre in the Playground
     
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    Default Re: [Nexus] GloG 70

    [Outside]

    Ghar is standing at the lakeside. A voluminous umbrella protects him from the sun's rays. His other hand is moving in a complex pattern as he manipulates the water before him. It appears that he's forming a replica of a vast underground tunnel system.

  10. - Top - End - #10
    Ogre in the Playground
     
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    Default Re: [Nexus] GloG 70

    Quote Originally Posted by VampireRot View Post
    [Kitchen]

    I assume they finish their fish eventually, unless you'd rather roleplay each om and nom.

    Ermine licks her lips like a cat.

    "Dat was good."
    Reinholdt licks his lips like an ermine then.

    "Well it better be. It was fish!" Fish should never taste bad.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  11. - Top - End - #11
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    Default Re: [Nexus] GloG 70

    Quote Originally Posted by Gulaghar View Post
    [Outside]

    Ghar is standing at the lakeside. A voluminous umbrella protects him from the sun's rays. His other hand is moving in a complex pattern as he manipulates the water before him. It appears that he's forming a replica of a vast underground tunnel system.
    "Watcha doin?" Comes the little girl's voice from just behind him.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "Aye. Nothin' beats a good fish, cept maybe rum."

    Ermine winks, and then passes Reinholdt one of the bottles the drone had got. While taking a sip of her's.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "It's midday!" Reinholdt protests, even as he catches the rum bottle.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "So it is."

    Ermine flicks her ears.

    "Does dat matter?"

    Pirates.
    Last edited by VampireRot; 2011-04-07 at 07:23 PM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "It's too early for me to get drunk."

    Clearly other drugs are ok though.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "It never be too early fer drinkin'."

    Ermine nods sagely and takes another swig.

    "Ye don't 'ave ta get drunk if'n ye don't want to."
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "Easy for you to say." Reinholdt says, taking a gentle sip from the rum bottle.

    Before passing out, totally smashed.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "Aye, 'tis."

    Ermine grins in amusement.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    Reinholdt is forced to roll his eyes, shake his head, and stick his blue tongue out at her again.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    Ermine sticks her tongue out back at him and takes another swig.

    ...

    Wait...

    "Is yer tongue blue?"
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    Reinholdt blinks at her for a bit, then sticks his tongue back out to look and asks "Is owwww!!!"
    Needless to say, talking while sticking his tongue out results in biting his own tongue. His hand moves up to cover his mouth.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Lakeside]

    "Hello Sarah." Ghar lances at her before returning to his work. "I'm replicating a network of tunnels that lies under this camp. They're part of a much larger tunnel system that the people call Underside. It's an exercise mostly."

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    Default Re: [Nexus] GloG 70

    ((@^ Ghar will probably find that there are already tunnels under GLoG, created by Bill's dwarves. ))

    [Kitchen]

    "Aye, it is blue!"

    Ermine looks startled.

    "Are ye okay?"
    Last edited by VampireRot; 2011-04-07 at 07:56 PM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    Reinholdt holds up his hand and nods. "Bit by tongue." He shakes it off though. Hardly of significance, if annoying.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "Kay... But why is yer tongue blue?"

    Ermine swishes her tail. And drinks a bit of rum.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "Hmm... oh. Umm... I don't know." Reinholdt says, shifting in his seat a bit and looking away.

    "Probably had blueberries for breakfast or something. I doubt it's important."
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    Quote Originally Posted by Gulaghar View Post
    [Lakeside]

    "Hello Sarah." Ghar lances at her before returning to his work. "I'm replicating a network of tunnels that lies under this camp. They're part of a much larger tunnel system that the people call Underside. It's an exercise mostly."
    "Oh. Sounds cool." Sarah says, making a note to look for and explore these tunnels some time. "Hey, can I learn color magic?"

    Painting things and animating your art! Hooray!
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "Maybe..."

    Ermine doesn't seem too convinced. Though she really can't think of anything too bad about a stained tongue, but Reinholdt doesn't seem to want to tell her about it.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] GloG 70

    [Kitchen]

    "I'll probably have Quinn check it out later and make sure it's not some horrible Nexus disease or something." He says, before taking a swig of his rum.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] GloG 70

    [Lakeside]

    ((Well, clearly he doesn't bother with the dwarf tunnels. The Underside tunnel, which I seem to believe run under everything, are much deeper.))

    Ghar looks away from his work at raises an eyebrow questioningly. The replica tunnels crash back into the lake with a large splash.

    "Colour magic?" He asks. "There are plenty of spells that work with colour in some way. What exactly are you thinking of?"

    Also, I'm not going to say there are any tunnels near the surface around GLoG, but of course I'm not going to say there aren't either.

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