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The melancholy monk's hands withdraw back into his sleeves as he stands straight, arms crossed. I tire of these little ones. Threats such as these undead are more familiar to me than the little dragonkin and goblins, he deadpans as the only explanation for the deadly effect of his fists. Lead, I follow.
As Verin peers into the southern chamber, ten massive stone sarcophagi, five on each wall, line the crypt. The sarcophagi are granite and contain relief images of human warriors in plate armor. To the east, the crypt opens into a higher, wider area from which a starry glow emanates.
Reeve pokes about the remains of the zombies, but doesn't find anything beyond rotted flesh, bones, and scraps of cloth.
Ok, Verin explores to the south (new map tonight) Reeve searches the bodies but finds nothing of value.
Oddly tired from that last battle, Sgian-dubh rests with Draziw, taking a moment to catch his breath and compose himself. He sits down a meditates for just a little while, and when Draziw suggests looking at the circle again, slipping into the shadows, he does so as well.
(1d20+10)(25) Arcana on circle (1d20+7)(11) Stealth
Seeing that the party's casters would prefer to rest, Crane sits down and opens his prayerbook. If one of us requires rest, we must all do so, he explains quietly, before immersing himself in the book by Draziw's arcane light.
Verin returned to the rest of the group and rested with them. As they regained their strength, he gave a brief description of what he had seen in the chamber to the south, and of what he had seen of the room to the east of that.
Group, let's finish catching our breath for now and let the wizards investigate the runes. Meanwhile, we'll keep our eyes and ears open for sounds coming from our backs. We don't want anything popping up out of those sarcophagi and overrunning us. So stay alert -- we don't know what else lurks in these halls.
Last edited by Great Dane : 10-13-2012 at 11:40 AM.
I know a little of practical magic, but my education in arcane theory was... cut short. I will be of little use in this analysis; I shall maintain vigil. The monk continues to read his prayerbook, but is prepared should danger arrive to leap into action.
As Draziw walks past him towards the symbols, Sgian puts a hand out to stop him. At a whisper he says, "The effect is touched-based. Don't touch it, for I know not at all what it will do. Though I can guess nothing good." Sgian cares nothing about actually saving Draziw from harm, but he knows that the greater their numbers, the more chance they have of actually leaving this place alive.
Draziw moves the light source back to the symbols and watches them more carefully.
"You think it is a trap?" he answers Sgian. "I won't touch it, but learning something about it could help us. Maybe we find out what kind of magic this Kalarel is using - if those runes are made by him."
He keeps a distance of about 3 meters to the symbol, and analyzes it's magic.
Light on AI15
Arcana Knowledge check with memory of a thousand lifetimes: (1d20+11)+(1d6)
After looking at the runes, Sgian goes back with his comrades and rests, meditating. After a minute of meditation, he opens his eyes and speaks, "Do not touch the runes. They will set off some kinda of reaction. No idea what it is, but my guess is that they will hurt you somehow. My other theory is altering someone of our presence. Most likely, they already know, but I'd really rather not make more noise than necessary." With that he goes back to meditating, waiting for the rest of the group to move on.
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
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