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Draziw misses D2 and T13
T15 shifts to E19 and out of the blast
T17 shifts to D19 and out of the blast
Draziw hits Q2 with both attacks
W1:
Move: to D18
Standard: Dragon Breath – Close Blast 3 (A15 to C17)
VS Draziw @ 22 vs Fort, 1 damage after DR
VS Crane @ 22 vs Fort, 6 damage
Minor: Shift to E17
D2:
Standard: Dirty Tactics - Attack Dawn @ 6 vs Ref, 1 damage after DR, slowed until the end of D2's next turn
D3:
Move: To B16
Standard: Dirty Tactics – Attack Draziw @ 17 vs Ref, 10 damage afer DR, immobilized until the end of D3's next turn
Minor: Shift to A16
It is now Valandil’s turn.
Dawn and Kourni are on Delay.
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
A harsh, bleating horn heralds the appearance of a burly, battlescarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he wields a battleaxe in both hands.
As the Goblin charges forward, he brings one of his axes to bear with deadly accuracy against Draziw. The wizard falls to the ground as the Goblin stands over him.
Crunch:
Spoiler
Valandil Heals Crane for Surge +2
I:
Move: to D18
Standard: Charge to B16 and attack Draziw @ 29 vs AC CRIT, dealing 7 after DR
Draziw is now unconscious and dyeing
It is now Thyrn’s turn.
Dawn and Kourni are on Delay.
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
After nimbly dodging his foes' attacks, Crane refocuses his attention on offense.
Standard Action: 1E - Funneling Flurry @ I & T13
Move Action: Shift to B15. OR, if I hit with both halves of Funneling Flurry, move out and back in to be in Draziw's square, so I can protect him.
Spoiler
vs. I: (1d20+10)[29] vs. AC
Hit: (1d8+6)[11] damage, slide to A17
vs. T13: (1d20+10)[28] vs. AC
Hit: (1d8+6)[7] damage, slide to E16
Effect: Both are marked.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Thyrn: I think I screwed up your result. Q3 was dead long ago and I only glanced at the map. Was your target Q2 or D3? I have updated it to be Q2 which is still a kill but required you to move forward to get line of sight.
Crane hits with both attacks, killing T13
T15:
Charge to B15 and attack Crane @ 25 vs AC, 4 damage
T17:
Charge to B16 and attack Crane @ 15 vs AC, miss
T18:
Move and Charge to B17 and attack Dawn @ 22 vs AC, 0 damage after DR
It is now Draziw’s turn. I will wait for him to roll his own death saving throw.
Dawn and Kourni are on Delay.
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Valandil looks for an opening to rush to his companions, but sees none. He resigns himself to wait, and prays to his god to give them the strength to last a little longer. He then resumes the attack.
Kourni frees herself from the agony that had entangled her mind. Was this a spell? She did not remember doing anything in the last seconds. Her comrades are fighting and need help, urgent!
So she tries to narrow the distance between them and her and give Crane the power of her runes, grant him the ability to stand a little longer. She has to save them! With a warcry on her lips she charges into battle
Spoiler
Kourni moves to C11 and uses rune of mending on Crane as a minor action (who can spend a healing surge therefore)
After this she charges to B14 and attacks T15: (1d20+8)[21], (1d10+4)[6]
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
The monk rises to his feet, ignoring the aches and pains of his body. Thank you, Sister. I am in your debt, he says to Kourni as he faces the foe in front of him. His fist flashes forward quickly, aiming to grasp the kobold before him by the throat and crush the life out of it.
Move Action: Stand Up
Standard Action: 1A - Grappling Strike @ D3
Spoiler
Attack Bonus: (1d20+8)[25] vs. AC
Hit: (1d8+6)[10] damage and the kobold is grabbed UEMNT.
Effect: D3 is marked UEMNT.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
BLOODIED, Unconscious, Dying, Prone, +2 to attacks UENT (Valandil)
A18
Dawn Sunstorm
10/31
0
12/13
1
DR5 (Valandil), BLOODIED
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
The goliath woman swear angry when crane goes down a second time. She moves a little better in position to protect the two unconscious allies and tries to wake the deva now, while protecting herself against the kobolds.
Spoiler
Rune of mending on Draziw, HS Value healing
Attack against T20, (1d20+7)[26] with word of shielding (1d10+4)[11]
(E4) – Q1 : DEAD (K6)—D1: DEAD (M13)—S1: DEAD (H6)—T1:DEAD (B17)—T2:DEAD (L6)—T3:DEAD (L9)—T4:DEAD (I6)—T5: DEAD (L5)—T6:DEAD (K5)—T7:DEAD (J4)—T8:DEAD (D0)—T9:DEAD (L7)—T10:DEAD (D20)—T11:DEAD (C15)—T12:DEAD (D16)—T13:DEAD (B18)—T14:DEAD (B15)—T15:DEAD
(C16)—T16: (B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20: (F21)–Q2:DEAD (B16)–Q3:DEAD (A15)–Q4:DEAD
(B18)-D2: (A16)-D3:DEAD
(E17)-W:
(B16)-I:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
B12
Thyrn
30/30
0
8/10
0
DR5 (Valandil)
C10
Valandil Seralonde
18/23
0
5/5
0
DR5 (Valandil)
A15
Draziw
5/22
0
3/7
0
DR5 (Valandil), BLOODIED, Prone, 1 Strike
C15
Kourni Mistcaller
24/30
0
11/11
1
DR5 (Valandil), DR2 (Kourni)
A15
Weeping Crane
-6/27
0
5/10
0
BLOODIED, Unconscious, Dying, Prone
A18
Dawn Sunstorm
10/31
0
12/13
1
DR5 (Valandil), BLOODIED
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(E4) – Q1 : DEAD (K6)—D1: DEAD (M13)—S1: DEAD (H6)—T1:DEAD (B17)—T2:DEAD (L6)—T3:DEAD (L9)—T4:DEAD (I6)—T5: DEAD (L5)—T6:DEAD (K5)—T7:DEAD (J4)—T8:DEAD (D0)—T9:DEAD (L7)—T10:DEAD (D20)—T11:DEAD (C15)—T12:DEAD (D16)—T13:DEAD (B18)—T14:DEAD (B15)—T15:DEAD
(C16)—T16: (B16)—T17:DEAD
(B17)—T18:
(D16)—T19: (B16)—T20:DEAD (F21)–Q2:DEAD (B16)–Q3:DEAD (A15)–Q4:DEAD
(B18)-D2: (A16)-D3:DEAD
(E17)-W:
(B16)-I:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
B12
Thyrn
30/30
0
8/10
0
DR5 (Valandil)
C10
Valandil Seralonde
18/23
0
5/5
0
DR5 (Valandil)
A15
Draziw
5/22
0
3/7
0
DR5 (Valandil), BLOODIED, Prone, 1 Strike
C15
Kourni Mistcaller
24/30
0
11/11
1
DR5 (Valandil), DR2 (Kourni)
A15
Weeping Crane
-6/27
0
5/10
0
BLOODIED, Unconscious, Dying, Prone
A18
Dawn Sunstorm
10/31
0
12/13
1
DR5 (Valandil), BLOODIED
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Draziw stands up from prone and tries to push his opponents away. The deva is heavily injured, and still his wounds hurt him.
The magic missile from his hand does not fly against a foe until he feels a little safer again.
Spoiler
Thunderwave from b16 to d18, push all targets 4sq down and to the right if possible for the target. (1d20+4)[16] vs fort I (1d20+4)[13] vs fort D2 (1d20+4)[12] vs fort T16 (1d20+4)[10] vs fort T18 (1d20+4)[16] vs fort T19
(1d6+4)[10] damage
If I is hit, target D2 with magic missile, 6 damage
(E4) – Q1 : DEAD (K6)—D1: DEAD (M13)—S1: DEAD (H6)—T1:DEAD (B17)—T2:DEAD (L6)—T3:DEAD (L9)—T4:DEAD (I6)—T5: DEAD (L5)—T6:DEAD (K5)—T7:DEAD (J4)—T8:DEAD (D0)—T9:DEAD (L7)—T10:DEAD (D20)—T11:DEAD (C15)—T12:DEAD (D16)—T13:DEAD (B18)—T14:DEAD (B15)—T15:DEAD
(A16)—T16: (B16)—T17:DEAD
(B17)—T18:
(A17)—T19: (B16)—T20:DEAD (F21)–Q2:DEAD (B16)–Q3:DEAD (A15)–Q4:DEAD
(B18)-D2: (A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
B12
Thyrn
30/30
0
8/10
0
DR5 (Valandil)
C10
Valandil Seralonde
18/23
0
5/5
0
DR5 (Valandil)
A15
Draziw
5/22
0
3/7
0
DR5 (Valandil), BLOODIED, 1 Strike
C15
Kourni Mistcaller
24/30
0
11/11
1
DR5 (Valandil), DR2 (Kourni)
A15
Weeping Crane
-6/27
0
5/10
0
BLOODIED, Unconscious, Dying, Prone
A18
Dawn Sunstorm
4/31
0
12/13
1
DR5 (Valandil), BLOODIED
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Those little critters are really shifty and this let them survive much to long. Kourni inwrites a rune on the ground and whispers words that praise the sun. A burst of light spreads from the rune, attacking them and protecting her allies.
Spoiler
Rune of undenieable dawn
Burst 3 (enemies only) from A16 to C18 (1d20+7)[11] vs AC T16 (1d20+7)[13] vs AC T18 (1d20+7)[18] vs AC T19 (1d20+7)[18] vs AC D2 (1d10+4)[13] damage, miss half damage
Creates a zone (sustain minor) that grants +2 to defenses to all allies
(E4) – Q1 : DEAD (K6)—D1: DEAD (M13)—S1: DEAD (H6)—T1:DEAD (B17)—T2:DEAD (L6)—T3:DEAD (L9)—T4:DEAD (I6)—T5: DEAD (L5)—T6:DEAD (K5)—T7:DEAD (J4)—T8:DEAD (D0)—T9:DEAD (L7)—T10:DEAD (D20)—T11:DEAD (C15)—T12:DEAD (D16)—T13:DEAD (B18)—T14:DEAD (B15)—T15:DEAD
(A16)—T16: (B16)—T17:DEAD (B17)—T18:DEAD
(A17)—T19: (B16)—T20:DEAD (F21)–Q2:DEAD (B16)–Q3:DEAD (A15)–Q4:DEAD
(B18)-D2: (A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
B12
Thyrn
30/30
0
8/10
0
DR5 (Valandil)
C10
Valandil Seralonde
18/23
0
5/5
0
DR5 (Valandil)
A15
Draziw
5/22
0
3/7
0
DR5 (Valandil), BLOODIED, 1 Strike
C15
Kourni Mistcaller
24/30
0
11/11
1
DR5 (Valandil), DR2 (Kourni)
A15
Weeping Crane
-6/27
0
5/10
0
BLOODIED, Unconscious, Dying, Prone
A18
Dawn Sunstorm
4/31
0
12/13
1
DR5 (Valandil), BLOODIED
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(E4) – Q1 : DEAD (K6)—D1: DEAD (M13)—S1: DEAD (H6)—T1:DEAD (B17)—T2:DEAD (L6)—T3:DEAD (L9)—T4:DEAD (I6)—T5: DEAD (L5)—T6:DEAD (K5)—T7:DEAD (J4)—T8:DEAD (D0)—T9:DEAD (L7)—T10:DEAD (D20)—T11:DEAD (C15)—T12:DEAD (D16)—T13:DEAD (B18)—T14:DEAD (B15)—T15:DEAD
(A16)—T16: (B16)—T17:DEAD (B17)—T18:DEAD
(A17)—T19: (B16)—T20:DEAD (F21)–Q2:DEAD (B16)–Q3:DEAD (A15)–Q4:DEAD
(B18)-D2: (A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
B12
Thyrn
30/30
0
8/10
0
DR5 (Valandil)
C10
Valandil Seralonde
18/23
0
5/5
0
DR5 (Valandil)
A15
Draziw
5/22
0
3/7
0
DR5 (Valandil), BLOODIED, 1 Strike
C15
Kourni Mistcaller
24/30
0
11/11
1
DR5 (Valandil), DR2 (Kourni)
A15
Weeping Crane
-6/27
0
5/10
0
BLOODIED, Unconscious, Dying, Prone, 1 strike
A18
Dawn Sunstorm
4/31
0
12/13
1
DR5 (Valandil), BLOODIED
Combat Map :
Spoiler
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Combat Map Illumination: Bright Light Trees: Do not hamper movement but do provide cover River: Does not hamper movement except for squares that also contain rocks which are difficult terrain Waterfall: The 5 squares between the rocky outcroppings are difficult terrain Sacred Circle: Unknown
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E