I propose an interesting game for the Playground. Take an image of a monster/creature/abomination, etc. Post it in this thread, and then the person after you talks about the monster you posted. It could be anything; their ecology, their history, an eyewitness account, whatever. Just bring pictures of monsters and be ready to fill in the blanks.
Originally Posted by Person A
Originally Posted by Person B
This northland glass ghoul has just emerged from its blood cyst. Bred by the vampire nobles of the Crystal Ordinance, glass ghouls have transparent skin to grant them superior camouflage, especially amidst snow and ice. Like all ghouls, glass ghouls have no physical sense of feeling, and so are not adverse to tracking a noble's blood-cattle even in the fiercest blizzards.
And then Person C would describe this monster and post another one of their own.
Why don't you be Person C, Playground, and tell me about this spongy little baby yourselves?
The Houbovity Harrower is an unusual creature, prone to hanging out in cold, dark places and follows a nocturnal activity cycle. Dispite appearances, it is quite dangerous. It acts weak, wounded and tries to lure in it's prey before striking out at with it's poisonous mini-tentacles. Naturally it's immune to it's own toxin by creating it's own anti-toxen. Hence why are they domesticated.
Of the three castes of Spirewalker insects, the Worker is the smallest and least aggressive. It is uniformly female and sterile. Its wings are vestigial, and used primarily in furnishing large leaps from burrow to work-site. Its twin palp-mounted blades are primarily used as digging implements, and feature a collection of 33 individual manipulators concealed inside the thick undercasing which the Spirewalker Worker uses to handle fine objects. Their function in the hive is that of food-gatherer, tunnel-digger and support for Soldiers and Scouts. Their anatomy is specialized to their roles, which they typically carry out for life. Though they are weak when compared to a massive, heavily-armored Spirewalker Solider, a quick and venomous Scout or the monstrous Queens and Princesses themselves, the Spirewalker Worker features the same pheromonal communication chemicals as the rest of its kind. It can summon a swarm of its brethren in an instant and extrude a plethora of toxic irritants designed to weaken and disorient its attackers. When it dies, it sprays a unique chemical that other Spirewalkers can scent over vast distances, and recognize immediately as a targeting call. Being as they make their burrows upon the infinitely tall Spire in the center of the Outlands, they may not have a natural end to their lifespan.
The Gray Matter Slug. A small creature often mistaken for a regular slug lurks in the far long corners of the world. The Gray Matter Slug hides in the tree tops abovefrequently travelled roads and paths waiting to jump an unsuspectating human. When the victim is directly underneath the Slug drops down from its perch deploying its needle-like claws and its mouth with then sink directly into the victims skul where it sucks out the victims brain matter.