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Old 06-06-2011, 03:44 PM   Top  -  End  -  #181
Teutonic Knight
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

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Originally Posted by araveugnitsuga View Post
Though I'm largely unaware of the Tales series transitions I believe the same system as Pokemon is being used whatnot with screen breaking and gradient raising.

Also, new comic is great, I'm really hoping for an epic showdown, and it's barely comic 10!
Let me just tell you now, Tales always, with the exception of all of the older ones and some of the newer ones, has screen cracking transitions. Actually, only the more recently popular ones outside of Japan have screen cracking. Symphonia, Abyss, Vesperia. There are newer ones like Graces that don't have screen cracking.

I'm just using screen cracking because to the rest of the world, screen cracking in this way is signature of a Tales game.
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Old 06-07-2011, 07:45 AM   Top  -  End  -  #182
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

Real good banners up there, araveutsinaga.

One thing I will say, though, about the several trails of the sword moves. I find it good either what has been done, a trail for each move (perhaps the line is too wide and would be better thinner and with some degree of transparency?) or blur the last one. But the black screen with slashes?. I utterly hate that.

And once again, allow me to ovation this comic.
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Old 06-11-2011, 03:46 PM   Top  -  End  -  #183
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New comic, and I must say I'm proud of how authentic I made the layout and the system look. Apologies for it being smaller, but I needed to make it look like the actual game.

Best viewed with this or this.

And the parody is not complete without this



Boss battle will continue later. By now you should also know why he's named Gale. I hoped the Stratos would give it away. If you need reminding: Lightning, Snow, Cloud, Squall.
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Old 06-11-2011, 04:25 PM   Top  -  End  -  #184
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

I await the person who will use the Pokemon system for battling.

I've lurked since the start, but couldn't think of anything to say until now. You've got an excellent comic, and I can't wait to see where this goes.
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Old 06-11-2011, 08:48 PM   Top  -  End  -  #185
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

The only game mechanics I'm more or less familiar with are FF7, Pokemon and... SSBM/SSBB.

Yeah, I'll like to see that.

I imagine it get pretty tough for you to remake a user interface for all the different "creators".
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Old 06-11-2011, 08:52 PM   Top  -  End  -  #186
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.
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Old 06-11-2011, 08:59 PM   Top  -  End  -  #187
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Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.
Gotta make space for the speech balloons. Gotta say. v
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Old 06-11-2011, 09:14 PM   Top  -  End  -  #188
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Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.
It's the way it is. Final Fantasy 1, 1st boss. Garland is a normal sized knight, but in battle he's doubled the size of the player. Hence, Gale is the same thing. It's how the old FF's worked, bosses were always huge.

I thought it was appropriate that the first boss battle would be like Final Fantasy 1's first boss battle., the first WIDELY popular JRPG. I was supposed to mention the size thing in the comic, but I thought that people would recognize the older FF's.

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I imagine it get pretty tough for you to remake a user interface for all the different "creators".
Luckily there will be only five more.
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Old 06-11-2011, 09:21 PM   Top  -  End  -  #189
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

This is really, really good.
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Old 06-11-2011, 10:23 PM   Top  -  End  -  #190
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

Just posting to say I love this; I don't understand how but you really caught the spirit of an JPRG, so kudos.

Also the art is simply amazing, I really liked it.

Oh and subscribing
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Old 06-12-2011, 01:10 AM   Top  -  End  -  #191
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This is really, really good.
Coming from the artist of a super popular, long-running webcomic, this means a lot to me.

And for everyone else, thank you too. It's always good to see new faces.
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Old 06-12-2011, 06:32 AM   Top  -  End  -  #192
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

aww.. mi lovely old style FF system battle :)
we get to the Bigs and Wedge? (about how it was written badly, but who knows, knows.)
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Old 06-12-2011, 01:02 PM   Top  -  End  -  #193
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

So... it is real time, except for the boss fights? Wierd.
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Old 06-12-2011, 01:44 PM   Top  -  End  -  #194
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So... it is real time, except for the boss fights? Wierd.
It's the Tales system for all except the boss fights were another JRPG is parodied.
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Old 06-12-2011, 03:41 PM   Top  -  End  -  #195
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

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It's the Tales system for all except the boss fights were another JRPG is parodied.
Only the ranked knights have parody battles. Monster battles will be in Tales style
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Old 06-12-2011, 03:46 PM   Top  -  End  -  #196
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

I must admit this wasn't what I expected when the knight said they can shape the battlefield. It was a nice (and funny) surprise though.
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Old 06-13-2011, 08:09 AM   Top  -  End  -  #197
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Only the ranked knights have parody battles. Monster battles will be in Tales style
i hope there wont be many random encounter strips, only for plot-unrelated boss monsters oe such.
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Old 06-13-2011, 01:28 PM   Top  -  End  -  #198
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i hope there wont be many random encounter strips, only for plot-unrelated boss monsters oe such.
How do you expect Aria to get stronger without Level grinding?
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Old 06-13-2011, 01:30 PM   Top  -  End  -  #199
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How do you expect Aria to get stronger without Level grinding?
Fetch quests? (note that I am not familiar with the Tales series)
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Old 06-13-2011, 01:53 PM   Top  -  End  -  #200
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Fetch quests? (note that I am not familiar with the Tales series)
Tales series (and in fact most JRPGs) give most of their XP through random encounters.
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Old 06-13-2011, 01:54 PM   Top  -  End  -  #201
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Tales series (and in fact most JRPGs) give most of their XP through random encounters.
Right... I need to get some of those games.
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Old 06-13-2011, 05:01 PM   Top  -  End  -  #202
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How do you expect Aria to get stronger without Level grinding?
Well, the random encounters could happen off screen, right?
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Old 06-13-2011, 06:39 PM   Top  -  End  -  #203
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

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Well, the random encounters could happen off screen, right?
Mostly, yes. I also plan to have them in the background while the party travels on the world map, talking through skits, which is another thing non-Tales players will have to get used to.

Actually that seems like a lot of work for nothing, if I draw an awesome battle with three characters fighting a horde of ligars, only to cover it up with a dark gray screen and characters' heads talking.

Opinions?
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Old 06-13-2011, 06:41 PM   Top  -  End  -  #204
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

Post both?
One just part of the regular comic, another as Battle Scene Comic #X?
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Old 06-13-2011, 06:49 PM   Top  -  End  -  #205
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Mostly, yes. I also plan to have them in the background while the party travels on the world map, talking through skits, which is another thing non-Tales players will have to get used to.

Actually that seems like a lot of work for nothing, if I draw an awesome battle with three characters fighting a horde of ligars, only to cover it up with a dark gray screen and characters' heads talking.

Opinions?
Maybe have most random encounters as filler/bonus strips, with a couple of particulary clever/eventfull ones in the regular story? Also, I had totally forgotten about skits, I'm glad that you didn't.
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Old 06-14-2011, 03:49 AM   Top  -  End  -  #206
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Nice jab at primitive RPG game-play.

Also it's always good to see gameplay mechanics used as a plot point, rather than just a cheap joke.

On a certain other forum, there's a M.S.P.A fanvanture where half the party's problems were solved through abusing the RPG system. for insiatnce, using role-playing EXP to level up at-will, and deciding to ignore the turn-based system and just punch the other guy in the face on his turn. Good times.

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Old 06-14-2011, 07:47 AM   Top  -  End  -  #207
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

My opinion, make only awosome encounters,and not the 3 goblin ones
(mobile phone FF got me crazy)
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Old 06-14-2011, 08:18 PM   Top  -  End  -  #208
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

I'm sure your fans wouldnt mind a few gag comic strips. But don't waste unnecessary time. But if you wanted to parody popular japanese manga, have our hero lose and go spend a few chapters on "training".
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Old 06-23-2011, 02:17 AM   Top  -  End  -  #209
Teutonic Knight
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

New comic.

Sorry for the lateness. Real life has kept me busy. To give you a hint, I was a pall-bearer.

Anyway, I can't wait to get out of the FF battle so I will try to get the next and last FF battle out quickly. Depends.
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Old 06-23-2011, 07:10 AM   Top  -  End  -  #210
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Default Re: Tales of Revelia: JRPG-styled Fantasy Webcomic

THis is getting long, when will this fight end? if she loses it might be interesting too.
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