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Seeing that Crane was in no immediate danger, Thyrn moved towards the group of creatures menacing Valandil. He approached the group as he fired an arcane bolt at the creature he deemed the greatest threat.
Spoiler
Move action - move to B7
Minor action - Warlock's Curse on ... I think it's Q2? The one directly to Valandil's right, anyways.
Standard Action - Eldritch Blast on the target of my curse
Attack roll - (1d20+4)[9] vs. Reflex
Damage roll - (1d10+4)[6] plus (1d6)[1] from my curse.
(I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Draziw moves into position to push two of the creatures away from Valendil.
We are too fast! There are so many of them, and we had no time to make a plan!
But it is to late, they are already storming the lair. So Draziw unleashes magic that covers his body, making him act faster and taking the need to think about some minor spell away from him.
Spoiler
Move Action: Move to A10
Standard Action: Thunderweave on the area of A11 to C13 (1d20+4)[16] vs Fort Q2 (1d20+4)[22] vs Fort Q3 (1d6+4)[10] thunder damage and push 4 to C17/D17
(I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Dawn, hearing the sound of battle calling her rushes through the ticket and joins the fray by swinging her sword against the closest kobolt. There was no doubt this time, it was only life or death. If she didn't kill them, they would kill her and the others. That was the simplicity of battle.
As she swung her sword she turns to the cave seeing even more of the little monsters waiting inside. This was going to be a tough fight but she just had to keep going, marking another one, she mentally prepares herself for the oncoming onslaught.
Spoiler
Standard Action: Charge to B 15 and attack 4G (I think?) with Ardent Strike(1d20+8)[25], subjecting it to divine sanction until the end of Dawn's next turn.
Damage: (1d8+4)[10]
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Thyrn moved out of the foliage, and loosed more arcane energy at the nearby creatures. He had yet spent much of his stronger magic, leaving him with only a few spells to fall back upon, though these spells were formidable enough.
Spoiler
Move action - Move to B10
Minor action - Warlock's Curse on Q4
Standard action - Eldritch blast
Attack roll - (1d20+4)[14] vs. Reflex
Damage roll - (1d10+4)[11] plus (1d6)[6] from Warlock's Curse.
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Draziw looses a magic missile against one of dawns opponents and hurry up to attack it a second time, with a magical wave to push it away from her.
Are you wounded? he asks her.
Spoiler
Minor action: magic missile on thefoe at c15 causing him 6 damage
Move action: to b12
Standard action: thunderwave on the foe at c15 (1d20+4)[11] vs fort (1d6+4)[8] thunder damage and push 4 to e19
Draziw hurls a bolt of arcane energy at one of the kobolds and manages to injure it before advancing closer to attempt to shove it back, his second attack does not strike true. One of the kobolds emerges from the back of the chamber and bolsters its allies before missing with its own arcane strike against Dawn.
Crunch:
Spoiler
Draziw hits Q2 with magic missile, misses with thunderwave.
W: Move: to I25
Minor: Incite Faith
-- Q2 Shifts to D16
-- T13 Shifts to H16
-- Q3 Shifts to A17
-- T14 Shifts to B18
-- T15 Shifts to F19
-- T17 Shifts to D21
-- T19 Shifts to K18
Standard: Energy Orb at Dawn @ 9 vs Ref, miss
D2: Move: to a square you can't see
D3: Move: to a square you can't see
Standard: Move to a square you can't see
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
Knowing now that fighting kobolds was very different from fighting giantkin, the warrior monk opts to take a defensive stance near his allies without rushing to the front lines, accepting that the paladin's defenses were more formidable than his own.
Move Action: Move to D11
Standard Action: Total Defense Action
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni), +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
It seemed to Thyrn that the horde of creatures had no end. Nevertheless, he continued his arcane onslaught. He aimed his spells towards the nearest creature to which he had a straight shot, and shot an arcane bolt at it.
Spoiler
Minor action - Warlock's Curse on T14
Standard action - Eldritch blast on T14
Attack roll - (1d20+4)[23] vs Reflex
Damage roll - (1d10+4)[10] plus (1d6)[4] from Warlock's Curse
Thyrn launches more arcane power and drops another of the little creatures before four of them rush forward and throw mud and dirt at Dawn in order to distract her from another attack. Then another stronger kobold rushes forward to strike at Dawn but even with the help he cannot penetrate her defenses.
Crunch:
Spoiler
T2
Move: to B16
Standard: Aid attack for Q3
Minor: Shift to B17
T15
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to D17
T17
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to C17
T12
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to C15
T19
Move: behind cover
Q3
Minor: shift to B18
Move: Shift to B16 (B18-C18-B17-B16)
Standard: Attack Dawn @ 20 vs AC, miss
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Draziw has lost one party member before by telling her to go out of the way. But would it be better to let dawn be surrounded by the kobolds?
She is cautious, and protected by Valendils spell. Hoping she will not be affected by it that much the Deva casts another magic missile on the kobold at the entry to the cave, before letting a thunderwave roll over all at the opening.
Spoiler
Minor: Magic Missile on Q2, 6 damage
Move: To C14
Standard: Thunderwave on fields B15 to D17 (1d20+4)[24] vs Fort against Dawn, push to A18 (1d20+4)[5] vs Fort against Q3, push to A17 (1d20+4)[8] vs Fort against Q2, push to F18 (1d20+4)[16] vs Fort against T2, push to D21 (1d20+4)[8] vs Fort against T17, push to E21 (1d20+4)[5] vs Fort against T15, push to F21
Draziw hits with magic missile, T12 is killed.
Draziw hits Dawn and T2 with thunderwave, T2 is killed.
W:Move: To F19
Standard: Energy Orb vs Dawn @ 14 vs Ref, 7 damage (after DR) (not sure if this hits or not, myth-weavers is blacked out today for the protest), miss with the +2 bonus from total defense.
D2:Move: to G17
Standard: Charge to B18 and attack Dawn @ 24 vs AC, 4 damage (after DR)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
The monk quickly steps up to the nearest kobold and grabs him by the throat, hoping to hold the breach after Draziw's spell compromised Dawn's position.
Despite all of his training, the kobold ducks his strike. Crane's frustration mounts, but he quickly sublimates it with his training.
Move Action: To C15
Standard Action: Grappling Strike @ Q3
Spoiler
vs. AC: (1d20+8)[9]
Hit: (1d8+6)[13] damage and Q3 is grabbed until the end of my next turn.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Last edited by Shadow_Elf : 01-29-2012 at 01:57 PM.
(A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Draziw moves closer and repeats his attack, casting another thunderweave over the kobolds. This time none of his allies is in the way, and the kobolds are still grouping themself nicely enough for the spell. And his magic is swift now, swifter than normal. With a short movement of his finger he hunts for another kobold, hitting him with a magic missile.
Spoiler
Move: To A15
Standart: Thunderweave from B16 to D18 (1d20+4)[11] vs Fort T13 (1d20+4)[14] vs Fort T15 (1d20+4)[22] vs Fort T17 (1d20+4)[6] vs Fort D2 (1d20+4)[14] vs Fort Q2
(1d6+4)[5] thunder damage and push each one 4 fields down
Minor action: Magic Missile, 6 Damage on Q2