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Old 04-17-2011, 05:05 PM   Top  -  End  -  #1
Silva Stormrage
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Default Lord of the Uttercold 3.5 Base Class PEACH

The Lord of the Uttercold

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Info: The Lord of the Uttercold is a necromantic warrior who spent much of his life wandering frozen treks of land mastering the cold weather a merging it with negative energy to blast enemies and support his undead minions. The Lord of the Uttercold animates hordes of undead to serve as his personal army and guard as he attempts to maintain a stronghold or kingdom in frozen tundras.

Adventures: Most Lord of the Uttercolds simply adventure for prestige and power. This way when they return to their fortress they have not only a well trained mind and body, but also a well groomed successor for if they fall in battle. Lord of the Uttercolds focus most of their goals around furthering their kingdom.


Characteristics: The class focuses on its mobility, easily jumping in and out of combat and controlling opponents movements with its Rime Dragon ability. It uses its spellcasting if the need arises but most of it's spells are only useful in the cold arctic. Undead animated through animate dead often are used as meat shields and screens for the Lord of the Uttercold.

Alignment: All Lord of the Uttercolds share a similar common outlook and most are Non-Good. An Lord of the Uttercold can be good aligned but working with undead and negative energy often causes them to be prominently neutral or evil. Lord of the Uttercold's tend to be more lawful than chaotic because of their service in an armed military and kingdom.

Religion: Lord of the Uttercolds rarely worship gods, but some do. The terrain they live in makes worshiping a god of Winter or frost appealing. A god of death or necromancy also might favor an Lord of the Uttercold.

Background: Almost all Lord of the Uttercolds come from another Lord of the Uttercold's fallen empire that they escaped from. After fleeing they work at trying to outdo their previous leader and establishing a more permanent fortress and later kingdom.


Other Classes: Lord of the Uttercold's don't care who they travel with for the most part. A Paladin or Cleric of Pelor might cause strain due to the undead following the Lord of the Uttercold. Otherwise the Lord of the Uttercold can travel with all classes.


Role: The main role an Lord of the Uttercold plays is that of a skirmisher and secondary caster. He can also provide the tank role with his undead but it would be better for a more dedicated class to fill that role.

GAME RULE INFORMATION
Lord of the Uttercolds have the following game statistics.
Abilities: Charisma is the most important ability for Lord of the Uttercolds. Not only do most of their class abilities have DCs that depend upon their Charisma modifier, but it also determines which level of spells he is able of using and their dc's. Constitituion helps to make up for their low HD and Strength helps for damage and to hit.

Alignment: Any
Hit Die: d6
Starting Age: As sorcerer.
Starting Gold: As cleric

Class Skills
The Lord of the Uttercold's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Listen (Wis), Hide (Dex), Knowledge (Religion) (Int), Ride (Dex), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Search (Int), Sense Motive (Wis), Spot (Wis),

Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Lord of the Uttercold
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial0lvl1st2nd3rd4th5th
1st
+0
+2
+2
+0
Tomb Tainted Soul,Marshal Aura, Control Water and Ice, Rebuke Undead--    
2nd
+1
+3
+3
+0
Rime Dragon -0-   
3rd
+2
+3
+3
+1
Frost Blade-1--  
4th
+3
+4
+4
+1
Inspirational Fighting-1--- 
5th
+3
+4
+4
+1
Flash Step, Animate Dead-10---
6th
+4
+5
+5
+2
Undead Commander-11---
7th
+5
+5
+5
+2
Boreal Winds, Bonus Feat-21---
8th
+6
+6
+6
+2
Boreal Haze-210--
9th
+6
+6
+6
+3
Undead Legion-211--
10th
+7
+7
+7
+3
Dragon Form, Bonus Feat-221--
11th
+8
+7
+7
+3
Uttercold Dragon-3210-
12th
+9
+8
+8
+4
Guardian Wings-3211-
13th
+9
+8
+8
+4
Bonus Feat-3221-
14th
+10
+9
+9
+4
Grave Knight-33210
15th
+11
+9
+9
+5
Greater Rebuke-43211
16th
+12
+10
+10
+5
Bonus Feat-43221
17th
+12
+10
+10
+5
Demonic Ice Mirror-43321
18th
+13
+11
+11
+6
Great Leader-44321
19th
+14
+11
+11
+6
Bonus Feat-44322
20th
+15
+12
+12
+6
Legendary Commander-44432

Class Features
Spoiler


Spell List
Spoiler


Uttercold Knight ACF
You focus your strength in empowering yourself not attracting others.
Requires: Lord of the Uttercold levels 1, 3, 6, 7, 9, 19 and 20.
Benefit: At the given levels, you do not gain Rime Dragon, Inspirational Fighting, Undead Commander, Undead Legion, Great Leader or Legendary Commander.

Instead, you gain the following abilities.
At 1st level you gain a variant of rime dragon. This ability works exactly the same as rime dragon but its damage is increased to 1d6/class level. This ability also has an additional bonus to it's bull rush check equal to 1/2 your charisma modifier.
At 3rd level you gain the ability to add full your charisma modifier to hit and to your initiative checks.
At 6th level you gain the ability to activate your rime dragon ability directly after a full attack as a swift action. This rime dragon deals 1/2 damage. This ability can be used a number of times per day equal to your charisma modifier.
At 7th level and every three levels after you can choose a bonus feat from fighter bonus feat list instead of the normal bonus feat list for Lord of the Uttercolds.
At 9th level you gain the ability Frostfel Aura. You gain an aura that strips
enemies of their strength and dexterity. Every round in this aura enemies need to make a fort save dc 5 + 1/2 class level + charisma modifier or take 1 point of strength and dexterity damage. The radius of this aura is 10ft per class level.
At 19th level you gain the ability to fire off two rime dragons with one standard action. No one target can take damage from more than one rime dragon but they can be bull rushed by multiple.
At 20th level you become an enhanced being and a truly formidable foe. You gain the evolved undead template three times.

Goals for this Class: I was hoping to make a tier 2-3 class that focused around having a lot of undead minions while still being able to do something himself. I also liked the idea of a melee class that kept darting around the battlefield so I attempted to merge them.

Obviously this class needs a lot of scrutiny by the DM because if the player has all of his undead minions with him during each encounter not only is it going to slow down the game considerably but it will be incredibly overpowered. The player should probably only keep the strongest undead with him and his successor to keep gameplay running smoothly.

The reason for the keep and other leadership bonuses is so that the player can actually have a fortress under his control with a large sized army in it. As well the stronghold being a resting place for the other members of the party.


Okay thanks for reading. Please comment and critique it. Also English is not my first language so if there are grammar mistakes or parts that are confusing please let me know so I can fix them.
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Old 04-17-2011, 05:54 PM   Top  -  End  -  #2
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

No cantrips?

So they can only ever wield a chain that deals 1d6 damage? the origional weapon is subsumed?

Can you clarify artic pillar (glowing circle on the ground) What kind of action is it?

Why would he ever take 7 to decrease his leadership score?

Dont name wings of cover wings of cover allowing you to use wings of cover
(kinda confusing, see?)

Ice mirrors-does he have to be fused into one?

ill get more comments up in a bit

Looks very cool!
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Old 04-17-2011, 06:00 PM   Top  -  End  -  #3
Silva Stormrage
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Quote:
Originally Posted by Demidos View Post
No cantrips?

So they can only ever wield a chain that deals 1d6 damage? the origional weapon is subsumed?

ill get more comments up in a bit

Looks very cool!
And no no cantrips

No the chain gets added to the weapon, it basically grows out of the hilt/end of the weapon. Ill make it clearer.

Fixed the name, I renamed it guardian wings.

No he doesn't have to be fused into one, I don't see why he wouldn't be though.
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Old 04-18-2011, 07:54 AM   Top  -  End  -  #4
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

some abilities like demonic mirror are from naruto isnt it?
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Old 04-18-2011, 08:02 AM   Top  -  End  -  #5
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Could you re-order the class features list so that it follows the order of the table. It's confusing as written. Also, what is a Nightmare Sculptor?
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Old 04-18-2011, 09:27 AM   Top  -  End  -  #6
Silva Stormrage
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Quote:
Originally Posted by UserClone View Post
Could you re-order the class features list so that it follows the order of the table. It's confusing as written. Also, what is a Nightmare Sculptor?
Whoops, sorry I copy and pasted the order from another homebrew so that I would make sure the format correctly I will fix that and the table now.


And actually Demonic Ice Mirror's was the only one I stole from Naruto, I did steal others from bleach though .
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Old 04-18-2011, 02:49 PM   Top  -  End  -  #7
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

This is AWESOME. I love it. It goes well with the other official and homebrew necromancer classes, and the Uttercold flavor goes very well.

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Old 04-18-2011, 03:08 PM   Top  -  End  -  #8
Silva Stormrage
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Quote:
Originally Posted by Gideon Falcon View Post
This is AWESOME. I love it. It goes well with the other official and homebrew necromancer classes, and the Uttercold flavor goes very well.
Thank you for the complement . And which other GITP homebrew necromancer classes were you talking about? I tried to base this one of some classes from the Tome of Necromancy but I really couldn't find any here. Glad to know they work well together though .
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Old 04-20-2011, 07:56 PM   Top  -  End  -  #9
Silva Stormrage
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Any comments on the actual mechanics of the class? Did I do a decent job of getting it in the tier low 2- high 3 range. Any class features look overpowered?
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Old 04-21-2011, 11:52 AM   Top  -  End  -  #10
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Quote:
Originally Posted by Silva Stormrage View Post
Any comments on the actual mechanics of the class? Did I do a decent job of getting it in the tier low 2- high 3 range. Any class features look overpowered?
I think this does a decent job of getting it in the tier range you were looking for. Still, with the Rime Dragon: I think this could go other places than just being an explodable dummy. I'd suggest being able to make it a minion at some point, as a dragon minion made out of ice sounds pretty cool.
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Old 04-21-2011, 12:25 PM   Top  -  End  -  #11
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Having it be a mount would also reek of epicness.
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Old 04-21-2011, 12:33 PM   Top  -  End  -  #12
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Having it be a mount would also reek of epicness.
As would being able to fuse with it.
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Old 04-21-2011, 12:37 PM   Top  -  End  -  #13
Elfstone
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As would being able to fuse with it.
Hrm... It would make you rather vulnerable to fire which I am opposed too... But yes, it would be interesting. Id prefer it to just act like a scrying spell and you can see everything though its eyes. And let it cart you around.
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Old 04-21-2011, 12:50 PM   Top  -  End  -  #14
Silva Stormrage
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Quote:
Originally Posted by Pyromancer999 View Post
I think this does a decent job of getting it in the tier range you were looking for. Still, with the Rime Dragon: I think this could go other places than just being an explodable dummy. I'd suggest being able to make it a minion at some point, as a dragon minion made out of ice sounds pretty cool.
That is a good idea I will work in it at 16th level because all that is gained is a bonus feat at that level. I'll make it a temporary minion, probably some type of cold dragon depending on the Marshal's alignment. Thank you for the feedback.

For the mount idea maybe allowing the Marshal to ride it as it bull rushes targets allowing him to charge with it? Adding a clause that pounce couldn't be used of course. After its summoned I don't see a reason he couldn't mount it. Of course I would need to add ride to his class skills.
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Old 04-21-2011, 01:05 PM   Top  -  End  -  #15
Elfstone
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Yeah, you could also extend its duration and let it not be required to bull rush. Let it be a mount for a bit and either explode in a shower of ice, or kamakazi dive bomb a target(or bull rush, if on the ground). Give the class a nice boost to combat power.

Also, why not allow pounce. Its not that horrible? And he could do it from a mount anyway.
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Old 04-21-2011, 01:45 PM   Top  -  End  -  #16
Silva Stormrage
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Yeah, you could also extend its duration and let it not be required to bull rush. Let it be a mount for a bit and either explode in a shower of ice, or kamakazi dive bomb a target(or bull rush, if on the ground). Give the class a nice boost to combat power.

Also, why not allow pounce. Its not that horrible? And he could do it from a mount anyway.
I will think about it, the ice dragon idea is really cool. Just want to think about how to do it well.

I didn't want to allow pounce because dealing 1d6/2 class levels + bull rush + full attack as a standard action seemed a bit strong.
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Old 04-21-2011, 02:03 PM   Top  -  End  -  #17
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Oh its at will.... Oh...

Well just say the improved version can only be used x/encounter. Where x is Class level over some number. Probably 5. Or make it 2, and per day.

Also, consider making it a move action to mount the ice dragon.
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Old 04-21-2011, 02:38 PM   Top  -  End  -  #18
Silva Stormrage
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Oh its at will.... Oh...

Well just say the improved version can only be used x/encounter. Where x is Class level over some number. Probably 5. Or make it 2, and per day.

Also, consider making it a move action to mount the ice dragon.
Ya thats the problem right there . Ya a limit on the summon would probably be a good idea I will probably update it later today.

Isn't it already a move action to mount?
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Old 04-21-2011, 06:34 PM   Top  -  End  -  #19
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Default Re: Uttercold Marshal 3.5 Base Class PEACH

Yeah, but you said as a standard action so I assumed you weren't making it follow rules. So in order to have that kinda damage, it would be full round. If not more. Because summoning, then mounting, then charging...
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Old 04-21-2011, 09:12 PM   Top  -  End  -  #20
Silva Stormrage
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Yeah, but you said as a standard action so I assumed you weren't making it follow rules. So in order to have that kinda damage, it would be full round. If not more. Because summoning, then mounting, then charging...
Ahh I see the disconnect. I was suggesting allowing the Marshal to ride the dragon when first created as a bull rushing suicide bomb and getting one charge attack from it. If it is normally mounted than ya pounce is fine.
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Old 05-09-2011, 07:57 PM   Top  -  End  -  #21
Silva Stormrage
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Default Re: Lord of the Uttercold 3.5 Base Class PEACH

Updated:
Changed the Name of the Class to Lord of the Uttercold (Sounds Better IMO)
Removed Arctic Pillar: To easy to make it so opponents die no save.
Added Uttercold Dragon: Rime Dragon can now be kept as a summon.
Added Ride to the Lord of the Uttercold's skill list.
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Old 06-07-2011, 01:38 PM   Top  -  End  -  #22
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Default Re: Lord of the Uttercold 3.5 Base Class PEACH

Is the Rime Dragon bullrush supposed to be charisma modifier, or your flat charisma score?
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Old 06-09-2011, 05:04 PM   Top  -  End  -  #23
Silva Stormrage
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Quote:
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Is the Rime Dragon bullrush supposed to be charisma modifier, or your flat charisma score?
Oh nice catch, Charisma Modifier. I will change that now.
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Old 07-23-2011, 03:34 AM   Top  -  End  -  #24
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Default Re: Lord of the Uttercold 3.5 Base Class PEACH

That is the most badass picture of that boy from Bleach I've seen so far.

I like like class, although I am a bit leery about 3/4 BAB, although it does have lots of powerful abilitys.
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Old 07-24-2011, 12:33 AM   Top  -  End  -  #25
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That is the most badass picture of that boy from Bleach I've seen so far.

I like like class, although I am a bit leery about 3/4 BAB, although it does have lots of powerful abilitys.
I know right? It took me a bit after looking at it to realize it WAS Toshiro.

Ya I know the 3/4 does hurt but since he gets such a large amount of minions and inspirational fighting lets him boost his attack bonus plus with dragon form he gets extra attacks. I don't view it as such a large problem.
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Old 08-16-2011, 01:12 AM   Top  -  End  -  #26
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Default Re: Lord of the Uttercold 3.5 Base Class PEACH

Just curious, is he assumed to know all spells on his list that he can cast?
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Old 08-16-2011, 05:11 PM   Top  -  End  -  #27
Silva Stormrage
Ogre in the Playground
 
 
Join Date: Nov 2010
Gender: Male
Default Re: Lord of the Uttercold 3.5 Base Class PEACH

Quote:
Originally Posted by Six View Post
Just curious, is he assumed to know all spells on his list that he can cast?
Wow I can't believe I didn't see that before. Yes he knows all the spells on his spell list similar to beguiler dread necromancer and warmage.
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...Silva, you are a scary person.
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My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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Old 08-20-2011, 12:09 AM   Top  -  End  -  #28
Six
Barbarian in the Playground
 
 
Join Date: May 2011
Location: 
NYS
Gender: Male
Default Re: Lord of the Uttercold 3.5 Base Class PEACH

Quote:
Originally Posted by Silva Stormrage View Post
Wow I can't believe I didn't see that before. Yes he knows all the spells on his spell list similar to beguiler dread necromancer and warmage.
Alrighty. Let me just say that this might be my favorite class, homebrew or otherwise, ever.
__________________
Credit for the awesome avvie goes to emporer Ing.

TO EVERYONE: My life has taken a turn for the busy, and I have more things on my plate than I expected. I WILL respond to EVERYTHING, but I need some extra time and patience. Thank you all, in advance. Giantitp folk tend to be understanding and I'm infinitely grateful.




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Old 08-20-2011, 01:12 PM   Top  -  End  -  #29
Silva Stormrage
Ogre in the Playground
 
 
Join Date: Nov 2010
Gender: Male
Default Re: Lord of the Uttercold 3.5 Base Class PEACH

Quote:
Originally Posted by Six View Post
Alrighty. Let me just say that this might be my favorite class, homebrew or otherwise, ever.
Well thank you for the high compliment . If you ever use him please tell me how it goes. Unfortunately for me I have not yet found a dm that will allow him. Turns out basing a class around leadership and having a fortress isn't that great of an idea when a lot of dm's just ban leadership with no thought behind it...
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Quote:
Originally Posted by Hazuki View Post
...Silva, you are a scary person.
Awesome Avatar by Derjuin

My Homebrew: Here
The Necromantic Codex: A collection of necromancy classes, items and monsters.
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Old 08-20-2011, 10:00 PM   Top  -  End  -  #30
Six
Barbarian in the Playground
 
 
Join Date: May 2011
Location: 
NYS
Gender: Male
Default Re: Lord of the Uttercold 3.5 Base Class PEACH

I'm already in two games that are searching for DM's in which I have a request up to try it out, so if I get a chance, I'll let ya know.

Edit: Got him approved in one as a Sorcerer Gestalt. His crunch is effectively done, so you can take a look at Victor Ivanovich Straud du Cherbourg
if you like.
__________________
Credit for the awesome avvie goes to emporer Ing.

TO EVERYONE: My life has taken a turn for the busy, and I have more things on my plate than I expected. I WILL respond to EVERYTHING, but I need some extra time and patience. Thank you all, in advance. Giantitp folk tend to be understanding and I'm infinitely grateful.





Last edited by Six : 08-21-2011 at 02:44 PM.
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