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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 04-25-2011, 07:55 PM   Top  -  End  -  #1
Tavar
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Default General Exalted Discussion IV: Roll Join Debate

Have a question about committed Essence? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.

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Old 04-25-2011, 08:03 PM   Top  -  End  -  #2
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We need someone to run a game with five players, who just take control of five Deathlords, they forsake absolutely all resources, connections, and authority aside from what is physically on their person at the time, and just form a Circle and go personally wipe out Creation by wandering around killing things and taking their stuff.

EDIT: For easy mode, you could even have it happen before the Great Contagion. Instead of "giant world-ending plague followed by fair folk crusade", the Deathlords ultimate evil scheme for ending the world could be "Become adventuring hobos".

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Old 04-25-2011, 08:08 PM   Top  -  End  -  #3
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That... wouldn't be fun. I don't like starting with such odds. And I don't really like the deathlords as they are


We need someone to run an Alchemical game set in Autocthonia.
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What Yuki said.

Also, infernals are the only cool solaroids, so, just sayin'.*

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Old 04-25-2011, 08:17 PM   Top  -  End  -  #4
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The Deathlords are Abyssals that start with 2500 XP and can naturally take Solar charms and Arcanoi, done and done.

Man, the more I think about this, the more I want to run/play it.
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Old 04-25-2011, 08:19 PM   Top  -  End  -  #5
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That dovetails nicely into an Abyssal character idea I had. He writes letters.

They kill people.
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Old 04-25-2011, 08:21 PM   Top  -  End  -  #6
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That dovetails nicely into an Abyssal character idea I had. He writes letters.

They kill people.
The act of being in the room with an open letter causes your skin to bleed.

Hearing the letter read aloud can cause visceral blades of words to shred your body.

And the poor schmuck reading it? Held alive by the force of the letter, only to fall apart into dozens of pieces at he finishes.
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Old 04-25-2011, 08:24 PM   Top  -  End  -  #7
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The act of being in the room with an open letter causes your skin to bleed.

Hearing the letter read aloud can cause visceral blades of words to shred your body.

And the poor schmuck reading it? Held alive by the force of the letter, only to fall apart into dozens of pieces at he finishes.
I need charms for this now.
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Old 04-25-2011, 08:41 PM   Top  -  End  -  #8
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@^: You already have Killing Words Technique. The rest is stunting.

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The Deathlords are Abyssals that start with 2500 XP and can naturally take Solar charms and Arcanoi, done and done.

Man, the more I think about this, the more I want to run/play it.
Can they take Spirit charms like normal ghosts can, too? Because at Essence 10, Principle of Motion + Flying Time Technique for yes I have that many extra actions, foolish mortal! would be hella fun.
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Old 04-25-2011, 08:46 PM   Top  -  End  -  #9
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Can they take Spirit charms like normal ghosts can, too? Because at Essence 10, Principle of Motion + Flying Time Technique for yes I have that many extra actions, foolish mortal! would be hella fun.
Extreme Principle of Motion abuse will be met with MoEP: Abyssals to the face. Really, that goes for everything. Everything that isn't funnier then not abusing the rules.

That said, sure why not.

If I ever run this game, which is looking increasingly likely the more I think about it. Gah. As long as potential players would be okay on a ST that isn't the most experienced with the rules.
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Old 04-25-2011, 09:04 PM   Top  -  End  -  #10
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You'd really only need to run a few fights. I mean, what exactly is going to pose enough of a challenge that it merits carting out the full combat system? In Creation no less. The Sun? All the Lunars at once? The Five Immaculate Dragons voltroned together with an artifact duplicating the effects of Unity of the Closed Fist?
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Old 04-25-2011, 09:06 PM   Top  -  End  -  #11
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The Kukla and the Gardullis in a tag team match.
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Old 04-25-2011, 09:07 PM   Top  -  End  -  #12
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No. This needs... Fakuf.
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What Yuki said.

Also, infernals are the only cool solaroids, so, just sayin'.*

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Old 04-25-2011, 09:09 PM   Top  -  End  -  #13
Xefas
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The Kukla and the Gardullis in a tag team match.
The Emerald Mother reveals that the Imperial Mountain is in fact her personal warstrider...

Coming up with challenges for the Circle of Deathlord Hobos is fun.
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Old 04-25-2011, 09:14 PM   Top  -  End  -  #14
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I've got about 24 serious encounters swimming in my head right now.

What exactly will make it in remains a mystery. A lot of it, though, things that actually threaten the circle, will have to be defeated by things other then punching it in the face, since doing that for an entire game gets boring.

There will be plenty of face-punching, though.
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Old 04-25-2011, 09:48 PM   Top  -  End  -  #15
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The Ebon Dragon, Ma-Ha Suchi, Desus, Arkady and Peleps Deled Dickery Voltron suggested by Mr. Bookworm?
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Old 04-25-2011, 09:49 PM   Top  -  End  -  #16
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I've got about 24 serious encounters swimming in my head right now.

What exactly will make it in remains a mystery. A lot of it, though, things that actually threaten the circle, will have to be defeated by things other then punching it in the face, since doing that for an entire game gets boring.

There will be plenty of face-punching, though.
If you do this, I only request that someone make good rules for making a Collosi Alchemical so I can play a Void Lord.
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What Yuki said.

Also, infernals are the only cool solaroids, so, just sayin'.*

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Old 04-25-2011, 10:15 PM   Top  -  End  -  #17
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Can they take Spirit charms like normal ghosts can, too? Because at Essence 10, Principle of Motion + Flying Time Technique for yes I have that many extra actions, foolish mortal! would be hella fun.
??? I thought ghosts were limited to only take Arcanoi. Although, I'm sure high powered ghosts like Deathlords could take Spirit charms, but as far as I know normal ghosts can't. They are supposed to be lesser creatures than mortals after all.
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Old 04-25-2011, 11:14 PM   Top  -  End  -  #18
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The Deathlords are Abyssals that start with 2500 XP and can naturally take Solar charms and Arcanoi, done and done
Really? There are people who use Deathlords as is? You're better off going with some unique panoply charms. Surprisingly easy to make too. Though I am ashamed that the very first idea I got for the Lover Clad in Raiment of Tears was a charm that turned her hoo-hoo into a portal to Oblivion.
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Old 04-25-2011, 11:16 PM   Top  -  End  -  #19
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??? I thought ghosts were limited to only take Arcanoi. Although, I'm sure high powered ghosts like Deathlords could take Spirit charms, but as far as I know normal ghosts can't. They are supposed to be lesser creatures than mortals after all.
Ghosts are classed as spirits and spirits can learn spirit Charms. Therefore, ghosts can learn spirit Charms.

Yes, it's horribly stupid, but that's what you get for putting a fourth class of being with different characteristics in with three classes of being that all work mostly the same.
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Old 04-25-2011, 11:26 PM   Top  -  End  -  #20
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Really? There are people who use Deathlords as is? You're better off going with some unique panoply charms. Surprisingly easy to make too. Though I am ashamed that the very first idea I got for the Lover Clad in Raiment of Tears was a charm that turned her hoo-hoo into a portal to Oblivion.
I thought that was canon. "The little death" indeed.
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Old 04-25-2011, 11:32 PM   Top  -  End  -  #21
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I thought that was canon.
It is canon, but it's also stupid. Why in the world do Deathlords have access to Solar and Abyssal charms? They have neither Solar, nor Abyssal exaltations, just a bunch of dead 3rd circle devas glued together.
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Old 04-25-2011, 11:37 PM   Top  -  End  -  #22
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I thought they were Solars from the 1st age who created the abyssals.
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What Yuki said.

Also, infernals are the only cool solaroids, so, just sayin'.*

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Old 04-25-2011, 11:49 PM   Top  -  End  -  #23
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It is canon, but it's also stupid. Why in the world do Deathlords have access to Solar and Abyssal charms? They have neither Solar, nor Abyssal exaltations, just a bunch of dead 3rd circle devas glued together.
I believe he was referring to the part about the hoo-hoo. As for the Charms, apparently the Neverborn can give a Ghost back access to the Charms they knew in life. That doesn't explain the Abyssal Charms however. Also I prefer the panoply Charms idea myself, fits better with the whole merged with a 3rd Circle Deva thing in my mind.
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Old 04-25-2011, 11:59 PM   Top  -  End  -  #24
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Though I am ashamed that the very first idea I got for the Lover Clad in Raiment of Tears was a charm that turned her hoo-hoo into a portal to Oblivion.
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I thought that was canon.
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It is canon.
Exalted canon has gone to a strange place in these last few years...
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Old 04-26-2011, 12:04 AM   Top  -  End  -  #25
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That doesn't explain the Abyssal Charms however. Also I prefer the panoply Charms idea myself, fits better with the whole merged with a 3rd Circle Deva thing in my mind.
Plus, that way you can set them up so they can't just solo the setting, either in creation or the underworld.
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Old 04-26-2011, 12:10 AM   Top  -  End  -  #26
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I believe he was referring to the part about the hoo-hoo.
Oh. Well that makes Xefas's quote ladder much more amusing.
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Old 04-26-2011, 12:16 AM   Top  -  End  -  #27
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Ghosts are classed as spirits and spirits can learn spirit Charms. Therefore, ghosts can learn spirit Charms.
I disagree. While there is a lot of confusion in the books of what ghosts can do and when they count as spirits, but it seems clear (to me at least) that ghosts are not supposed to use spirit charms. All the ghost I've seen stats for only use Arcanoi. In the ghost creation rules there is no mention of how to get spirit charms. Many of the ghost charms duplicate effects of spirit charms (e.g. they have a separate charm to materialize) and in general Arcanoi are far less powerful than spirit charms.


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Yes, it's horribly stupid, but that's what you get for putting a fourth class of being with different characteristics in with three classes of being that all work mostly the same.
This I agree with. But I would argue that ghosts are fundamentally different from demons, elementals, and gods. At the very least every non-heroic moral, no matter how small, has can become a ghost and have access to their charms.
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Old 04-26-2011, 12:22 AM   Top  -  End  -  #28
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I disagree. While there is a lot of confusion in the books of what ghosts can do and when they count as spirits, but it seems clear (to me at least) that ghosts are not supposed to use spirit charms. All the ghost I've seen stats for only use Arcanoi. In the ghost creation rules there is no mention of how to get spirit charms. Many of the ghost charms duplicate effects of spirit charms (e.g. they have a separate charm to materialize) and in general Arcanoi are far less powerful than spirit charms.
The Scroll of Errata very clearly says they can learn spirit Charms.
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Old 04-26-2011, 12:37 AM   Top  -  End  -  #29
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The Scroll of Errata very clearly says they can learn spirit Charms.
Which is kind of amusing since the original text explicitly said they didn't.
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Old 04-26-2011, 12:40 AM   Top  -  End  -  #30
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Which is kind of amusing since the original text explicitly said they didn't.
Where does it say that, might I ask? The only part I found is that they have no access to Excellencies (which, technically, still holds true).
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