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Draziw moves forward and tries to push some of the zombies back to ensure no one can flank his allies in the corridor.
Spoiler
Move to AW16
Thunderwave from AX15 to AZ13 (1d20+4)[11] vs Fort AX13 (1d20+4)[22] vs Fort AY13 (1d20+4)[23] vs Fort AX15 (1d20+4)[8] vs Fort AY15 (1d6+4)[10] and push as far to the wall as possible
Draziw steps forward before shaking two of the skeletons to dust. Two of the skeletons closest to the inside of the room then rush forward to strike at Crane and Sgian-dubh causing them to focus in on the skeletons. Only Sgian-dubh is wounded by the attacks.
Crunch:
Spoiler
Draziw hits and kills DS2 and DS5, he misses DS1 and DS6.
SW1: Move: to AX21
Standard: Charge to AX19 and Longsword vs Crane @ 13 vs AC, miss but you are marked UENT
SW2: Standard: Charge to AY21 and Longsword vs Crane @ 19 vs AC for 6 and you are marked UENT
(AX13) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD
(AX22) DS4: (AY12) DS5: DEAD
(AY15) DS6:
(AY19) DS7:
(AY22) DS8:
(AX19) SW1:
(AY21) SW2:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AQ19
Verin
25/25
0
1/2
1
AV17
Reeve
21/26
0
5/9
1
AW16
Draziw
22/22
0
7/7
2
AW18
Weeping Crane
23/27
0
4/10
2
marked UENT (SW1)
AZ20
Sgian-dubh
24/30
0
5/9
2
marked UENT (SW2)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Crane steps into a better position before lashing out at both skeletons near him. One crumbles to the ground while the other manages to absorb the blow with only minor damage.
Verin then rushes to join the fray, and draws one of the larger skeletons to him.
Crunch:
Spoiler
Crane hits and kills DS7, hits SW1. Verin hits and pulls SW1.
(AX13) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD
(AX22) DS4: (AY12) DS5: DEAD
(AY15) DS6: (AY19) DS7: DEAD
(AY22) DS8:
(AW18) SW1: marked UENT (Crane)
(AY21) SW2:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
25/25
0
1/2
1
AV17
Reeve
21/26
0
5/9
1
AW16
Draziw
22/22
0
7/7
2
AX18
Weeping Crane
23/27
0
4/10
2
marked UENT (SW1)
AZ20
Sgian-dubh
24/30
0
5/9
2
marked UENT (SW2)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Sgian, hiding in the shadows, sneaks past the zombie next to him to the light, turning around to the zombie, pointing his rod at him, and sending fiery arcane magics at it.
Spoiler
Actions Move - Shift to AY19 Minor - Curse SW2 Standard - Hellish Rebuke vs Ref (1d20+4)[19](23) Damage - (1d6+4)[5](9), fire damage & (1d8)[1] curse damage. The first time you take damage before the end of your next turn, the target takes (1d6+4)[5](9) fire damage.
Sgian-dubh steps out in front of one of the sarcophagi and blasts one of the larger skeletons, managing a solid hit.
Suddenly three of the sarcophagi burst open, two of them disgorging more of the weaker looking skeletons. The third sarcophagi disgorges a Vryloka while somehow sucking in Sgian-dubh.
The weaker skeletons, sensing an opportunity rush at the characters. Draziw takes a hit, Crane takes two arrows while managing to avoid the one rushing at him, and the Vryloka manages to avoid one of the two rushing at her but leaping right into the path of the other.
Crunch:
Spoiler
3 of the Sarcophagi burst open, two skeletons appear. Sgian-dubh is sucked into one and Laina appears from it.
DS1: Standard: Charge to AX15 and attack Draziw @ 15 vs AC, 4 damage
DS4: Standard: Charge to AX20 and attack Laina @ 21 vs AC, 4 damage
DS6: Standard: Charge to AY17 and attack Crane @ 11 vs AC, miss
DS8: Standard: Charge to AY20 and attack Laina @ 9 vs AC, miss
DS9: Appears in AX25
Standard: Shoot at Crane @ 25 vs AC, 3 damage
DS10: Appears in AY23
Standard: Shoot at Crane @ 23 vs AC, 3 damage
(AX15) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD
(AX20) DS4: (AY12) DS5: DEAD
(AY17) DS6: (AY19) DS7: DEAD
(AY20) DS8:
(AX25) DS9:
(AY23) DS10:
(AW18) SW1: marked UENT (Crane)
(AY21) SW2:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
25/25
0
1/2
1
AV17
Reeve
21/26
0
5/9
1
AW16
Draziw
18/22
0
7/7
2
AX18
Weeping Crane
17/27
0
4/10
2
marked UENT (SW1)
AZ20
Laina
21/25
0
8/8
1
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Just as quick as he was there, he was gone again. Sgian seemed to have vanished from sight into a sarcophagus, which seemed to have spit out this woman, who seemed just as surprised to be there as you were to see her.
She had blood red hair, with eyes to match, and her skin was very pale. You look at her clothes and she is covered in scale armor, but it seems to be colored black, though you are able to tell that maybe it has some runes inscribed on it. She has a oddly shaped sword, and a shield, with the symbol of the Raven Queen on it, that seems to be inscribed with runes that glow with a deep, blue light.
She is spat out of the sarcophagus and dodges one of the skeletons nicely, but it still a little off-kilter from her exit of the sarcophagus and is hit by another that charges her.
Draziw steps back before calling forth fire to reduce to of the skeletons to ash and singe a third. The skeleton next to Crane deals him a vicious blow with his sword while the other regains its feet and advances on Laina.
Crunch:
Spoiler
Draziw hits all three targets. DS 4 and 8 die.
SW1: Standard: Longsword vs Crane @ 25 vs AC, 10 damage
SW2: (takes 2 damage)
Move: Stand up
Standard: Trade for Move: to AZ20
(AX15) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD
(AY17) DS6: (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10:
(AW18) SW1: marked UENT (Crane)
(AZ20) SW2:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
25/25
0
1/2
1
AV16
Draziw
18/22
0
7/7
2
AX18
Weeping Crane
7/27
0
4/10
2
marked UENT (SW1), BLOODIED
AY19
Laina
21/25
0
8/8
1
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
The monk lashes out with tactical strikes at adjacent skeletons. In the heat of battle, he wastes not a moment thinking on Sgian's disappearance. More time for that later.
Standard Action: 1E - Funneling Flurry, SW1 & DS6
Move Action: Shift SW if DS6 is hit
Spoiler
vs SW1 AC: (1d20+8)[22]
Hit SW1: (1d8+6)[7] and slide 1SW
vs DS6 AC: (1d20+8)[16]
Hit DS6: (1d8+6)[14] and slide 1W
Effect: Mark both
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
(AX15) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10:
(AX17) SW1: marked UENT (Crane), BLOODIED
(AZ20) SW2:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
25/25
0
1/2
1
AV16
Draziw
18/22
0
7/7
2
AY17
Weeping Crane
7/27
0
4/10
2
marked UENT (SW1), BLOODIED
AY19
Laina
21/25
0
8/8
1
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(AX15) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10:
(AX17) SW1: marked UENT (Crane), BLOODIED
(AZ20) SW2:
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
25/25
0
1/2
1
AV16
Draziw
18/22
0
7/7
2
AY17
Weeping Crane
7/27
0
4/10
2
marked UENT (SW1), BLOODIED
AY19
Laina
21/25
0
8/8
1
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Everyone shoots a quick glance at this odd woman who seemed to shoot out of nowhere, anxious at which side she was going to pick. Laina looks around her, seeing what abominations were next to her and what other, normal, creature were around her. She looks at Weeping Crane and points her sword at him ans it erupts in what looks like a blue flame. She starts to move her sword in the air, and as she does it seems to trace out a rune. You aren't quite sure what it is, but as soon as she is done the runes shoots forth at Crane and hitting him in the chest. As it does, his wounds seem to close and any major bleeding slows way down. She then turns to the skeleton next to her, slashing at it with her sword, and a different rune is created by the sword, flying at the skeleton and enveloping it.
Spoiler
Actions Minor - Rune of Mending, close Burst 5
Crane takes a healing surge and regains HP's accordingly, everyone else and myself gain a +1 bonus to all defenses until the end of my next turn. Standard - Word of Exchange to SW2 vs AC (1d20+6)[14](20) Damage - (1d8+4)[3](7) ,and the target takes a -2 penalty to all defenses until the end of your next turn, and the next ally to hit the target before the end of your next turn gains a power bonus to AC equal to your Wisdom modifier (+3). The bonus lasts until the end of your next turn.
Laina turns to help one of the beleagured heroes, before striking hard at one of the larger skeletons, visible staggering it.
Two more skeletons emerge from the sarcophagi to menace the heroes. First one steps in close to the wizard and deals him a blow with its sword before two at the far end of the hall level their bows at Laina, only one arrow finding its mark. Then one of the newly emerged skeletons charges at Verin, passing his defenses with a sword blow before the last nimble steps up to Crane and strikes him a blow as well.
Crunch:
Spoiler
Laina heals Crane for 6, hits SW2.
DS1: Move: to AW16
Standard: Longsword vs Draziw @ 25 vs AC, 4 damage
DS9: Standard: Shortbow vs Laina @ 25 vs AC, 3 damage
DS10: Standard: Shortbow vs Laina @ 9 vs AC, miss
DS11: Standard: Charge to AX16 and Longsword vs Verin @ 24 vs AC, 4 damage
DS12: Standard: shift 1 to AX18 and Longsword vs Crane @ 20 vs AC, 4 damage
(AW16) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10:
(AX16) DS11:
(AX18) DS12:
(AX17) SW1: BLOODIED, marked UENT (Crane)
(AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY17
Weeping Crane
9/27
0
3/10
2
marked UENT (SW1), BLOODIED, +1 to DEF UENT (Laina)
AY19
Laina
18/25
0
8/8
1
+1 to DEF UENT (Laina)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Draziw stone orb is burning in his hands when he moves the fire of the explosion, magically holds it in the air and extends it. The fire surrounds Lania, without harming her and leashes for the undead.
Then he moves his hand forward, pushing the two skeletons in front of him with a weave of thunder.
Spoiler
Orb of imposition, increasing the size of the explosion zone to a blast 3. At the start of their turn ds10, ds12 and sw2 take 2 fire damage
Thunderweave, AW16 to AY14:
[dice]1d20+4[/dice] against Fortitude DS1,
[dice]1d20+4[/dice] against Fortitude DS11
[dice]1d6+4[/dice] thunder damage
Thunderweave, AW16 to AY14:
(1d20+4)[12] against Fortitude DS1,
(1d20+4)[18] against Fortitude DS11
(1d6+4)[6] thunder damage
Draziw calls forth arcane power to continue to swell and feed his flames before attempting to throw back two of the skeletons. One of the creatures completely dodges the blow while the other falls to a pile of bones.
Both of the larger skeletons lash out at the heroes with their blades, but neither finds its mark.
Crunch:
Spoiler
Draziw maintains his zone, hits DS11 and misses DS1.
SW1: Standard: Longsword vs Crane @ 14 vs AC, miss
SW2: Standard: Longsword vs Laina @ 18 vs AC, miss
(AW16) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10: (AX16) DS11: DEAD
(AX18) DS12:
(AX17) SW1: BLOODIED, marked UENT (Crane)
(AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY17
Weeping Crane
9/27
0
3/10
2
+1 to DEF UENT (Laina), BLOODIED
AY19
Laina
18/25
0
8/8
1
+1 to DEF UENT (Laina)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
The monk strikes two skeletons with fist and foot; one taking advantage of his flanking position, the other in an attempt to break such a maneuver pincering Laina.
Standard Action: 1A - Dual Strike @ 2 adjacent skeletons
Spoiler
Attack vs. SW: (1d20+10)[19] vs. AC, incl. CA
Hit: (1d8+2)[4] damage.
Effect: Marked UEMNT
Attack vs. DS: (1d20+8)[26] vs. AC
Hit: (1d8+2)[9] damage.
Effect: Marked UEMNT
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
(AW16) DS1: (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10: (AX16) DS11: DEAD (AX18) DS12: DEAD (AX17) SW1: DEAD
(AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY17
Weeping Crane
9/27
0
3/10
2
+1 to DEF UENT (Laina), BLOODIED
AY19
Laina
18/25
0
8/8
1
+1 to DEF UENT (Laina)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
(AW16) DS1: DEAD (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9:
(AY23) DS10: (AX16) DS11: DEAD (AX18) DS12: DEAD (AX17) SW1: DEAD
(AZ20) SW2: BLOODIED, -2 to DEF UENT (Laina)
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY17
Weeping Crane
9/27
0
3/10
2
+1 to DEF UENT (Laina), BLOODIED
AY19
Laina
18/25
0
8/8
1
+1 to DEF UENT (Laina)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Laina, seeing the monk is still not looking so great, traces out another rune in the air, swiping her sword at him after she does, using the rune to heal his wounds. She then turns to the skeleton in front of her and strikes at it with her sword.
Spoiler
Actions Minor - Rune of Mending, Crane spend a healing surge Protection - You and each ally in the burst gain a +1 bonus to all defenses until the end of your next turn. Move - Shift to AY 20 Standard - Rune of Exchange vs AC (1d20+6)[3](9) Damage - (1d8+4)[8](12) Protection - The target takes a -2 penalty to all defenses until the end of your next turn, and the next ally to hit the target before the end of your next turn gains a power bonus to AC equal to your Wisdom modifier (+3). The bonus lasts until the end of your next turn.
Laina bolsters Crane before stepping forward and attacking a skeleton but her blow misses its mark.
Two more skeletons burst into the corridor while one is burned to ash. One skeleton fires an arrow at Laina that strikes the runepriest in the arm while the other two skeletons are unable to make their sword blows count.
Crunch:
Spoiler
Laina heals Crane, misses SW2.
DS9: Standard: Shortbow vs Laina @ 20, 3 damage
DS10: takes 2 damage, dies
DS13: Appears in AX18
Standard: Longsword vs Verin @ 15, miss
DS14: Appears in AY18
Standard: shift to AZ17 and Longsword vs Crane @ 9, miss
(AW16) DS1: DEAD (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9: (AY23) DS10: DEAD (AX16) DS11: DEAD (AX18) DS12: DEAD
(AX18) DS13:
(AZ17) DS14: (AX17) SW1: DEAD
(AZ20) SW2: BLOODIED
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY17
Weeping Crane
15/27
0
2/10
2
+1 to DEF UENT (Laina)
AY20
Laina
15/25
0
8/8
1
+1 to DEF UENT (Laina)
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
As the flames withing the corridor die down, Draziw unleashes a blast of power that strikes the skeleton near Laina. In retaliation, that skeleton deals Laina a vicious blow with its sword.
Crunch:
Spoiler
Draziw hits SW2 for 6.
SW2: Standard: Longsword vs Laina @ 25 vs AC, 7 damage.
(AW16) DS1: DEAD (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9: (AY23) DS10: DEAD (AX16) DS11: DEAD (AX18) DS12: DEAD
(AX18) DS13:
(AZ17) DS14: (AX17) SW1: DEAD
(AZ20) SW2: BLOODIED
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY17
Weeping Crane
15/27
0
2/10
2
+1 to DEF UENT (Laina)
AY20
Laina
8/25
0
8/8
1
+1 to DEF UENT (Laina), BLOODIED
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Weeping Crane
The monk grabs the sword wrist one of skeleton with his right hand and yanks on it, driving his knee into the undead's ribs, shattering them. He continues his rotational motion through the flimsy skeleton, though his pivot foot is too far back to drive his knee into the second creature. He extends his upraised leg rapidly as he nears the second creature, snapping off it's skull with a swift kick and then, as he plants his foot back on the ground, tossing the forearm he removed from the first one at the quickly collapsing skeleton very casually. Having dusted the two foes threatening him, Weeping Crane then moves around Laina to stand beside her against the more robust creature.
Standard Action: Dual Strike @ DS13 & DS14
Spoiler
Attack vs. DS13: (1d20+8)[20] vs. AC
Hit: (1d8+2)[10] damage.
Effect: Marked
Attack vs. DS14: (1d20+8)[23] vs. AC
Hit: (1d8+2)[3] damage.
Effect: Marked
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Last edited by Shadow_Elf : 12-07-2012 at 11:45 AM.
(AW16) DS1: DEAD (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD
(AX25) DS9: (AY23) DS10: DEAD (AX16) DS11: DEAD (AX18) DS12: DEAD (AX18) DS13: DEAD (AZ17) DS14: DEAD (AX17) SW1: DEAD
(AZ20) SW2: BLOODIED
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AW17
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY21
Weeping Crane
15/27
0
2/10
2
+1 to DEF UENT (Laina)
AY20
Laina
8/25
0
8/8
1
+1 to DEF UENT (Laina), BLOODIED
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Verin figured that Crane and the newly-arrived Runepriest would be able to defeat the skeleton which they had backed against a wall. This being the case, he transformed into a wolf so that he would be able to move more swiftly and clawed at the lone skeleton in the middle of the hallway.
Spoiler
Minor action - Body of the Wolf
Move action - Move to AX24
Standard action - Vampire Slam on DS9
Attack - (1d20+5)[17] vs. Reflex
Damage - (1d10+7)[13] damage, and I push the target to AX26
Verin shifts form and rushes the skeleton at the far end of the corridor, barreling into the creature and breaking the bonds holding its bones together.
Silvery-white light from above suffuses this wide section of the crypt. A dome above the area depicts a fantastic, regal dragon with silver scales in flight across an endless sky. An altar stands on either side of the area, inscribed with elaborate script. Relief images of soldiers in plate armor on their knees in prayer appear on the walls behind each altar.
Crunch:
Spoiler
Verin hits and kills DS9, also, he can now see into the wide portion of the chamber.
(AW16) DS1: DEAD (AX15) DS2: DEAD (AX19) DS3: DEAD (AX20) DS4: DEAD (AY12) DS5: DEAD (AY17) DS6: DEAD (AY19) DS7: DEAD (AY20) DS8: DEAD (AX25) DS9: DEAD (AY23) DS10: DEAD (AX16) DS11: DEAD (AX18) DS12: DEAD (AX18) DS13: DEAD (AZ17) DS14: DEAD (AX17) SW1: DEAD
(AZ20) SW2: BLOODIED
Players Status
Spoiler
Square
Character
Hit Points
Temp HP
Surges
AP
Effects
AX24
Verin
21/25
0
1/2
1
+1 to DEF UENT (Laina)
AV16
Draziw
14/22
0
7/7
2
+1 to DEF UENT (Laina)
AY21
Weeping Crane
15/27
0
2/10
2
+1 to DEF UENT (Laina)
AY20
Laina
8/25
0
8/8
1
+1 to DEF UENT (Laina), BLOODIED
Combat Map :
Spoiler
Darkvision Map Non-Darkvision Map Illumination: Darkness in the western hall, dim light in the eastern chamber DS: Skeletons with longsword and shortbow SW: Skeletons with Chainmail, Longword, and Lightshield
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E