With your cavern overpopulated with parasitic echinoderms, and only a select few Naargal to repopulate your species, you release a cautous command into the surrounding water and decide to turn around and move on through the dense Creeper forest that your species fell into generations ago.
But suddenly, you are stopped by a shocking surprise. The brown sandstone that was once well anchored by the Creepers of the forest has been eroded down into long waves of sand, which flow back and forth with the movement of the current. The ground feels soft, and the water hot, and for the first time with your species, you feel the blue star of Agaman burning at your translucent membrane. As you stare into the vast ocean of sand, you spot several small dark spots on the horizon.
You and your comrades jet toward the small dark spots, which you soon realize are several small creatures, acting as a pack. They are small and sport a dark black exoskeleton, and move along the ground, sifting through the sand, searching for edible morsels. You remember these creature's cousins, which you named the Sweepers. They rest in the shade of a lone small creeper, eating what purple goo is produced by it.
You can feel the blue starlight penetrating your translucent membrane, and you feel fatigued. The light is slowing your system, and it seems that if you are within it's light for much longer, you and your comrades may not survive. Perhaps the Sweepers have the right idea.
You have 5 Health
You have 4 Stomach
You have 2 Endurance
You have 4 DNA
You feel hungry, but this may be the last creeper for miles. Do you dare destroy it?
When seeing the Sweepers's cousins, who attempted brutally to become a parasite off of you when you first landed on Agaman, you decide that, in the name of your lone ancestor, you will take the lone creeper for the Naargal species. Issuing a quiet command to your allies, you orient your jets and charge toward the Creeper.
A brutal slicing sound fills the water as black cytoplasm is ripped from the lightly shelled bodies of the Sweepers. As your horn digs into the trunk of the small Creeper, a familiar purple goo oozes from it. Ripping your horn from the trunk, you orient yourself to see that your naargal allies are coated in a black inky substance, and the few still remaining sweepers are fleeing from your frontal assault.
Hungrily, you and your comrades feast on the goo seeping from the creeper. When you are full and decide that your allies are to be as well, you fall alseep under the light shade of the creeper, staying just cool enough to survive the bright starlight. As you sleep, you attemp to find the genes that will allow you to survive the heat, but they are all but absent. More study is required to see how creatures survive the heat.
When you wake from your light rest, the blue light above is receding over the horizon, fading slowly out. The world around you grows darker, and soon you find yourself surrounded by cool darkness. The sounds of your Naargal allies are the only thing that shows you where you are.
In the dead of darkness, under the shade of the lone creeper in a sea of sand, you begin to dig. Where once there was sandstone that was easily burrowed through, there is now only sand, which falls into your burrow as you attempt to use the roots of the creeper to support your hole. Eventually you give up, as you have made a large dent in the ground before the creeper and decide that you can make this work. Safely protected in your nest, you huddle around your allies and sleep once again, this time, you evolve.
When you wake, you feel stiffer, and more sturdy. Your entire body feels hard and rough, but as you realize that your Cilia and Jets still operate, you notice why you feel different. You see that your ally has grown a set of translucent, slightly purple segmented plates around it's body, covering the soft fleshy membrane with thick armor. With this adjustment to your anatomy, you feel ready to take on any creature that dares confront you.
With only a set of dim green circles in the sky lighting your way, you call to your comrades and decide to set off into the desert, to see just how far the creeper forest has receeded. Boldly, and well armored, you activate your jets and swim out into the desert.
You are speeding along with your jets, far from any creeper when you hear a scary skittering sound. A large boulder rests in the sand before you, inside, you see a faint purple glow emenating from the base of it, and the sound of many skittering creatures fills your ears.
You abruptly stop your jets, pulling up a low lying cloud of brown sand that splills downhill and underneath the skittering nest. Squealing a quick command to your comrades, you let the weight of the exoskeleton pull you close to the ground, and prep your facial weaponry to skewer the poor unsuspecting creatures that live in the skittering nest.
Using your Cilia, you swim slowly down, and enter the nest. Beneath the boulder, you see a small hallway, just big enough to squeeze through. The walls are made of sandstone, and the water is filled with pheremonal particles that create a nausiating and confusing scent. Cautiously, you continue down into the cavern.
When you leave the tunnel, you find yourself in a large cavern. Around you you can hear a more distinct skitter, but the inhabitants of the cavern are nowhere to be seen. The sandstone have many groves and dents in them, making them appear as if they were carved from solid rock.
Your gaze is drawn to the center of the cavern, where a large glowing purple puddle of goo rests. This fluid drips down from the celing, and appears to collect in the center of the cavern. Strange crystaline tendrils are stretching out of the pool, but appear to be lifeless and still, when ignoring the faint glow emanating from their tips.
All around you, you hear the skittering of hundreds of small legs against the sandstone walls, but the light of the pool is the only thing lighting the room, and the inhabitants of the cavern are nowhere to be found...
Cautious about the glowing pool, you decide to command the most adolescent of the Naargal with you to investigate the pool. With rudimentary knowledge of who is the Alpha, the adolescent creature swims up to the pool and appears to investigate it. Smelling the particles coming from it, listening to the pool, and eventually, swimming in.
He doesn't appear to seep into the purple liquid. Rather, he seems to be able to stay above the surface, as if it was some sort of spongy material. You see the adolescent slow down, and nestle into the comfortable spongy goo.
Seconds later, the crystalline tendrils suddenly move, clamping onto the body of the Naargal. You see purple cytoplasmic fluid seep out between broken exoskelectal plates, and soon, the poor young Naargal dies as it's organs rot away in exposure to the goo. The purple goo suddenly begins to sink in, and lash back out, like a plate of rubber. A sonic pulse fills the cavern, and you hear the skitter of hundreds of creatures begin to crawl toward the cavern.
Since it has been several days without a post, the vote is unanimous at 1 to 0.
With the few remaining Naargal following closely behind, you begin to slowly swim up the tunnel away from the nasty purple creature. As you do so, the skittering sound gorws increasingly loud behind you. As if something is crawling up on you. You can just barely see the exit, open and full, when one of the Naargal whip around and releases a high pitched screech.
Behind you is a slowly crawling creature with a deep black exoskeleton and hundreds of small needle-like legs beneath it's long wormlike body. On each end is a long clear crystaline horn, pointed just ready to impale you. Your internal instincts tell you this is one of the vicious predators Aquapede, clearly somewhat evolved over time.
Something is telling you to make a break for it.\
With your comrades at your back, you realize that the Aquapede would soon catsh up to you if you attempt to flee. Instead, you shout a command into the water, ordering your allies to ram the walls repeatedly, trying to collapse the cavern. Using your cilia, you turn, and slam your body against the walls with your jets, creating a deep resonating sound in the cavern.
Soon the nest is filled with the resonating sound of Naargal banging their frontal artillery against the sandstone walls. Soon you realize that the cavern walls are coated in an almost invisible purple tinted goo, making the walls un-collapsable.
But if you were not hurting the Aquapede, why hasn't it attacked? You turn around to find a large black sphere made of several interlocking exoskelectal plates. Blocking the way down with a wall of armor. Perhaps this is a new defence mechanaism of the Aquapede's?\
You have 5 Health
You have 1 Stomach
You have 6 Endurance
You have 2 DNA
You are both tired, and very, very, hungry. After the battle, you must eat, or risk starvation.
I think the creeper's a good distance away. I'm not sure we have the stomach to get there before we start dropping like flies, especially if we have to fight our way out. I think this is maybe aquapede or bust.
__________________ Freelance writer and editor, at your service.
As you're sure that the lone creeper in the desert is a day's travel away, at most, and that travel through the desert that was once the creeper forest overnight may reveal some unwanted surprises, you decide to fight the armored creature before you.
Issuing a small command into the water, you let yourself sink to the floor untill your exoskeleton is scraping along the ground. Then you open your jets and take in a big breath of water through your gills. Seimultaniously, you and your comrades charge the aquapede in it's balled up form.
A deep resonating sound occurs throughout the cavern as your horns and tusks gouge into the exoskeleton of the Aquapede. Your facial weaponry digs into the armor like the trunk of a creeper and you find yourself stuck. Frantically, you wiggle your Cilia backward and free yourself by moving back and forth. As you do so, a cloud of dark black cytoplasm floods into the water around you and your comrades.
When the water clears, you realize that the aquapede has unrolled it's body and threatens you with two gnashing sets of fangs with each end of it's body curled to point at you. Between the two weapons is the soft bleeding hole in the exosleleton that you created with your charge. As the cytoplasm reaches your hungry particle receptors, only one instinct drives your actions, the drive for blood!
You two seem to be the only posters lately. We need some fresh blood if that's going to happen, and fresh blood is hard to come by on an ongoing story game.
As you feel your stomach burning at your organelles, you pop open your jets, re-orient yourself with your tentacles and charge, aiming directly for the bleeding hole. Your horn jabs into the soft flesh of the unsuspecting Aquapede, and your tusks soon follow. You hear a soft squishing sound as you reach bleeding purple muscle fibers deep in the creature, and you suddenly feel the drive to feast.
A frenzy for nourishment overtakes your nucleus's command, forcing you to gnash and tear at each morsel of the creature. You consume nearly a quarter of the creature's inner flesh in your frenzy, and then you feel sickened. You carefully retract yourself from the creature. Swimming sluggishly and disoriented. As you reach several yards away from the creature, your stomach does something it has never done before.
Your mouth is thrown open as you begin to eject your cytoplasm into the water around you. You feel weak and drained when it stops, and your body is forced into a very deep sleep.
You have 3 Health
You have 0 Stomach
You have 0 Endurance
You have 6 DNA
Your sudden attack on the Aquapede's inner body have revealed three new evolutions.
Evolve Bloodstream: 6 DNA (Allows you to use energy more efficiently, thus increasing movement speed and adding +1 Attack, but adding -1 Defense.)
Become Poisonous: 6 DNA (Damage is done to creatures that attempt to eat you and they become weakened. Requires Slime.)
Generate Slime: 3 DNA (Makes you unappetizing to predators)