Tons upon tons of feats and class features and the like, but more is better! So I decided to give converting to 3.75 (Pathfinder) a try with the Draconic feats. I also found a lacking of Racial feats for the dragonborn, so I am trying to fix that too.
Also, the items in this thread are geared toward a campaign I will be playing soon. The DM read my changes and stated "It depends on what the boards say
DRACONIC ARMOR [DRACONIC]
Change: You gain DR X/magic where X is equal to the level of the spell you just cast + Cha mod. The bonus received from Cha mod can not be higher than the number of Draconic feats you have). For example, after casting fireball having this and Draconic Heritage feats with a +5 Cha mod, you would gain DR 5/magic for 1 round.
DRACONIC HERITAGE [DRACONIC]
Change: You also gain a bonus to the skill associated with your Draconic Heritage equal to the number of Draconic feats you have.
DRACONIC KNOWLEDGE [DRACONIC]
Change: You gain a bonus to Knowledge skills equal to the number of Draconic feats +2. If you have 10 or more ranks in a Knowledge skill, the bonus is increased to +4.
DRACONIC SENSES [DRACONIC]
Change: If you have five or more Draconic feats your darkvision increases to 90 feet and works in magical darkness.
If you have seven or more Draconic feats your blind sense increases to 40 feet.
DRACONIC VIGOR [DRACONIC]
Change: When you cast an arcane spell, you heal damage equal to X, where X is equal to the level of the spell you just cast + Cha mod. The bonus received from Cha mod can not be higher than the number of Draconic feats you have). For example, after casting fireball having this and Draconic Heritage feats with a +5 Cha mod, you would heal 5 hit points.
DRAGONFIRE ASSAULT [DRACONIC]
Change: You gain bonus damage equal to 1/2 the number of Draconic feats you have. If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fi re, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is not associated with one of these energy types, this
feat has no effect for you.
Change: You also gain an additional +1 to the skill associated with the Draconic Heritage feat. If you do not have the Draconic Heritage feat you may opt this bonus to apply to the Perception skill. If you take the Draconic Heritage feat, you may change this bonus to apply to you skill associated with the feat.
RACES OF THE DRAGON
DRACONIC ARCANE GRACE [DRACONIC]
Change: The bonus equals the level of the spell slot used plus your Cha mod. The maximum bonus received from your Cha mod can not exceed the number of Draconic feats you have.
DRACONIC BREATH [DRACONIC]
Change: ...2d6 points of damage per spell level expended plus 1 point of damage per Draconic feat you have.
DRACONIC CLAW [DRACONIC]
Change: You additionally gain a bonus to your damage on your claw attack equal to 1/3 the number of Draconic feats you have.
DRACONIC FLIGHT [DRACONIC]
Change: ...fly speed equal to 15...
DRACONIC LEGACY [DRACONIC]
Change: Your caster level for these spells are always calculated one higher than normal.
DRACONIC PERSUASION [DRACONIC]
Change: ...bonus equal to two times...
DRACONIC POWER [DRACONIC]
Change: Increase the benefits of this feat by one for every six Draconic feats you have.
DRACONIC PRESENCE [DRACONIC]
Change: If you have four or more Draconic feats, you can effect creatures with HD equal to your own.
If you have eight or more Draconic feats, you can effect creatures with up to 1 more HD than your own.
DRACONIC RESISTANCE [DRACONIC]
Change: If you completely negate damage dealt by the energy descriptor associated with your Draconic Heritage feat, the bonus received from this increases to five time the number of Draconic feats you have for a number of rounds equal to one third the number of Draconic feats you have (minimun one round).
DRACONIC SKIN [DRACONIC]
Change: ... natural armor increases by one for every two Draconic feats you have (minimum plus one) not counting this feat or Draconic Heritage.
DRACONIC TOUGHNESS [DRACONIC]
Change: Additionally, upon taking this feat you gain 3 bonus hit points.
ENHANCED ASPECT [DRACONIC]
Prerequisites: Dragonborn, Draconic Heritage, Sorcerer level 1
Benefit: Your effective Hit Die for the purposes of determining the benefit of your racial Aspect is increased by one for every 3 Draconic feats you have.
ADDITIONAL ASPECT [RACIAL]
Prerequisites: Dragonborn, 12 HD or more
Benefit: You may select an additional Draconic Aspect associated with your race. The scaling of this aspect is you HD as normal, minus five. If you have the Enhanced Aspect feat, it can be used to mitigate this penalty.
HEART OF THE DRAGON ENGORGED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, HEART draconic aspect
Benefit: The damage your breath weapon deals is increased to 1d10 per 1d8 you previously had. Additionally you gain one damage per five HD you have. This feat only effects the damage dealt by the breath weapon gained from the dragonborn race.
MIND OF THE DRAGON REALIZED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, MIND draconic aspect
Benefit: At 3 HD, your granted senses increase by 10 feet. At 6 HD the Perception bonus increases to +3. At 9 HD your granted senses are increased by an additional 10 feet. At 12 HD the Perception bonus increases to +4. At 15 HD your granted sense increase by an additional 10 feet and the bonus to your Perception check increases to +5.
WINGS OF THE DRAGON UNFURLED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, WINGS draconic aspect
Benefit: Flying speed is increased by 20 feet and maneuverability increases one grade.
SKIN OF THE DRAGON ENCASED [RACIAL]
Prerequisite: Dragonborn, 6 HD or more, RUNIC HIDE draconic aspect
Benefit: You gain an additional +1 to natural armor and your damage reduction gained from the RUNIC HIDE aspect is increased by 2. If you do not have the damage reduction yet, you gain damage reduction 2/Magic until you reach 9 HD, then your 5/Magic is increased to 7/Magic.
RUNED DRACONIC ARMOR [DRACONIC]
Prerequisite: Dragonborn, Skin of the Dragon Encased, Draconic Armor, 9 HD or more
Benefit: The damage reduction from these sources stack.
ARCANE BREATH RECHARGE [DRCONIC]
Prerequisite: Dragonborn, Draconic Heritage, HEART dragon aspect
Benefit: Whenever you cast an arcane spell, the recharge time for your breath weapon associated with your race is reduced by one round.
RETRIBUTIVE BLOOD [RACIAL]
Prerequisite: Dragonborn, HEART dragon aspect
Benefit: Enemies that attack you with a natural or melee weapon (not reach weapons) take 1 damage per base damage die (as if you have NO modifiers) of your breath weapon. If you have the Draconic Heritage feat this dakage correspond to your draconic heritage dragon race. If you do not have the Draconic Heritage feat or you heritage does not deal one of the true dragon damage types, your default damage type is fire.
SUNSCALE DRAGONBORN [RACIAL]
(Sorry, had to.)
Prerequisite: Dragonborn, RUNIC HIDE dragon aspect
Benefit: Whenever you are outside during the day, you gain a +2 enhancement bonus to natural armor (characters without natural armor have an effective score of +0).
ELDRITCH BREATH [RACIAL, ELDRITCH]
Prerequisite: Dragonborn, HEART dragon aspect, Eldritch Blast 1d6
Benefit: You may combine your eldritch blast with your breath weapon to add 1d6 damage to eldritch blast for every 2 dice damage you have for your breath weapon. This takes a toll on the eldritch energies being tied to your draconis fundamentum, giving your eldritch blast the same recharge time as your breath weapon. After which the eldritch blast functions as normal.
EXTENDED DRACONIC ARMOR [DRACONIC]
Prerequisites: Draconic Heritage, Draconic Armor, any other 5 [DRACONIC] feats
Benefit: The bonus you receive from Draconic Armor lasts for an additional round. If you cast another arcane spell that would give you damage reduction, the two bonuses do not stack, use the higher of the two or in the case of casting the same level of spell, refresh the 2 round duration.
SECOND DRACONIC HERITAGE [DRACONIC]
You have another type of draconic blood coursing in your veins that has finally gained enough power to emerge.
Prerequisites: Draconic Heritage, Draconic Legacy, Sorcerer level 10
Benefit: You may choose a second dragon to be a part of your heritage and gain all the benefits thereof.
Special: You bonus to saves versus sleep and paralysis increase by 2. Should you choose a dragon with the same draconic skill or element, you gain a +4 to the skill and +2 to saves versus that elemental descriptor instead of gaining the benefits of the Draconic Heritage feat twice.
The Aspect of the Hide is the work of another in which the given name to the aspect is the IRONSOUL DRAGONBORN, done by another changed for my purposes.
Aspect of the Hide
The dragonborn who choose this aspect gain the toughness of steel, instead of the breath, wings, or eyes of dragons. Hide Dragonborn tend to have scales of an iron-grey color. Strange runic markings cover their flesh, shifting as they grow in power.
Instead of gaining one of the Draconic Aspects common to other dragonborn you instead gain the Runic Hide Aspect.
Runic Hide (Ex)
At 1st level you gain +1 natural armor bonus to your AC, as well as immunity to fatigue, exhaustion, poison, nausea, and disease.
At 6th level you gain Light Fortification
At 9th level you gain DR 5/magic; this is supernatural.
At 12th level you gain Moderate Fortification.
At 15th level you gain DR 5/magic and adamantine; the magic portion is supernatural. This supersedes your previous DR 5/magic.
Please feel free to PEACH and make suggestions as needed.