Background- One of my group members asked me if there was a way for me to expand upon my Animator feat so that it granted greater Necro-power. This is my way of doing it.
The Necrotic Disciple
Necromancy is not a school of magic to be taken lightly, as messing around with the forces of life and death is a very serious business. Thus, when learning the rudimentary portions of Necromancy, it is not a suprise that those who find it difficult often run away and pursue another way to gain power. However, sometimes these runaway disciples practice their Necromantic powers, and little by little, grow stronger, taking in the experiences of their life to grant them Necromantic power that, while not the equal of a True Necromantic Master, still comes to rival it.
Arcana 8 ranks
Cannot have spell slots or otherwise make use of spells of the Necromancy school (However, spell-like abilities are deemed okay)
2 + Int modifier skill points
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
The Necrotic Disciple
Armor and Weapon Proficiencies:
|Level||Base Attack<br>Bonus||Fort Save||Ref Save||Will Save||Special||Necrotic Points|
|Necrotic Body, Still Working||2|
|Necrotic Creation, Running With The Big Boys||10|
Necrotic Disciples do not gain any armor or weapon proficiences
Necromancy is the Necrotic Disciple's game. This enhanced ability is shown in multiple ways. Firstly, the Necrotic Disciple, at each level, may choose a spell of the Necromancy school of level equal to or lower than his class level. Secondly, he gains Necrotic Points. These can be used in two ways.The first way is to temporarily animate Undead, this acting the same as the Necrotic Disciple's Animator feat, except that it takes 1 minute per HD of creature, and lasts for 1 hour/class level. These undead do not count against the Necrotic Disciple's limit of undead they may animate. Undead are animated this way at the cost of 1 Necrotic Point per 1 HD of creature to be raised. Secondly, Necrotic Points can be used to cast spells learned through this class feature at the rate of 1 Necrotic Point per level of spell to be cast.
Lastly, this class feature has the effect of increasing the Necrotic Disciple's control pool to twice your HD -3.
: You still advance your existing abilities from your previous class, but do not have the time to learn new ones. Necrotic Disciple levels stack with existing class levels in classes taken prior to this one for the purpose of determining improvements to existing class features, or class level-based effects.(Ex. A Rogue 5/Necrotic Disciple 3 would have his Sneak Attack improved to +4d6, but would not gain Improved Uncanny Dodge).
At 2nd level, the Necrotic Disciple learns more about the construction of undead, and gains the Corpsecrafter feat as a bonus feat.
At 3rd level, and every two levels after, the Necrotic Disciple learns how to make entirely new kinds of undead, choosing one type of undead. The Necrotic Disciple may now raise corpses through his Animator feat as undead of this type. Also, once this class feature is gained, your undead control pool is expanded to three times your HD - 4.
At 4th level, you expand upon undead creation techniques you already know, gaining the Specialist Corpsecrafter feat as a bonus feat.
Running With The Big Boys:
You have now come to be more on par with those who put extreme focus into necromancy. Your undead control pool now expands to four times your HD - 5 HD's worth of undead, and you may now raise undead that are of greater HD than you. Also, you learn how to imbue temporary undead with Corpsecrafter traits you know, by expending an additional Necrotic Point per Corpsecrafter trait to be added. You cannot add the specialized version of traits this way.
Well, that appears to be it. Please PEACH and let me know how this looks!