Before the game starts, there are a few rules that are different from other mafia style games. Please pay attention to all of them.
This is a no PM game. That means that players are forbidden from comunicating with each other by PMs. Ever. The relevant groups (coven witches, the lovers and the guardian angels) that need to comunicate outside the thread will be given a QT for that purpose. Of course, players may communicate with the narrator through PMs.
For this game to work properly it is necessary for the players to post and be talkative. Just making one post each day phase with only your point is not going to cut it.
It is forbidden to edit posts, either in the thread or in a QT.
Roles will not be revealed upon death.
Dead players will be able to continue playing as "Guardian Angels". More information on that further down the post.
Day phase ends when a majority (> 50% remaining players) is reached. If no majority is reached by the end of the day or if the majority was for a no-lynch, the judge player, if alive, may choose a target for the lynch. That player'll be lynched at the *start of night and will only be found out in the night update. There will be time for certain roles to act between each phase (for example, the martyr role).
*Start of night counts as day.
It is forbidden for players to post in thread at night.
Every player will be given two "cards". One giving that player his role and the other his faction and faction role.
Certain cards have "protection". Protection shields the player against NK to a limit of one NK per night.
Day lasts 72 hours at a maximum, while night lasts 48 hours.
Game ends when one side wipes out the other (or when that becomes inevitable) or if the wizard is the last innocent player alive.
Normal Role cards
Golden cards are known as Holy cards. Holy cards cannot be part of the witch faction or have the spy faction role.
Faction Role cards
If a faction card would give the player a power, that player gains that power in adition to any other power his other card give him.
The witches start knowing each other and have a private QT. Each night the witches may vote to night kill (NK) a player. Holy players cannot be witches.
The Junior Witch starts the game without knowing who are his/her fellow witches nor does the witches know who possesses this role. Can ask the narrator to be put in contact with the coven witches during any night. Until then it doesn't participate in the NKs. The witches cannot differentiate between a joining Spy or JW. Holy players cannot be the Junior Witch.
The Spy is part of the innocent faction, but can join the coven witches any night to participate in the NK just like the Junior Witch. The witches cannot differentiate between a joining Spy or JW. Remember, you are part of the innocent faction. Holy players cannot be the Spy.
The two lovers begin play with a private QT. The cupid player cannot be a lover.
Only one player will receive the Wizard faction role. Vampire Hunter
[b]Only one player will receive the VH faction role.
The remaining 11 playeres have this faction role.
Guardian Angels (GA)
After a player dies, he/she will be redirected to the GA chat and will turn in a Guardian Angel. GAs will be informed of the holy, lovers, VH and Wizard players and may vote each night to protect one player once in the game. The vote is decided on a plurality vote. In case of tie no one is protected. If the protected player is attacked in that night, the GA may protect him one more time in that game.
GAs may vote for protection as long as there are more than 4 players alive.
Had a blast in the last WW game I played and the one I'm currently in is turnign out to be hilarious. Let's give this a go!
OOC Desc FoUT:
Dhra Gruut, Male Mintauran, seven feet tall and covered in a greying hair, long grey twisting horns jut from his skull toward his rear, adding another foot to his height; has a long grey and black beard that drifts down from his chin. His eyes are a deep green and he regularly adds marking to his body as he casts. Carries several short spears on his back. Small pouches attach to his waist, smelling of balms. On his arms a pair of leather bracers embedded with quartz.