Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
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Originally Posted by araveugnitsuga
Though I'm largely unaware of the Tales series transitions I believe the same system as Pokemon is being used whatnot with screen breaking and gradient raising.
Also, new comic is great, I'm really hoping for an epic showdown, and it's barely comic 10!
Let me just tell you now, Tales always, with the exception of all of the older ones and some of the newer ones, has screen cracking transitions. Actually, only the more recently popular ones outside of Japan have screen cracking. Symphonia, Abyss, Vesperia. There are newer ones like Graces that don't have screen cracking.
I'm just using screen cracking because to the rest of the world, screen cracking in this way is signature of a Tales game.
Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
Real good banners up there, araveutsinaga.
One thing I will say, though, about the several trails of the sword moves. I find it good either what has been done, a trail for each move (perhaps the line is too wide and would be better thinner and with some degree of transparency?) or blur the last one. But the black screen with slashes?. I utterly hate that.
Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
New comic, and I must say I'm proud of how authentic I made the layout and the system look. Apologies for it being smaller, but I needed to make it look like the actual game.
Boss battle will continue later. By now you should also know why he's named Gale. I hoped the Stratos would give it away. If you need reminding: Lightning, Snow, Cloud, Squall.
Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.
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Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
Quote:
Originally Posted by araveugnitsuga
Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.
It's the way it is. Final Fantasy 1, 1st boss. Garland is a normal sized knight, but in battle he's doubled the size of the player. Hence, Gale is the same thing. It's how the old FF's worked, bosses were always huge.
I thought it was appropriate that the first boss battle would be like Final Fantasy 1's first boss battle., the first WIDELY popular JRPG. I was supposed to mention the size thing in the comic, but I thought that people would recognize the older FF's.
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Originally Posted by Mr_Saturn
I imagine it get pretty tough for you to remake a user interface for all the different "creators".
if you did not understand my contribution - to the cursed Google Talk (and my inability to learn foreign languages) Notice - if you lost PonyTars made by me, look here - >
I'm gonna be against the flow here and say outlined.
What? Everyone else are against the flow too, okay?
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Originally Posted by The Glyphstone
In the grim statistics of the far future, there is only math.
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Originally Posted by Kneenibble
Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
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Originally Posted by Ninjaman
So... it is real time, except for the boss fights? Wierd.
It's the Tales system for all except the boss fights were another JRPG is parodied.
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Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
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Originally Posted by Gray Mage
Well, the random encounters could happen off screen, right?
Mostly, yes. I also plan to have them in the background while the party travels on the world map, talking through skits, which is another thing non-Tales players will have to get used to.
Actually that seems like a lot of work for nothing, if I draw an awesome battle with three characters fighting a horde of ligars, only to cover it up with a dark gray screen and characters' heads talking.
Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
Quote:
Originally Posted by Teutonic Knight
Mostly, yes. I also plan to have them in the background while the party travels on the world map, talking through skits, which is another thing non-Tales players will have to get used to.
Actually that seems like a lot of work for nothing, if I draw an awesome battle with three characters fighting a horde of ligars, only to cover it up with a dark gray screen and characters' heads talking.
Opinions?
Maybe have most random encounters as filler/bonus strips, with a couple of particulary clever/eventfull ones in the regular story? Also, I had totally forgotten about skits, I'm glad that you didn't.
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Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
Nice jab at primitive RPG game-play.
Also it's always good to see gameplay mechanics used as a plot point, rather than just a cheap joke.
On a certain other forum, there's a M.S.P.A fanvanture where half the party's problems were solved through abusing the RPG system. for insiatnce, using role-playing EXP to level up at-will, and deciding to ignore the turn-based system and just punch the other guy in the face on his turn. Good times.
Re: Tales of Revelia: JRPG-styled Fantasy Webcomic
I'm sure your fans wouldnt mind a few gag comic strips. But don't waste unnecessary time. But if you wanted to parody popular japanese manga, have our hero lose and go spend a few chapters on "training".
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